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市场调查报告书
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全球教育技术 (EdTech) 市场 - 2023-2030

Global Education Technology (EdTech) Market - 2023-2030

出版日期: | 出版商: DataM Intelligence | 英文 203 Pages | 商品交期: 约2个工作天内

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简介目录

市场概况

全球教育技术 (EdTech) 市场在 2022 年达到 1254.1 亿美元,预计到 2030 年将达到 4046 亿美元,2023-2030 年预测期间年复合成长率为 13.7%。越来越多地采用人工智能 (Al) 和机器学习 (ML) 技术来开发个性化的电子学习体验,正在推动市场增长。此外,高速互联网的日益普及,加上智能设备销量的不断增长,正在推动市场向前发展。

由于在线学习和远程学习项目的灵活性和实时反馈,增加对市场的投资也对市场产生了有利的影响。在预测期内,云部署预计将占全球教育技术 (EdTech) 市场的 39.3% 左右。云部署正在推动各种规模的企业发展,因为它提供定期数据备份、较低的运营成本、较低的资本、高安全性和快速部署特性,以实现始终在线的功能。

市场动态

对数字学习的日益增长的偏好

教育科技解决方案可能会与物联网、人工智能和 AR/VR 等创新技术的进步同步发展,并为市场增长做出重大贡献。 AR 和 VR 在 EdTech 解决方案中的结合有利于为学习者提供引人入胜的体验。它使学生​​能够调查抽象概念并与之联繫,从而提高学生的参与度。

例如,zSpace, Inc. 是一家提供混合或远程学习的美国教育科技公司,于2022 年1 月推出了一款新的AR/VR 学习设备,该设备将帮助学生在虚拟世界中了解多维信息,而无需佩戴眼镜。另一方面,区块链技术的使用使最终用户能够保存和保护学生和学习者的记录,使教育工作者能够研究提供给学习者的内容的消费模式并做出数据驱动的决策。

智慧教室的概念不断发展

通过提供集成动画、多媒体、音频、视频和图形的技术娴熟的教室来增强教师和学生的教学过程,智能教室正在推动教育科技市场的增长。班加罗尔的Bruhat Bengaluru Mahangara Palike (BBMP) 学校于2022 年3 月建造了60 间数字教室和7 个计算机实验室,每个实验室拥有20 台计算机。其想法是帮助教师使用3D 数字模型教学学生,从而改善教育并获得更深入的知识概念。

通过利用远程学习和众多多媒体工具,智能教室使学生能够在舒适的家中完成他们的教育任务。它还使学生能够在教室的任何地方一起完成项目。例如,2021 年 11 月,孟加拉政府与教育科技公司 Schoolnet India Limited 合作,支持专业发展计划并促进数字学习。

高成本和数据隐私问题

创建针对学生独特需求的高质量教育材料可能成本高昂。为了生成有吸引力且成功的内容,教育工作者、主题专家和教学设计师必须共同努力。此外,使用第三方教育内容的许可费可能会增加教育机构的财务负担。

政府、营利性企业和非营利组织之间的合作可以整合资源来资助教育科技计划。为了弥合数字鸿沟并使教育技术更容易获得,公私合作伙伴关係可以利用经验、资金和技术。教育科技供应商可以研究灵活的定价结构,例如基于订阅的服务或许可协议,以帮助教育机构控制其支出。

COVID-19 影响分析

随着在线平台、机构和课程的增加,COVID-19 大流行对技术在教育中日益增长的应用产生了有利影响。由于 COVID-19 疫情,教师、教授和学生髮现自己处于新的工作环境中,学校关闭,大学转向虚拟学习。

许多大学和教育组织现在提供开放的在线课程和远程学位。人们越来越多地致力于通过在远程教育和远程呈现中使用机器学习等技术来提高学习效率。此外,数据的重要性在教育领域越来越受到关注,无论是在课程内容还是如何改善学习方面。

人工智能的影响

人工智能技术为新冠疫情后的环境带来了急需的稳定性,许多孩子在虚拟学习和麵对面学习之间切换。通过跟踪学生的眼神交流、键盘/鼠标活动、参与和其他参与信号,人工智能可以识别他们对虚拟教室的反应。人工智能对学生数据的分析为教师和学者提供了有关工作习惯、学习方式以及其他品质和缺点的关键信息。

随着增强型学习工具的引入,人工智能为世界各地的在线教育和真实课堂教育带来了新的机会。例如,松鼠AI松鼠AI是中国一家大型在线学习初创公司,利用人工智能算法提供定制的虚拟辅导体验。它已覆盖全国 1,700 多所学校,并开始向境外蔓延。

俄罗斯-乌克兰战争影响

在 COVID-19 大流行期间,乌克兰城市遭受的袭击导致更多学校关闭。据“救助儿童会”报导,对乌克兰的袭击使 750 万儿童的生命和未来处于危险之中,多达 10 名儿童在战斗中被杀,全国各地的教育设施遭到轰炸。许多学生不得不中断学业以逃往安全地带。无法离开的人要么留在室内,要么加入乌克兰军队,其中年龄最小的只有 18 岁。

超过2400所学校还被俄罗斯军队损坏或摧毁,增加了建设负担。新学年开始时,政府数据显示,全州只有约四分之一的乌克兰学校能够提供全日制面对面教育。儘管采取了重大倡议为学校建造防空洞,但许多防空洞都是朴素的、泥土地板的地下室。此外,俄罗斯蓄意入侵乌克兰电力系统和民用基础设施,对儿童的健康和教育构成重大风险。

目录

第 1 章:方法和范围

  • 研究方法论
  • 报告的研究目的和范围

第 2 章:定义和概述

第 3 章:执行摘要

  • 按类型分類的片段
  • 按部门分類的片段
  • 部署片段
  • 最终用户的片段
  • 按地区分類的片段

第 4 章:动力学

  • 影响因素
    • 司机
      • 对数字学习的日益增长的偏好
      • 教育科技领域的投资不断增加
      • 智慧教室的概念不断发展
    • 限制
      • 高成本和数据隐私问题
    • 机会
    • 影响分析

第 5 章:行业分析

  • 波特五力分析
  • 供应链分析
  • 定价分析
  • 监管分析

第 6 章:COVID-19 分析

  • COVID-19 分析
    • 新冠疫情爆发前的情景
    • 新冠疫情期间的情景
    • 新冠疫情后的情景
  • COVID-19 期间的定价动态
  • 供需谱
  • 疫情期间政府与市场相关的倡议
  • 製造商战略倡议
  • 结论

第 7 章:按类型

  • 硬件
  • 软件
  • 内容

第 8 章:按部门

  • 学前班
  • K-12
  • 高等教育
  • 其他的

第 9 章:通过部署

  • 本地部署

第 10 章:最终用户

  • 商业
  • 消费者
  • 其他的

第 11 章:按地区

  • 北美
    • 我们
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 意大利
    • 俄罗斯
    • 欧洲其他地区
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地区
  • 亚太
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 亚太其他地区
  • 中东和非洲

第 12 章:竞争格局

  • 竞争场景
  • 市场定位/份额分析
  • 併购分析

第 13 章:公司简介

  • Blackboard Inc.
    • 公司简介
    • 产品组合和描述
    • 财务概览
    • 最近的发展
  • Byju's
  • Chegg, Inc.
  • Coursera, Inc.
  • Edutech
  • Edx, Inc.
  • Google Llc
  • Microsoft
  • Instructure, Inc.
  • Udacity

第 14 章:附录

简介目录
Product Code: ICT6694

Market Overview

Global Education Technology (EdTech) Market reached US$ 125.41 billion in 2022 and is expected to reach US$ 404.6 billion by 2030, growing with a CAGR of 13.7% during the forecast period 2023-2030. The rising adoption of artificial intelligence (Al) and machine learning (ML) technology for developing individualized eLearning experiences is driving market growth. Furthermore, the growing prevalence of high-speed internet, combined with rising sales of smart devices, is driving the market forward.

Increased investments in online learning and remote learning programs are also having a favorable impact on the market due to their flexibility and real-time feedback. Cloud deployment is estimated to account for around 39.3% of the global education technology (EdTech) market during the forecast period. Cloud deployment is driving the businesses of all sizes because it provides regular data backup, lower operational costs, lower capital, high security and rapid deployment characteristics for always-on functioning.

Market Dynamics

The Growing Preference of Digital Learning

EdTech solutions will likely evolve in parallel with advances in innovative technologies such as IoT, AI and AR/VR and to significantly contribute to market growth. The combination of AR and VR in EdTech solutions benefits in providing learners with an engaging experience. It enables students to investigate and connect with abstract concepts, which increases student engagement.

For example, zSpace, Inc., a U.S.-based EdTech company that provides hybrid or remote learning, introduced a new AR/VR learning device in January 2022 that would assist engage students with multidimensional information in a virtual world without the need for glasses. The use of blockchain technology, on the other hand, enables end-users to keep and protect records of students and learners, allowing educators to study the consumption patterns of the content supplied to the learners and make data-driven decisions.

The Growing Concept of Smart Classrooms

By providing tech-savvy classrooms that integrate animations, multimedia, audio, video and graphics to enhance teachers' and students' teaching and learning processes, smart classrooms are driving the growth of the EdTech market. Bruhat Bengaluru Mahangara Palike (BBMP) School in Bangalore built 60 digital classrooms and seven computer labs having 20 computers each in March 2022. The idea is to help teachers in teaching students using 3D digital models, thereby improving education and gaining a deeper knowledge of the concepts.

By utilizing remote learning and numerous multimedia tools, smart classrooms have enabled students to complete their educational tasks from the comfort of their own homes. It also enables students to work together on projects from wherever in the classroom. For example, in November 2021, the Bengal Government collaborated with EdTech company Schoolnet India Limited to support the professional development program and promote digital learning.

High Costs and Data Privacy Concerns

Creating high-quality educational material that is targeted to students unique requirements can be costly. To generate attractive and successful content, educators, subject matter experts and instructional designers must work together. Furthermore, licensing fees for employing third-party educational content might add to educational institutions' financial burden.

Collaborations between governments, for-profit businesses and nonprofit organizations may combine resources to fund edtech initiatives. To bridge the digital gap and make edtech more accessible, public-private partnerships can harness experience, finance and technology. Edtech suppliers can investigate flexible pricing structures, such as subscription-based services or license agreements, to help educational institutions control their expenditures.

COVID-19 Impact Analysis

With an increase in online platforms, institutes and courses, the COVID-19 pandemic has a favorable impact on the growing application of technology in education. Teachers, professors and students have found themselves working in new circumstances as a result of the COVID-19 epidemic, with schools closing and colleges shifting to virtual learning.

Many colleges and educational organizations now offer open online courses and distant degrees. There has been an increase in the number of efforts focused on improving learning effectiveness via the use of technology such as machine learning in remote education and telepresence. Furthermore, the significance of data was gaining traction in education, both in terms of program content and how it may improve learning.

AI Impact

AI-powered technology has brought much-needed stability to the post-COVID environment, where many children switch between virtual and in-person learning. By tracking students' eye contact, keyboard/mouse activity, participation and other signals of engagement, AI can identify how they respond to virtual classrooms. AI analysis of student data provides critical information to teachers and academics about work habits, learning styles and other qualities and drawbacks.

AI, with the introduction of enhanced learning tools, brings new opportunities into education both online and in real classrooms around the world. For example, Squirrel AI Squirrel AI is a major online learning startup in China that provides tailored virtual tutoring experiences with AI-powered algorithms. It has touched over 1,700 schools across the country and has begun to spread beyond its borders.

Russia- Ukraine War Impact

In the midst of the COVID-19 pandemic, the attacks on Ukrainian cities resulted in additional school closures. According to "Save the Children," the attacks on Ukraine put at risk the lives and futures of 7.5 million children, with up to ten children murdered in battle and educational facilities bombed around the country. Many students had to interrupt their studies in order to flee to safety. Individuals who are unable to leave have either remained indoors or, in the case of those as young as 18, have joined the Ukrainian army.

Over 2,400 schools have also been damaged or destroyed by the Russian military, adding to the construction burden. As the school year began, government data showed that only about a quarter of Ukrainian schools across the state could provide full-time, in-person education. Despite major initiatives to create bomb shelters for schools, many are plain, dirt-floor basements. Furthermore, Russia's intentional invasion of Ukraine's electrical system and civilian infrastructure poses significant risks to children's health and education.

Segment Analysis

The global education technology (EdTech) market is segmented based on type, sector, deployment, end-user and region.

The Rising Partnerships in Business Sector

Business end-user is expected to hold more than 65.3% of the global education technology (EdTech) market during the forecast period 2023-2030. The high share is attributed to an increase in partnerships between EdTech enterprises, educational institutions and content providers to create major prospects for the digital education sector. Therefore, partnerships and collaborations are becoming an increasingly important aspect of the emerging ecosystem.

In February 2022, GCC-Greenfield Community College along with the partnership with Upright Education is offering new skills in software development and technology, like user experience design (UX) and user interface (UI). The partnership will enable GCC students to focus on self-employment while also creating a center for a career in technology training. Incorporating technologies in the business sector also allows for immersive material and experiences, such as virtual field trips and complicated lab-based experiments, leading to an engaging learning experience.

Geographical Analysis

The Rising Internet Connectivity Drives Education Technology in Asia-Pacific

Asia-Pacific is anticipated to have a significant growth holding around 1/4th of the global education technology (EdTech) market during the forecast period 2023-2030. Developing countries such as India have seen an increase in cost-effective broadband connectivity, resulting in a rise of businesses reaching out to the public. The trend is expected to allow consumers to engage in educational learning with the help of internet access.

Furthermore, stakeholders in education in developing nations are increasingly looking to technology to fill the gap between educational infrastructure and instructional resources. For example, Teevra Edutech Pvt Ltd, an EdTech platform in India that provides personalized education with individualized courses to each student, is expanding its business in January 2022 by leveraging AI-powered tools like a recommendation engine, analytical dashboard and personalized improvement plan to bridge the gap between teacher and students.

Competitive Landscape

The major global players include Blackboard Inc., Byju's, Chegg, Inc., Coursera, Inc., Edutech, Edx, Inc., Google Llc, Microsoft, Instructure, Inc. and Udacity.

Why Purchase the Report?

  • To visualize the global education technology (EdTech) market segmentation based on type, sector, deployment, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of education technology (EdTech) market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as Excel consisting of key products of all the major players.

The global education technology (EdTech) market report would provide approximately 69 tables, 67 figures and 203 Pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Type
  • 3.2. Snippet by Sector
  • 3.3. Snippet by Deployment
  • 3.4. Snippet by End-User
  • 3.5. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. The Growing Preference of Digital Learning
      • 4.1.1.2. The Rising Investments in EduTech Sector
      • 4.1.1.3. The Growing Concept of Smart Classrooms
    • 4.1.2. Restraints
      • 4.1.2.1. High Costs and Data Privacy Concerns
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Type

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 7.1.2. Market Attractiveness Index, By Type
  • 7.2. Hardware*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Software
  • 7.4. Content

8. By Sector

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 8.1.2. Market Attractiveness Index, By Sector
  • 8.2. Preschool*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. K-12
  • 8.4. Higher Education
  • 8.5. Others

9. By Deployment

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 9.1.2. Market Attractiveness Index, By Deployment
  • 9.2. Cloud*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. On-Premises

10. By End-User

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.1.2. Market Attractiveness Index, By End-User
  • 10.2. Business*
    • 10.2.1. Introduction
    • 10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 10.3. Consumer
  • 10.4. Others

11. By Region

  • 11.1. Introduction
    • 11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 11.1.2. Market Attractiveness Index, By Region
  • 11.2. North America
    • 11.2.1. Introduction
    • 11.2.2. Key Region-Specific Dynamics
    • 11.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.2.7.1. U.S.
      • 11.2.7.2. Canada
      • 11.2.7.3. Mexico
  • 11.3. Europe
    • 11.3.1. Introduction
    • 11.3.2. Key Region-Specific Dynamics
    • 11.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.3.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.3.7.1. Germany
      • 11.3.7.2. UK
      • 11.3.7.3. France
      • 11.3.7.4. Italy
      • 11.3.7.5. Russia
      • 11.3.7.6. Rest of Europe
  • 11.4. South America
    • 11.4.1. Introduction
    • 11.4.2. Key Region-Specific Dynamics
    • 11.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.4.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.4.7.1. Brazil
      • 11.4.7.2. Argentina
      • 11.4.7.3. Rest of South America
  • 11.5. Asia-Pacific
    • 11.5.1. Introduction
    • 11.5.2. Key Region-Specific Dynamics
    • 11.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.5.7.1. China
      • 11.5.7.2. India
      • 11.5.7.3. Japan
      • 11.5.7.4. Australia
      • 11.5.7.5. Rest of Asia-Pacific
  • 11.6. Middle East and Africa
    • 11.6.1. Introduction
    • 11.6.2. Key Region-Specific Dynamics
    • 11.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User

12. Competitive Landscape

  • 12.1. Competitive Scenario
  • 12.2. Market Positioning/Share Analysis
  • 12.3. Mergers and Acquisitions Analysis

13. Company Profiles

  • 13.1. Blackboard Inc.*
    • 13.1.1. Company Overview
    • 13.1.2. Product Portfolio and Description
    • 13.1.3. Financial Overview
    • 13.1.4. Recent Developments
  • 13.2. Byju's
  • 13.3. Chegg, Inc.
  • 13.4. Coursera, Inc.
  • 13.5. Edutech
  • 13.6. Edx, Inc.
  • 13.7. Google Llc
  • 13.8. Microsoft
  • 13.9. Instructure, Inc.
  • 13.10. Udacity

LIST NOT EXHAUSTIVE

14. Appendix

  • 14.1. About Us and Services
  • 14.2. Contact Us