封面
市场调查报告书
商品编码
1935273

图板游戏市场:依游戏类型、年龄层、销售管道和地区划分

Board Game Market, By Game Type, By Age Group, By Sales Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 135 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计到 2026 年,图板游戏市场规模将达到 143.2 亿美元,到 2033 年将达到 209.7 亿美元,2026 年至 2033 年的复合年增长率为 5.6%。

报告内容 报告详情
基准年: 2025 2026年市场规模: 143.2亿美元
历史数据时期: 2020年至2024年 预测期: 2026年至2033年
预测期(2026-2033年)复合年增长率: 5.60% 2033 年的预测值: 209.7亿美元

全球图板游戏市场是一个融合了传统娱乐、社交互动和创新游戏设计的迷人领域,并在近几十年中经历了显着的復兴。市场涵盖了种类繁多的桌上游戏产品,从经典的策略游戏和家庭娱乐游戏到资深玩家的复杂策略游戏,应有尽有。

市场动态

全球图板游戏市场正经历强劲成长,这主要得益于多种因素的共同作用,反映了消费者娱乐偏好和生活方式的转变。关键成长要素包括消费者对能够提供有意义的社交互动的离线娱乐方式的需求日益增长,尤其是在各个年龄层都面临日益严重的数位疲劳问题之际。此外,人们越来越意识到图板游戏的认知和教育益处,例如提升解决问题的能力、策略思维和社交能力,这也推动了桌游在教育机构和家庭中的普及。

本次调查的主要特点

  • 本报告对全球图板游戏市场进行了详细分析,以 2025 年为基准年,给出了预测期(2026-2033 年)内的市场规模(十亿美元)和復合年增长率(%)。
  • 它还重点介绍了各个细分市场的潜在商机,并说明了该市场具有吸引力的投资提案矩阵。
  • 该研究还提供了有关市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域展望以及主要参与者采取的竞争策略的重要见解。
  • 本报告根据以下参数介绍了全球图板游戏市场主要企业的概况:公司概况、产品系列、主要亮点、财务表现和策略。
  • 本报告的研究结果将有助于负责人和经营团队就未来的产品发布、类型升级、市场扩张和行销策略做出明智的决策。
  • 这份全球图板游戏市场报告的目标受众是业内各类相关人员,包括投资者、供应商、产品製造商、经销商、新参与企业和金融分析师。
  • 相关人员可以透过各种用于分析全球图板游戏市场的策略矩阵轻鬆做出决策。

目录

第一章 研究目标与前提条件

  • 调查目的
  • 先决条件
  • 简称

第二章 市场范围

  • 报告概述
    • 市场定义和范围
  • 执行摘要

第三章 市场动态、监管与趋势分析

  • 市场动态
  • 影响分析
  • 主要亮点
  • 法规环境
  • 产品上市及核准情况
  • PEST分析
  • 波特分析
  • 市场机会
  • 法规环境
  • 重大进展
  • 产业趋势

4. 2021-2033年全球图板游戏市场(依游戏类型划分)

  • 垄断
  • 拼字游戏
  • 其他的

5. 2021-2033年全球图板游戏市场按年龄划分

  • 2至5岁
  • 5至12岁
  • 12至25岁
  • 25岁或以上

6. 2021-2033年全球图板游戏市场销售管道分布

  • 专卖店
  • 线上电子商务
  • 大卖场和超级市场
  • 其他的

7. 2021-2033年全球图板游戏市场(按地区划分)

  • 北美洲
    • 我们
    • 加拿大
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲国家
  • 欧洲
    • 德国
    • 英国
    • 西班牙
    • 法国
    • 义大利
    • 俄罗斯
    • 其他欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • ASEAN
    • 亚太其他地区
  • 中东
    • 海湾合作委员会国家
    • 以色列
    • 其他中东国家
  • 非洲
    • 南非
    • 北非
    • 中非

第八章 竞争情势

  • Hasbro, Inc.
  • Mattel, Inc.
  • Ravensburger AG
  • Asmodee Group
  • Goliath Games
  • Spin Master Ltd.
  • Cryptozoic Entertainment
  • Days of Wonder
  • Fantasy Flight Games
  • IELLO
  • Z-Man Games

第九章 分析师建议

  • 机会
  • 分析师观点
  • Coherent Opportunity Map

第十章 参考文献与调查方法

  • 参考
  • 调查方法
  • 关于本公司
简介目录
Product Code: CMI9264

Board Game Market is estimated to be valued at USD 14.32 Bn in 2026 and is expected to reach USD 20.97 Bn by 2033, growing at a compound annual growth rate (CAGR) of 5.6% from 2026 to 2033.

Report Coverage Report Details
Base Year: 2025 Market Size in 2026: USD 14.32 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2026 To 2033
Forecast Period 2026 to 2033 CAGR: 5.60% 2033 Value Projection: USD 20.97 Bn

The global board game market represents a fascinating intersection of traditional entertainment, social interaction, and innovative game design that has experienced remarkable renaissance in recent decades. This market encompasses a diverse ecosystem of tabletop gaming products ranging from classic strategy games and family-oriented entertainment to complex hobby games that cater to sophisticated gaming enthusiasts.

Market Dynamics

The global board game market experiences robust growth driven by multiple convergent factors that reflect evolving consumer entertainment preferences and lifestyle changes. Primary growth drivers include increasing consumer demand for offline entertainment alternatives that provide meaningful social interaction experiences, particularly as digital fatigue becomes more prevalent among various age demographics. Rising awareness of cognitive and educational benefits associated with board gaming, including improved problem-solving skills, strategic thinking, and social development, drives adoption across educational institutions and family households.

Key Features of the Study

  • This report provides in-depth analysis of the global board game market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2026-2033), considering 2025 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global board game market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Hasbro, Inc., Mattel, Inc., Ravensburger AG, Asmodee Group, Goliath Games, Spin Master Ltd., Cryptozoic Entertainment, Days of Wonder, Fantasy Flight Games, IELLO, and Z-Man Games
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global board game market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global board game market

Market Segmentation

  • Game Type Insights (Revenue, USD Bn, 2021 - 2033)
    • Monopoly
    • Scrabble
    • Chess
    • Others
  • Age Group Insights (Revenue, USD Bn, 2021 - 2033)
    • 2-5 Years
    • Between 5 and 12 Years
    • Between 12 and 25 Years
    • Above 25 Years
  • Sales Channel Insights (Revenue, USD Bn, 2021 - 2033)
    • Specialty Stores
    • Online E-Commerce
    • Hypermarkets and Supermarkets
    • Others
  • Regional Insights (Revenue, USD Bn, 2021 - 2033)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Hasbro, Inc.
    • Mattel, Inc.
    • Ravensburger AG
    • Asmodee Group
    • Goliath Games
    • Spin Master Ltd.
    • Cryptozoic Entertainment
    • Days of Wonder
    • Fantasy Flight Games
    • IELLO
    • Z-Man Games

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Board Game Market, By Game Type
    • Global Board Game Market, By Age Group
    • Global Board Game Market, By Sales Channel
    • Global Board Game Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Industry Trends

4. Global Board Game Market, By Game Type, 2021-2033, (USD Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2022 - 2033
    • Segment Trends
  • Monopoly
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Scrabble
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Chess
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)

5. Global Board Game Market, By Age Group, 2021-2033, (USD Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2022 - 2033
    • Segment Trends
  • 2-5 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Between 5 and 12 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Between 12 and 25 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Above 25 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)

6. Global Board Game Market, By Sales Channel, 2021-2033, (USD Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2022 - 2033
    • Segment Trends
  • Specialty Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Online E-Commerce
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Hypermarkets and Supermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)

7. Global Board Game Market, By Region, 2021 - 2033, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2026, 2029 & 2033, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2022 - 2033, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2021 - 2033, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

8. Competitive Landscape

  • Hasbro, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Mattel, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Ravensburger AG
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Asmodee Group
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Goliath Games
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Spin Master Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Cryptozoic Entertainment
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Days of Wonder
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Fantasy Flight Games
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • IELLO
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Z-Man Games
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. References and Research Methodology

  • References
  • Research Methodology
  • About us