封面
市场调查报告书
商品编码
1528936

4K 科技市场,按产品(机上盒、电视显示器、数位看板、智慧型手机、平板电脑和笔记型电脑)、最终用途(消费性电子产品、媒体和娱乐、医疗保健、教育、零售和广告)和预测,2024 年- 2032

4K Technology Market, By Product (Set-top Boxes, TV Monitors, Digital Signage, Smartphones, Tablets, and Laptops), By End Use (Consumer Electronics, Media & Entertainment, Healthcare, Education, Retail & Advertising) & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3个工作天内

价格
简介目录

由于消费者对高解析度内容和沈浸式观看体验的需求不断增长,2024 年至 2032 年间 4K 技术市场规模的复合年增长率可能超过 20%。随着电视、显示器和投影机等消费性电子产品的日益突出,人们大力推动提供卓越影像品质的更高解析度显示器的发展。 4K 技术的分辨率是全高清的四倍,可提供增强的清晰度、色彩准确度和细节,使其非常适合家庭娱乐系统。例如,2024 年 6 月,明基推出了用于家庭娱乐的 TK710 4K UHD HDR 雷射投影机。

最近,4K 显示器广泛应用于医学影像和远距医疗,以提供精确、详细的视觉效果,从而提高诊断准确性和患者护理。其他专业和商业应用(例如教育、数位看板和监控)越来越多地采用 4K 解析度来增强运营,也将促进市场成长。

本产业分为产品、最终用户和地区。

从产品来看,由于对高解析度显示器的强烈需求,以吸引註意力并以卓越的清晰度和视觉衝击力传达讯息,预计到 2032 年,数位看板领域的 4k 技术市场规模将出现大幅增长。 4K 技术为数位看板提供卓越的影像品质、鲜艳的色彩和详细的视觉效果,使其成为广告、零售展示、企业通讯和公共资讯系统的理想选择。

由于对增强观看体验和卓越内容品质的持续追求,媒体和娱乐终端用户领域的 4K 技术市场预计将在 2024 年至 2032 年期间产生高收入。随着服务、超高清蓝光光碟和 4K 广播的兴起,消费者越来越被解析度提供的身临其境、栩栩如生的视觉效果所吸引。製作工作室和内容创作者也在 4K 摄影机和编辑设备上投入巨资,以满足对高清内容不断增长的需求。

亚太地区 4K 技术产业将在 2024 年至 2032 年期间显着成长。这归因于技术的快速进步、可支配收入的增加以及消费者对尖端​​家庭娱乐系统的强劲需求。不断增长的中产阶级渴望增强观看体验,进一步推动了 4K 电视、显示器和投影机在该地区的广泛采用。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 对高解析度显示器的需求不断增长
      • 4K 内容製作和串流服务激增
      • 技术进步推动可负担性和可近性
      • 在娱乐、游戏和医疗保健等各个领域的采用率不断提高
      • 超高清视讯监控系统的兴起
    • 产业陷阱与挑战
      • 与旧设备和设备的兼容性问题
      • 串流 4K 内容的潜在频宽和储存限制
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:依产品分类,2021 - 2032 年

  • 主要趋势
  • 机上盒
  • 电视显示器
  • 数位看板
  • 智慧型手机
  • 平板电脑和笔记型电脑

第 6 章:市场估计与预测:按最终用户划分,2021 - 2032 年

  • 主要趋势
  • 消费性电子产品
  • 媒体与娱乐
  • 卫生保健
  • 教育
  • 零售与广告
  • 其他的

第 7 章:市场估计与预测:按地区划分,2021 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 8 章:公司简介

  • Blackmagic Design Pty. Ltd.
  • Canon Inc.
  • Fujifilm Holdings Corporation
  • GoPro, Inc.
  • JVC Kenwood Corporation
  • LG Electronics Inc.
  • Nikon Corporation
  • Panasonic Corporation
  • Red Digital Cinema
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Sony Corporation
简介目录
Product Code: 9387

4K technology market size is likely to register over 20% CAGR between 2024 and 2032 driven by increasing consumer demand for high-resolution content and immersive viewing experiences. With the evolving prominence of consumer electronics, such as televisions, monitors, and projectors, there is a significant push towards higher resolution displays that offer superior picture quality. 4K technology, with four times the resolution of full HD, provides enhanced clarity, color accuracy, and detail, making it highly desirable for home entertainment systems. For instance, in June 2024, BenQ introduced its TK710 4K UHD HDR laser projector for home entertainment.

Of late, 4K displays are widely used in medical imaging and telemedicine to provide precise and detailed visuals for improving diagnostic accuracy and patient care. The increasing adoption of 4K resolution in other professional and commercial applications, such as education, digital signage, and surveillance to enhance operations will also add to the market growth.

The industry is classified into product, end-user, and region.

Based on product, the 4k technology market size from the digital signage segment is anticipated to witness substantial growth rate through 2032 due to the strong need for high-resolution displays to capture attention and convey information with exceptional clarity and visual impact. 4K technology provides digital signage with superior image quality, vivid colors, and detailed visuals, making it ideal for advertising, retail displays, corporate communications, and public information systems.

4K technology market from the media and entertainment end-user segment is estimated to generate high revenue during 2024-2032 owing to the constant pursuit of enhanced viewing experiences and superior content quality. With the rise of services, ultra HD Blu-ray discs, and 4K broadcasting, consumers are increasingly drawn to the immersive and lifelike visuals that resolution offers. Production studios and content creators are also investing heavily in 4K cameras and editing equipment to meet the growing demand for high-definition content.

Asia Pacific 4K technology industry will register significant growth during 2024-2032. This is attributed to rapid technological advancements, increasing disposable incomes, and the strong consumer demand for cutting-edge home entertainment systems. The widespread adoption of 4K televisions, monitors, and projectors in the region is further propelled by the growing middle-class population eager to enhance their viewing experiences.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 4K Technology industry 360° synopsis, 2021 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for high-resolution displays
      • 3.8.1.2 Proliferation of 4K content production and streaming services
      • 3.8.1.3 Technological advancements driving affordability and accessibility
      • 3.8.1.4 Growing adoption in various sectors like entertainment, gaming, and healthcare
      • 3.8.1.5 Rise of ultra-high-definition video surveillance systems
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Compatibility issues with older devices and equipment
      • 3.8.2.2 Potential bandwidth and storage constraints for streaming 4K content
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product, 2021 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Set-top boxes
  • 5.3 TV monitors
  • 5.4 Digital signage
  • 5.5 Smartphones
  • 5.6 Tablets & laptops

Chapter 6 Market Estimates & Forecast, By End-User, 2021 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Consumer electronics
  • 6.3 Media & entertainment
  • 6.4 Healthcare
  • 6.5 Education
  • 6.6 Retail & advertising
  • 6.7 others

Chapter 7 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
  • 7.3 Europe
    • 7.3.1 UK
    • 7.3.2 Germany
    • 7.3.3 France
    • 7.3.4 Italy
    • 7.3.5 Spain
    • 7.3.6 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 India
    • 7.4.3 Japan
    • 7.4.4 South Korea
    • 7.4.5 ANZ
    • 7.4.6 Rest of Asia Pacific
  • 7.5 Latin America
    • 7.5.1 Brazil
    • 7.5.2 Mexico
    • 7.5.3 Rest of Latin America
  • 7.6 MEA
    • 7.6.1 UAE
    • 7.6.2 South Africa
    • 7.6.3 Saudi Arabia
    • 7.6.4 Rest of MEA

Chapter 8 Company Profiles

  • 8.1 Blackmagic Design Pty. Ltd.
  • 8.2 Canon Inc.
  • 8.3 Fujifilm Holdings Corporation
  • 8.4 GoPro, Inc.
  • 8.5 JVC Kenwood Corporation
  • 8.6 LG Electronics Inc.
  • 8.7 Nikon Corporation
  • 8.8 Panasonic Corporation
  • 8.9 Red Digital Cinema
  • 8.10 Samsung Electronics Co., Ltd.
  • 8.11 Sharp Corporation
  • 8.12 Sony Corporation