封面
市场调查报告书
商品编码
1528115

全球情感运算市场

Affective Computing

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 317 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

简介目录

到 2030 年,全球情感运算市场预计将达到 2,359 亿美元

全球情绪运算市场预计 2023 年为 574 亿美元,预计到 2030 年将达到 2,359 亿美元,2023 年至 2030 年复合年增长率为 22.4%。基于触控的技术是本报告分析的细分市场之一,预计复合年增长率为 17.8%,到分析期结束时将达到 1104 亿美元。在分析期间,非接触式技术领域的复合年增长率预计为 27.9%。

美国市场预计168亿美元,中国预计复合年增长率21.6%

预计 2023 年美国情感运算市场规模将达 168 亿美元。中国作为全球第二大经济体,预计2030年市场规模将达到408亿美元,2023-2030年分析期间复合年增长率为21.6%。其他值得注意的区域市场包括日本和加拿大,在分析期间预计复合年增长率分别为 19.8% 和 19.6%。在欧洲,德国的复合年增长率预计约为 15.7%。

全球情感运算市场趋势及驱动因素总结

情感运算,也称为情感人工智慧,是人工智慧和认知心理学交叉的一个研究和开发领域,专注于设计能够识别、解释、处理和模拟人类情感的系统和设备。情感运算的核心是机器侦测人类情绪并做出适当反应的能力。这包括整合生物感测器、资料分析、机器学习和自然语言处理等各种技术。这些技术允许系统从面部表情、语调、手势和生理讯号中捕获情绪资料。可以分析这些资料以评估使用者的情绪状态,并用于自订与机器的互动以改善使用者体验。例如,虚拟助理越来越多地能够侦测使用者声音中的不满或满意,从而使他们能够提供更细緻、更适合情境的回应。

情感运算应用不断增长,从医疗保健到汽车、教育再到娱乐产业。在医疗保健领域,情绪人工智慧可用于监测患者情绪困扰和心理健康问题的征兆,提供即时评估和介入。在汽车领域,情绪运算可以透过监控突发情绪状态、侦测疲劳和压力征兆并采取措施降低事故风险来提高安全性。此外,在教育领域,情绪运算可以根据学习者的情绪状态调整教育内容,这可能会增加学习动机并创造更好的学习环境。此功能也适用于游戏和娱乐,开发人员正在使用情感 AI 来创建更身临其境的互动式体验,以回应用户的情绪。

情感运算市场的成长受到多种因素的推动,包括感测器技术的进步、机器学习演算法的日益复杂以及对个人化使用者体验的日益重视。随着感测器变得更好、侵入性更小,可以更准确、更连续地监控情绪状态,而不会干扰使用者的自然行为。感测器技术的这些改进与更强大、更有效率的机器学习演算法相结合,将实现即时、准确的情绪侦测和回应系统。此外,随着消费者和专业人士越来越期望科技能够更直观地回应他们的情绪和认知状态,情感人工智慧可以整合到消费产品和专业工具中,市场压力也越来越大。这一趋势是由消费性电子产品推动的,其中设备的设计越来越考虑到情感以增强用户互动,而情感计算可以实现与客户更加同理心和有效的沟通,这在服务等领域尤其引人注目。这些技术的整合将扩大情感运算领域,并有望在各行业中提供更复杂、更具适应性和前瞻性的应用。

受访企业范例(共57家)

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC(captemoa"¢)

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 世界其他地区

第四章 比赛

简介目录
Product Code: MCP10116

Global Affective Computing Market to Reach US$235.9 Billion by 2030

The global market for Affective Computing estimated at US$57.4 Billion in the year 2023, is expected to reach US$235.9 Billion by 2030, growing at a CAGR of 22.4% over the analysis period 2023-2030. Touch-based Technology, one of the segments analyzed in the report, is expected to record a 17.8% CAGR and reach US$110.4 Billion by the end of the analysis period. Growth in the Touchless Technology segment is estimated at 27.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$16.8 Billion While China is Forecast to Grow at 21.6% CAGR

The Affective Computing market in the U.S. is estimated at US$16.8 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$40.8 Billion by the year 2030 trailing a CAGR of 21.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.8% and 19.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.7% CAGR.

Global Affective Computing Market - Key Trends & Drivers Summarized

Affective computing, often referred to as emotional AI, is an area of study and development at the intersection of artificial intelligence and cognitive psychology, focusing on the design of systems and devices that can recognize, interpret, process, and simulate human affects. At its core, affective computing is about the capabilities of machines to detect and appropriately respond to the emotions of humans. This involves the integration of various technologies including biometric sensors, data analysis, machine learning, and natural language processing. These technologies allow systems to capture emotional data from facial expressions, voice intonations, body gestures, and physiological signals. This data is then analyzed to assess the user’s emotional state, which can be used to tailor interactions with the machine, enhancing user experience. For instance, virtual assistants are increasingly equipped with capabilities to detect frustration or satisfaction in a user’s voice, allowing for more sensitive and contextually appropriate responses.

The applications of affective computing are diverse and growing, ranging from healthcare to automotive, education, and entertainment industries. In healthcare, emotional AI is used to monitor patients for signs of emotional distress or mental health issues, potentially offering real-time assessments and interventions. In the automotive sector, affective computing can improve safety by monitoring the driver's emotional state, detecting signs of fatigue or stress, and responding in ways that might reduce the risk of accidents. Furthermore, in the realm of education, affective computing can adapt the educational content based on the learner’s emotional state, potentially increasing engagement and facilitating a better learning environment. This capability is similarly applied in gaming and entertainment, where developers use emotional AI to create more immersive and interactive experiences that respond to the emotions of the user.

The growth in the affective computing market is driven by several factors, including advances in sensor technology, increased sophistication of machine learning algorithms, and a rising emphasis on personalized user experiences. As sensors become more capable and less intrusive, they enable more accurate and continual monitoring of emotional states without disrupting the natural behavior of users. This enhancement in sensor technology, combined with more powerful and efficient machine learning algorithms, allows for real-time and precise emotion detection and response systems. Additionally, as consumers and professionals increasingly expect technology to be more intuitive and responsive to their emotional and cognitive states, there is significant market pressure to incorporate emotional AI into consumer products and professional tools. This trend is evident in sectors like consumer electronics, where devices are increasingly designed with emotional awareness to enhance user interaction, and in customer service, where affective computing enables more empathetic and effective communication with customers. As these technologies converge, the scope for affective computing broadens, promising more sophisticated, adaptive, and anticipatory applications across various industries.

Select Competitors (Total 57 Featured) -

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC (captemoa"¢)

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Affective Computing: Entering an Era of Emotional Devices
    • Widening the Application Scope
    • Spectacular Rise on the Cards for Affective Computing Market
    • Review of Market Challenges
    • Opinion Mining: A Significant Challenge in Affective Computing
    • Affective Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Affective Computing Competitor Market Share Scenario Worldwide (in %): 2023
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Focus Grows on Advanced Computational Devices with High Emotional Quotient
    • Machine Learning, Leveraging the Ability to Power Deep Learning Strategies, Likely to Augment Affective Computing Landscape
    • 'Emotional' Technology to Find Broader Adoption in Business Arena
    • Digital Marketing: A High-Growth Area
    • Growing Focus on Neuromarketing, the Marketing Approach Powered by Neuroscience, to Widen Prospects for Affective Computing
    • Affective Computing in E-Commerce - A Long Way to Go
    • Global Retail e-commerce Sales (in US$ Billion): 2016 -2025
    • Media & Entertainment Industry Seeks to Leverage Affective Computing in Building Unique Promotion Strategies
    • Market Senses Significant Opportunities Coming in its way in Automotive Industry
    • Novel Tools Come to Fore in the Automotive Affective Computing Domain
    • Affectiva Rolls Out Affectiva Automotive AI, the Multi-Modal In-Cabin AI Sensing Solution
    • Kia and MIT Media Lab to Develop Real-time Emotion Adaptive Driving (READ) Tool for Automotive Use
    • Role of 'Emotion AI Systems' on Personal Devices Transformation
    • Mobile Affective Computing - An Evolving Area of Research
    • Growing Market for Wearables Bodes Well for Affective Computing Market: Global Wearables Shipments (in Billion Units): 2016-2025
    • Proliferation of Smartphones Buoys Development of Affective Computing Technologies
    • Rise in Smartphone Ownership Offers New Avenues for Growth: Number of Smartphone Users Worldwide (in Billion): 2016-2025
    • Smartphone Adoption Worldwide by Region (in%): 2018 & 2025
    • Advances in Affective Computing Technologies Vital to Seamless Human-Robot Interactions
    • Affective Computing Emerges as an Important Tool for e-Learning
    • Global e-Learning Market (in US$ Billion): 2016-2025
    • Affective Computing Buoys Application of AI in Transforming the Healthcare Landscape
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Affective Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World 7-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 5: World 7-Year Perspective for Touch-based Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 7: World 7-Year Perspective for Touchless Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World 7-Year Perspective for Healthcare & Lifesciences End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Government & Defense End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 11: World 7-Year Perspective for Government & Defense End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 13: World 7-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World 7-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 17: World 7-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 19: World 7-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: USA 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 22: USA Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 23: USA 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • CANADA
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 25: Canada 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Canada 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • JAPAN
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 29: Japan 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 31: Japan 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • CHINA
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 32: China Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: China 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 34: China Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 35: China 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • EUROPE
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 36: Europe Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 37: Europe 7-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 38: Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Europe 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 41: Europe 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • FRANCE
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 42: France Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 43: France 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 44: France Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: France 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • GERMANY
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 46: Germany Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 47: Germany 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 48: Germany Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 49: Germany 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • ITALY
    • TABLE 50: Italy Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Italy 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 52: Italy Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 53: Italy 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • UNITED KINGDOM
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 54: UK Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 55: UK 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 56: UK Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: UK 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 59: Rest of Europe 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 61: Rest of Europe 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Asia-Pacific 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 65: Asia-Pacific 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 66: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 67: Rest of World 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 68: Rest of World Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Rest of World 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030

IV. COMPETITION