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市场调查报告书
商品编码
1570547

车载游戏市场、机会、成长动力、产业趋势分析与预测,2024-2032

In-Car Gaming Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 252 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2023 年,全球车载游戏市场估值为22 亿美元,预计2024 年至2032 年间复合年增长率将超过10.1%。游戏体验。 5G的低延迟和高频宽支援即时线上多人游戏和云端游戏,增强游戏体验而不会中断。

高速网路确保可靠地存取可下载内容和串流服务,让乘客能够参与身临其境的图形密集型游戏。这种连接还促进了扩增实境 (AR) 和虚拟实境 (VR) 等高级功能的集成,进一步丰富了车内娱乐体验,并推动了消费者对复杂游戏系统的需求。

整体车载游戏产业分为游戏平台、产品、车辆、区域

根据游戏平台,市场分为嵌入式、行动和游戏机。嵌入式车载游戏系统细分市场在2023 年占据超过52% 的市场份额,预计到2032 年将超过27 亿美元。地位。与便携式或基于行动装置的解决方案相比,它们还提供卓越的可靠性、性能和安全性。

从车款来看,车载游戏市场分为乘用车和商用车。到2023年,乘用车细分市场将占据83%的市场份额。汽车製造商也专注于车载娱乐系统,将其作为市场的关键差异化因素,特别是在满足家庭和年轻乘客的需求方面。

2023 年,北美的车载游戏市占率将超过 37%,预计到 2032 年将超过 20 亿美元。北美强大的汽车产业,加上技术进步和连网汽车的广泛采用,推动了市场的成长。此外,高可支配收入、对长途公路旅行的偏好以及精通技术的人口等因素将推动该地区对车载游戏的需求。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商格局
    • 技术提供者
    • 游戏开发商
    • 汽车製造商
    • 内容发行商
    • 电信公司
  • 利润率分析
  • 技术和创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 增强 5G 连线和高速互联网
      • 人们对车内娱乐的兴趣日益浓厚
      • 汽车技术的技术进步
      • 加强汽车和科技公司的合作
    • 产业陷阱与挑战
      • 开发和整合成本高
      • 监理和合规问题
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按游戏平台划分,2021 - 2032 年

  • 主要趋势
  • 嵌入式
  • 基于行动装置
  • 基于控制台

第 6 章:市场估计与预测:按产品分类,2021 - 2032 年

  • 主要趋势
  • 硬体
    • 内建游戏机
    • 座椅靠背萤幕
    • AR/VR系统
    • 其他
  • 软体
    • 游戏应用
    • 云端游戏平台
    • 线上多人游戏

第 7 章:市场估计与预测:按车辆划分,2021 - 2032 年

  • 主要趋势
  • 搭乘用车
    • 嵌入式
    • 基于行动装置
    • 基于控制台
  • 商用车
    • 嵌入式
    • 基于行动装置
    • 基于控制台

第 8 章:市场估计与预测:按地区划分,2021 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 俄罗斯
    • 北欧人
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 东南亚
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Activision Blizzard, Inc.
  • Audi AG
  • BMW AG
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Ford Motor Company
  • General Motors
  • Harman International Industries, Inc.
  • Honda Motor Co., Ltd.
  • Mercedes-Benz Group AG
  • Microsoft Corporation (Xbox)
  • Nintendo Co., Ltd.
  • Nissan Motor Co., Ltd.
  • Sony Interactive Entertainment LLC
  • Tesla, Inc.
  • Toyota Motor Corporation
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Volkswagen AG
  • Zynga Inc.
简介目录
Product Code: 10574

The Global In-Car Gaming Market was valued at USD 2.2 billion in 2023 and is projected to grow at over 10.1% CAGR between 2024 and 2032. The advent of 5G and high-speed internet is significantly driving this growth for enabling seamless, high-quality gaming experiences. The low latency and high bandwidth of 5G supports real-time online multiplayer games and cloud gaming for enhancing gameplay without interruptions.

High-speed internet ensures reliable access to downloadable content and streaming services, allowing passengers to engage in immersive, graphics-intensive games. This connectivity also facilitates the integration of advanced features, such as augmented reality (AR) and virtual reality (VR), further enriching the in-car entertainment experience and driving consumer demand for sophisticated gaming systems.

The overall in-car gaming industry is divided into gaming platform, product, vehicle, and region

Based on gaming platform, the market is segmented into embedded, mobile-based, and console-based. The embedded in-car gaming systems segment accounted for a market share of over 52% in 2023 and is expected to exceed USD 2.7 billion by 2032. These systems dominate the in-car gaming market due to their seamless integration with existing infotainment systems for ensuring a user-friendly and immersive experience. They also offer superior reliability, performance, and safety compared to portable or mobile device-based solutions.

In terms of vehicle type, the in-car gaming market is divided into passenger cars and commercial vehicles. The passenger cars segment held 83% market share in 2023. Passenger cars dominate the market due to their widespread use for personal and family travel. Vehicle manufacturers are also focusing on in-car entertainment systems as a pivotal differentiator in the market, particularly in meeting the needs of families and younger passengers.

North America accounted for a significant in-car gaming market share of over 37% in 2023 and is expected to exceed USD 2 billion by 2032. The market in the region thrives on robust consumer demand for advanced in-car entertainment, particularly in the U.S. and Canada. The strong automotive sector in North America, combined with technological advancements and the widespread adoption of connected vehicles, drives market growth. Additionally, factors, such as high disposable incomes, a preference for long road trips, and a tech-savvy population will drive the demand for in-car gaming in the region.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Research design
    • 1.1.1 Research approach
    • 1.1.2 Data collection methods
  • 1.2 Base estimates and calculations
    • 1.2.1 Base year calculation
    • 1.2.2 Key trends for market estimates
  • 1.3 Forecast model
  • 1.4 Primary research and validation
    • 1.4.1 Primary sources
    • 1.4.2 Data mining sources
  • 1.5 Market definitions

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
    • 3.2.1 Technology providers
    • 3.2.2 Game developers
    • 3.2.3 Automotive manufacturers
    • 3.2.4 Content distributors
    • 3.2.5 Telecommunication companies
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increased 5G connectivity and high-speed internet
      • 3.8.1.2 Rising interest in in-car entertainment
      • 3.8.1.3 Technological advancements in automotive technology
      • 3.8.1.4 Increasing automotive and tech company collaborations
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High costs of development and integration
      • 3.8.2.2 Regulatory and compliance issues
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Gaming Platform, 2021 - 2032 ($Bn)

  • 5.1 Key trends
  • 5.2 Embedded
  • 5.3 Mobile-based
  • 5.4 Console-based

Chapter 6 Market Estimates and Forecast, By Product, 2021 - 2032 ($Bn)

  • 6.1 Key trends
  • 6.2 Hardware
    • 6.2.1 Built-in gaming consoles
    • 6.2.2 Seat-back screens
    • 6.2.3 AR/VR systems
    • 6.2.4 Other
  • 6.3 Software
    • 6.3.1 Game applications
    • 6.3.2 Cloud gaming platforms
    • 6.3.3 Online multiplayer games

Chapter 7 Market Estimates and Forecast, By Vehicle, 2021 - 2032 ($Bn)

  • 7.1 Key trends
  • 7.2 Passenger cars
    • 7.2.1 Embedded
    • 7.2.2 Mobile-based
    • 7.2.3 Console-based
  • 7.3 Commercial vehicles
    • 7.3.1 Embedded
    • 7.3.2 Mobile-based
    • 7.3.3 Console-based

Chapter 8 Market Estimates and Forecast, By Region, 2021 - 2032 ($Bn)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Spain
    • 8.3.5 Italy
    • 8.3.6 Russia
    • 8.3.7 Nordics
    • 8.3.8 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Southeast Asia
    • 8.4.7 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Argentina
    • 8.5.4 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Activision Blizzard, Inc.
  • 9.2 Audi AG
  • 9.3 BMW AG
  • 9.4 Electronic Arts Inc.
  • 9.5 Epic Games, Inc.
  • 9.6 Ford Motor Company
  • 9.7 General Motors
  • 9.8 Harman International Industries, Inc.
  • 9.9 Honda Motor Co., Ltd.
  • 9.10 Mercedes-Benz Group AG
  • 9.11 Microsoft Corporation (Xbox)
  • 9.12 Nintendo Co., Ltd.
  • 9.13 Nissan Motor Co., Ltd.
  • 9.14 Sony Interactive Entertainment LLC
  • 9.15 Tesla, Inc.
  • 9.16 Toyota Motor Corporation
  • 9.17 Ubisoft Entertainment SA
  • 9.18 Unity Technologies
  • 9.19 Volkswagen AG
  • 9.20 Zynga Inc.