封面
市场调查报告书
商品编码
1544637

游戏NFT市场、机会、成长动力、产业趋势分析与预测,2024-2032

Gaming NFT Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 220 Pages | 商品交期: 2-3个工作天内

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简介目录

在区块链技术与游戏的日益融合的推动下,游戏 NFT 市场规模预计在 2024 年至 2032 年间将以超过 60% 的复合年增长率增长。

NFT 提供了游戏内资产的独特、可验证的所有权,包括角色、皮肤和虚拟房地产。这允许玩家在各种游戏和平台上交易、出售或使用这些资产。此类创新不仅提高了玩家的参与度,也为游戏开发者开闢了新的薪酬途径。例如,2024 年 8 月,Pixelverse Multiverse 凭藉其早期 NFT Mint on Ton 标誌着游戏爱好者的一个重要里程碑。随着虚拟领域变得越来越沉浸式,NFT 将在建立所有权和个人化虚拟物品方面发挥关键作用。可互通的 NFT 的出现,可在不同的游戏和虚拟领域中使用,也放大了它们的价值和吸引力。

整个产业分为 NFT 类型、游戏平台、功能、区块链网路和区域。

基于游戏平台,主机游戏领域的游戏 NFT 市场规模预计将在 2024 年至 2032 年间成长。游戏机製造商和游戏开发人员正在利用 NFT 来丰富用户体验,为玩家提供可在各种游戏中使用的独特的可交易资产。

就功能而言,由于提高玩家参与度和忠诚度的独特优势和体验,通行证领域的游戏 NFT 市场价值预计将在 2024 年至 2032 年实现显着的复合年增长率。通行证通常以 NFT 形式发行,为持有者提供特殊特权,例如抢先体验游戏、独家游戏内物品、VIP 活动或参与特殊游戏社群。

亚太地区游戏 NFT 产业预计将在 2024 年至 2032 年期间出现显着增长。当地游戏工作室的崛起以及 NFT 与流行游戏特许经营的整合将进一步刺激区域市场的成长。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术和创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 增加区块链在游戏中的采用
      • 边玩边赚钱的模式兴起
      • 主流接受度与企业参与
      • 充满活力的社区和生态系统的发展
      • NFT 的互通性和标准化
    • 产业陷阱与挑战
      • 监管复杂性和不确定性
      • 环境影响和永续性议题
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按 NFT 类型,2021 - 2032 年

  • 主要趋势
  • 游戏内资产
  • 收藏品
  • 交易卡
  • 虚拟房地产
  • 加密货币代币

第 6 章:市场估计与预测:按游戏平台划分,2021 - 2032 年

  • 主要趋势
  • 电脑游戏
  • 主机游戏
  • 手机游戏
  • AR/VR游戏
  • 网路游戏

第 7 章:市场估计与预测:按功能划分,2021 - 2032 年

  • 主要趋势
  • 纯粹收藏品
  • 奖励代币
  • 通行证
  • 基于效用

第 8 章:市场估计与预测:按区块链网络,2021 - 2032 年

  • 主要趋势
  • 以太坊
  • 币安智能链
  • 流动
  • 多边形
  • 索拉纳
  • 其他的

第 9 章:市场估计与预测:按地区划分,2021 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 10 章:公司简介

  • Activision Blizzard
  • Axie Infinity
  • Bandai Namco Entertainment
  • Dapper Labs
  • Decentraland
  • Electronic Arts (EA)
  • Epic Games
  • Konami
  • Meta (formerly Facebook Gaming)
  • Microsoft (Xbox Game Studios)
  • NetEase
  • Niantic
  • Nintendo
  • Riot Games
  • Roblox Corporation
  • Sega
  • Sony Interactive Entertainment
  • Square Enix
  • Supercell
  • Take-Two Interactive
  • Tencent Games
  • Ubisoft
  • Unity Technologies
  • Valve Corporation
  • Zynga
简介目录
Product Code: 10172

Gaming NFT market size is anticipated to grow at over 60% CAGR between 2024 and 2032 driven by the increasing integration of blockchain technology into gaming.

NFTs provide distinct, verifiable ownership of in-game assets, including characters, skins, and virtual real estate. This allows players to trade, sell, or utilize these assets across various games and platforms. Such innovations not only boost player engagement but also open fresh remuneration avenues for game developers. For example, in August 2024, The Pixelverse Multiverse marked a significant milestone for gaming enthusiasts with its Early NFT Mint on Ton. As virtual realms grow increasingly immersive, NFTs will play a pivotal role in establishing ownership and personalizing virtual items. The emergence of interoperable NFTs, usable across diverse games and virtual domains, also amplifies their value and allure.

The overall industry is segmented into NFT type, gaming platform, functionality, blockchain network, and region.

Based on gaming platform, the gaming NFT market size from the console games segment is poised to grow between 2024 and 2032. This is fueled by the deeper integration of blockchain and NFTs into mainstream gaming. Console makers and game developers are leveraging NFTs to enrich user experiences to offer players unique, tradable assets usable across various titles.

In terms of functionality, the gaming NFT market value from the access pass segment is set to witness a significant CAGR from 2024 to 2032 owing to exclusive benefits and experiences that enhance player engagement and loyalty. Access passes, often issued as NFTs, provide holders with special privileges, such as early access to games, exclusive in-game items, VIP events, or participation in special gaming communities.

Asia Pacific gaming NFT industry is expected to accrue notable growth from 2024 to 2032. With a high penetration of mobile gaming and significant investments in blockchain technology, the region provides a fertile ground for gaming innovations. The rise of local gaming studios and the integration of NFTs into popular gaming franchises will further stimulate regional market growth.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing blockchain adoption in gaming
      • 3.8.1.2 Rise of play-to-earn models
      • 3.8.1.3 Mainstream acceptance and corporate engagement
      • 3.8.1.4 Vibrant community and ecosystem growth
      • 3.8.1.5 Interoperability and standardization of NFTs
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 Regulatory complexity and uncertainty
      • 3.8.2.2 Environmental impact and sustainability concerns
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By NFT Type, 2021 - 2032 (USD million)

  • 5.1 Key trends
  • 5.2 In-game assets
  • 5.3 Collectibles
  • 5.4 Trading cards
  • 5.5 Virtual real estate
  • 5.6 Cryptocurrency tokens

Chapter 6 Market Estimates and Forecast, By Gaming Platform, 2021 - 2032 (USD million)

  • 6.1 Key trends
  • 6.2 PC games
  • 6.3 Console games
  • 6.4 Mobile games
  • 6.5 AR/VR games
  • 6.6 Web-based games

Chapter 7 Market Estimates and Forecast, By Functionality, 2021 - 2032 (USD million)

  • 7.1 Key trends
  • 7.2 Purely collectibles
  • 7.3 Reward tokens
  • 7.4 Access pass
  • 7.5 Utility-based

Chapter 8 Market Estimates and Forecast, By Blockchain Network, 2021 - 2032 (USD million)

  • 8.1 Key trends
  • 8.2 Ethereum
  • 8.3 Binance smart chain
  • 8.4 Flow
  • 8.5 Polygon
  • 8.6 Solana
  • 8.7 Others

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD million)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 Saudi Arabia
    • 9.6.3 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Activision Blizzard
  • 10.2 Axie Infinity
  • 10.3 Bandai Namco Entertainment
  • 10.4 Dapper Labs
  • 10.5 Decentraland
  • 10.6 Electronic Arts (EA)
  • 10.7 Epic Games
  • 10.8 Konami
  • 10.9 Meta (formerly Facebook Gaming)
  • 10.10 Microsoft (Xbox Game Studios)
  • 10.11 NetEase
  • 10.12 Niantic
  • 10.13 Nintendo
  • 10.14 Riot Games
  • 10.15 Roblox Corporation
  • 10.16 Sega
  • 10.17 Sony Interactive Entertainment
  • 10.18 Square Enix
  • 10.19 Supercell
  • 10.20 Take-Two Interactive
  • 10.21 Tencent Games
  • 10.22 Ubisoft
  • 10.23 Unity Technologies
  • 10.24 Valve Corporation
  • 10.25 Zynga