封面
市场调查报告书
商品编码
1513908

主机和手持游戏软体的全球市场

Console and Handheld Gaming Software

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 304 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球主机和手持游戏软体市场将达到 644 亿美元

全球主机和手持游戏软体市场预计 2023 年为 482 亿美元,预计到 2030 年将达到 644 亿美元,2023 年至 2030 年复合年增长率为 4.2%。主机游戏软体是本报告分析的细分市场之一,预计复合年增长率为 4.5%,到分析期结束时将达到 596 亿美元。在分析期间,手持游戏软体细分市场的复合年增长率预计为 1.4%。

美国市场预估成长127亿美元,中国复合年增长率为6.8%

到 2023 年,美国主机和手持游戏软体市场预计将达到 127 亿美元。中国作为世界第二大经济体,预计2030年市场规模将达142亿美元,2023-2030年分析期间复合年增长率为6.8%。其他值得注意的区域市场包括日本和加拿大,在分析期间预计复合年增长率分别为 2.2% 和 3.5%。在欧洲,德国的复合年增长率预计为 3.0%。

全球主机和手持游戏软体市场趋势和驱动因素

主机和掌上游戏软体市场是全球游戏产业不可或缺的一部分,由于不断的技术进步和不断变化的消费者游戏偏好而蓬勃发展。在这个领域,我们透过高品质的图形和音讯提供身临其境的体验,创造逼真的动画和声音效果,让玩家沉浸在精心设计的虚拟环境中并着迷。说故事和角色发展是关键要素,透过富有同理心和复杂的叙事来丰富游戏体验。此外,市场正在透过整合多人游戏和线上连线等功能来适应不断变化的趋势,这些功能透过社交互动、配对和游戏内社群促进竞争和合作。

最近的趋势是云端游戏等领域的显着成长,以及智慧型手机普及推动的对行动平台日益增长的关注。游戏软体市场也利用蓬勃发展的电竞场景以及虚拟实境(VR)、扩增实境(AR)和区块链等新技术的整合,为游戏创新开闢了新途径。订阅服务为游戏玩家提供了访问各种内容的经济选择,并且越来越受欢迎。这种适应性使主机和掌上游戏保持相关性,提供丰富、互动且易于访问的游戏体验。此外,开发人员在发布后继续透过可下载内容 (DLC) 和微交易来支援游戏,以长期保持玩家的兴趣并开拓超出初始销售的收益流。

自从任天堂 Switch 等装置推出以来,掌上游戏领域尤其经历了显着的发展。 Nintendo Switch 透过提供主机品质的图形和灵活的游戏风格,模糊了主机和掌上游戏之间的界限。现在,手持装置的成功取决于它们与广泛的软体生态系统无缝整合的能力,并提供区别于传统主机和新兴行动游戏平台的独特功能。随着市场的扩大,开发人员和製造商正在专注于创造混合游戏体验,将主机、PC 和行动游戏的优点结合到一种可携式格式中。未来,由于技术的进步和全球用户数量的增加,主机和掌上游戏市场预计将进一步扩大,未来充满创新和新的游戏体验。

调查企业举例(共103家)

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt SA
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla BV
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment SL
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment SA

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望
  • 主要企业
  • 市场趋势和驱动因素

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP-7730

Global Console and Handheld Gaming Software Market to Reach US$64.4 Billion by 2030

The global market for Console and Handheld Gaming Software estimated at US$48.2 Billion in the year 2023, is expected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2023-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a 4.5% CAGR and reach US$59.6 Billion by the end of the analysis period. Growth in the Handheld Gaming Software segment is estimated at 1.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$12.7 Billion While China is Forecast to Grow at 6.8% CAGR

The Console and Handheld Gaming Software market in the U.S. is estimated at US$12.7 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$14.2 Billion by the year 2030 trailing a CAGR of 6.8% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 2.2% and 3.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.0% CAGR.

Global Console and Handheld Gaming Software Market - Key Trends and Drivers Summarized

The Console and Handheld Gaming Software Market is an integral component of the global gaming industry, thriving on continuous technological advancements and shifts in consumer gaming preferences. This sector delivers immersive experiences through high-quality graphics and audio, creating lifelike animations and sound effects that captivate players by drawing them into elaborately designed virtual environments. Storytelling and character development are significant aspects, enriching the gaming experience with complex narratives that engage emotionally. Furthermore, the market adapts to the evolving trends by integrating features like multiplayer and online connectivity, which foster both competitive and cooperative play through social interactions, matchmaking, and in-game communities.

Recent trends show significant growth in areas like cloud gaming and an increasing focus on mobile platforms, fueled by the widespread use of smartphones. The gaming software market is also capitalizing on the burgeoning esports scene and the integration of emerging technologies such as Virtual Reality (VR), Augmented Reality (AR), and blockchain, which pave new ways for gameplay innovation. Subscription services are becoming popular, offering gamers an economical alternative to access a broad spectrum of content. This adaptability ensures that console and handheld gaming remains relevant, providing a rich, interactive, and accessible gaming experience. Moreover, developers continue to support games post-launch with downloadable content (DLC) and microtransactions, which help maintain player interest over time and open up revenue streams beyond the initial sale.

The handheld gaming segment, in particular, has seen remarkable evolution since the introduction of devices like the Nintendo Switch, which blurs the lines between console and handheld gaming by offering console-quality graphics and flexible play styles. The success of handheld devices now hinges on their ability to integrate seamlessly with extensive software ecosystems and offer unique features that differentiate them from traditional consoles and emerging mobile gaming platforms. As the market expands, developers and manufacturers are focusing on creating hybrid gaming experiences that combine the best aspects of console, PC, and mobile gaming into a singular, portable format. Looking forward, the console and handheld gaming market is poised for further expansion, driven by technological advancements and a growing global audience, setting the stage for a future rich with innovation and new gaming experiences.

Select Competitors (Total 103 Featured) -

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Console Gaming Still Remains One Among the Most Popular Gaming Platforms
    • Hardcore Gamers: The Prime Customer Target for Console Gaming
    • Recent Market Activity
    • Competition
    • Rising Game Development Costs Jeopardizes Developers' Profitability
    • Market Outlook
    • Console and Handheld Gaming Software - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Global Economic Update
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Global Penetration of Gaming Consoles Boosts Demand for Gaming Software
    • Surge in Popularity of Handheld Gaming Devices Amid Expanding Mobile Gaming Market
    • Innovations in Game Development Technologies Enhance Gameplay Experience
    • Rise in eSports and Competitive Gaming Spurs Demand for Diverse Gaming Titles
    • Cross-Platform Gaming Capabilities Drive Software Development and Consumer Engagement
    • Expansion of Digital Distribution Channels and Decrease in Physical Game Sales
    • Growth in Indie Game Development Expands the Variety and Accessibility of Games
    • Integration of Virtual Reality (VR) and Augmented Reality (AR) in Console Games
    • Demand for Family and Casual Gaming Content Increases Market Reach
    • Evolving Consumer Preferences Towards Cloud Gaming Services
    • Advances in AI to Create More Immersive and Interactive Gaming Experiences
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 2: World Historic Review for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 3: World 16-Year Perspective for Console Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 5: World Historic Review for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 6: World 16-Year Perspective for Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 8: World Historic Review for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 9: World 16-Year Perspective for Amateur by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 11: World Historic Review for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 12: World 16-Year Perspective for Professional by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 13: World Console and Handheld Gaming Software Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Global Penetration of Gaming Consoles Boosts Demand for Gaming Software
    • Surge in Popularity of Handheld Gaming Devices Amid Expanding Mobile Gaming Market
    • Innovations in Game Development Technologies Enhance Gameplay Experience
    • Rise in eSports and Competitive Gaming Spurs Demand for Diverse Gaming Titles
    • Cross-Platform Gaming Capabilities Drive Software Development and Consumer Engagement
    • Expansion of Digital Distribution Channels and Decrease in Physical Game Sales
    • Growth in Indie Game Development Expands the Variety and Accessibility of Games
    • Integration of Virtual Reality (VR) and Augmented Reality (AR) in Console Games
    • Demand for Family and Casual Gaming Content Increases Market Reach
    • Evolving Consumer Preferences Towards Cloud Gaming Services
    • Advances in AI to Create More Immersive and Interactive Gaming Experiences

III. MARKET ANALYSIS

  • UNITED STATES
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 20: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: USA Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: USA 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 23: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: Canada Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Canada 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Canada Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Canada 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • JAPAN
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 29: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Japan Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Japan 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 32: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Japan Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Japan 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • CHINA
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 35: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: China Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: China 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 38: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: China Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: China 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • EUROPE
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 41: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Europe 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 44: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Europe 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Europe 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
  • FRANCE
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 50: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: France Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: France 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 53: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: France Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: France 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • GERMANY
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 56: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Germany Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Germany 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 59: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Germany Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Germany 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 62: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Italy Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Italy 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 65: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Italy Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Italy 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 68: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: UK Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: UK 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 71: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: UK Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: UK 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 74: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Spain Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Spain 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 77: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Spain Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Spain 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 80: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Russia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Russia 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 83: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Russia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Russia 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Rest of Europe 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 89: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Rest of Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Rest of Europe 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 95: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
  • AUSTRALIA
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 101: Australia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Australia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Australia 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 104: Australia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Australia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Australia 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • INDIA
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 107: India Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: India Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: India 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 110: India Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: India Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: India 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 113: South Korea Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: South Korea Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: South Korea 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 116: South Korea Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: South Korea Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: South Korea 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 119: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: Rest of Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: Rest of Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 122: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: Rest of Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: Rest of Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 125: Latin America Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: Latin America Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: Latin America 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 128: Latin America Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Latin America Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Latin America 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Console and Handheld Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Latin America 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 134: Argentina Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 135: Argentina Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Argentina 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 137: Argentina Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Argentina Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Argentina 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 140: Brazil Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Brazil Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Brazil 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 143: Brazil Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 144: Brazil Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Brazil 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 146: Mexico Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Mexico Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Mexico 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 149: Mexico Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Mexico Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Mexico 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 152: Rest of Latin America Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Rest of Latin America Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Rest of Latin America 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 155: Rest of Latin America Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Rest of Latin America Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Rest of Latin America 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 158: Middle East Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Middle East Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Middle East 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 161: Middle East Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Middle East Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Middle East 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Console and Handheld Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: Middle East 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
  • IRAN
    • TABLE 167: Iran Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 168: Iran Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: Iran 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 170: Iran Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: Iran Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: Iran 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 173: Israel Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: Israel Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: Israel 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 176: Israel Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: Israel Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: Israel 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 179: Saudi Arabia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: Saudi Arabia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: Saudi Arabia 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 182: Saudi Arabia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Saudi Arabia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Saudi Arabia 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 185: UAE Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: UAE Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: UAE 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 188: UAE Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: UAE Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: UAE 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 191: Rest of Middle East Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 192: Rest of Middle East Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: Rest of Middle East 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 194: Rest of Middle East Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: Rest of Middle East Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: Rest of Middle East 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • AFRICA
    • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 197: Africa Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: Africa Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: Africa 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
    • TABLE 200: Africa Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Africa Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Africa 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030

IV. COMPETITION