封面
市场调查报告书
商品编码
1738712

电脑图形市场规模:依软体、组织规模、服务、最终用户产业、区域范围和预测

Computer Graphics Market Size By Software, By Organization Size (Large Enterprises, Small-Medium Enterprises ), By Service, By End-User Industry, By Geographic Scope And Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3个工作天内

价格
简介目录

电脑图形市场规模及预测

2024 年电脑图形市场规模价值 343.5 亿美元,预计到 2032 年将达到 507 亿美元,2026 年至 2032 年的复合年增长率为 5.50%。

电脑图形学是电脑科学的一个分支,专注于透过数学技术产生、处理和呈现视觉图像。此分支涵盖二维和三维图形,以及影像处理,以便在萤幕上创建复杂的结构和逼真的运动。

电脑图形学应用范围广泛,影响各个领域。在娱乐产业,它被用于电影、电子游戏和动画电影的製作。在教育领域,电脑图形学透过视觉辅助和模拟(例如用于飞行员训练的飞行模拟器)来增强学习效果。

此外,建筑师使用图形表示来建造和视觉化建筑物,科学家使用它们来分析数据和模拟复杂系统。

电脑图形市场动态

影响电脑图形市场的关键市场动态是:

关键市场驱动因素

游戏产业需求不断增长:游戏产业的成长是电脑图形市场的主要驱动力。根据知名游戏和电竞分析机构 Newzoo 发布的一项研究,全球游戏市场预计将在 2022 年创造 1,844 亿美元的收入,到 2025 年将增至 2,112 亿美元。游戏产业的强劲扩张推动了对改进的电脑图形技术的需求,这些技术可以创造更具沉浸感和视觉衝击力的游戏体验。

虚拟实境 (VR) 和扩增实境(AR) 的应用日益普及:虚拟实境 (VR) 和扩增实境(AR) 技术的日益普及,正在推动电脑图形市场的成长。根据 IDC(国际数据公司)的数据,预计到 2024 年,全球 AR 和 VR 支出将达到 728 亿美元,2019 年至 2024 年的复合年增长率为 54.7%。 VR 和 AR 应用的快速扩张,对复杂的电脑图形功能产生了强劲的需求。

动画和视觉特效产业的扩张:动画和视觉特效产业是电脑绘图技术的重要使用者。根据 Verified Market Research 的数据,全球视觉特效市场预计将从 2023 年的 94.4635 亿美元成长到 2032 年的 217.4883 亿美元。这一扩张的动力源于串流媒体服务、电视和电影等各种媒体对动画素材日益增长的需求,这反过来又推动了电脑图形市场的发展。

主要问题

硬体限制:随着电脑图形技术的进步,其效能超越了现有硬件,导致处理能力、记忆体和图形渲染能力受到限制。这些限制会影响视觉丰富的应用程式的效率和品质。

开发成本高:生产高品质的电脑图形硬体和软体需要在研究、开发和测试方面投入大量资金,这会产生高昂的前期成本,并为新兴企业和小型公司带来进入障碍。

相容性问题:作业系统、硬体配置和软体应用程式之间的不相容性阻碍了互通性和集成,使电脑图形资产和工作流程的协作和交换更加困难。

主要趋势

人工智慧与图形的融合:人工智慧 (AI) 的应用正在透过改进设计流程和自动化渲染来改变电脑图形学的格局。基于 AI 的工具简化了工作流程,使设计师能够更有效率地创造更复杂的图像。这一趋势在游戏和动画领域尤其明显,AI 正在帮助创造逼真的世界和角色,并不断突破创新界限。

扩增实境(XR) 的兴起:扩增实境(ER),包括 VR、AR 和 MR,在电脑图形领域发展势头强劲。这些技术透过为游戏、培训和教育创造身临其境型环境来增强用户体验。随着硬体价格的下降和内容开发工具的改进,XR 用例预计将在各个行业中普及。

即时渲染的进步:即时渲染技能的需求日益增长,尤其是在游戏和互动媒体领域。图形处理单元 (GPU) 和软体方法已经发展到可以即时产生高精细度和高响应度图形的水平。这一趋势允许玩家和观众与动态场景和角色流畅地互动,从而带来更引人入胜的用户体验。

目录

第一章 引言

  • 市场定义
  • 市场区隔
  • 调查方法

第二章执行摘要

  • 主要发现
  • 市场概览
  • 市集亮点

第三章市场概述

  • 市场规模和成长潜力
  • 市场趋势
  • 市场驱动因素
  • 市场限制
  • 市场机会
  • 波特五力分析

第四章 电脑图形市场(按软体)

  • CAD/CAM
  • 可视化/模拟
  • 数位影片
  • 影像学
  • 建模/动画
  • 其他的

第五章 电脑图形市场(依组织规模)

  • 大公司
  • 小型企业

第六章 电脑图形市场(按服务)

  • 咨询
  • 一体化
  • 培训和支持

第七章区域分析

  • 北美洲
  • 美国
  • 加拿大
  • 墨西哥
  • 欧洲
  • 英国
  • 德国
  • 法国
  • 义大利
  • 亚太地区
  • 中国
  • 日本
  • 印度
  • 澳洲
  • 拉丁美洲
  • 巴西
  • 阿根廷
  • 智利
  • 中东和非洲
  • 南非
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国

第八章市场动态

  • 市场驱动因素
  • 市场限制
  • 市场机会
  • COVID-19 市场影响

第九章 竞争态势

  • 主要企业
  • 市场占有率分析

第十章 公司简介

  • Cisco
  • Ericsson
  • Verint
  • Utimaco
  • AQSACOM
  • BAE Systems
  • 其他的

第十一章 市场展望与机会

  • 新兴技术
  • 未来市场趋势
  • 投资机会

第十二章 附录

  • 简称列表
  • 来源和参考文献
简介目录
Product Code: 36912

Computer Graphics Market Size and Forecast

Computer Graphics Market size was valued at USD 34.35 Billion in 2024 and is projected to reach USD 50.7 Billion by 2032, growing at a CAGR of 5.50% from 2026 to 2032.

Computer graphics is a branch of computer science that focuses on the production, manipulation, and presentation of visual images via mathematical methods. This covers both 2D and 3D graphics, as well as image processing, which allows for the portrayal of complicated structures and lifelike movements on screen.

Computer graphics has a wide range of applications that affect a variety of sectors. It is used in the entertainment industry to make movies, video games, and animated films. In education, computer graphics improve learning through visual aids and simulations, such as flight simulators for pilot training.

Furthermore, architects use it to construct and visualize buildings, while scientists use graphical representations to analyze data and model complicated systems.

Computer Graphics Market Dynamics

The key market dynamics that are shaping the computer graphics market include:

Key Market Drivers

Growing Demand in the Gaming Industry: The growth of the gaming sector is a major driver of the computer graphics market. According to a survey published by Newzoo, a prominent games and esports analytics organization, the global games market produced $184.4 billion in sales in 2022, with a forecast increase to $211.2 billion in 2025. This strong expansion in the gaming industry is increasing demand for improved computer graphics technology that can produce more immersive and visually appealing game experiences.

Increasing Adoption of Virtual Reality (VR) and Augmented Reality (AR): The growing popularity of virtual and augmented reality technologies is driving growth in the computer graphics market. According to IDC (International Data Corporation), global spending on AR and VR is expected to reach $72.8 billion by 2024, with a compound annual growth rate (CAGR) of 54.7% from 2019 to 2024. This rapid expansion in VR and AR applications is creating a strong demand for sophisticated computer graphics capabilities.

Expansion of the Animation and Visual Effects Industry: The animation and visual effects industry is a significant user of computer graphics technology. According to Verified Market Research, the global VFX market was worth USD 9446.35 Million in 2023 and is expected to grow to USD 21748.83 Million by 2032. This expansion is fueled by rising demand for animated material across a variety of media, including streaming services, television, and movies, which is bolstering the computer graphics market.

Key Challenges:

Hardware Limitations: As computer graphics technology progresses, it outperforms existing hardware, resulting in limitations in processing power, memory, and graphics rendering capability. These limits have an impact on the efficiency and quality of visually rich apps.

High Development Costs: Producing high-quality computer graphics hardware and software necessitates significant investments in R&D and testing. This leads to significant upfront costs, which serve as a barrier to entry for startups and small firms.

Compatibility Issues: Incompatibilities between operating systems, hardware configurations, and software applications impede interoperability and integration, making it more difficult to collaborate and exchange computer graphics assets and workflows.

Key Trends:

Integration of AI in Graphics: The application of artificial intelligence (AI) is changing the computer graphics environment by improving design processes and automating rendering. AI-powered tools simplify workflows, allowing designers to produce more complex images with better efficiency. This trend is especially visible in gaming and animation, as AI helps create realistic worlds and characters, pushing creative boundaries.

Rise of Extended Reality (XR): Extended reality (ER), which includes VR, AR, and MR, is gaining headway in the computer graphics sector. These technologies improve the user experience by generating immersive environments for gaming, training, and education. As hardware becomes more affordable and content development tools improve, XR applications are projected to spread across industries.

Real-Time Rendering Advancements: The demand for real-time rendering skills is growing, especially in gaming and interactive media. Graphics processing units (GPUs) and software approaches have advanced to the point where highly detailed and responsive graphics may be generated in real-time. This trend enables more engaging user experiences by allowing gamers and spectators to interact with dynamic settings and characters fluidly.

Global Computer Graphics Market Regional Analysis

Here is a more detailed regional analysis of the computer graphics market:

North America:

According to Verified Market Research, North America is estimated to dominate the computer graphics market during the forecast period. North America has a strong and rising video gaming sector, which drives high demand for superior computer graphics. The Entertainment Software Association (ESA) estimates that the US video game industry generated USD 90.7 Billion in yearly economic output in 2022. This significant economic impact demonstrates the region's supremacy in game production and the resulting demand for cutting-edge computer graphics technologies.

Furthermore, the North American film and television industry, especially Hollywood, is an extensive consumer of computer graphics for visual effects. The Motion Picture Association predicted that the combined theatrical and home/mobile entertainment market in the United States will be worth USD 36.8 Billion in 2021. This massive market size, combined with the increasing use of CGI in productions, is generating tremendous growth in North America's computer graphics market.

Europe:

Europe region is estimated to exhibit substantial growth during the forecast period. The European gaming market is rapidly expanding, fueling demand for sophisticated computer graphics. According to the European Games Developer Federation (EGDF), the European video game market was worth €23.3 billion in 2021, a 2% growth over 2020. This increase is driving investments in cutting-edge computer graphics technologies, which will improve gaming experiences across the region.

Furthermore, Europe's animation and visual effects business is quickly expanding, creating a demand for sophisticated computer graphics tools. According to a survey by Animation Europe, the European animation industry produced 55 animated feature films in 2021, up 5% over the previous year. This increase in output encourages the use of modern computer graphics technologies throughout the region's creative industries.

Asia Pacific:

The Asia Pacific region is estimated to exhibit the highest growth during the forecast period. The animation and visual effects industry in Asia Pacific is quickly growing, resulting in a high need for computer graphics capabilities. According to the India Brand Equity Foundation (IBEF), the Indian animation and VFX market was valued at ₹83.9 billion in FY2021 and is expected to reach ₹129.7 billion by FY2023, with a CAGR of 24.4%. This growing trend is repeated throughout the region, accelerating the use of powerful computer graphics technologies.

Furthermore, the Asia Pacific region is experiencing significant investment in AR and VR technologies, which rely significantly on computer graphics. According to IDC's Worldwide Augmented and Virtual Reality expenditure Guide, Asia Pacific (excluding Japan) is likely to be the global leader in AR/VR expenditure, with the market projected to reach $28.8 billion by 2024, rising at a CAGR of 71.8% between 2019 and 2024. This rapid growth in AR/VR applications is driving a considerable need for superior computer graphics capabilities in the region.

Global Computer Graphics Market: Segmentation Analysis

The Computer Graphics Market is segmented based on Software, Organization Size, Service, End-User Industry, and Geography.

Computer Graphics Market, By Software

  • CAD/CAM
  • Visualization/Simulation
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

Based on Software, the market is segmented into CAD/CAM, Visualization/Simulation, Digital Video, Imaging, Modeling/Animation, and Others. The CAD/CAM segment is estimated to dominate the computer graphics market. This dominance is fueled by the extensive use of computer-aided design (CAD) and computer-aided manufacturing (CAM) tools in a variety of industries, including automotive, aerospace, and architecture. CAD/CAM software boosts productivity by streamlining design processes and boosting precision, making it indispensable for professionals looking for efficient and accurate solutions in product development and manufacturing.

Computer Graphics Market, By Organization Size

  • Large Enterprises
  • Small-Medium Enterprises

Based on Organization Size, the market is segmented into Large Enterprises and Small-Medium Enterprises. Large Enterprises are estimated to lead this segment in the forecast period. Large enterprises have enormous resources to invest in modern computer graphics technologies for applications such as 3D animation, visual effects, and data visualization in a variety of industries, including entertainment, advertising, manufacturing, and healthcare. The increased use of computer graphics in large enterprises to improve their products, services, and marketing activities is a major factor contributing to this segment's market domination.

Computer Graphics Market, By Service

  • Consulting
  • Integration
  • Training and Support

Based on Service, the market is segmented into Consulting, Integration, and Training & Support. The consulting segment is estimated to hold the majority share in the forecast period in the computer graphics market due to the rising complexity of graphics solutions, as well as the requirement for specialized knowledge in implementation and optimization. Businesses seek consulting services to help them manage the complexities of incorporating sophisticated graphics technologies into their operations, thereby improving their visual content and overall user experience. As the need for high-quality graphics grows, consulting services become increasingly important for firms looking to efficiently exploit new technologies.

Computer Graphics Market, By End-User Industry

  • Aerospace and Defense
  • Automobile
  • Entertainment and Advertising
  • Academia and Education
  • Healthcare
  • Manufacturing
  • Building and Construction
  • Others

Based on the End-User Industry, the market is segmented into Aerospace & Defense, Automobile, Entertainment & Advertising, Academia & Education, Healthcare, Manufacturing, Building & Construction, and Others. The entertainment & advertising segment is estimated to dominate the market during the forecasted period owing to rising demand for animated films, visual effects in movies, and immersive gaming experiences. As the global entertainment sector grows, with estimated revenues of around USD 2.4 trillion, this segment's importance is expected to grow even more. The rise of online gaming and e-sports has also contributed greatly to this domination, emphasizing the importance of computer graphics in providing interesting visual material.

Computer Graphics Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Based on Geography, the computer graphics market is classified into North America, Europe, Asia Pacific, and the Rest of the World. North American region is estimated to hold the largest share of the computer graphics market owing to its excellent technological infrastructure and the presence of significant industry players. The region's prominence is primarily due to the great demand for computer graphics in entertainment and media, particularly in the gaming and animation industries. Furthermore, significant investments in research and development, as well as the rapid adoption of innovative graphics technologies, continue to drive growth in North America, cementing the region's leadership in the global market. This dominance highlights the critical role of computer graphics in creating engaging visual content.

Key Players

  • The "Computer Graphics Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Cisco, Ericsson, Verint, Utimaco, AQSACOM, and BAE Systems.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

  • Computer Graphics Market Recent Developments
  • In February 2022, AMD announced the release of next-generation RDNA GPUs toward the end of the year. The new product launch will assist increase the Radeon 6000 series offering in the coming years. The move will boost the global computer graphics market.

TABLE OF CONTENTS

1. Introduction

  • Market Definition
  • Market Segmentation
  • Research Methodology

2. Executive Summary

  • Key Findings
  • Market Overview
  • Market Highlights

3. Market Overview

  • Market Size and Growth Potential
  • Market Trends
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Porter's Five Forces Analysis

4. Computer Graphics Market, By Software

  • CAD/CAM
  • Visualization/Simulation
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

5. Computer Graphics Market, By Organization Size

  • Large Enterprises
  • Small-Medium Enterprises

6. Computer Graphics Market, By Service

  • Consulting
  • Integration
  • Training and Support

7. Regional Analysis

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • United Kingdom
  • Germany
  • France
  • Italy
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • Latin America
  • Brazil
  • Argentina
  • Chile
  • Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE

8. Market Dynamics

  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Impact of COVID-19 on the Market

9. Competitive Landscape

  • Key Players
  • Market Share Analysis

10. Company Profiles

  • Cisco
  • Ericsson
  • Verint
  • Utimaco
  • AQSACOM
  • BAE Systems
  • Others

11. Market Outlook and Opportunities

  • Emerging Technologies
  • Future Market Trends
  • Investment Opportunities

12. Appendix

  • List of Abbreviations
  • Sources and References