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市场调查报告书
商品编码
1561843

全球线上、智慧型手机和平板电脑游戏市场

Online Smartphone and Tablet Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 371 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球线上、智慧型手机和平板电脑游戏市场预计将达到 1,288 亿美元

全球线上智慧型手机和平板游戏市场预计 2023 年为 546 亿美元,预计到 2030 年将达到 1,288 亿美元,2023-2030 年分析期间复合年增长率为 13.0%。大型多人线上游戏 (MMOG) 是本报告分析的细分市场之一,预计复合年增长率为 13.8%,到分析期结束时将达到 705 亿美元。休閒游戏产业在分析期间的复合年增长率预计为 12.7%。

美国市场预计将成长149亿美元,中国复合年增长率为17.6%

预计 2023 年美国线上智慧型手机和平板电脑游戏市场价值将达到 149 亿美元。中国作为全球第二大经济体,预计2030年市场规模将达285亿美元,2023-2030年分析期间复合年增长率为17.6%。其他值得注意的区域市场包括日本和加拿大,在分析期间预计复合年增长率分别为 9.7% 和 11.5%。在欧洲,德国预计复合年增长率为 10.4%。

全球线上、智慧型手机和平板电脑游戏市场—主要趋势和驱动因素总结

线上、智慧型手机和平板电脑游戏如何改变游戏产业?

线上、智慧型手机和平板电脑游戏透过实现游戏体验的民主化和扩大游戏玩家群体正在彻底改变游戏产业。由于行动装置的普及,这些平台使世界各地更广泛的受众更容易玩游戏。与传统游戏机和PC不同,智慧型手机和平板电脑提供了随时随地玩游戏的便利,这极大地促进了行动游戏的快速成长。开发人员正在利用这一趋势来创造各种各样的游戏,从简单的谜题到复杂的策略和多人游戏,以满足各种偏好和年龄层的需求。这种可访问性不仅带来了新一波休閒游戏玩家,而且使行动游戏成为娱乐产业的有力竞争者,产生可观的收益并影响游戏文化和趋势。

哪些创新将改善线上、智慧型手机和平板电脑游戏的功能?

线上、智慧型手机和平板电脑游戏的创新不断提高功能、参与度和用户体验。硬体和软体最佳化提高了图形质量,可与主机游戏相媲美。此外,扩增实境(AR) 和虚拟实境 (VR) 技术正在整合到行动游戏中,以提供先前在行动装置上不可能实现的身临其境型互动体验。多人即时模式、聊天功能和社群活动等社交功能也正在成为标准,从而提高玩家的参与度和保留率。此外,开发人员还结合了自适应和智慧演算法,可根据个人玩家的行为和偏好个人化游戏内容,从而带来更具吸引力和客製化的游戏体验。这些技术进步不仅丰富了游戏玩法,也为开发人员和广告商接触多元化受众创造了新的机会。

线上、智慧型手机和平板电脑游戏如何影响社交互动和连结?

线上智慧型手机和平板电脑游戏提供了一个培育虚拟社群并促进世界各地玩家之间即时互动的平台,对社交互动和连结产生巨大影响。具有线上功能的多人游戏允许玩家跨越地理界限相互协作、竞争和交流。这导致了强大的线上社群的形成,玩家可以在其中共用策略、游戏相关内容和个人经历,从而在成员之间建立更牢固的社会纽带和归属感。此外,现在许多游戏都具有跨平台功能,允许不同类型装置上的用户无缝交互,进一步增强社交联繫。手机游戏的这些社交方面透过提高用户参与度和创建更动态和互联的游戏环境来提高其吸引力和寿命。

哪些趋势正在推动线上、智慧型手机和平板电脑游戏市场的成长?

多种趋势正在推动线上智慧型手机和平板电脑游戏市场的成长,包括智慧型手机和网路世界的广泛采用、免费增值模式的兴起以及休閒和超休閒游戏的日益普及。随着智慧型手机拥有量的增加和网路存取变得更加容易,越来越多的人开始转向行动游戏来获得负担得起且方便的娱乐。免费增值模式(透过可选的应用程式内收费可以免费玩游戏)也对行动游戏的流行和经济可行性做出了重大贡献。这种模式透过消除最初的成本障碍来吸引更广泛的受众,同时透过广告和游戏内收费从忠实玩家中收益。此外,休閒和超休閒游戏的激增,其机制简单易学,吸引了传统游戏用户之外的大量用户,进一步扩大了市场。这些趋势,加上游戏设计和技术的不断创新,使智慧型手机和平板电脑游戏产业不断发展和发展。

受访企业范例(共38家)

  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company;

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP24231

Global Online Smartphone and Tablet Games Market to Reach US$128.8 Billion by 2030

The global market for Online Smartphone and Tablet Games estimated at US$54.6 Billion in the year 2023, is expected to reach US$128.8 Billion by 2030, growing at a CAGR of 13.0% over the analysis period 2023-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.8% CAGR and reach US$70.5 Billion by the end of the analysis period. Growth in the Casual Games segment is estimated at 12.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$14.9 Billion While China is Forecast to Grow at 17.6% CAGR

The Online Smartphone and Tablet Games market in the U.S. is estimated at US$14.9 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$28.5 Billion by the year 2030 trailing a CAGR of 17.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.7% and 11.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.4% CAGR.

Global Online Smartphone and Tablet Games Market - Key Trends and Drivers Summarized

How Are Online Smartphone and Tablet Games Transforming the Gaming Industry?

Online smartphone and tablet games are profoundly transforming the gaming industry by democratizing access to gaming experiences and expanding the gamer demographic. These platforms have made gaming more accessible to a broader audience worldwide, thanks to the ubiquity of mobile devices. Unlike traditional gaming consoles or PCs, smartphones and tablets offer the convenience of playing games anytime and anywhere, which has significantly contributed to the exponential growth in mobile gaming. Developers are leveraging this trend by creating a wide range of games, from simple puzzles to complex strategy and multiplayer games that cater to diverse preferences and age groups. This accessibility has not only brought a new wave of casual gamers into the fold but has also established mobile gaming as a serious contender in the entertainment industry, generating substantial revenue and influencing gaming culture and trends.

What Innovations Are Enhancing the Functionality of Online Smartphone and Tablet Games?

Innovations in online smartphone and tablet games are constantly enhancing their functionality, engagement levels, and user experience. One significant advancement is the improvement in graphics quality, which now rivals that of console games, thanks to better hardware and software optimization. Additionally, augmented reality (AR) and virtual reality (VR) technologies are being integrated into mobile games, offering immersive and interactive experiences that were previously impossible on mobile devices. Social features like live multiplayer modes, chat functions, and community events are also becoming standard, enhancing player engagement and retention. Furthermore, developers are incorporating adaptive and intelligent algorithms that personalize game content based on individual player behavior and preferences, ensuring a more engaging and tailored gaming experience. These technological advancements not only enrich the gameplay but also create new opportunities for developers and advertisers to reach a diverse audience.

How Do Online Smartphone and Tablet Games Impact Social Interaction and Connectivity?

Online smartphone and tablet games significantly impact social interaction and connectivity by providing platforms that foster virtual communities and facilitate real-time interaction among players globally. Multiplayer games with online capabilities allow players to collaborate, compete, and communicate with each other, transcending geographical boundaries. This has led to the creation of robust online communities where players share strategies, game-related content, and personal experiences, strengthening social ties and a sense of belonging among members. Additionally, many games now feature cross-platform functionality, allowing users on different device types to interact seamlessly, further enhancing social connectivity. These social dimensions of mobile gaming contribute to its appeal and longevity, as they enhance user engagement and create a more dynamic and connected gaming environment.

What Trends Are Driving Growth in the Online Smartphone and Tablet Games Market?

Several trends are driving growth in the online smartphone and tablet games market, including the increasing penetration of smartphones and internet globally, the rise of the freemium model, and the growing popularity of casual and hyper-casual games. As smartphone ownership and internet accessibility continue to rise, more people are discovering mobile gaming as an affordable and convenient form of entertainment. The freemium model, where games are free to play with optional in-app purchases, has also significantly contributed to the popularity and financial viability of mobile gaming. This model appeals to a broad audience by removing the initial cost barrier while monetizing through ads and in-game purchases for dedicated players. Additionally, the surge in casual and hyper-casual gaming, characterized by simple, easy-to-learn mechanics, has attracted a vast number of non-traditional gamers, further expanding the market. These trends, coupled with continuous innovation in game design and technology, are poised to sustain the growth and evolution of the smartphone and tablet gaming industry.

Select Competitors (Total 38 Featured) -

  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Online Smartphone and Tablet Games - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Smartphone Penetration Globally Drives Growth in Mobile Gaming
    • Rise of Social Gaming Trends Bolsters Community Engagement and Game Popularity
    • Integration of Augmented Reality (AR) and Virtual Reality (VR) Sets New Gaming Standards
    • Freemium Models Dominate the Market, Driving Revenue Through In-App Purchases
    • E-sports Expansion into Mobile Gaming Creates New Platforms and Opportunities
    • Impact of 5G Technology on Game Streaming and Real-Time Multiplayer Features
    • Consumer Demand for Casual and Hyper-Casual Games Propels Market Diversity
    • Localization of Games to Meet Regional Preferences Boosts Global Reach
    • In-game Advertising as a Revenue Model Gains Acceptance Among Developers and Players
    • Cloud Gaming Services Expansion Impacts Mobile Gaming Market
    • Educational and Learning-Based Games Gain Traction in Mobile Platforms
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Smartphone and Tablet Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Massive Multiplayer Online Games (MMOG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Casual Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Social Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Other Game Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for Android Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for iOS Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Operating Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: World 16-Year Perspective for Smartphones End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: World 16-Year Perspective for Tablets End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: USA 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Canada 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Canada 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • JAPAN
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Japan 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Japan 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Japan 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • CHINA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: China 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: China 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: China 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • EUROPE
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Online Smartphone and Tablet Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Europe 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • FRANCE
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: France 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: France 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: France 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • GERMANY
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Germany 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Germany 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Germany 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Italy 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Italy 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Italy 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: UK 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: UK 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: UK 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: Spain 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: Spain 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: Spain 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: Russia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Russia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Russia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Australia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Australia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Australia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • INDIA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: India 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: India 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: India 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Online Smartphone and Tablet Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 205: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 208: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 211: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 214: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 217: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 220: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 223: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 226: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 229: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 232: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 235: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 238: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Online Smartphone and Tablet Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 241: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 244: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 247: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 250: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 253: Iran 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 256: Iran 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 259: Iran 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 262: Israel 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 265: Israel 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 268: Israel 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 271: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 274: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 277: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 280: UAE 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 283: UAE 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 286: UAE 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 289: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 292: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 295: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
  • AFRICA
    • Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 298: Africa 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 301: Africa 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 304: Africa 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030

IV. COMPETITION