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市场调查报告书
商品编码
1528933

虚拟视网膜显示市场,依技术类型(基于雷射的VRD、基于MEMS 的VRD、基于OLED 的VRD)、按产品形式(头戴式显示器(HMD)、桌面显示器、嵌入式系统、可穿戴设备)、按终端划分-用户产业及预测,2024 - 2032

Virtual Retinal Display Market, By Technology Type (Laser-based VRD, MEMS-based VRD, OLED-based VRD), By Product Form (Head-mounted Displays (HMDs), Desktop Monitors, Embedded Systems, Wearable Devices), By End-user Industry & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3个工作天内

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简介目录

由于显示技术的进步、对紧凑型和便携式显示解决方案的需求不断增长以及各行业应用的不断增长,预计从 2024 年到 2032 年,虚拟视网膜显示市场规模的复合年增长率将超过 45%。虚拟视网膜显示器 (VRD) 利用扫描雷射光束将影像直接投影到视网膜上,无需传统萤幕即可提供高解析度视觉效果。这项技术在医疗保健、航空、汽车和游戏等行业特别有吸引力,在这些行业中,沉浸式和高保真视觉体验非常重要。例如,2023 年 2 月,小米推出了其最新原型机无线 AR Glass Discovery 版,配备了视网膜级显示器。

VR 和 AR 技术在各个领域的日益普及也推动了对先进显示解决方案的需求。与传统显示技术相比,这些显示器具有多种优势,例如减少眼睛疲劳、更宽的视野以及卓越的影像品质。旨在提高显示解析度、减少延迟和增强用户体验的持续研发工作将进一步推动市场成长。

虚拟视网膜显示产业分为技术类型、产品形态、最终用户产业和地区。

根据技术类型,基于雷射的 VRD 细分市场的市场规模预计在 2024 年至 2032 年期间将出现可观的增长,因为它能够提供高解析度和生动的视觉体验,同时将眼睛疲劳降至最低。与传统显示技术相比,基于雷射的 VRD 系统采用扫描雷射光束将影像直接投影到视网膜上,从而提供更清晰、更详细的视觉效果。

到 2032 年,医疗保健最终用户产业领域的虚拟视网膜显示市场将以显着的复合年增长率成长。虚拟视网膜显示器为临床医生和外科医生提供直接投射到视网膜上的高解析度、即时视觉化效果,从而实现复杂解剖结构和医疗资料的精确可视化。

由于技术进步和跨行业应用的扩展,预计亚太地区虚拟视网膜显示产业将在 2024 年至 2032 年期间产生利润丰厚的成长机会。在消费性电子产品製造和研究领域的强大影响力正在促进 VRD 将其整合到可穿戴设备、游戏机和汽车显示器中,以满足亚太地区日益被沉浸式数位体验吸引的精通技术的人群的需求。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 对沉浸式游戏和娱乐体验的需求不断增长
      • 显示技术的进步增强了 VRD 效能
      • VRD 在医学影像和手术中的采用率不断上升
      • VRD 在航空航太和国防应用的使用越来越多
      • AR和MR市场的扩展
    • 产业陷阱与挑战
      • 高生产成本限制了大规模采用的负担能力
      • 与长期使用相关的潜在健康问题
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按技术类型,2021 - 2032 年

  • 主要趋势
  • 基于雷射的 VRD
  • 基于 MEMS 的 VRD
  • 基于OLED的VRD

第 6 章:市场估计与预测:依产品形式,2021 - 2032

  • 主要趋势
  • 头戴式显示器 (HMD)
  • 桌面显示器
  • 嵌入式系统
  • 穿戴式装置

第 7 章:市场估计与预测:按最终用户产业,2021 - 2032 年

  • 主要趋势
  • 消费性电子产品
  • 卫生保健
  • 航太与国防
  • 汽车
  • 零售与广告
  • 教育与培训
  • 其他的

第 8 章:市场估计与预测:按地区划分,2018 年 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Analogix Semiconductor Inc.
  • Avegant Corporation
  • eMagin Corporation
  • Himax Technologies Inc.
  • Human Interface Technology Laboratory
  • Magic Leap Inc.
  • Movidius Inc. (Intel Corporation)
  • OmniVision Technologies Inc.
  • Optivent
  • QD Laser Co. Ltd
  • Texas Instruments Inc.
  • Vuzix
简介目录
Product Code: 9384

Virtual retinal display market size is projected to expand over 45% CAGR from 2024 to 2032 driven by advancements in display technology, increasing demand for compact and portable display solutions, and the growing applications in diverse industries. Virtual retinal display (VRD) utilizes scanning laser beams to directly project images onto the retina to offer high-resolution visuals without the need for conventional screens. This technology is particularly appealing in industries like healthcare, aviation, automotive, and gaming, where immersive and high-fidelity visual experiences are important. For instance, in February 2023, Xiaomi introduced its latest prototype, the Wireless AR Glass Discovery Edition, featuring a display described as retina-level.

The rising adoption of VR and AR technologies across various sectors is also driving the demand for advanced display solutions. These displays offer advantages, such as reduced eye strain, a wider field of view, and superior image quality compared to traditional display technologies. Continued R&D efforts aimed at improving display resolution, reducing latency, and enhancing user experience will further propel the market growth.

The virtual retinal display industry is classified into technology type, product form, end-user industry, and region.

Based on technology type, the market size from the laser-based VRD segment is slated to witness a decent growth rate during 2024-2032 due to its ability to deliver high-resolution and vivid visual experiences with minimal eye fatigue. Laser-based VRD systems employ scanning laser beams to directly project images onto the retina to offer sharper and more detailed visuals compared to traditional display technologies.

Virtual retinal display market from the healthcare end-user industry segment will grow at a notable CAGR through 2032. The growth is owing to the potential of the technology to revolutionize medical imaging, diagnostics, and surgical procedures. Virtual retinal displays offer clinicians and surgeons high-resolution, real-time visualizations directly projected onto the retina to enable precise visualization of complex anatomical structures and medical data.

Asia Pacific virtual retinal display industry is projected to generate lucrative growth opportunities during 2024-2032 attributed to technological advancements and expanding applications across diverse industries. The strong presence in consumer electronics manufacturing and research is facilitating the integration of VRD into wearable devices, gaming consoles, and automotive displays for catering to a tech-savvy population increasingly drawn to immersive digital experiences across APAC.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Virtual retinal display industry 360° synopsis, 2021 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for immersive gaming and entertainment experiences
      • 3.8.1.2 Advancements in display technology enhancing VRD performance
      • 3.8.1.3 Rising adoption of VRD in medical imaging and surgery
      • 3.8.1.4 Growing use of VRD in aerospace and defense applications
      • 3.8.1.5 Expansion of AR and MR markets
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 High production costs limiting affordability for mass adoption
      • 3.8.2.2 Potential health concerns related to prolonged usage
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Technology Type, 2021 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Laser-based VRD
  • 5.3 MEMS-based VRD
  • 5.4 OLED-based VRD

Chapter 6 Market Estimates & Forecast, By Product Form, 2021 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Head-mounted Displays (HMDs)
  • 6.3 Desktop monitors
  • 6.4 Embedded systems
  • 6.5 Wearable devices

Chapter 7 Market Estimates & Forecast, By End-user Industry, 2021 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Consumer electronics
  • 7.3 Healthcare
  • 7.4 Aerospace & defense
  • 7.5 Automotive
  • 7.6 Retail & advertising
  • 7.7 Education & training
  • 7.8 Others

Chapter 8 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Analogix Semiconductor Inc.
  • 9.2 Avegant Corporation
  • 9.3 eMagin Corporation
  • 9.4 Himax Technologies Inc.
  • 9.5 Human Interface Technology Laboratory
  • 9.6 Magic Leap Inc.
  • 9.7 Movidius Inc. (Intel Corporation)
  • 9.8 OmniVision Technologies Inc.
  • 9.9 Optivent
  • 9.10 QD Laser Co. Ltd
  • 9.11 Texas Instruments Inc.
  • 9.12 Vuzix