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市场调查报告书
商品编码
1570888

全像显示器市场、机会、成长动力、产业趋势分析与预测,2024-2032

Holographic Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3个工作天内

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简介目录

2023年全球全像显示市场价值为33亿美元,预计2024年至2032年复合年增长率将超过20%。这些进步带来了更高的解析度、增强的亮度和逼真的 3D 影像,使全像显示器适用于更广泛的应用。紧凑而高效的全息组件有助于将其整合到从大规模安装到便携式消费性电子产品的各种设备中。软体和计算演算法的增强进一步完善了全像内容的生成和操作,使这些显示器更加实用且更具成本效益。

在产业追求沉浸式体验的推动下,娱乐产业一直是全像显示市场的主要催化剂。展示当代艺术家栩栩如生的表演的全息音乐会和传奇人物的数位復兴越来越受欢迎。在戏院和虚拟实境游戏中,全像显示器让观众沉浸在 3D 领域,透过明显的临场感和互动性增强参与度。主题乐园和博物馆也利用全像技术进行互动演示,将教育与娱乐融为一体。这种引人入胜的视觉和互动演示使全像显示器对娱乐产业极具吸引力,推动其采用和市场成长。

基于技术的细分市场包括电子全像、可触控、雷射和活塞显示器。电子全像领域预计在预测期内实现 24% 的强劲复合年增长率。电子全像显示器利用电控全像术来製作高解析度、全彩全像图,这使得它们对于需要顶级可视化的领域(例如医学成像和科学视觉化)不可或缺。材料和技术的不断进步正在推动电子全像显示器的发展和接受。

按维度分類的市场细分包括2D、3D 和4D 显示器,其中4D 细分市场预计将占据主导地位,到2032 年收入将超过70 亿美元。提升3D 概念。这些显示器在娱乐场所、主题乐园和现场活动中特别受欢迎,提供吸引多种感官的迷人体验。

2023年,北美引领全球全息显示器市场,份额超过35%。该地区,特别是美国和加拿大,处于技术进步和市场采用的前沿。北美的主要科技公司和研究机构正在引领全息技术的创新。美国在娱乐、零售和国防等领域的大量投资正在取得重大进展,所有这些领域都越来越多地利用全像显示器。该地区对娱乐和广告沉浸式体验的需求,加上 VR 和 AR 的进步,正在推动全像显示器的成长。此外,北美致力于将尖端技术整合到消费性电子和专业领域,这也促进了市场的扩张。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术和创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 全息技术的进步
      • 娱乐业需求不断增加
      • 医学影像领域的应用不断成长
      • 教育和培训领域的采用率不断上升
      • 零售和广告领域的扩张
    • 产业陷阱与挑战
      • 生产成本高
      • 内容可用性有限
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按技术分类,2021 - 2032 年

  • 主要趋势
  • 电子全息
  • 可触摸
  • 雷射
  • 活塞

第 6 章:市场估计与预测:按维度,2021 - 2032

  • 主要趋势
  • QR 图
  • 3D
  • 4D

第 7 章:市场估计与预测:按应用分类,2021 - 2032

  • 主要趋势
  • 相机
  • 数位看板
  • 医学影像
  • CT 和 MRI
  • 智慧电视
  • 笔记型电脑
  • 其他的

第 8 章:市场估计与预测:按产业垂直划分,2021 - 2032 年

  • 主要趋势
  • 消费性电子产品
  • 零售
  • 卫生保健
  • 娱乐和媒体
  • 航太和国防
  • 其他的

第 9 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 10 章:公司简介

  • EON Reality
  • HoloTech Switzerland AG
  • Holoxica Ltd
  • HYPERVSN
  • Leia Display System
  • Light Field Lab, Inc.
  • Looking Glass
  • Magic Leap, Inc.
  • MDH Hologram
  • Musion Events Ltd and Musion 3D Ltd.
  • Nanjing DSeeLab Digital Technology Co.,Ltd.
  • PitchBook
  • Provision Interactive Technologies Inc.
  • Qualcomm Technologies, Inc.
  • REALFICTION
  • RealView Imaging Ltd.
  • SeeReal Technologies GmBH
  • SMX DISPLAY 3D HOLOGRAPHIC&PROJECTION DISPLAY
  • ViewSonic Corporation
  • Voxon Photonics
简介目录
Product Code: 10693

The Global Holographic Display Market was valued at USD 3.3 billion in 2023 and is projected to grow at a CAGR exceeding 20% from 2024 to 2032. Key advancements in holographic technology, including laser technology, optics, and digital light processing, have driven this growth. These advancements have resulted in higher resolutions, enhanced brightness, and lifelike 3D images, making holographic displays suitable for a broader range of applications. Compact and efficient holographic components have facilitated their integration into various devices, from large-scale installations to portable consumer electronics. Software and computational algorithm enhancements have further refined the generation and manipulation of holographic content, making these displays more practical and cost-effective.

The entertainment sector has been a primary catalyst for the holographic display market, driven by the industry's pursuit of immersive experiences. Holographic concerts showcasing lifelike performances from current artists and digital revivals of legendary figures have surged in popularity. In cinema and virtual reality gaming, holographic displays immerse viewers in a 3D realm, enhancing engagement through a pronounced sense of presence and interactivity. Theme parks and museums are also leveraging holographic technology to make interactive presentations, merging education with entertainment. This compelling visual and interactive presentation makes holographic displays highly appealing to the entertainment industry, propelling their adoption and market growth.

The market segments based on technology include electro-holographic, touchable, laser, and piston displays. The electro-holographic segment is set to witness a robust CAGR of 24% during the forecast period. Electro-holographic displays utilize electrically controlled holography to craft high-resolution, full-color holograms, making them indispensable for sectors demanding top-tier visualizations, such as medical imaging and scientific visualization. Ongoing advancements in materials and techniques are propelling the growth and acceptance of electro-holographic displays.

Market segmentation by dimension includes 2D, 3D, and 4D displays, with the 4D segment projected to dominate, raking in revenues exceeding 7 billion by 2032. 4D holographic displays elevate the 3D concept by incorporating the dimension of time, introducing dynamic changes and motion to the visuals. These displays are particularly popular in entertainment venues, theme parks, and live events, delivering mesmerizing experiences that engage multiple senses.

In 2023, North America led the global holographic display market, commanding a share exceeding 35%. The region, particularly the U.S. and Canada, is at the forefront of technological advancements and market adoption. Major technology firms and research institutions in North America are spearheading innovations in holographic technology. The U.S. is making significant strides with substantial investments in sectors like entertainment, retail, and defense, all increasingly leveraging holographic displays. The region's appetite for immersive experiences in entertainment and advertising, combined with advancements in VR and AR, is propelling the growth of holographic displays. Furthermore, North America's commitment to integrating cutting-edge technologies into both consumer electronics and professional domains bolsters the market's expansion.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Advancements in holographic technology
      • 3.8.1.2 Increasing demand in the entertainment industry
      • 3.8.1.3 Growing applications in medical imaging
      • 3.8.1.4 Rising adoption in education and training
      • 3.8.1.5 Expansion in retail and advertising
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High production costs
      • 3.8.2.2 Limited content availability
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD Million)

  • 5.1 Key Trends
  • 5.2 Electro-holographic
  • 5.3 Touchable
  • 5.4 Laser
  • 5.5 Piston

Chapter 6 Market Estimates and Forecast, By Dimension, 2021 - 2032 (USD Million)

  • 6.1 Key Trends
  • 6.2 2D
  • 6.3 3D
  • 6.4 4D

Chapter 7 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million)

  • 7.1 Key Trends
  • 7.2 Camera
  • 7.3 Digital signage
  • 7.4 Medical imaging
  • 7.5 CT and MRI
  • 7.6 Smart TV
  • 7.7 Laptops
  • 7.8 Others

Chapter 8 Market Estimates and Forecast, By Industry Vertical, 2021 - 2032 (USD Million)

  • 8.1 Key Trends
  • 8.2 Consumer electronics
  • 8.3 Retail
  • 8.4 Healthcare
  • 8.5 Entertainment and media
  • 8.6 Aerospace and defense
  • 8.7 Others

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 ANZ
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 EON Reality
  • 10.2 HoloTech Switzerland AG
  • 10.3 Holoxica Ltd
  • 10.4 HYPERVSN
  • 10.5 Leia Display System
  • 10.6 Light Field Lab, Inc.
  • 10.7 Looking Glass
  • 10.8 Magic Leap, Inc.
  • 10.9 MDH Hologram
  • 10.10 Musion Events Ltd and Musion 3D Ltd.
  • 10.11 Nanjing DSeeLab Digital Technology Co.,Ltd.
  • 10.12 PitchBook
  • 10.13 Provision Interactive Technologies Inc.
  • 10.14 Qualcomm Technologies, Inc.
  • 10.15 REALFICTION
  • 10.16 RealView Imaging Ltd.
  • 10.17 SeeReal Technologies GmBH
  • 10.18 SMX DISPLAY 3D HOLOGRAPHIC&PROJECTION DISPLAY
  • 10.19 ViewSonic Corporation
  • 10.20 Voxon Photonics