封面
市场调查报告书
商品编码
1528874

视觉运算市场规模 - 按组件(硬体、软体)、显示平台(互动式白板、互动式资讯亭、互动式桌、互动式视讯墙、显示器)、垂直产业、区域展望与预测,2024 - 2032 年

Visual Computing Market Size - By Component (Hardware, Software), By Display Platform (Interactive Whiteboards, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitors), By Industry Verticals, Regional Outlook & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3个工作天内

价格
简介目录

在高解析度显示器和先进成像技术不断推出的推动下,视觉运算市场规模预计从 2024 年到 2032 年复合年增长率将超过 23%。这些创新正在增强各种应用程式中视觉内容的真实感和细节。高解析度显示器和成像技术可实现更清晰的影像和更身临其境的虚拟体验,从而推动视觉运算的进步。随着这些不断扩展的功能,创造力、沟通和互动出现了新的可能性。例如,2023 年 10 月,视觉处理解决方案领导者 Pixelworks, Inc. 展示了其首个行动视觉运算活动,强调技术、产品、生态系统和使用者体验。

视觉运算市场分为组件、显示平台、垂直产业和区域。

基于显示平台,互动式白板领域的行业价值将在2024年至2032年期间快速扩张,因为触控萤幕与运算能力的日益集成,使用户能够与数位内容即时互动。互动式白板透过促进想法和多媒体内容的无缝共享来帮助提高参与度和生产力。这些板子也随着手势识别和扩增实境整合的进步而不断发展。

就组件而言,由于利用先进演算法和运算能力来增强视觉处理任务的创新不断增加,软体领域的视觉计算市场预计将在 2024 年至 2032 年出现显着增长。这些程式可以为各种应用程式实现即时渲染、影像增强和复杂的视觉模拟。因此,软体解决方案正在优化使用者介面和内容创建工作流程,以提高视觉运算任务的可用性和效率。

由于人工智慧和机器学习的融合正在改变运算任务并增强视觉处理能力,欧洲视觉运算产业规模预计在 2024 年至 2032 年期间将录得大幅复合年增长率。这些技术能够即时渲染高保真图形和模拟,从而提高各种应用程式中视觉资料处理的准确性和速度。扩展人工智慧和机器学习能力以提供个人化和身临其境的视觉体验以重塑数位内容的不断发展也将推动区域市场的成长。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 对沉浸式体验的需求不断增长
      • 越来越多地采用视觉化资料分析
      • AI驱动的影像处理
      • VR/AR 与物联网和人工智慧的融合
      • 基于云端的渲染服务
    • 产业陷阱与挑战
      • 隐私和安全问题
      • 过度炒作不成熟的技术
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按组成部分,2021 - 2032 年

  • 主要趋势
  • 硬体
  • 软体

第 6 章:市场估计与预测:依展示平台划分,2021 - 2032 年

  • 主要趋势
  • 互动式白板
  • 互动资讯亭
  • 互动桌
  • 互动视讯墙
  • 显示器
  • 其他的

第 7 章:市场估计与预测:按产业垂直划分,2021 - 2032 年

  • 主要趋势
  • 赌博
  • 媒体与娱乐
  • 卫生保健
  • 汽车
  • 製造业
  • 军事与国防
  • 其他的

第 8 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Advanced Micro Devices, Inc.
  • ARM Ltd.
  • Assert AI
  • Biodigital, Inc.
  • CoreWeave
  • Cubix Corporation
  • Exxact Corporation
  • Imagination Technologies Limited
  • Intel Corporation
  • Matrox
  • Nvidia Corporation
  • Softkinetic
  • Sony Group Corporation
简介目录
Product Code: 9325

Visual Computing Market size is estimated to expand at over 23% CAGR from 2024 to 2032, driven by the increasing launches of high-resolution displays and advanced imaging technologies. These innovations are enhancing the realism and detail of visual content across various applications. High-resolution displays and imaging technologies are enabling sharper images and more immersive virtual experiences to drive advancements in visual computing. With these expanding capabilities, there have emerged new possibilities for creativity, communication, and interaction. For instance, in October 2023, Pixelworks, Inc., a leader in visual processing solutions, displayed its first mobile visual computing event emphasizing technology, product, ecosystem, and user experience.

The visual computing market is classified into components, display platform, industry vertical, and region.

Based on the display platform, the industry value from the interactive whiteboards segment will witness rapid expansion from 2024 to 2032, owing to the increasing integration of touch-sensitive displays with computing capabilities for allowing users to interact with digital content in real time. Interactive whiteboards help in enhancing engagement and productivity by facilitating the seamless sharing of ideas and multimedia content. These boards are also evolving with advancements in gesture recognition and augmented reality integration.

In terms of component, the visual computing market from the software segment is projected to depict a significant growth rate from 2024 to 2032, due to increasing innovations for leveraging advanced algorithms and computational capabilities to enhance visual processing tasks. These programs are enabling real-time rendering, image enhancement, and complex visual simulations for various applications. Consequently, software solutions are optimizing user interfaces and content creation workflows for improving usability and efficiency in visual computing tasks.

Europe visual computing industry size is slated to record substantial CAGR during 2024-2032, attributed to the integration of AI and machine learning, which are transforming computational tasks and enhancing visual processing capabilities. These technologies are enabling real-time rendering of high-fidelity graphics and simulations for improving the accuracy and speed of visual data processing across various applications. The increasing developments for expanding the capabilities of AI and ML to deliver personalized and immersive visual experiences for reshaping digital content will also drive regional market growth.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for immersive experiences
      • 3.8.1.2 Growing adoption of visual data analytics
      • 3.8.1.3 AI-driven image processing
      • 3.8.1.4 Convergence of VR/AR with IoT and AI
      • 3.8.1.5 Cloud-based rendering services
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Privacy and security concerns
      • 3.8.2.2 Overhyping immature technologies
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Component, 2021 - 2032 (USD Billion)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software

Chapter 6 Market Estimates & Forecast, By Display Platform, 2021 - 2032 (USD Billion)

  • 6.1 Key trends
  • 6.2 Interactive whiteboards
  • 6.3 Interactive kiosk
  • 6.4 Interactive table
  • 6.5 Interactive video wall
  • 6.6 Monitors
  • 6.7 Others

Chapter 7 Market Estimates & Forecast, By Industry Verticals, 2021 - 2032 (USD Billion)

  • 7.1 Key trends
  • 7.2 Gaming
  • 7.3 Media & entertainment
  • 7.4 Healthcare
  • 7.5 Automotive
  • 7.6 Manufacturing
  • 7.7 Military & defense
  • 7.8 Others

Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Advanced Micro Devices, Inc.
  • 9.2 ARM Ltd.
  • 9.3 Assert AI
  • 9.4 Biodigital, Inc.
  • 9.5 CoreWeave
  • 9.6 Cubix Corporation
  • 9.7 Exxact Corporation
  • 9.8 Imagination Technologies Limited
  • 9.9 Intel Corporation
  • 9.10 Matrox
  • 9.11 Nvidia Corporation
  • 9.12 Softkinetic
  • 9.13 Sony Group Corporation