封面
市场调查报告书
商品编码
1891206

PC游戏周边设备市场依产品类型、技术、销售管道及地区划分

PC Gaming Peripheral Market, By Product Type, By Technology, By Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 140 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计到 2025 年,PC 游戏周边设备市场规模将达到 93.8 亿美元,到 2032 年将达到 168.2 亿美元,2025 年至 2032 年的复合年增长率为 8.7%。

报告覆盖范围 报告详情
基准年: 2024 2025年市场规模: 93.8亿美元
历史数据时期: 2020年至2024年 预测期: 2025年至2032年
预测期(2025-2032年)复合年增长率: 8.70% 2032 年的预测值: 168.2亿美元

键盘、滑鼠、耳机、游戏手把和游戏控制器等外部硬体设备用于在电脑上玩游戏。玩家类型多种多样。例如,休閒玩家对游戏感兴趣,但投入的时间不如重度核心玩家那么多。重度核心玩家将大部分时间都花在游戏上,使用最新的游戏周边设备,并且可能在这些设备上花费数千美元。休閒玩家则很少在电脑上玩游戏。由于物联网 (IoT) 和人工智慧 (AI) 等技术创新,游戏周边设备产业正在蓬勃发展。因此,市场上玩家数量的不断增长预计将推动对电脑游戏周边设备的需求。

市场动态

可支配收入的成长、PC游戏周边设备技术的进步以及游戏玩家数量的增加预计将成为推动PC游戏周边设备市场成长的关键因素。中国和印度等新兴经济体可支配收入的成长预计将推动PC游戏周边设备市场的成长。中国PC游戏周边设备市场的成长归功于低价游戏周边设备在该国的广泛普及。可支配收入的成长提高了游戏玩家的购买力,并鼓励他们花更多时间玩电子游戏。重度核心玩家和休閒玩家数量的成长以及电子竞技的日益普及预计将在预测期内推动PC游戏周边设备市场的成长。重度核心玩家是指那些花费大量时间玩电子游戏并使用高科技游戏周边设备。电子竞技意识的提高和互联网的广泛普及预计将在未来几年显着增加电子竞技的观众群。

本次调查的主要特点

  • 本报告对PC游戏周边设备市场进行了详细分析,以2024年为基准年,对2025年至2032年的预测期给出了市场规模和復合年增长率(%)。
  • 我们重点介绍各个细分市场的潜在商机,并说明该市场具有吸引力的投资提案矩阵。
  • 该研究还提供了有关市场驱动因素、限制因素、机会、新产品发布或核准、区域前景以及主要企业采取的竞争策略的重要见解。
  • 根据以下参数对 PC 游戏周边设备市场的主要企业进行了分析:监管状况、公司概况、财务表现、产品系列、地理扩张、分销策略、关键发展和策略以及未来计划。
  • PC游戏周边设备市场的主要企业包括Alienware、罗技国际公司、雷蛇公司、Mad Catz Global Limited、Turtle Beach Corporation、Corsair Components, Inc.、酷冷至尊公司、森海塞尔电子有限公司、HyperX、SteelSeries、Anker、Roccat、Reddragon、Thrustmaster等。这些主要市场参与者正致力于与其他公司合作,以创新和推出新产品,满足消费者日益增长的需求。
  • 本报告的研究结果将帮助企业负责人和经营团队就即将推出的产品、技术升级、市场扩张和行销策略做出明智的决策。
  • 这份PC游戏周边设备市场报告的目标受众是该行业的各类相关人员,包括投资者、供应商、经销商、新参与企业和金融分析师。
  • 相关人员可以透过用于分析 PC 游戏周边设备市场的各种策略矩阵轻鬆做出决策。

目录

第一章 研究目标与前提条件

  • 调查目的
  • 先决条件
  • 简称

第二章 市场范围

  • 报告概述
    • 市场定义和范围
  • 执行摘要
  • Coherent Opportunity Map(COM)

第三章 市场动态、监理及趋势分析

  • 市场动态
    • 司机
  • 电子竞技和竞技游戏的发展
  • 客製化和个人化
    • 抑制因素
  • 技术停滞
  • 相容性和碎片化
    • 机会
  • 串流媒体和内容创作的成长
  • 无线技术
  • 影响分析
  • 主要亮点
  • 法规环境
  • 产品上市及核准
  • PEST分析
  • 波特分析
  • 併购趋势

4. 2020-2032年全球PC游戏周边设备市场(依产品类型划分)

  • 耳机
  • 键盘
  • 摇桿
  • 老鼠
  • 垫片
  • 其他的

5. 2020-2032年全球PC游戏周边设备市场(依技术划分)

  • 有线
  • 无线的

6. 2020-2032年全球PC游戏周边设备市场(依销售管道)

  • 在线的
  • 离线

7. 2020-2032年全球PC游戏周边设备市场(按地区划分)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 英国
    • 西班牙
    • 法国
    • 义大利
    • 俄罗斯
    • 其他欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • ASEAN
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 以色列
    • 南非
  • 北美洲
    • 中非

第八章 竞争情势

  • Alienware
  • Logitech Internation SA
  • Razer Inc.
  • Mad Catz Global Limited
  • Turtle Beach Corporation
  • Corsair Components, Inc.
  • Cooler Master Co., Ltd.
  • Sennheiser electronic GmbH &Co. KG
  • HyperX
  • SteelSeries
  • Anker
  • Roccat
  • Reddragon
  • Thrustmaster

第九章各节

  • 调查方法
  • 关于出版商
简介目录
Product Code: CMI3607

Pc Gaming Peripheral Market is estimated to be valued at USD 9.38 Bn in 2025 and is expected to reach USD 16.82 Bn by 2032, growing at a compound annual growth rate (CAGR) of 8.7% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 9.38 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 8.70% 2032 Value Projection: USD 16.82 Bn

The external hardware devices such as keyboard, mice, headsets, joysticks, and controllers are used to play games in the PC. There are different types of gamers such as enthusiast gamers, who are interested in playing games but do not spend more time like hard core gamers. Hard core gamers spend most of their time in playing games and use latest gaming peripherals and also pay thousands of dollars for the purchasing of these latest gaming peripherals. Casual gamers are those who spend less in playing games in PC. Gaming peripheral industry is growing due to innovation in technologies such as Internet of things (IoT) and Artificial Intelligence (AI). Thus increasing number of gamers in the market are expected to boost demand for PC gaming peripherals

Market Dynamics

The rising disposable income, technological advancements in PC gaming peripheral devices, and increasing number of gamers are the major factors that are expected to drive growth of the PC gaming peripheral market. Rise of disposable income in emerging economies such as China and India are expected to boost growth of the PC gaming peripheral market. The growth of PC gaming peripheral market in China is increasing, owing to the low-cost gaming peripherals in China. Increasing disposable income enhances purchasing power of the gamers and spend more time in playing these video games. Rising number of hard core or casual gamers and increasing popularity of e-sports are expected to drive growth of the PC gaming peripheral market during the forecast period. Hard core gamers are those, who spend more time in playing video games and use advanced technologies gaming peripherals. Increasing awareness about e-sport and ease of availability of the internet is expected to create tremendous growth of e-sport viewership in the coming years.

Key features of the study

  • This report provides an in-depth analysis of the PC gaming peripheral market and provides market size (US$ Billion) and Compound Annual Growth Rate (CAGR %) for the forecast period 2025-2032, considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by leading players
  • It profiles leading players in the PC gaming peripheral market based on the following parameters - regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
  • Key companies covered in the PC gaming peripheral market include Alienware, Logitech Internation SA, Razer Inc., Mad Catz Global Limited, Turtle Beach Corporation, Corsair Components, Inc., Cooler Master Co.,Ltd., Sennheiser electronic GmbH & Co. KG, HyperX, SteelSeries, Anker, Roccat, Reddragon, Thrustmaster, and others. These key market players are focusing on collaboration strategy with other market leaders to innovate and launch new products to meet the increasing needs and requirements of consumers.
  • Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future product launches, technology up-gradation, market expansion, and marketing tactics
  • The PC gaming peripheral market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through the various strategy matrices used in analyzing the PC gaming peripheral market.

Market Segmentation

  • Product Type Insights
    • Headsets
    • Keyboards
    • Joysticks
    • Mice
    • Gamepads
    • Others
  • Technology Insights
    • Wired
    • Wireless
  • Channel Insights
    • Online
    • Offline
  • Regional Insights
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Global PC Gaming Peripheral Market: Key Companies Insights
    • Alienware
    • Logitech Internation SA
    • Razer Inc.
    • Mad Catz Global Limited
    • Corsair Components, Inc.
    • Cooler Master Co., Ltd.
    • Sennheiser electronic GmbH & Co. KG
    • HyperX
    • SteelSeries
    • Anker
    • Roccat
    • Reddragon
    • Thrustmaster
    • Turtle Beach Corporation

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snapshot, By Product Type
    • Market Snapshot, By Technology
    • Market Snapshot, By Channel
    • Market Snapshot, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
  • Growth of eSports and Competitive Gaming
  • Customizability and Personalization
    • Restraints
  • Technological Plateaus
  • Compatibility and Fragmentation
    • Opportunities
  • Growth in Streaming and Content Creation
  • Wireless Technology
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product launch/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario

4. Global PC Gaming Peripheral Market, By Product Type, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Headsets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Keyboards
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Joysticks
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Mice
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Gamepads
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)

5. Global PC Gaming Peripheral Market, By Technology, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021- 2032
    • Segment Trends
  • Wired
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)
  • Wireless
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)

6. Global PC Gaming Peripheral Market, By Channel, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021- 2032
    • Segment Trends
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)
  • Offline
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)

7. Global PC Gaming Peripheral Market, By Region, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Country, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, For Country 2021-2032
    • Country Trends
  • North America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Latin America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East and Africa
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • GCC Countries
      • Israel
      • South Africa
  • North America
      • Central Africa

8. Competitive Landscape

  • Alienware
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Logitech Internation SA
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Razer Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Mad Catz Global Limited
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Turtle Beach Corporation
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Corsair Components, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Cooler Master Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Sennheiser electronic GmbH & Co. KG
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • HyperX
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • SteelSeries
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Anker
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Roccat
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Reddragon
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Thrustmaster
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Analyst Views

9. Section

  • Research Methodology
  • About us