封面
市场调查报告书
商品编码
1460149

互动式显示市场- 按显示类型(互动式资讯亭、互动式视讯墙、互动式桌、互动式监视器)、按应用程式(零售、饭店、医疗保健、交通、BFSI、企业、娱乐)和预测, 2024 年- 2032 年

Interactive Display Market - By Display Type (Interactive Kiosk, Interactive Video Wall, Interactive Table, Interactive Monitor), By Application (Retail, Hospitality, Healthcare, Transportation, BFSI, Corporate, Entertainment) & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3个工作天内

价格
简介目录

由于教育领域越来越多地采用增强学习体验,互动式显示市场规模预计从 2024 年到 2032 年CAGR将超过 9%。零售环境中对互动式显示器的需求不断增长,有助于吸引客户并改善品牌互动。触控萤幕技术和互动式软体的强劲进步也使显示器更加直观和用户友好,进一步推动了其在各个领域的采用。

数位看板和广告的成长趋势推动了对互动式显示器的需求,以实现动态和引人入胜的内容交付。企业环境中对协作工具的需求也加速了会议和演示互动式显示的创新。举个例子,2023年10月,优派推出了可折迭135吋一体式LED显示器和专为生产力和协作而设计的ViewBoard IFP105S。

互动式显示市场按显示类型、应用和区域划分。

根据应用,由于对远距医疗和远距患者监护解决方案的需求不断增长,预计到 2032 年,医疗保健领域的市场规模将大幅增长。互动式显示器促进医疗保健提供者和患者之间的即时通信,以增强诊断过程和治疗计划。这些显示器还有助于患者教育和参与,以改善整体医疗保健结果。医学影像技术的不断进步也推动了互动式显示器用于查看和分析医学影像的采用。

就显示类型而言,互动式视讯墙领域的互动式显示器产业预计从 2024 年到 2032 年将以显着的CAGR扩张。这是由于零售、娱乐和娱乐等各个领域对沉浸式和引人入胜的视觉体验的需求不断增长。广告。互动式视讯墙提供大型显示屏,吸引观众并鼓励互动,从而提高品牌知名度和客户参与度。超高清解析度的发展将进一步扩大产品渗透率。

从地区来看,欧洲互动显示器市场规模预计在预计时间范围内成长 8% 以上。这可以归功于互动式显示器在现代化学习环境教育中的大量采用。区域零售业广泛采用互动技术来提高客户参与度。政府推动数位化的措施激增,以及企业环境中对协作工具的需求不断增长,将加速该地区的产品需求。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 企业部门的需求不断成长
      • 越来越多采用互动式白板
      • 非接触式技术日益普及
      • 政府投资公共区域的互动显示屏
      • 娱乐和游戏的成长
    • 产业陷阱与挑战
      • 有限的内容创作工具
      • 耐用性和易碎性
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按显示器类型,2018 年 - 2032 年

  • 主要趋势
  • 互动资讯亭
  • 互动视讯墙
  • 互动桌
  • 互动监控

第 6 章:市场估计与预测:按应用划分,2018 年 - 2032 年

  • 主要趋势
  • 零售
  • 款待
  • 卫生保健
  • 运输
  • BFSI
  • 公司的
  • 娱乐
  • 其他的

第 7 章:市场估计与预测:按地区划分,2018 年 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 8 章:公司简介

  • BenQ Corporation
  • Boxlight Corporation
  • ELO Touch Solutions
  • Hitachi, Ltd.
  • Interactive Touchscreen Solutions, Inc.
  • Leyard Optoelectronic Co., Ltd.
  • LG Electronics Inc.
  • NEC Display Solutions
  • Panasonic Corporation
  • Planar Systems, Inc.
  • Promethean Limited
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • SMART Technologies Inc.
  • ViewSonic Corporation
简介目录
Product Code: 8210

Interactive Display Market size is projected to expand at over 9% CAGR from 2024 to 2032, due to increasing adoption in education for enhanced learning experiences. The rising demand for interactive displays in retail environments is helping engage customers and improve brand interaction. Strong advancements in touchscreen technology and interactive software are also making displays more intuitive and user-friendly, further driving their adoption across various sectors.

The growing trend of digital signage and advertising is fueling the demand for interactive displays for dynamic and engaging content delivery. The need for collaborative tools in corporate environments is also accelerating innovations in interactive displays for meetings and presentations. To cite an instance, in October 2023, ViewSonic introduced the Foldable 135-inch All-in-One LED display and the ViewBoard IFP105S designed for productivity and collaboration.

The interactive display market is segregated into display type, application, and region.

Based on application, the market size from the healthcare segment is estimated to grow at substantial rate until 2032, on account of the increasing demand for telemedicine and remote patient monitoring solutions. Interactive displays facilitate real-time communication between healthcare providers and patients for enhancing diagnostic processes and treatment planning. These displays also aid in patient education and engagement for improving overall healthcare outcomes. Growing advancements in medical imaging technologies are also driving the adoption of interactive displays for viewing and analyzing medical images.

With respect to display type, the interactive display industry from the interactive video wall segment is slated to expand at notable CAGR from 2024 to 2032. This is owing to the rising demand for immersive and engaging visual experiences in various sectors including retail, entertainment, and advertising. Interactive video walls offer large-scale displays that captivate audiences and encourage interaction for enhancing brand visibility and customer engagement. The development of ultra-high-definition resolutions will further expand the product penetration.

Regionally, the Europe interactive display market size is estimated to depict over 8% gains during the projected timeframe. This can be credited to the surging adoption of interactive displays in education for modernized learning environments. The regional retail sector is widely embracing interactive technologies to enhance customer engagement. Surge in government initiatives for promoting digitalization and the rising demand for collaborative tools in corporate settings will accelerate the product demand in the region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360-degree synopsis, 2018-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Profit margin analysis
  • 3.3 Technology & innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news & initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Rising demand in corporate sector
      • 3.7.1.2 Increasing adoption of interactive whiteboards
      • 3.7.1.3 Growing popularity of touchless technology
      • 3.7.1.4 Governments invest in interactive displays for public areas
      • 3.7.1.5 Growth in entertainment and gaming
    • 3.7.2 Industry pitfalls & challenges
      • 3.7.2.1 Limited content creation tools
      • 3.7.2.2 Durability and fragility
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Display Type, 2018 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Interactive kiosk
  • 5.3 Interactive video wall
  • 5.4 Interactive table
  • 5.5 Interactive monitor

Chapter 6 Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Retail
  • 6.3 Hospitality
  • 6.4 Healthcare
  • 6.5 Transportation
  • 6.6 BFSI
  • 6.7 Corporate
  • 6.8 Entertainment
  • 6.9 Others

Chapter 7 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
  • 7.3 Europe
    • 7.3.1 UK
    • 7.3.2 Germany
    • 7.3.3 France
    • 7.3.4 Italy
    • 7.3.5 Spain
    • 7.3.6 Russia
    • 7.3.7 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 India
    • 7.4.3 Japan
    • 7.4.4 South Korea
    • 7.4.5 ANZ
    • 7.4.6 Rest of Asia Pacific
  • 7.5 Latin America
    • 7.5.1 Brazil
    • 7.5.2 Mexico
    • 7.5.3 Rest of Latin America
  • 7.6 MEA
    • 7.6.1 UAE
    • 7.6.2 South Africa
    • 7.6.3 Saudi Arabia
    • 7.6.4 Rest of MEA

Chapter 8 Company Profiles

  • 8.1 BenQ Corporation
  • 8.2 Boxlight Corporation
  • 8.3 ELO Touch Solutions
  • 8.4 Hitachi, Ltd.
  • 8.5 Interactive Touchscreen Solutions, Inc.
  • 8.6 Leyard Optoelectronic Co., Ltd.
  • 8.7 LG Electronics Inc.
  • 8.8 NEC Display Solutions
  • 8.9 Panasonic Corporation
  • 8.10 Planar Systems, Inc.
  • 8.11 Promethean Limited
  • 8.12 Samsung Electronics Co., Ltd.
  • 8.13 Sharp Corporation
  • 8.14 SMART Technologies Inc.
  • 8.15 ViewSonic Corporation