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市场调查报告书
商品编码
1799164

全球线上策略游戏市场

Online Strategy Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球线上策略游戏市场规模将达到 292 亿美元

全球线上策略游戏市场规模预计在2024年达到190亿美元,预计2024年至2030年期间的复合年增长率为7.4%,到2030年将达到292亿美元。广告是本报告分析的细分市场之一,预计其复合年增长率为6.1%,到分析期结束时规模将达到169亿美元。应用内收费细分市场在分析期间内的复合年增长率预计为9.8%。

美国市场规模估计为 52 亿美元,中国市场预计复合年增长率为 11.4%

预计到2024年,美国线上策略游戏市场规模将达到52亿美元。作为世界第二大经济体的中国,预计2030年市场规模将达到61亿美元,在2024-2030年的分析期间内,复合年增长率将达到11.4%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为3.8%和7.1%。在欧洲,预计德国市场的复合年增长率将达到4.9%。

全球线上策略游戏市场-主要趋势与驱动因素摘要

为什么线上策略游戏能够吸引全球玩家?

线上策略游戏,包括即时策略 (RTS)、回合製策略 (TBS)、多人线上竞技游戏 (MOBA)、塔防和 4X(探索、扩张、开发和消灭)等子类型,凭藉其沉浸式的玩法、认知吸引力和社群主导的动态,在全球范围内持续增长。与强调反应能力和短时间游戏体验的动作游戏和休閒游戏不同,策略游戏更注重规划、资源管理、战术性决策和长远思考,因此对追求深度、竞争性和精通的玩家极具吸引力。

云端游戏、高速网路和跨平台可近性的兴起,使得不同地区的玩家能够透过 PC、行动和主机平台畅玩策略游戏。 《部落衝突》、《帝国时代》、《万国觉醒》、《文明 VI》、《Dota 2》和《星海争霸》等系列专利权透过持续的内容更新、季节性活动和电竞整合吸引了大量用户。策略游戏的竞技性、社交性和智力性使其拥有较高的参与度和忠诚度,将普通用户转化为长期玩家和社群贡献者。

策略游戏机制和收益模式如何演变?

现代策略游戏利用先进的人工智慧、即时配对、模组化宣传活动系统和合作多人游戏模式,提供动态的游戏体验。程式化的地图生成、多样化的单位、阵营自订以及不断发展的科技树,赋予了游戏极高的重玩性。在 MOBA 和 RTS 游戏中,游戏平衡补丁和新角色的发布带来的元变化,创造了不断变化的战略局面,鼓励玩家持续学习和适应。

获利模式也在不断发展,从付费游戏模式发展到免费增值模式、战斗通行证以及基于外观的微交易系统。玩家可以免费体验核心游戏,并购买游戏币、皮肤、头像和高级升级,而不会影响核心战略平衡。季票提供独家宣传活动、角色和战利品,而订阅模式(例如 Xbox Game Pass 和 Apple Arcade)则允许存取优质策略游戏库。广告和交叉促销活动也被纳入拥有大量活跃每日玩家的行动策略游戏中。

云端存檔、帐户同步和游戏内分析功能让玩家能够追踪进展、比较战术并优化游戏风格。排行榜、联盟、PvP锦标赛和公会战争建构了强大的社交纽带和竞争机制。 《王国纪元》、《皇室战争》和《State of Survival》等游戏的行动优先设计,让策略游戏在不削弱深度的情况下也能被休閒玩家接受。而《Dota 2 国际邀请赛》和《英雄联盟全球总决赛》等电竞策略赛事则不断突破观赛互动的界线。

哪些玩家群体和地区将推动市场扩张和游戏类型多元化?

线上策略游戏正吸引着多元化且快速成长的玩家群。 18-35岁的竞技玩家被MOBA和RTS游戏所吸引,因为它们拥有排名系统、电竞机会和技能提升。休閒玩家和中核玩家则青睐回合製和城市建设模式,因为它们节奏较慢、剧情更丰富,并支持离线模式。教育机构和家长正在探索策略游戏,以培养青少年的认知和解决问题的能力。

从地理上看,亚太地区在用户群和收益均处于领先地位,其中中国、韩国和日本因其对多人策略游戏的文化亲和性以及政府支持的电竞生态系统而成为主要的消费中心。北美和欧洲拥有强大的PC端RTS和4X游戏玩家群体,而拉丁美洲、中东和东欧则因智慧型手机普及率的上升而见证了行动策略游戏的快速普及。

在这些新兴市场中,跨文化在地化、本地语言介面以及针对特定地区的活动正在推动人们对游戏的兴趣。性别整体性也扩大了该类型游戏的吸引力,越来越多的女性玩家加入行动和社交策略游戏。各平台正透过设计包容性的角色、丰富的故事情节和多元化的团队组成来应对这项挑战。

哪些力量将推动策略游戏市场的长期成长和创新?

全球线上策略游戏市场的成长受到多种趋势的共同推动,包括数位娱乐消费的不断增长、游戏开发框架的不断发展、以社区为中心的生态系统,以及人们对策略游戏认知益处的日益认可。随着游戏逐渐成为文化和经济的主流,策略游戏融合了智力挑战、社交互动和沈浸式的逃避现实,吸引了许多受众。

Unity 和 Unreal 等游戏引擎让独立工作室能够创作视觉效果丰富、层次丰富的策略游戏,同时保持较低的製作成本。跨平台游戏、可扩展的云端基础架构以及行动优先的开发模式拓展了潜在的市场。 AI 驱动的 NPC 行为、先进的寻路机制和即时回馈循环,创造出更逼真且难以预测的策略场景。此外,社群主导的内容创作,包括模组、用户地图和粉丝宣传活动,丰富了生态系统,并延长了游戏的寿命。

电子竞技、影响力行销以及 Twitch 和 YouTube 等串流平台的整合正在增加发现和文化相关性,而教育机构和军事训练计划正在探索情景规划、物流和团队协调的游戏化模拟,为战略类型提供长期的机构机会。

游戏机制、社交生态系统和获利模式的创新,使线上策略游戏不再局限于娱乐,而是成为了竞争、认可和协作的平台。它们的吸引力不仅在于游戏本身,更在于由全球互联的玩家群所培养的战略思维。

部分

类型(广告、应用程式内收费、付费应用程式)

受访公司范例

  • Activision Blizzard
  • Ankama
  • Big Huge Games
  • Creative Assembly
  • Elex Technology
  • Gameforge
  • Goodgame Studios
  • IGG Inc.
  • InnoGames
  • Kabam
  • KIXEYE
  • Lilith Games
  • NCSOFT
  • Paradox Interactive
  • Plarium
  • Riot Games
  • SkyUnion
  • Supercell
  • Tencent Games
  • Wargaming

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global 特定产业产业SLM 的典型规范,而是建立了一个从世界各地专家收集的内容库,包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP39134

Global Online Strategy Games Market to Reach US$29.2 Billion by 2030

The global market for Online Strategy Games estimated at US$19.0 Billion in the year 2024, is expected to reach US$29.2 Billion by 2030, growing at a CAGR of 7.4% over the analysis period 2024-2030. Advertising, one of the segments analyzed in the report, is expected to record a 6.1% CAGR and reach US$16.9 Billion by the end of the analysis period. Growth in the In-App Purchase segment is estimated at 9.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.2 Billion While China is Forecast to Grow at 11.4% CAGR

The Online Strategy Games market in the U.S. is estimated at US$5.2 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.1 Billion by the year 2030 trailing a CAGR of 11.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.8% and 7.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.9% CAGR.

Global Online Strategy Games Market - Key Trends & Drivers Summarized

Why Are Online Strategy Games Attracting a Growing Global Player Base?

Online strategy games, encompassing real-time strategy (RTS), turn-based strategy (TBS), multiplayer online battle arenas (MOBAs), tower defense, and 4X (explore, expand, exploit, exterminate) sub-genres, have witnessed sustained global growth due to their immersive gameplay, cognitive appeal, and community-driven dynamics. Unlike action or casual games that emphasize reflexes and short sessions, strategy games prioritize planning, resource management, tactical decision-making, and long-term thinking-making them attractive to players seeking depth, competition, and mastery.

The rise of cloud gaming, high-speed internet, and cross-platform accessibility has enabled players from diverse geographies to access strategy titles on PC, mobile, and console platforms. Franchises like Clash of Clans, Age of Empires, Rise of Kingdoms, Civilization VI, Dota 2, and StarCraft have amassed massive user bases through continuous content updates, seasonal events, and esports integration. The competitive, social, and intellectual aspects of strategy games foster high engagement and loyalty, turning casual users into long-term players and community contributors.

How Are Game Mechanics and Monetization Models Evolving in Strategy Gaming?

Modern strategy games are leveraging advanced AI, real-time matchmaking, modular campaign systems, and collaborative multiplayer modes to deliver dynamic gameplay experiences. Procedural map generation, unit diversity, faction customization, and evolving tech trees provide immense replayability. In MOBAs and RTS games, meta shifts-driven by game balance patches and new character releases-create a constantly evolving strategic landscape, encouraging continual learning and adaptation.

Monetization has also evolved from pay-to-play models to freemium, battle-pass, and cosmetic-based microtransaction systems. Players can access core gameplay for free and purchase in-game currency, skins, avatars, or premium upgrades without compromising core strategic balance. Season passes offer exclusive campaigns, characters, or loot, while subscription models (e.g., Xbox Game Pass, Apple Arcade) provide access to a library of premium strategy titles. Advertising and cross-promotional events are also integrated into mobile strategy games with large daily active user bases.

Cloud saves, account synchronization, and in-game analytics allow players to track progress, compare tactics, and optimize play styles. Leaderboards, alliances, PvP tournaments, and guild-based warfare create strong social bonds and competitive structures. Mobile-first design in games like Lords Mobile, Clash Royale, and State of Survival has made strategy gaming accessible to casual audiences without diluting depth, while esports strategy formats such as Dota 2’s The International and League of Legends World Championship are pushing the boundaries of spectator-based engagement.

Which Player Segments and Regions Are Driving Market Expansion and Genre Diversification?

Online strategy games attract a diverse and rapidly growing player base. Competitive players, often in the 18-35 age bracket, are drawn to MOBAs and RTS games for ranked ladder systems, esports opportunities, and skill progression. Casual and mid-core gamers enjoy turn-based games and city-building formats for their relaxed pace, narrative depth, and offline modes. Educational institutions and parents are exploring strategy games for cognitive enrichment and problem-solving skill development in adolescents and teens.

Geographically, Asia-Pacific leads in both user base and revenue, with China, South Korea, and Japan serving as major consumption hubs due to cultural affinity for multiplayer strategy games and government-supported esports ecosystems. North America and Europe maintain strong PC-based RTS and 4X communities, while Latin America, the Middle East, and Eastern Europe are witnessing rapid mobile strategy game adoption as smartphone penetration rises.

Cross-cultural localization, vernacular interfaces, and region-specific events are boosting engagement in these emerging markets. Gender inclusivity is also expanding the genre's appeal, with more female gamers participating in mobile and social strategy games. Platforms are responding by designing inclusive avatars, lore-rich storylines, and diverse team compositions.

What Forces Are Driving Long-Term Growth and Innovation in the Strategy Games Market?

The growth in the global online strategy games market is driven by several converging trends: rising digital entertainment consumption, evolving game development frameworks, community-centric ecosystems, and increased recognition of strategic gaming’s cognitive benefits. As gaming becomes a mainstream cultural and economic force, strategy games offer a blend of intellectual challenge, social interaction, and immersive escapism that appeals to a broad audience.

Game engines like Unity and Unreal are enabling indie studios to produce visually rich, deeply layered strategy games with reduced production costs. Cross-platform play, scalable cloud infrastructure, and mobile-first development are expanding addressable markets. AI-powered NPC behavior, advanced pathfinding, and real-time feedback loops are creating more lifelike and unpredictable strategic scenarios. Moreover, community-led content creation-via mods, user maps, and fan-built campaigns-is enriching the ecosystem and extending game lifespans.

Esports integration, influencer marketing, and streaming platforms like Twitch and YouTube are enhancing discoverability and cultural relevance. Educational institutions and military training programs are exploring gamified simulations for scenario planning, logistics, and team-based coordination, offering long-term institutional opportunities for the strategy genre.

With innovation in gameplay mechanics, social ecosystems, and monetization models, online strategy games are evolving beyond entertainment to become platforms for competition, cognition, and collaboration. Their appeal lies not just in gameplay-but in the strategic mindset they nurture across a globally connected player base.

SCOPE OF STUDY:

The report analyzes the Online Strategy Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Advertising, In-App Purchase, Paid App)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Activision Blizzard
  • Ankama
  • Big Huge Games
  • Creative Assembly
  • Elex Technology
  • Gameforge
  • Goodgame Studios
  • IGG Inc.
  • InnoGames
  • Kabam
  • KIXEYE
  • Lilith Games
  • NCSOFT
  • Paradox Interactive
  • Plarium
  • Riot Games
  • SkyUnion
  • Supercell
  • Tencent Games
  • Wargaming

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Online Strategy Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rise in Mobile Gaming Penetration Expands Addressable Market for Online Strategy Games
    • Cloud Gaming and Cross-Platform Integration Drive Growth in Multiplayer Strategy Games
    • Microtransaction and In-App Purchase Models Spur Revenue Expansion for Developers
    • E-Sports Ecosystem Expansion Throws Spotlight on Competitive Strategy Gaming
    • Freemium Access and Digital Monetization Strengthen Business Case for Strategy Game Studios
    • Demand for Cognitive Skill Development Drives Adoption in Edutainment Strategy Games
    • Social Gaming and Community Features Propel Engagement in Turn-Based Strategy Formats
    • Blockchain and NFT Integration Introduce New Economic Models in Online Strategy Games
    • Growth in Live Streaming and Gamecasting Drives Popularity Among Viewer-Based Audiences
    • AI-Powered Opponents and Adaptive Challenges Enhance Gameplay Complexity
    • Virtual Economy Simulations Sustain Interest in Resource Management Subgenres
    • Collaborative and Team-Based Strategy Formats Drive Repeat Engagement
    • AR and VR Technology Integration Expands Experiential Dimensions in Strategy Gaming
    • Data Analytics and Player Behavior Insights Drive Personalized Gaming Experiences
    • Expansion of Subscription Gaming Services Spurs Platform-Based Discoverability
    • International Localization Strategies Enable Global Reach of Culturally Contextual Games
    • Youth and Teen Gamer Demographics Propel Demand for Real-Time Competitive Environments
    • Increased Screen Time and Digital Leisure Trends Drive Strategy Game Downloads
    • Narrative-Rich and Franchise-Based Content Strategies Strengthen Game Lifespan
    • IP Licensing and Brand Collaborations Generate New Market Opportunities for Strategy Game Developers
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Online Strategy Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Online Strategy Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for In-App Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for In-App Purchase by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for In-App Purchase by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Paid App by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Paid App by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Paid App by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • JAPAN
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • CHINA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: China 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • EUROPE
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Online Strategy Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • FRANCE
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: France 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • GERMANY
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Online Strategy Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • INDIA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: India 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Online Strategy Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Online Strategy Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Online Strategy Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030
  • AFRICA
    • Online Strategy Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Online Strategy Games by Type - Advertising, In-App Purchase and Paid App Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Online Strategy Games by Type - Percentage Breakdown of Value Sales for Advertising, In-App Purchase and Paid App for the Years 2014, 2025 & 2030

IV. COMPETITION