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市场调查报告书
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1887035

PC游戏市场规模、占有率、成长及全球产业分析:依类型、应用和地区划分的洞察,以及2024-2032年预测

PC Gaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 190 Pages | 商品交期: 请询问到货日

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PC游戏市场成长驱动因素

全球PC游戏市场目前正经历强劲成长,这主要得益于技术创新、游戏玩家数量的成长以及高效能游戏硬体的广泛应用。根据2024年的报告,PC游戏市场预计将在2024年达到767.3亿美元,2025年成长至861.2亿美元,并在2032年飙升至1521.6亿美元。在2025年至2032年期间,该市场将维持8.47%的稳定复合年增长率,展现出长期稳定的成长态势,这主要得益于电子竞技、云端游戏平台和沈浸式游戏内容的日益增长的影响力。

高阶游戏系统日益普及

配备强大GPU、先进散热系统和专用记忆体的高效能游戏笔记型电脑和桌上型电脑的兴起,显着提升了全球市场对PC游戏的需求。与主机和行动游戏相比,PC游戏提供更多自订选项、更快的处理速度和更丰富的游戏体验,因此越来越受到消费者的青睐。包括艺电(Electronic Arts)、索尼集团(Sony Group Corporation)、微软公司(Microsoft Corporation)和腾讯控股有限公司(Tencent Holdings Ltd.)在内的主要游戏公司,不断推出画面精美、性能卓越的PC游戏,并融合了人工智慧和混合实境(MR)技术。这种对技术现代化的关注直接推动了整体市场的扩张。

美国游戏玩家人口统计洞察

美国仍是全球PC游戏收入的主要贡献者之一,这主要得益于各年龄层玩家的频繁游戏行为。根据娱乐软体协会 (ESA) 发布的 "2024 年基本事实" 报告,2023 年,54% 的 Z 世代/阿尔法世代、48% 的千禧世代、39% 的 X 世代以及 43% 的婴儿潮世代/沉默世代玩过 PC 游戏。如此高的参与率表明,PC 游戏文化在美国各个年龄层的人群中都得到了广泛普及,从而推动了游戏购买、游戏内购和游戏硬体的普及。

亚太市场领先

受中国、印度、日本和东南亚地区不断增长的游戏玩家群体的推动,亚太地区将在 2024 年以 46.7% 的市场占有率引领全球 PC 游戏产业。该地区将呈现显着成长,市场规模将从2023年的316.9亿美元成长至2024年的358.3亿美元。包括印度在内的该地区各国政府正在推行支持游戏开发的措施。例如,2021年,印度政府扩大了其生产关联激励计画(PLI),吸引了4.3778亿美元的投资用于游戏硬体生产。这项措施增强了当地的製造能力,并进一步扩大了市场潜力。

跨平台游戏的流行

跨平台游戏的兴起是塑造PC游戏产业未来发展的关键趋势。它实现了在PC、游戏主机和行动装置之间的无缝游戏体验,提供了更灵活和全面的游戏环境,并促进了社交游戏体验。各大公司不断将互动功能、即时通讯和高级图形技术融入跨平台游戏中,以提高玩家的参与度和留存率。

市场驱动因素与挑战

游戏笔记型电脑和桌上型电脑的需求不断增长、电竞参与度的提高以及 YouTube Gaming、Twitch 和 Facebook Gaming 等串流平台的快速发展是推动市场成长的关键因素。全球领先的笔记型电脑製造商惠普 (HP) 报告称,其在印度的游戏 PC 出货量从 2021 年的 13 万台翻了一番,达到 2022 年的 28 万台,这表明游戏硬体的普及速度非常快。

然而,市场仍受到一些限制因素的限制。高昂的游戏订阅费用、高效能 GPU 系统以及游戏配件等因素阻碍了中等收入者的接受度。此外,越来越多的游戏成瘾案例促使一些国家推出法规,限制青少年使用电子萤幕的时间。

依细分市场分析

2024年,射击游戏细分市场引领市场成长,这主要得益于 "绝地求生" 、 "要塞英雄" 和 "决胜时刻" 等高竞技游戏在全球的流行。玩家对竞技射击游戏的兴趣持续增长, "要塞英雄" 创意模式和UEFN的日活跃玩家数量在2024年比2023年增加了15%。

依收入模式划分,2024年游戏内购细分市场占主导地位。玩家在高级内容、高级关卡、专属服装和战斗通行证上的支出不断增加,预计到2032年,该细分市场将保持最快的增长速度。

2024年,由于更多用户倾向于不间断的游戏体验(例如避免连线故障和游戏更新),离线游戏的市占率高于线上游戏。然而,随着云端游戏和即时多人游戏平台的扩展,线上游戏预计将快速成长。

依地区分析

  • 亚太地区:预计到 2024 年将达到 358.3 亿美元。预计 2025 年至 2032 年的年均成长率将达到 10.13%,为最高。
  • 高效能游戏 PC 的普及推动了游戏商店的快速扩张。光是 Epic 游戏商店在 2022 年就将发布 1100 款新游戏。
  • 欧洲:作为第三大地区,欧洲预计将迎来云端游戏普及率的提升以及游戏内消费的成长。
  • 其他地区:受室内娱乐需求成长的推动,预计巴西、阿联酋和沙乌地阿拉伯也将实现成长。

目录

第一章:引言

第二章:摘要整理

第三章:市场动态

  • 市场驱动因素
  • 市场限制因素
  • 市场机遇

第四章:主要发现

  • 母市场/相关市场概览
  • 行业SWOT分析
  • 供应炼与监管分析
  • 近期产业趋势-措施、合作、新产品发布、併购
  • 波特五力分析

第五章:全球PC游戏市场分析、洞察与预测 (2019-2032)

  • 主要发现/摘要
  • 市场估算与预测
    • 依游戏类型(收入)
      • 射击
      • 动作
      • 体育
      • 角色扮演
      • 其他
    • 依收入模式(收入)
      • 游戏内购
      • 游戏内购
      • 广告
    • 依平台(收入)
      • 在线
      • 线下
    • 依最终用户(收入)
      • 男性
      • 女性
    • 依地区(收入)
      • 北部美洲
      • 欧洲
      • 亚太地区
      • 南美洲
      • 中东和非洲

第六章 北美PC游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 美国
    • 加拿大
    • 墨西哥

第七章:欧洲PC游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 英国
    • 欧洲其他地区

第八章 亚太地区PC游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳大利亚
    • 亚太其他地区

第九章:南美洲PC游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 巴西
    • 阿根廷
    • 南美洲其他地区

第十章:中东与非洲PC游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 南非
    • 阿拉伯联合大公国
    • 中东其他地区非洲

第十一章:竞争格局

  • 主要公司采用的商业策略
  • 主要厂商全球PC游戏市场收入占有率/排名分析

第十二章:公司简介

  • 微软公司
  • 任天堂公司
  • Rovio娱乐公司
  • 英伟达公司
  • Valve公司
  • 艺电公司
  • 索尼集团
  • 万代南梦宫控股公司
  • 腾讯控股股份有限公司
  • 动视暴雪公司

第十三章:策略建议

Product Code: FBI113252

Growth Factors of PC gaming Market

The global PC gaming market is undergoing a strong growth phase driven by technological improvements, rising gamer participation, and the increased availability of high-performance gaming hardware. As per the 2024 report, the PC gaming market size stood at USD 76.73 billion in 2024, and is projected to increase to USD 86.12 billion in 2025, before surging to USD 152.16 billion by 2032. With a consistent CAGR of 8.47% from 2025 to 2032, the market shows stable long-term growth supported by the rising influence of eSports, cloud gaming platforms, and immersive gaming content.

Growing Adoption of Advanced Gaming Systems

The rise in powerful gaming laptops and desktops with superior GPU capabilities, advanced cooling systems, and dedicated RAM has significantly increased the demand for PC gaming across global markets. Consumers increasingly prefer PC gaming due to its customization options, faster processing speeds, and enhanced gameplay features compared with console and mobile gaming. Leading gaming companies such as Electronic Arts, Sony Group Corporation, Microsoft Corporation, and Tencent Holdings Ltd. continue to introduce visually rich, high-performance PC titles integrated with artificial intelligence and mixed reality enhancements. This focus on technological modernization contributes directly to the overall market expansion.

U.S. Gaming Population Insights

The U.S. remains one of the major contributors to global PC gaming revenue, with multiple age groups engaged in frequent gaming. According to the Entertainment Software Association's Essential Facts 2024 report, 54% of Gen Z/Alpha, 48% of Millennials, 39% of Gen X, and 43% of Boomers/Silent generation individuals played PC games in 2023. These high participation rates highlight the widespread culture of PC gaming across both younger and older consumers in the United States, boosting game purchases, in-game spending, and adoption of gaming hardware.

Asia Pacific Market Leadership

Asia Pacific dominates the global PC gaming industry with a 46.7% market share in 2024, driven by an expanding gaming population in China, India, Japan, and Southeast Asia. The region showcased notable growth, rising from USD 31.69 billion in 2023 to USD 35.83 billion in 2024. Governments in the region, including India, are taking steps to support gaming development; for example, the Indian government expanded its PLI scheme in 2021 to attract USD 437.78 million in investment for gaming hardware production. This move enhances local manufacturing capabilities and strengthens market potential.

Popularity of Cross-Platform Gaming

A significant trend shaping the future of the PC gaming industry is the rise of cross-platform play, enabling seamless gameplay across PCs, consoles, and mobile devices. This shift provides more flexible, inclusive gaming environments and encourages social gaming experiences. Companies continue to integrate interactive features, real-time communication, and enhanced graphics into cross-platform titles, thereby increasing engagement and retention among gamers.

Market Drivers and Challenges

Increasing demand for gaming-focused laptops and desktops, rising eSports participation, and rapid expansion of streaming platforms such as YouTube Gaming, Twitch, and Facebook Gaming are major market drivers. HP, one of the top global laptop manufacturers, reported its gaming PC shipments in India doubled from 0.13 million in 2021 to 0.28 million in 2022, showcasing the rapid adoption of gaming hardware.

However, the market does face a few restraints. High prices of gaming subscriptions, advanced GPU-based systems, and gaming accessories reduce adoption in middle-income groups. Additionally, increasing reports of gaming-related addiction have prompted several countries to introduce regulations limiting screen time for young users.

Segmentation Breakdown

The Shooter game segment dominated the market in 2024, largely due to the global popularity of high-competition titles like PUBG, Fortnite, and Call of Duty. Interest in competitive shooting games continues to rise, with the daily active player count of Fortnite Creative and UEFN growing 15% in 2024 compared to 2023.

By revenue model, the in-game purchases segment led the market in 2024. Gamers increasingly spend on premium content, advanced levels, exclusive outfits, and battle passes-making this the fastest-growing segment through 2032.

Offline gaming held a larger share in 2024 compared with online gaming due to users preferring uninterrupted gameplay, free from connectivity issues and patches. However, online gaming is predicted to grow rapidly as cloud gaming and real-time multiplayer platforms expand.

Regional Analysis

  • Asia Pacific: USD 35.83 billion in 2024; fastest growth rate of 10.13% expected from 2025-2032.
  • North America: Strong adoption of high-end gaming PCs and rapid game store expansions. Epic Game Store alone released 1,100 new titles in 2022.
  • Europe: Third-largest region with growing cloud gaming adoption and increased in-game spending.
  • Rest of the World: Growth driven by Brazil, UAE, and Saudi Arabia due to rising indoor entertainment demand.

Competitive Landscape

Key players include:

Microsoft Corporation, Nintendo Co. Ltd., Nvidia, Valve, EA, Sony, Bandai Namco, Tencent, Activision Blizzard.

Recent developments:

  • March 2025: Plug In Digital acquired PixelRatio to expand its PC game portfolio in Europe.
  • March 2025: Xsolla introduced upgraded cloud gaming features using AWS GameLift.
  • February 2025: Rockstar Games launched GTA 6 for the PC platform.

Conclusion

The global PC gaming market is well-positioned for strong long-term growth, moving from USD 76.73 billion in 2024 to USD 152.16 billion by 2032. This growth will be fueled by technological advancements, cross-platform gaming, cloud streaming adoption, and increased player spending worldwide.

Segmentation By Game Type

  • Shooter
  • Action
  • Sports
  • Role Playing
  • Others

By Revenue Model

  • In-Game Purchases
  • Game Purchase
  • Advertising

By Platform

  • Online
  • Offline

By End-User

  • Male
  • Female

By Region

  • North America (By Game Type, Revenue Model, Platform, End-user, and Country)
    • U.S. (By Game Type)
    • Canada ( By Game Type)
    • Mexico ( By Game Type)
  • Europe (By Game Type, Revenue Model, Platform, End-user, and Country)
    • Germany (By Game Type)
    • France (By Game Type)
    • Spain (By Game Type)
    • Italy (By Game Type)
    • U.K. (By Game Type)
    • Russia (By Game Type)
    • Rest of Europe (By Game Type)
  • Asia Pacific (By Game Type, Revenue Model, Platform, End-user, and Country)
    • China (By Game Type)
    • India (By Game Type)
    • Japan (By Game Type)
    • Australia (By Game Type)
    • Rest of Asia Pacific (By Game Type)
  • Rest of the World

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology
  • 1.4. Definitions and Assumptions

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities

4. Key Insights

  • 4.1. Overview of the Parent/Related Markets
  • 4.2. Industry SWOT Analysis
  • 4.3. Supply Chain and Regulatory Analysis
  • 4.4. Recent Industry Developments - Policies, Partnerships, New Product Launches, and Mergers & Acquisitions
  • 4.5. Porter Five Forces Analysis

5. Global PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Size Estimates and Forecast
    • 5.2.1. By Game Type (Value)
      • 5.2.1.1. Shooter
      • 5.2.1.2. Action
      • 5.2.1.3. Sports
      • 5.2.1.4. Role Playing
      • 5.2.1.5. Others
    • 5.2.2. By Revenue Model (Value)
      • 5.2.2.1. In-Game Purchases
      • 5.2.2.2. Game Purchase
      • 5.2.2.3. Advertising
    • 5.2.3. By Platform (Value)
      • 5.2.3.1. Online
      • 5.2.3.2. Offline
    • 5.2.4. By End-User (Value)
      • 5.2.4.1. Male
      • 5.2.4.2. Female
    • 5.2.5. By Region (Value)
      • 5.2.5.1. North America
      • 5.2.5.2. Europe
      • 5.2.5.3. Asia Pacific
      • 5.2.5.4. South America
      • 5.2.5.5. Middle East & Africa

6. North America PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Size Estimates and Forecast
    • 6.2.1. By Game Type (Value)
      • 6.2.1.1. Shooter
      • 6.2.1.2. Action
      • 6.2.1.3. Sports
      • 6.2.1.4. Role Playing
      • 6.2.1.5. Others
    • 6.2.2. By Revenue Model (Value)
      • 6.2.2.1. In-Game Purchases
      • 6.2.2.2. Game Purchase
      • 6.2.2.3. Advertising
    • 6.2.3. By Platform (Value)
      • 6.2.3.1. Online
      • 6.2.3.2. Offline
    • 6.2.4. By End-User (Value)
      • 6.2.4.1. Male
      • 6.2.4.2. Female
    • 6.2.5. By Country (Value)
      • 6.2.5.1. U.S. (By Game Type)
        • 6.2.5.1.1. Shooter
        • 6.2.5.1.2. Action
        • 6.2.5.1.3. Sports
        • 6.2.5.1.4. Role Playing
        • 6.2.5.1.5. Others
      • 6.2.5.2. Canada (By Game Type)
        • 6.2.5.2.1. Shooter
        • 6.2.5.2.2. Action
        • 6.2.5.2.3. Sports
        • 6.2.5.2.4. Role Playing
        • 6.2.5.2.5. Others
      • 6.2.5.3. Mexico (By Game Type)
        • 6.2.5.3.1. Shooter
        • 6.2.5.3.2. Action
        • 6.2.5.3.3. Sports
        • 6.2.5.3.4. Role Playing
        • 6.2.5.3.5. Others

7. Europe PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Product Type Estimates and Forecast
    • 7.2.1. By By Game Type (Value)
      • 7.2.1.1. Shooter
      • 7.2.1.2. Action
      • 7.2.1.3. Sports
      • 7.2.1.4. Role Playing
      • 7.2.1.5. Others
    • 7.2.2. By Revenue Model (Value)
      • 7.2.2.1. In-Game Purchases
      • 7.2.2.2. Game Purchase
      • 7.2.2.3. Advertising
    • 7.2.3. By Platform (Value)
      • 7.2.3.1. Online
      • 7.2.3.2. Offline
    • 7.2.4. By End-User (Value)
      • 7.2.4.1. Male
      • 7.2.4.2. Female
    • 7.2.5. By Country (Value)
      • 7.2.5.1. Germany (By Game Type)
        • 7.2.5.1.1. Shooter
        • 7.2.5.1.2. Action
        • 7.2.5.1.3. Sports
        • 7.2.5.1.4. Role Playing
        • 7.2.5.1.5. Others
      • 7.2.5.2. France (By Game Type)
        • 7.2.5.2.1. Shooter
        • 7.2.5.2.2. Action
        • 7.2.5.2.3. Sports
        • 7.2.5.2.4. Role Playing
        • 7.2.5.2.5. Others
      • 7.2.5.3. Italy (By Game Type)
        • 7.2.5.3.1. Shooter
        • 7.2.5.3.2. Action
        • 7.2.5.3.3. Sports
        • 7.2.5.3.4. Role Playing
        • 7.2.5.3.5. Others
      • 7.2.5.4. Spain (By Game Type)
        • 7.2.5.4.1. Shooter
        • 7.2.5.4.2. Action
        • 7.2.5.4.3. Sports
        • 7.2.5.4.4. Role Playing
        • 7.2.5.4.5. Others
      • 7.2.5.5. U.K. (By Game Type)
        • 7.2.5.5.1. Shooter
        • 7.2.5.5.2. Action
        • 7.2.5.5.3. Sports
        • 7.2.5.5.4. Role Playing
        • 7.2.5.5.5. Others
      • 7.2.5.6. Rest of Europe (By Game Type)
        • 7.2.5.6.1. Shooter
        • 7.2.5.6.2. Action
        • 7.2.5.6.3. Sports
        • 7.2.5.6.4. Role Playing
        • 7.2.5.6.5. Others

8. Asia Pacific PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Product Type Estimates and Forecast
    • 8.2.1. By Game Type (Value)
      • 8.2.1.1. Shooter
      • 8.2.1.2. Action
      • 8.2.1.3. Sports
      • 8.2.1.4. Role Playing
      • 8.2.1.5. Others
    • 8.2.2. By Revenue Model (Value)
      • 8.2.2.1. In-Game Purchases
      • 8.2.2.2. Game Purchase
      • 8.2.2.3. Advertising
    • 8.2.3. By Platform (Value)
      • 8.2.3.1. Online
      • 8.2.3.2. Offline
    • 8.2.4. By End-User (Value)
      • 8.2.4.1. Male
      • 8.2.4.2. Female
    • 8.2.5. By Country (Value)
      • 8.2.5.1. China (By Game Type)
        • 8.2.5.1.1. Shooter
        • 8.2.5.1.2. Action
        • 8.2.5.1.3. Sports
        • 8.2.5.1.4. Role Playing
        • 8.2.5.1.5. Others
      • 8.2.5.2. India (By Game Type)
        • 8.2.5.2.1. Shooter
        • 8.2.5.2.2. Action
        • 8.2.5.2.3. Sports
        • 8.2.5.2.4. Role Playing
        • 8.2.5.2.5. Others
      • 8.2.5.3. Japan (By Game Type)
        • 8.2.5.3.1. Shooter
        • 8.2.5.3.2. Action
        • 8.2.5.3.3. Sports
        • 8.2.5.3.4. Role Playing
        • 8.2.5.3.5. Others
      • 8.2.5.4. South Korea (By Game Type)
        • 8.2.5.4.1. Shooter
        • 8.2.5.4.2. Action
        • 8.2.5.4.3. Sports
        • 8.2.5.4.4. Role Playing
        • 8.2.5.4.5. Others
      • 8.2.5.5. Australia (By Game Type)
        • 8.2.5.5.1. Shooter
        • 8.2.5.5.2. Action
        • 8.2.5.5.3. Sports
        • 8.2.5.5.4. Role Playing
        • 8.2.5.5.5. Others
      • 8.2.5.6. Rest of Asia Pacific (By Game Type)
        • 8.2.5.6.1. Shooter
        • 8.2.5.6.2. Action
        • 8.2.5.6.3. Sports
        • 8.2.5.6.4. Role Playing
        • 8.2.5.6.5. Others

9. South America PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Product Type Estimates and Forecast
    • 9.2.1. By Game Type (Value)
      • 9.2.1.1. Shooter
      • 9.2.1.2. Action
      • 9.2.1.3. Sports
      • 9.2.1.4. Role Playing
      • 9.2.1.5. Others
    • 9.2.2. By Revenue Model (Value)
      • 9.2.2.1. In-Game Purchases
      • 9.2.2.2. Game Purchase
      • 9.2.2.3. Advertising
    • 9.2.3. By Platform (Value)
      • 9.2.3.1. Online
      • 9.2.3.2. Offline
    • 9.2.4. By End-User (Value)
      • 9.2.4.1. Male
      • 9.2.4.2. Female
    • 9.2.5. By Country (Value)
      • 9.2.5.1. Brazil (By Game Type)
        • 9.2.5.1.1. Shooter
        • 9.2.5.1.2. Action
        • 9.2.5.1.3. Sports
        • 9.2.5.1.4. Role Playing
        • 9.2.5.1.5. Others
      • 9.2.5.2. Argentina (By Game Type)
        • 9.2.5.2.1. Shooter
        • 9.2.5.2.2. Action
        • 9.2.5.2.3. Sports
        • 9.2.5.2.4. Role Playing
        • 9.2.5.2.5. Others
      • 9.2.5.3. Rest of South America (By Game Type)
        • 9.2.5.3.1. Shooter
        • 9.2.5.3.2. Action
        • 9.2.5.3.3. Sports
        • 9.2.5.3.4. Role Playing
        • 9.2.5.3.5. Others

10. Middle East & Africa PC Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Product Type Estimates and Forecast
    • 10.2.1. By Game Type (Value)
      • 10.2.1.1. Shooter
      • 10.2.1.2. Action
      • 10.2.1.3. Sports
      • 10.2.1.4. Role Playing
      • 10.2.1.5. Others
    • 10.2.2. By Revenue Model (Value)
      • 10.2.2.1. In-Game Purchases
      • 10.2.2.2. Game Purchase
      • 10.2.2.3. Advertising
    • 10.2.3. By Platform (Value)
      • 10.2.3.1. Online
      • 10.2.3.2. Offline
    • 10.2.4. By End-User (Value)
      • 10.2.4.1. Male
      • 10.2.4.2. Female
    • 10.2.5. By Country (Value)
      • 10.2.5.1. South Africa (By Game Type)
        • 10.2.5.1.1. Shooter
        • 10.2.5.1.2. Action
        • 10.2.5.1.3. Sports
        • 10.2.5.1.4. Role Playing
        • 10.2.5.1.5. Others
      • 10.2.5.2. UAE (By Game Type)
        • 10.2.5.2.1. Shooter
        • 10.2.5.2.2. Action
        • 10.2.5.2.3. Sports
        • 10.2.5.2.4. Role Playing
        • 10.2.5.2.5. Others
      • 10.2.5.3. Rest of Middle East & Africa (By Game Type)
        • 10.2.5.3.1. Shooter
        • 10.2.5.3.2. Action
        • 10.2.5.3.3. Sports
        • 10.2.5.3.4. Role Playing
        • 10.2.5.3.5. Others

11. Competitive Matrix

  • 11.1. Business Strategies Adopted by Leading Players
  • 11.2. Global PC Gaming Market Revenue Share/Ranking Analysis By Key Manufacturer

12. Company Profiles

  • 12.1. Microsoft Corporation
    • 12.1.1. Business Overview
    • 12.1.2. Product Portfolio
    • 12.1.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.1.4. Recent Developments
  • 12.2. Nintendo Co. Ltd.
    • 12.2.1. Business Overview
    • 12.2.2. Product Portfolio
    • 12.2.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.2.4. Recent Developments
  • 12.3. Rovio Entertainment Corporation
    • 12.3.1. Business Overview
    • 12.3.2. Product Portfolio
    • 12.3.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.3.4. Recent Developments
  • 12.4. Nvidia Corporation
    • 12.4.1. Business Overview
    • 12.4.2. Product Portfolio
    • 12.4.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.4.4. Recent Developments
  • 12.5. Valve Corporation
    • 12.5.1. Business Overview
    • 12.5.2. Product Portfolio
    • 12.5.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.5.4. Recent Developments
  • 12.6. Electronic Arts, Inc.
    • 12.6.1. Business Overview
    • 12.6.2. Product Portfolio
    • 12.6.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.6.4. Recent Developments
  • 12.7. Sony Group Corporation
    • 12.7.1. Business Overview
    • 12.7.2. Product Portfolio
    • 12.7.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.7.4. Recent Developments
  • 12.8. Bandai Namco Holdings Inc.
    • 12.8.1. Business Overview
    • 12.8.2. Product Portfolio
    • 12.8.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.8.4. Recent Developments
  • 12.9. Tencent Holdings Ltd.
    • 12.9.1. Business Overview
    • 12.9.2. Product Portfolio
    • 12.9.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.9.4. Recent Developments
  • 12.10. Activision Blizzard, Inc.
    • 12.10.1. Business Overview
    • 12.10.2. Product Portfolio
    • 12.10.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.10.4. Recent Developments

13. Strategic Recommendations

List of Tables

  • Table 1: Global PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 2: Global PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 3: Global PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 4: Global PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 5: Global PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 6: Global PC Gaming Market Revenue (USD Bn) Forecast, By Region, 2019-2032
  • Table 7: North America PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 8: North America PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 9: North America PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 10: North America PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 11: North America PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 12: North America PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 13: U.S. PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 14: Canada PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 15: Mexico PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 16: Europe PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 17: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 18: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 19: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 20: Europe PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 21: Europe PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 22: Germany PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 23: France PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 24: Italy PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 25: Spain PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 26: U.K. PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 27: Rest of Europe Germany PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 28: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 29: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 30: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 31: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 32: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 33: Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 34: China PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 35: India PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 36: Japan PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 37: South Korea PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 38: Australia PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 39: Rest of Asia Pacific PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 40: South America PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 41: South America PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 42: South America PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 43: South America PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 44: South America PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 45: South America PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 46: Brazil PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 47: Argentina PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 48: Rest of South America PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 49: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 50: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 51: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Revenue Model, 2019-2032
  • Table 52: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Platform, 2019-2032
  • Table 53: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By End-User, 2019-2032
  • Table 54: Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Country, 2019-2032
  • Table 55: South Africa PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 56: UAE PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032
  • Table 57: Rest of Middle East & Africa PC Gaming Market Revenue (USD Bn) Forecast, By Game Type, 2019-2032

List of Figures

  • Figure 1: Global PC Gaming Market Revenue (USD Bn) Breakdown, By Region, 2024 & 2032
  • Figure 2: Global PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 3: Global PC Gaming Market Share (%), By Game Type, 2024
  • Figure 4: Global PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 5: Global PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 6: Global PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 7: Global PC Gaming Market Share (%),By Platform, 2024
  • Figure 8: Global PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 9: Global PC Gaming Market Share (%), By End-User, 2024
  • Figure 10: Global PC Gaming Market Share (USD Bn), By Region, 2024 & 2032
  • Figure 11: Global PC Gaming Market Share (%), By Region, 2024
  • Figure 12: North America PC Gaming Market Share (USD Bn), By Middle East & Africa, 2024 & 2032
  • Figure 13: North America PC Gaming Market Share (%), By Game Type, 2024
  • Figure 14: North America PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 15: North America PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 16: North America PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 17: North America PC Gaming Market Share (%),By Platform, 2024
  • Figure 18: North America PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 19: North America PC Gaming Market Share (%), By End-User, 2024
  • Figure 20: North America PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 21: North America PC Gaming Market Value Share (%), By Country, 2024
  • Figure 22: U.S. PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 23: U.S. PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 24: Canada PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 25: Canada PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 26: Mexico PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 27: Mexico PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 28: Europe PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 29: Europe PC Gaming Market Share (%), By Game Type, 2024
  • Figure 30: Europe PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 31: Europe PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 32: Europe PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 33: Europe PC Gaming Market Share (%),By Platform, 2024
  • Figure 34: Europe PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 35: Europe PC Gaming Market Share (%), By End-User, 2024
  • Figure 36: Europe PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 37: Europe PC Gaming Market Value Share (%), By Country, 2024
  • Figure 38: Germany PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 39: Germany PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 40: France PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 41: France PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 42: Italy PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 43: Italy PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 44: Spain PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 45: Spain PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 46: U.K. PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 47: U.K. PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 48: Rest of Europe PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 49: Rest of Europe PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 50: Asia Pacific PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 51: Asia Pacific PC Gaming Market Share (%), By Game Type, 2024
  • Figure 52: Asia Pacific PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 53: Asia Pacific PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 54: Asia Pacific PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 55: Asia Pacific PC Gaming Market Share (%),By Platform, 2024
  • Figure 56: Asia Pacific PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 57: Asia Pacific PC Gaming Market Share (%), By End-User, 2024
  • Figure 58: Asia Pacific PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 59: Asia Pacific PC Gaming Market Value Share (%), By Country, 2024
  • Figure 60: China PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 61: China PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 62: India PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 63: India PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 64: Japan PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 65: Japan PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 66: South Korea PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 67: South Korea PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 68: Australia PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 69: Australia PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 70: Rest of Asia Pacific PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 71: Rest of Asia Pacific PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 72: South America PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 73: South America PC Gaming Market Share (%), By Game Type, 2024
  • Figure 74: South America PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 75: South America PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 76: South America PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 77: South America PC Gaming Market Share (%),By Platform, 2024
  • Figure 78: South America PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 79: South America PC Gaming Market Share (%), By End-User, 2024
  • Figure 80: South America PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 81: South America PC Gaming Market Value Share (%), By Country, 2024
  • Figure 82: Brazil PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 83: Brazil PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 84: Argentina PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 85: Argentina PC Gaming Market Value Share (%), By Game Type, 2024
  • Figure 86: Rest of South America PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 87: Rest of South America PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 88: Middle East & Africa PC Gaming Market Share (USD Bn), By Game Type, 2024 & 2032
  • Figure 89: Middle East & Africa PC Gaming Market Share (%), By Game Type, 2024
  • Figure 90: Middle East & Africa PC Gaming Market Share (USD Bn), By Revenue Model, 2024 & 2032
  • Figure 91: Middle East & Africa PC Gaming Market Share (%), By Revenue Model, 2024
  • Figure 92: Middle East & Africa PC Gaming Market Share (USD Bn), By Platform, 2024 & 2032
  • Figure 93: Middle East & Africa PC Gaming Market Share (%),By Platform, 2024
  • Figure 94: Middle East & Africa PC Gaming Market Share (USD Bn), By End-User, 2024 & 2032
  • Figure 95: Middle East & Africa PC Gaming Market Share (%), By End-User, 2024
  • Figure 96: Middle East & Africa PC Gaming Market Value (USD Bn), By Country, 2024 & 2032
  • Figure 97: Middle East & Africa PC Gaming Market Value Share (%), By Country, 2024
  • Figure 98: South Africa PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 99: South Africa PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 100: UAE PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 101: UAE PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 102: Rest of Middle East & Africa PC Gaming Market Value (USD Bn), By Game Type, 2024 & 2032
  • Figure 103: Rest of Middle East & Africa PC Gaming Market Value Share (%),By Game Type, 2024
  • Figure 104: Global PC Gaming Market, Most Adopted Strategies, 2024