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市场调查报告书
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1871050

数位PC游戏市场:2025-2032年全球预测(按类型、经营模式、发行平台和玩家模式划分)

Digital PC Games Market by Genre, Business Model, Distribution Platform, Player Mode - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,数位 PC 游戏市场将成长至 615 亿美元,复合年增长率为 10.54%。

关键市场统计数据
基准年 2024 275.8亿美元
预计年份:2025年 305亿美元
预测年份 2032 615亿美元
复合年增长率 (%) 10.54%

针对不断发展的PC游戏生态系统,策略方法着重强调创新、玩家期望和营运重点,以实现永续的参与度。

现代数位PC游戏领域的特点是技术快速创新、玩家期望不断变化,以及日益复杂的发行和获利模式生态系统。随着创造性和用户获取成本的上升,以及玩家对更深层沉浸感、跨平台持久性和有意义的线上服务体验的需求不断增长,开发商和发行商需要在创意雄心和商业性纪律之间寻求平衡。同时,高速网路连线、云端服务和硬体效能提升等基础设施的进步带来了更丰富的游戏体验,而社群主导的现象和串流服务也持续影响游戏的发现和留存趋势。

订阅模式的动态、线上服务的成熟、人工智慧驱动的製作以及监管压力正在如何重塑PC游戏开发平臺和商业策略?

近年来,游戏的创作、发行和获利模式发生了翻天覆地的变化,并持续产生影响。首先,订阅服务和平台级内容管理的融合,使得游戏发现模式从传统的以商店为中心的模式转向了精选目录和演算法推荐。这改变了游戏曝光的经济格局,使得游戏的相关性对订阅提案至关重要。其次,线上服务的设计已经超越了一次性的内容传送,发展到包含持续的元经济、跨游戏进度系统和可持续的社区生态系统。这些发展使得协调数据驱动的内容蓝图和稳健的线上营运变得更加重要。

了解关税引起的硬体成本波动、供应链变化和采购不确定性将如何影响开发重点、分销选择和玩家准入。

关税和贸易政策环境透过直接和间接管道对数位PC游戏生态系统产生实际影响。直接而言,对进口硬体组件和成品消费电子产品征收的关税会推高周边设备、跨平台游戏环境中使用的主机以及高效能PC的成本,而高效能PC是许多游戏的主要平台。这反过来又会影响消费者的购买时机和升级週期,而这些对于依赖尖端图形和周边设备带来的优质体验的游戏生态系统至关重要。

针对游戏类型、获利模式、分销管道和玩家模式进行高解析度細項分析,以识别关键的产品、平台和营运挑战。

详细的細項分析揭示了不同游戏类型、经营模式、分发平台和玩家模式之间截然不同的策略需求,每种类型都有其独特的设计、获利模式和营运权衡。按游戏类型划分,核心动作类游戏,例如格斗游戏、平台游戏和射击游戏,优先考虑精准的操控、竞技平衡和低延迟网络,以支持玩家对战的激烈程度。同时,角色扮演游戏,包括动作角色扮演游戏、日式角色扮演游戏和大型多人线上角色扮演游戏,则强调叙事系统、成长循环和奖励长期参与的社交经济。模拟游戏,从飞行模拟到生活模拟,需要高度精确的模拟模型和模组化的内容流程来维持小众但又高度沉浸式的使用者群体。体育类游戏,例如竞技游戏和运动模拟游戏,凭藉精确的实体引擎和强大的竞技机制,能够同时支援休閒玩家和电竞玩家群。策略游戏,例如即时战略游戏和回合製战略游戏,需要多层人工智慧、地图设计和非同步匹配机制来支援长期的战术性参与。

区域战略轮廓:影响美洲、欧洲、中东和非洲以及亚太地区在地化、平台合作和合规规划的区域特征

区域趋势持续影响着各主要地区的竞争优势、玩家行为和伙伴关係策略。在美洲,成熟的消费群和强大的电竞基础设施支撑着对竞技射击游戏和线上服务型游戏的强劲需求,而数位商店和社群主导的发现机制仍然是获客策略的核心。该地区的商业化战略通常结合了高端首发和积极的后续获利策略,例如透过扩展内容和外观道具经济来实现盈利,同时,监管机构对消费者保护和资料隐私的关注也促使玩家沟通更加透明。

透过智慧财产权管理、即时营运能力、技术投资和伙伴关係网络,在企业层面实现策略差异化。

PC游戏领域的主要企业正透过创造性的智慧财产权管理、卓越的营运、平台伙伴关係和技术投资等一系列策略来脱颖而出。一些公司正在开发自有引擎并投资人工智慧工具,以缩短迭代周期并实现个人化的游戏体验;而其他公司则专注于建立强大的线上服务基础设施和社群管理体系,以维持用户的长期参与。与平台持有者、订阅服务商和第三方商店建立策略联盟变得日益重要,因为分销协议和促销期会对游戏的曝光度和早期获利轨迹产生重大影响。

领导者可以采取切实可行的、优先排序的行动,以便在开发、获利、营运和供应链方面快速获得优势。

产业领导者应采取一系列切实可行的优先行动,将洞察转化为开发、商业和营运各个领域的可衡量优势。首先,产品蓝图应与明确定义的玩家群体和平台趋势保持一致,确保技术范围涵盖向后相容性和优雅降级,并支援广泛的硬体平台。其次,透过测试结合订阅、公平的免费增值模式和加值内容层的混合模式来优化获利架构,同时保持透明沟通以维护玩家信任。第三,透过投资遥测技术、快速的内容管线和跨职能决策流程来加强即时营运实践,从而实现玩家回馈与内容传送之间的闭环。

一种以证据为导向的调查方法,整合了专家访谈、技术标题审核、平台分析和情境规划,以检验策略建议。

本分析的研究结合了定性专家访谈、游戏层面的技术审核以及平台行为观察,旨在建构数位PC游戏产业的全面图景。关键资料来源包括对开发工作室负责人、平台合作伙伴和获利专家的结构化访谈,最终形成对设计权衡、营运架构和分发策略的主题式综合分析。此外,还对代表性游戏进行了技术审查,以评估相容性策略、效能最佳化技术和跨平台游戏实现模式。

巩固策略重点:强调韧性、对成员的信任以及严谨的执行力,以应对不确定性并抓住新的机会。

总之,数位PC游戏产业正经历结构调整期,其根源在于分销模式的转变、对卓越线上服务的日益增长的期望,以及影响硬体和数位商务的政策环境的演变。工作室和平台合作伙伴的成功将取决于他们能否将创造性差异化与严谨的营运实践相结合,尤其是在线上营运、数据驱动的内容蓝图和灵活的获利模式方面。策略韧性需要积极主动的供应链管理、选择性的平台合作,以及对人才和工具的持续投入,以实现快速迭代。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 云端游戏平台和订阅模式的日益普及将推动数位PC游戏消费。
  • 高级射线追踪和DLSS技术如何影响PC游戏的视觉品质和性能
  • 电子竞技融合以及游戏内直播观看在PC游戏社群的兴起
  • PC游戏中用户自製模组市场和社群主导内容生态系统的日益普及
  • 越来越重视PC和主机游戏之间的跨平台相容性,以扩展多人游戏环境
  • 现代PC游戏中人工智慧驱动的NPC行为和动态叙事方式的普及
  • 为AAA级PC游戏扩展虚拟实境(VR)和混合实境(MR)支持,打造身临其境型玩家体验
  • PC游戏收费日益增强(透过战斗通行证、微交易和赛季内容更新)

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章 按类型分類的数位PC游戏市场

  • 行动
    • 斗争
    • 平台游戏
    • 射击
  • 角色扮演
    • 动作角色扮演
    • 日式角色扮演游戏
    • 大型多人线上角色扮演游戏
  • 模拟
    • 飞行模拟
    • 生活方式模拟
  • 运动的
    • 赛车
    • 体育模拟
  • 策略
    • 即时策略
    • 回合製策略

第九章 依经营模式分類的数位PC游戏市场

  • 广告收入模式
    • 横幅广告
    • 影片广告
  • 免费增值
    • 购买收费商品
    • 微交易
  • 优质的
    • 一次性购买
  • 订阅
    • 年度订阅
    • 月度订阅

第十章 按分销平台分類的数位PC游戏市场

  • 发布商平台
    • Origin
    • Uplay
  • 订阅服务
    • EA Play
    • Xbox Game Pass
  • 第三方商店
    • Epic Games Store
    • GOG
    • Steam

第十一章 玩家模式数位PC游戏市场

  • 大型多人线上游戏
    • MMOFPS
    • MMORPG
  • 多人游戏
    • 竞赛
    • 合作游戏
  • 单人游戏

第十二章 各地区数位PC游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十三章 按群体分類的数位PC游戏市场

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十四章 各国数位PC游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十五章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Tencent Holdings Limited
    • NetEase, Inc.
    • Activision Blizzard, Inc.
    • Electronic Arts Inc.
    • Nexon Co., Ltd.
    • Bandai Namco Holdings Inc.
    • Square Enix Holdings Co., Ltd.
    • Take-Two Interactive Software, Inc.
    • SEGA Corporation
    • Ubisoft Entertainment SA
Product Code: MRR-1A1A064C05DB

The Digital PC Games Market is projected to grow by USD 61.50 billion at a CAGR of 10.54% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 27.58 billion
Estimated Year [2025] USD 30.50 billion
Forecast Year [2032] USD 61.50 billion
CAGR (%) 10.54%

A strategic orientation to the evolving PC gaming ecosystem highlighting innovation, player expectations, and operational priorities for sustainable engagement

The contemporary digital PC games landscape is characterized by rapid technical innovation, evolving player expectations, and an increasingly complex ecosystem of distribution and monetization models. Developers and publishers are balancing creative ambition with commercial discipline as the cost of production and user acquisition rises, and as players demand deeper engagement, cross-platform continuity, and meaningful live-service experiences. At the same time, infrastructure advances-such as faster internet access, cloud services, and broader hardware capabilities-enable richer game experiences, while community-driven phenomena and streaming continue to shape discovery and retention dynamics.

Against this backdrop, stakeholders must consider how product design, business model choice, and platform partnerships interact to influence player lifetime value and long-term loyalty. Creative differentiation and technical reliability remain table stakes; consequently, studios are investing in robust live operations, analytics, and quality assurance to sustain engagement post-launch. Emerging technologies such as AI-assisted development and procedural content generation are beginning to alter production workflows, offering opportunities to compress iteration cycles and personalize player experiences. In sum, success in the digital PC games sector increasingly depends on the ability to integrate creative vision with disciplined commercial execution and agile operational practices.

How subscription dynamics, live services maturity, AI-enabled production, and regulatory pressures are reshaping development pipelines and commercial strategies for PC games

Recent years have produced transformative shifts in how games are created, distributed, and monetized, with implications that are still unfolding. First, the convergence of subscription services and platform-level curation has shifted discovery mechanics away from traditional storefront-first models toward curated catalogs and algorithmic recommendation. This has changed the economics of visibility and placed a premium on title fit within subscription propositions. Second, live service design has matured beyond episodic content drops to include ongoing meta-economies, cross-title progression, and persistent community ecosystems. These developments have intensified the importance of data-driven content roadmaps and robust live operations orchestration.

Third, technological advances-particularly in cloud rendering, real-time networking, and AI tools-are redefining potential player experiences by enabling scale, reducing latency barriers, and introducing new forms of personalization. Fourth, regulatory and policy pressures, including heightened scrutiny on in-game monetization and data privacy, are prompting companies to revisit compliance, transparency, and player-facing communication. Finally, the diversification of revenue models, including hybrid approaches that combine subscription access with optional premium content and cosmetic-led freemium strategies, is pushing studios to rethink pricing architecture and long-term engagement strategies. Together, these shifts demand that companies adapt both creative processes and commercial models to maintain competitive advantage.

Understanding how tariff-driven changes in hardware costs, supply chain shifts, and procurement uncertainty affect development priorities, distribution choices, and player access

The policy environment around tariffs and trade has tangible implications for the digital PC games ecosystem through channels that are both direct and indirect. From a direct perspective, tariffs applied to imported hardware components and finished consumer electronics can increase the cost base for peripherals, consoles used in cross-play ecosystems, and high-performance PCs that serve as the primary platform for many titles. This in turn affects consumer purchase timing and upgrade cycles, which are critical to segments of the games ecosystem that depend on cutting-edge graphics and peripherals for premium experiences.

Indirectly, tariffs can accelerate supply chain diversification as manufacturers and component suppliers seek alternative production locations to mitigate added duties. As firms reconfigure sourcing strategies, there can be short- to medium-term disruptions in availability and lead times for GPUs, storage, and other PC components, which may constrain the adoption curve for high-end gaming experiences and delay hardware refreshes. Consequently, developers and publishers may need to optimize technical scalability to accommodate a broader range of hardware baselines and to prioritize performance optimization and compatibility testing across legacy systems.

Moreover, higher hardware costs often translate into greater importance for digital distribution and service-based revenue channels, since these channels are less exposed to hardware tariffs. In response, companies may accelerate investments in cross-platform play, cloud-streamed experiences, and modular monetization that reduce friction for players who delay hardware upgrades. Finally, policy uncertainty itself influences investment decisions, with strategic procurement, inventory planning, and long-term partnerships becoming essential levers to manage cost exposure and maintain delivery timelines.

High-resolution segmentation analysis across genre, monetization, distribution channels, and player mode that clarifies product, platform, and live-ops imperatives

Deep segmentation analysis reveals differentiated strategic imperatives across genre, business model, distribution platform, and player mode, each of which carries unique design, monetization, and operational trade-offs. When analyzed by genre, core Action categories such as Fighting, Platformer, and Shooter prioritize tight mechanical fidelity, competitive balance, and low-latency networking to support player-versus-player intensity, while Role Playing categories including Action Role Playing, Japanese Role Playing, and Massively Multiplayer Online Role Playing emphasize narrative systems, progression loops, and social economies that reward long-term engagement. Simulation titles, from Flight Simulation to Life Simulation, demand high-fidelity simulation models and modular content pipelines to sustain niche but deeply engaged audiences. Sports sub-genres like Racing and Sports Simulation rely on physics accuracy and competitive integrity to sustain both casual and esports-oriented communities, and Strategy formats such as Real Time Strategy and Turn Based Strategy require layered AI, map design, and asynchronous competitive features that support prolonged tactical engagement.

From a business model perspective, Ad Supported models with banner and video ads must optimize placement and frequency to avoid degrading retention, whereas Freemium approaches driven by cosmetic purchases and microtransactions hinge on ethical economy design and perceived value. Premium one-time purchases focus attention on launch polish and critical reception, while Subscription models with monthly or annual options prioritize a steady cadence of content and high perceived value to justify ongoing spend. Distribution platform segmentation highlights different go-to-market considerations: publisher platforms with storefronts such as Origin and Uplay offer tight marketing integration and first-party promotion, subscription services like EA Play and Xbox Game Pass introduce discovery trade-offs and catalog dynamics, and third party stores such as Epic Games Store, GOG, and Steam each present unique revenue terms, platform features, and community behaviors that shape launch strategies. Finally, player mode segmentation indicates divergent retention and monetization pathways; Massively Multiplayer formats such as MMOFPS and MMORPG create network-driven economies and social systems, Multiplayer modes-both competitive and cooperative-prioritize matchmaking and anti-cheat infrastructure, and Single Player experiences emphasize narrative depth and technical polish. Collectively, these segmentation lenses should guide product roadmaps, platform negotiations, and long-term live operations resourcing to align with the specific demands and value drivers of each cell.

Regional strategic contours across the Americas, Europe Middle East & Africa, and Asia-Pacific that affect localization, platform partnerships, and compliance planning

Regional dynamics continue to shape competitive advantage, player behavior patterns, and partnership strategies across the industry's key geographies. In the Americas, a mature consumer base and robust esports infrastructure support a strong appetite for competitive shooters and live-service titles, while digital storefronts and community-driven discovery remain central to acquisition strategies. Monetization strategies in this region often blend premium launches with aggressive post-launch monetization through expansions and cosmetic economies, and regulatory attention on consumer protection and data privacy is shaping increasingly transparent player communications.

Across Europe, Middle East & Africa, heterogeneity in connectivity and platform penetration necessitates flexible technical baselines and localized engagement strategies. This region shows strong engagement with narrative-rich role playing titles and strategy games, and regulatory frameworks regarding content, privacy, and consumer rights are particularly influential in shaping data handling and monetization practices. Meanwhile, the Asia-Pacific region exhibits the fastest evolution in hybrid monetization and live-service sophistication, with high mobile-to-PC migration in some markets and deep integration between streaming platforms and discovery. In this region, subscription bundling and microtransaction models are highly refined, and local platform partnerships and community ecosystems are often determinative for success. Taken together, these regional contours should inform localization priorities, partnership negotiations, server architecture planning, and compliance roadmaps to ensure product-market fit and operational resilience across diverse regulatory and consumer environments.

Company-level strategic differentiation driven by IP stewardship, live-ops capability, technological investment, and partnership networks

Leading companies in the PC games landscape are distinguishing themselves through differentiated combinations of creative IP stewardship, live-ops excellence, platform partnerships, and technological investment. Some firms are directing capital toward proprietary engines and AI tooling to shorten iteration cycles and enable personalized in-game experiences, while others focus on building resilient live service frameworks and community management operations that sustain long-tail engagement. Strategic partnerships with platform holders, subscription services, and third party storefronts are increasingly decisive, as distribution agreements and promotional windows materially affect discoverability and early monetization trajectories.

Moreover, a subset of companies is prioritizing cross-platform interoperability and cloud-enabled experiences to capture incremental audiences and reduce friction in multiplayer adoption. Investment patterns also show an emphasis on anti-fraud, anti-cheat, and secure backend infrastructure as essential commitments to competitive integrity and player trust. Finally, talent acquisition and retention remain critical differentiators; studios investing in multidisciplinary teams that blend narrative design, data science, live-ops program management, and community operations are better positioned to sustain both creative output and commercial performance. Collectively, these company-level choices translate into distinct value propositions that signal where partnership opportunities, M&A interest, and collaboration may coalesce across the ecosystem.

Practical, prioritized actions that leaders can implement across development, monetization, live operations, and supply chain to capture advantage quickly

Industry leaders should adopt a set of pragmatic, prioritized actions to convert insight into measurable advantage across development, commercial, and operational domains. First, align product roadmaps to clearly defined player segments and platform dynamics, ensuring that technical scopes include backward compatibility and graceful degradation to support wider hardware baselines. Second, optimize monetization architecture by testing hybrid models that combine subscription access, fair freemium economies, and premium content tiers, while maintaining transparent communication to sustain player trust. Third, strengthen live-ops practices through investment in telemetry, rapid content pipelines, and cross-functional decision cycles that close the loop between player feedback and content delivery.

Fourth, de-risk supply chain and procurement exposure by diversifying component sourcing, negotiating longer-term agreements with key suppliers, and embedding tariff scenario planning within capital expenditure reviews. Fifth, pursue selective platform partnerships and promotional bundles that enhance discoverability while preserving control over player relationships and first-party data. Sixth, prioritize compliance and ethical monetization as core competencies by integrating legal, privacy, and consumer-experience teams early in product design. Finally, invest in talent and organizational design to support iterative development, with a focus on multidisciplinary teams that can balance creative vision with measurable operational KPIs. Implementing these actions in a phased manner will enable organizations to both defend current revenue streams and capture new growth vectors.

An evidence-driven methodology integrating expert interviews, technical title audits, platform analysis, and scenario planning to validate strategic recommendations

The research underpinning this analysis combines qualitative expert interviews, title-level technical audits, and platform behavior observation to produce a holistic view of the digital PC games landscape. Primary inputs included structured interviews with development studio leads, platform partners, and monetization specialists, which informed thematic synthesis around design trade-offs, live-ops architectures, and distribution strategies. These perspectives were complemented by technical reviews of representative titles to assess compatibility strategies, performance optimization practices, and cross-play implementation patterns.

Secondary inputs encompassed analysis of industry policy updates, platform announcements, and publicly available company disclosures to map strategic shifts and partnership realignments. Triangulation across these sources was used to validate emergent themes and to surface practical recommendations rooted in operational realities. The methodology also incorporated scenario analysis to explore the implications of supply chain disruptions and tariff changes on procurement timing and technical baselines. Ethical considerations guided data collection, with emphasis on anonymized contributions where requested and strict adherence to consent protocols for interview materials. Together, these methodological pillars support an evidence-based narrative while preserving the confidentiality of proprietary insights provided by contributors.

Synthesis of strategic priorities emphasizing resilience, player trust, and executional rigor to navigate uncertainty and capture emerging opportunities

In conclusion, the digital PC games sector is navigating a period of structural adjustment driven by changing distribution paradigms, intensifying expectations for live-service excellence, and evolving policy environments that affect both hardware and digital commerce. Success for studios and platform partners will hinge on their ability to marry creative differentiation with disciplined operational practices-particularly around live operations, data-informed content roadmaps, and flexible monetization design. Strategic resilience will require proactive supply chain management, selective platform partnerships, and ongoing investment in talent and tooling that enable rapid iteration.

Looking ahead, companies that prioritize player trust through transparent monetization, robust anti-fraud measures, and clear privacy practices will be better positioned to build enduring communities. Equally important is the willingness to experiment with hybrid distribution and pricing strategies while retaining the agility to pivot as platform economics and regulatory landscapes evolve. By translating insight into concrete execution plans-supported by cross-functional governance and targeted capability-building-organizations can navigate uncertainty and capitalize on emerging opportunities in the PC games ecosystem.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Increasing adoption of cloud gaming platforms and subscription models driving digital PC game consumption
  • 5.2. Impact of advanced ray tracing and DLSS technologies on enhancing PC gaming visual fidelity and performance
  • 5.3. Emerging dominance of esports integration and live in-game spectating features on PC gaming communities
  • 5.4. Growing popularity of user-generated mod marketplaces and community-driven content ecosystems in PC games
  • 5.5. Rising focus on cross-platform play compatibility between PC and console titles to expand multiplayer ecosystems
  • 5.6. Surge in artificial intelligence driven NPC behaviors and dynamic storytelling in modern PC game titles
  • 5.7. Expansion of virtual reality and mixed reality support in AAA PC games for immersive player experiences
  • 5.8. Increasing monetization through battle passes, microtransactions and seasonal content updates in PC gaming

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Digital PC Games Market, by Genre

  • 8.1. Action
    • 8.1.1. Fighting
    • 8.1.2. Platformer
    • 8.1.3. Shooter
  • 8.2. Role Playing
    • 8.2.1. Action Role Playing
    • 8.2.2. Japanese Role Playing
    • 8.2.3. Massively Multiplayer Online Role Playing
  • 8.3. Simulation
    • 8.3.1. Flight Simulation
    • 8.3.2. Life Simulation
  • 8.4. Sports
    • 8.4.1. Racing
    • 8.4.2. Sports Simulation
  • 8.5. Strategy
    • 8.5.1. Real Time Strategy
    • 8.5.2. Turn Based Strategy

9. Digital PC Games Market, by Business Model

  • 9.1. Ad Supported
    • 9.1.1. Banner Ads
    • 9.1.2. Video Ads
  • 9.2. Freemium
    • 9.2.1. Cosmetic Purchases
    • 9.2.2. Microtransactions
  • 9.3. Premium
    • 9.3.1. One Time Purchase
  • 9.4. Subscription
    • 9.4.1. Annual Subscription
    • 9.4.2. Monthly Subscription

10. Digital PC Games Market, by Distribution Platform

  • 10.1. Publisher Platform
    • 10.1.1. Origin
    • 10.1.2. Uplay
  • 10.2. Subscription Service
    • 10.2.1. EA Play
    • 10.2.2. Xbox Game Pass
  • 10.3. Third Party Store
    • 10.3.1. Epic Games Store
    • 10.3.2. GOG
    • 10.3.3. Steam

11. Digital PC Games Market, by Player Mode

  • 11.1. Massively Multiplayer
    • 11.1.1. MMOFPS
    • 11.1.2. MMORPG
  • 11.2. Multiplayer
    • 11.2.1. Competitive
    • 11.2.2. Cooperative
  • 11.3. Single Player

12. Digital PC Games Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Digital PC Games Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Digital PC Games Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Tencent Holdings Limited
    • 15.3.2. NetEase, Inc.
    • 15.3.3. Activision Blizzard, Inc.
    • 15.3.4. Electronic Arts Inc.
    • 15.3.5. Nexon Co., Ltd.
    • 15.3.6. Bandai Namco Holdings Inc.
    • 15.3.7. Square Enix Holdings Co., Ltd.
    • 15.3.8. Take-Two Interactive Software, Inc.
    • 15.3.9. SEGA Corporation
    • 15.3.10. Ubisoft Entertainment SA

LIST OF FIGURES

  • FIGURE 1. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION PLATFORM, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER MODE, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER MODE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. DIGITAL PC GAMES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. DIGITAL PC GAMES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. DIGITAL PC GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FLIGHT SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FLIGHT SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FLIGHT SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FLIGHT SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FLIGHT SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FLIGHT SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BANNER ADS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BANNER ADS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BANNER ADS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BANNER ADS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BANNER ADS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BANNER ADS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VIDEO ADS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VIDEO ADS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VIDEO ADS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VIDEO ADS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VIDEO ADS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VIDEO ADS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETIC PURCHASES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETIC PURCHASES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETIC PURCHASES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETIC PURCHASES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETIC PURCHASES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETIC PURCHASES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE TIME PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE TIME PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE TIME PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE TIME PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE TIME PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE TIME PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUBLISHER PLATFORM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ORIGIN, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ORIGIN, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ORIGIN, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ORIGIN, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ORIGIN, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ORIGIN, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UPLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UPLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UPLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UPLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UPLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UPLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EA PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EA PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EA PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EA PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EA PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EA PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD PARTY STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GOG, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GOG, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GOG, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GOG, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GOG, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GOG, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER MODE, 2025-2032 (USD MILLION)
  • TABLE 265. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, 2018-2024 (USD MILLION)
  • TABLE 266. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, 2025-2032 (USD MILLION)
  • TABLE 267. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 268. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 269. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 270. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 271. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 272. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 273. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMOFPS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 274. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMOFPS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 275. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMOFPS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 276. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMOFPS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 277. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMOFPS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 278. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMOFPS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 279. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 280. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 281. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 282. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 283. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 284. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 285. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
  • TABLE 286. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2025-2032 (USD MILLION)
  • TABLE 287. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 288. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 289. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 290. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 291. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 292. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 293. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 294. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 295. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 296. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 297. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 298. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 299. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 300. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 301. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 302. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 303. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 304. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 305. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 306. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 307. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 308. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 309. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 310. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 311. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 312. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 313. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 314. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 315. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 316. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 317. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
  • TABLE 318. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2025-2032 (USD MILLION)
  • TABLE 319. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 320. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 321. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
  • TABLE 322. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2025-2032 (USD MILLION)
  • TABLE 323. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 324. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 325. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 326. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 327. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 328. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 329. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, 2018-2024 (USD MILLION)
  • TABLE 330. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY AD SUPPORTED, 2025-2032 (USD MILLION)
  • TABLE 331. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
  • TABLE 332. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY FREEMIUM, 2025-2032 (USD MILLION)
  • TABLE 333. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 334. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 335. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION, 2018