全球医疗保健市场中的虚拟和扩增实境 - 2023-2030
市场调查报告书
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1352132

全球医疗保健市场中的虚拟和扩增实境 - 2023-2030

Global Virtual and Augment Reality in Healthcare Market - 2023-2030

出版日期: | 出版商: DataM Intelligence | 英文 195 Pages | 商品交期: 约2个工作天内

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简介目录

概述

医疗保健市场趋势中的虚拟和扩增实境表明,由于技术进步和人工智慧的使用不断增加,服务的推出不断增加。在 360 度虚拟实境体验中,使用者可以与周围环境互动并改变周围环境。在具体的现实之上,它增加了一个互动层,为事件广告提供了多种机会。

此外,由于技术、应用程式和组件的可用性不断提高以及市场上软体数量的增加,以及研发的增加,虚拟和扩增实境产品在医疗保健领域的采用不断增加,正在推动虚拟和扩增实境产品的发展。医疗保健市场规模的现实。

由于该领域的不断进步,市场对北美地区产品的需求不断增长。 Real Response、Microsoft、Laerdal Medical 和 Koninklijke Philips NV 等重要竞争对手在市场上积极运作。

动力学

越来越多地采用虚拟实境进行模拟培训,推动医疗保健市场中虚拟实境和扩增实境的成长

AR/VR 技术的使用在医疗保健产业中显着成长。透过使用 VR 模拟,外科医生可以提前规划手术,预测可能危及患者的情况,并经常进行微创治疗。此外,VR和AR在远距医疗服务和创伤后压力症候群管理方面的应用也分别取得了突破。

旅游业和行销领域对 AR 技术的使用有所增长,该技术允许用户扫描二维码来存取更多内容或媒体。这些代码现在出现在小册子、广告以及艺术品的边缘。由于上述说法,预计市场将在整个预测期内处于领先地位。

VR 在医疗保健领域的不断进步和应用为市场成长创造了机会

研究人员正在进行多项研究,以发现利用虚拟实境的新颖应用。 2023 年 6 月 22 日,Northwell 首次使用 ImmersiveTouch 的尖端手术规划技术,可产生患者解剖结构的增强和虚拟实境 3D 模型,以改善可视化、个性化手术解决方案并增强患者沟通纽约州莱诺克斯山医院。

FDA 批准的系统会汇入常见的影像檔案(例如 CT 和 MRI 影像),以立即建立患者解剖结构的虚拟 3D 模型。这些发展透过简化个人化数位蓝图、手术指导和重建硬体的生产,缩短了术前准备和手术之间的间隔。此类研究和进步将导致医疗保健领域虚拟和扩增实境的成长。

与医疗保健领域的虚拟和扩增实境相关的技术限制将阻碍市场的成长

医疗保健领域的虚拟实境和扩增实境面临着一些挑战,其中之一是技术限制。对这个涵盖广泛用例的大类别的反应反映了这一点。 VR 装置的尺寸可能会阻止某些人在特定的医疗保健环境中使用它们。其他人可能会发现袖珍 PC 只能透过行动 VR 平台提供如此多的沉浸感。

由于设备解析度和电脑限制,一些医疗中心可能还面临限制。 VRARA 数位健康委员会的成员正在为这些问题制定短期解决方案。我们确信,由于摩尔定律和市场竞争,该领域的规模和功率也将随着时间的推移而进步。

目录

第 1 章:方法与范围

  • 研究方法论
  • 报告的研究目的和范围

第 2 章:定义与概述

第 3 章:执行摘要

  • 按组件分類的片段
  • 按应用程式片段
  • 技术片段
  • 最终使用者的片段
  • 按地区分類的片段

第 4 章:动力学

  • 影响因素
    • 司机
      • 越来越多采用虚拟实境进行模拟培训
      • 不断推出新产品
    • 限制
      • 与医疗保健中的虚拟和扩增实境相关的技术限制
    • 机会
      • VR 在医疗保健领域的不断进步与应用
    • 影响分析

第 5 章:产业分析

  • 波特五力分析
  • 供应链分析
  • 定价分析
  • 监管分析

第 6 章:COVID-19 分析

  • COVID-19 分析
    • COVID-19 之前的情况
    • COVID-19 期间的情况
    • COVID-19 后的情景
  • COVID-19 期间的定价动态
  • 供需谱
  • 疫情期间政府与市场相关的倡议
  • 製造商策略倡议
  • 结论

第 7 章:按组件

  • 软体
  • 硬体
  • 服务

第 8 章:按技术

  • 扩增实境
  • 虚拟实境
  • 混合现实

第 9 章:按应用

  • 病人护理管理
  • 医疗训练和教育
  • 健康
  • 其他的

第 10 章:最终用户

  • 医院
  • 诊断中心
  • 门诊手术中心

第 11 章:按地区

  • 北美洲
    • 我们
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地区
  • 亚太
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 亚太其他地区
  • 中东和非洲

第 12 章:竞争格局

  • 竞争场景
  • 市场定位/份额分析
  • 併购分析

第 13 章:公司简介

  • Real Response
    • 公司简介
    • 产品组合和描述
    • 财务概览
    • 主要进展
  • Microsoft
  • Laerdal Medical
  • CAE Healthcare Inc.
  • GE HealthCare
  • Koninklijke Philips NV
  • Fundamental Surgery
  • ImmersiveTouch, Inc.
  • PrecisionOS
  • Atheer, Inc

第 14 章:附录

简介目录
Product Code: HCIT6889

Overview

The virtual and augment reality in healthcare market trends show rising services launches owing to the rising technological advancements and usage of AI. In a 360-degree virtual reality experience, users can interact with and alter their surroundings. Over concrete reality, it adds an interactive layer that enables several chances for event advertising.

Furthermore, rising adoption of products for virtual and augment reality in healthcare due to the rising availability of technology, application and component and increase in the number of software in the market, and an increase in the research and development is driving up the virtual and augment reality in healthcare market size.

The market is experiencing a growth demand for products from North American areas as a result of the rising advancements in this field. With significant competitors like Real Response, Microsoft, Laerdal Medical, and Koninklijke Philips N.V. actively operating in the market.

Dynamics

Increasing adoption of Virtual Reality for Simulation Training Drive the Growth of the Virtual and Augment Reality in Healthcare Market

The use of AR/VR technologies has grown significantly in the healthcare industry. With the use of VR simulation, surgeons may plan operations in advance, anticipate situations that might endanger patients, and frequently do less invasive treatments. Additionally, breakthroughs have been made in the use of VR and AR for tele-health services and for the management of post-traumatic stress disorder, respectively.

Tourism and marketing have seen a growth in the usage of AR technologies, which allow users to scan a QR code to access more content or media. These codes are now present in brochures, advertisements, as well as on the edges of artworks. The market is predicted to take the lead throughout the forecast period as a consequence of the aforementioned claims.

Rising Advancements and Applications of VR in Healthcare Creates Opportunities for the Growth of the Market

Several researches are being conducted by researchers for discovering novel applications utilizing virtual reality. On June 22, 2023, the cutting-edge surgical planning technology from ImmersiveTouch, which generates augmented and virtual reality 3D models of patients' anatomies for improved visualization, personalized surgical solutions, and enhanced patient communication, is being used for the first time by Northwell Lenox Hill Hospital in New York State.

The FDA-approved system imports common imaging files, such as CT and MRI images, to instantly create a virtual 3D model of a patient's anatomy. These developments shorten the interval between preoperative preparation and surgery by streamlining the production of personalized digital blueprints, surgical guidance, and reconstructive hardware. These kind of research and advancements will lead to growth of virtual and augment reality in healthcare.

Technical limitations Associated with Virtual and Augment Reality in Healthcare will hamper the growth of the market

Several challenges are linked with the virtual and augment reality in healthcare one of them is technical limitations. Responses to this large category, which covers a wide range of use cases, reflect this. The size of VR devices may prevent some people from using them in specific healthcare contexts. Others may find that a pocket-sized PC can only offer so much immersion through mobile VR platforms.

Some medical centers may additionally face restrictions due to device resolution and computer constraints. Members of the VRARA Digital Health Committee are developing short-term solutions to these problems. We are certain that as a result of Moore's law and market competitiveness, both size and power will advance over time in this field as well.

Segment Analysis

The global virtual and augment reality in healthcare market is segmented based component, application, technology, end user and region.

Owing to High Demand, the Services from Component Segment Accounted for Approximately 57.7% of the Virtual and Augment Reality in Healthcare Market Share

The services category from components held the largest market share in 2022 and is expected to maintain its dominance over the forecast period due to a growth in surgical or medical simulation training worldwide, amongst the population. Numerous services are currently available in the market including medical or educational training for students , nurses or doctors specially on simulation training platform services. In order to provide students and healthcare providers with access to the virtual training.

For instance on March 7, 2023, an innovative virtual reality program for orthopedic training was announced by PrecisionOS, a top provider of medical education simulation. A comprehensive reference designed for all residency schemes in North America and abroad has been created by the company. The curriculum, developed with collaboration from several surgeon educators, is intended to improve the way surgical fellows are trained while also making it more current and supportive of skill development and milestones in surgical training.

Geographical Penetration

North America Accounted for Approximately 38.5% of the Market Share in 2022, Owing to the Strong Presence of Major Players and Increasing Healthcare Infrastructure Investment

Due to the rising need for virtual and augment reality in healthcare for knowledge purpose in healthcare, manufacturers in North America have chances of increasing their operations. There are many producers and suppliers in North America and owing to the quick economic growth of the region, industrial production has expanded, driving the demand for virtual and augment reality in healthcare for treatment.

Increasing expenditure on healthcare and rising adoption among end users, advancement of technologies for component or technology, and increase in pharmaceutical business establishment across the region are also contributing to the growth of virtual and augment reality in healthcare market share of this region.

It is also anticipated that the main healthcare organizations' and enterprises' collaborative research projects as well as new product development, which constantly seeks to improve available simulation training alternatives, will contribute to the expanding demand. Individuals are becoming more aware of various advanced products that are being utilized for providing better services, leading to the expansion of the market in this region. The above-mentioned factors further proves the dominance of North America on a global scale.

Competitive Landscape

The major global players in the virtual and augment reality in healthcare market include Real Response, Microsoft, Laerdal Medical, CAE Healthcare Inc., GE HealthCare, Koninklijke Philips N.V., Fundamental Surgery, ImmersiveTouch, Inc., PrecisionOS and Atheer, Inc among others.

COVID-19 Impact Analysis

Russia Ukraine Conflict Analysis

Due to the low prevalence as well as absence of major market participants in this region, it is predicted that the Russia-Ukraine conflict will not have a significant effect on the worldwide virtual and augment reality in healthcare market. The growth of the global virtual and augment reality in healthcare market, however, is anticipated to be relatively unaffected by the import and export of raw materials over the forecast period.

By Component

  • Software
  • Hardware
  • Services

By Technology

  • Augment Reality
  • Virual Reality
  • Mixed Reality

By Application

  • Patient Care Mangement
  • Medical Training and Education
  • Fitness
  • Others

By End User

  • Hospitals
  • Diagnostic Centers
  • Ambulatory Surgical Centers

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • U.K.
    • France
    • Spain
    • Italy
    • Rest of Europe
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • Middle East and Africa

Key Developments

  • On January 19, 2023, the creation of vrClinicals for Nursing, a fully immersive virtual reality (VR) nursing training experience aimed at enhancing practice preparedness, was announced by Wolters Kluwer, Health, and Laerdal Medical. The National League for Nursing (NLN) created evidence-based scenarios for vrClinicals that imitate a genuine hospital setting and include demanding components like multiple patient scenarios and interruptions in order to better prepare students for providing high-quality patient care.
  • On May 18, 2023, PrecisionOS is proud to announce the release of their new shoulder simulation module. PrecisionOS is an established supplier of virtual reality orthopedic surgery education. This instructional module, which is sponsored by CONMED, intends to inform students of the pertinent theories relating to rotator cuff restoration. Medical institutions can provide residents and fellows with the chance to learn arthroscopic double-row rotator cuff restoration in a realistic, risk-free setting with the help of this module.
  • On January 17, 2020, in its first training solutions for Microsoft HoloLens 2, CAE Healthcare says it would incorporate holographic, model-based physiology in its patient simulators. By presenting 3D, interactive cardiac, circulatory and respiratory systems that help learners visualize human anatomy, mixed reality applications will speed up learning.

Why Purchase the Report?

  • To visualize the global virtual and augment reality in healthcare market segmentation based on component, application, technology, end user and region as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of virtual and augment reality in healthcare market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as excel consisting of key products of all the major players.

The global virtual and augment reality in healthcare market report would provide approximately 53 tables, 54 figures and 195 Pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Component
  • 3.2. Snippet by Application
  • 3.3. Snippet by Technology
  • 3.4. Snippet by End User
  • 3.5. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. Increasing adoption of Virtual Reality for Simulation Training
      • 4.1.1.2. Rising Novel Product Launches
    • 4.1.2. Restraints
      • 4.1.2.1. Technical limitations Associated with Virtual and Augment Reality in Healthcare
    • 4.1.3. Opportunity
      • 4.1.3.1. Rising Advancements and Applications of VR in Healthcare
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Forces Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID-19
    • 6.1.2. Scenario During COVID-19
    • 6.1.3. Scenario Post COVID-19
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Component

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
    • 7.1.2. Market Attractiveness Index, By Component
  • 7.2. Software *
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Hardware
  • 7.4. Services

8. By Technology

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 8.1.2. Market Attractiveness Index, By Applicationl
  • 8.2. Augment reality*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. Virtual reality
  • 8.4. Mixed Reality

9. By Application

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 9.1.2. Market Attractiveness Index, By Application
  • 9.2. Patient Care Mangement *
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. Medical Training and Education
  • 9.4. Fitness
  • 9.5. Others

10. By End User

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End User
    • 10.1.2. Market Attractiveness Index, By End User
  • 10.2. Hospitals *
    • 10.2.1. Introduction
    • 10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 10.3. Diagnostic Centers
  • 10.4. Ambulatory Surgical Centers

11. By Region

  • 11.1. Introduction
    • 11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 11.1.2. Market Attractiveness Index, By Region
  • 11.2. North America
    • 11.2.1. Introduction
    • 11.2.2. Key Region-Specific Dynamics
    • 11.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
    • 11.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End User
    • 11.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.2.7.1. U.S.
      • 11.2.7.2. Canada
      • 11.2.7.3. Mexico
  • 11.3. Europe
    • 11.3.1. Introduction
    • 11.3.2. Key Region-Specific Dynamics
    • 11.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
    • 11.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End User
    • 11.3.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.3.7.1. Germany
      • 11.3.7.2. U.K.
      • 11.3.7.3. France
      • 11.3.7.4. Spain
      • 11.3.7.5. Italy
      • 11.3.7.6. Rest of Europe
  • 11.4. South America
    • 11.4.1. Introduction
    • 11.4.2. Key Region-Specific Dynamics
    • 12.4.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
    • 12.4.2. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 12.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 12.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By End User
    • 12.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 12.4.5.1. Brazil
      • 12.4.5.2. Argentina
      • 12.4.5.3. Rest of South America
  • 11.5. Asia-Pacific
    • 11.5.1. Introduction
    • 11.5.2. Key Region-Specific Dynamics
    • 11.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
    • 11.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End User
    • 11.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.5.7.1. China
      • 11.5.7.2. India
      • 11.5.7.3. Japan
      • 11.5.7.4. Australia
      • 11.5.7.5. Rest of Asia-Pacific
  • 11.6. Middle East and Africa
    • 11.6.1. Introduction
    • 11.6.2. Key Region-Specific Dynamics
    • 11.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
    • 11.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End User

12. Competitive Landscape

  • 12.1. Competitive Scenario
  • 12.2. Market Positioning/Share Analysis
  • 12.3. Mergers and Acquisitions Analysis

13. Company Profiles

  • 13.1. Real Response *
    • 13.1.1. Company Overview
    • 13.1.2. Product Portfolio and Description
    • 13.1.3. Financial Overview
    • 13.1.4. Key Developments
  • 13.2. Microsoft
  • 13.3. Laerdal Medical
  • 13.4. CAE Healthcare Inc.
  • 13.5. GE HealthCare
  • 13.6. Koninklijke Philips N.V.
  • 13.7. Fundamental Surgery
  • 13.8. ImmersiveTouch, Inc.
  • 13.9. PrecisionOS
  • 13.10. Atheer, Inc

LIST NOT EXHAUSTIVE

14. Appendix

  • 14.1. About Us and Services
  • 14.2. Contact Us