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市场调查报告书
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1643495

全球人工智慧虚拟形象市场

Artificial Intelligence Avatars

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球人工智慧虚拟形象市场规模预计将达到 393 亿美元

2024 年全球人工智慧化身市场规模估计为 83 亿美元,预计到 2030 年将达到 393 亿美元,2024 年至 2030 年的复合年增长率为 29.6%。非互动式数位人类化身是报告中分析的细分市场之一,预计到分析期结束时复合年增长率将达到 28.2%,达到 220 亿美元。在分析期内,互动式数位人类化身部分预计将以 31.6% 的复合年增长率成长。

美国市场预估达 22 亿美元,中国市场复合年增长率达 28.2%

预计2024年美国人工智慧虚拟形象市场规模将达22亿美元。中国是世界第二大经济体,预计到 2030 年市场规模将达到 60 亿美元,2024-2030 年分析期间的复合年增长率为 28.2%。其他值得注意的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为 26.9% 和 25.8%。在欧洲,德国的复合年增长率预计为 20.7%。

全球人工智慧虚拟形象市场—主要趋势与驱动因素摘要

人工智慧将如何彻底改变数位互动?

人工智慧 (AI) 化身正在透过创建能够即时沟通的动态、类似人类的数位表现来改变人类与科技互动的方式。这些虚拟形象的用途十分广泛,从客户服务、虚拟援助到教育和娱乐。在先进的机器学习模型、自然语言处理和电脑视觉的支持下,人工智慧化身能够以日益复杂的方式理解、反应和适应用户输入。人工智慧化身对于创造身临其境型体验至关重要,例如虚拟实境 (VR) 环境,使用者可以在其中与栩栩如生的数位生物互动。

在客户服务方面,人工智慧可以全天候处理查询,并提供个人化互动,缩短回应时间并提高用户满意度。它们也用于电子商务,引导顾客完成购物过程,增加参与度并推动销售。除了商业应用之外,人工智慧在教育领域也发挥着重要作用,充当虚拟导师,根据个人的学习风格量身定制课程。其模拟人类脸部表情和情绪的能力进一步提升了使用者体验,成为人机互动数位转型的基石。

推动各产业采用人工智慧形象的因素有哪些?

人工智慧技术的进步以及对个人化和扩充性数位解决方案日益增长的需求正在推动人工智慧虚拟化身的快速普及。企业越来越依赖人工智慧来简化客户互动、降低营运成本并提高参与度。例如,在银行和医疗保健等行业,人工智慧正在处理常规查询,从而释放人力资源以执行更复杂的业务。这些虚拟形象提供多语言支援的能力对于满足多样化的全球受众来说尤其有价值。

在娱乐和媒体产业,人工智慧角色正在为说故事和观众参与创造新的机会。人工智慧虚拟影响者正在创造社群媒体轰动、推广品牌并引领潮流。同时,在游戏产业中,虚拟形象可以扮演栩栩如生的角色,对玩家的动作和决定做出反应,从而增加玩家的沉浸感。人工智慧化身融入元宇宙也是一个关键趋势,允许用户创建个人化的数位身份,并在共用的虚拟空间中无缝互动。这些使用案例凸显了人们越来越依赖人工智慧化身作为改善客户体验和推动跨产业创新的多功能工具。

人工智慧会重新定义劳动力自动化吗?

人工智慧正在重新定义工作流程自动化,让人们能够执行传统上需要人力才能完成的任务。从虚拟接待员、人力资源助理到销售负责人,这些虚拟形象正在取代重复性角色,提供经济高效的解决方案。例如,在招募过程中,人工智慧会筛检和麵试候选人,确保公正的评估和快速的招募时间表。同样,在企业培训中,人工智慧角色可以根据员工的需求提供引人入胜的互动课程,从而加速知识保留。

它的应用也正在扩展到高度专业化的领域。在医疗保健领域,人工智慧化身被部署为虚拟护士,指导患者完成用药计划和术后护理计划。这些虚拟形像也透过模拟医病互动来增强远端医疗服务,特别是在医疗专业人员有限的地区。透过承担管理和营运角色,人工智慧可以释放人力资源用于策略性和创造性任务,从而成为推动职场效率和创新的关键。

推动AI虚拟形象市场成长的因素有哪些?

人工智慧虚拟形象市场的成长受到多种变革因素的推动,反映了各个领域对这些技术日益增长的需求。深度学习和生成式人工智慧等人工智慧演算法的快速进步,使得人工智慧化身俱有更高的真实感和适应性。个人化和可扩展的数位互动需求推动了它与客户服务、行销和教育的日益融合。虚拟实境和扩增实境技术的兴起,加上元宇宙的日益流行,为身临其境型环境中的人工智慧化身创造了新的机会。

消费者行为趋势,例如对随选、互动体验的偏好,正在鼓励企业采用人工智慧化身作为参与方式。此外,AI Avatar 提供的成本效益和扩充性正在刺激寻求创新解决方案而无需进行大量基础设施投资的中小型企业 (SME) 采用它们。监管合规,尤其是医疗保健和金融等领域的监管合规,也在推动安全和道德的人工智慧化身解决方案的发展。这些因素,加上人工智慧能力的不断创新和市场意识的不断提高,正在推动人工智慧虚拟形象市场呈指数级增长,巩固其作为数位经济关键组成部分的地位。

部分

虚拟形象(非互动式数位人类虚拟形象、互动式数位人类虚拟形象)、应用程式(虚拟代理和助理应用程式、虚拟影响者应用程式、虚拟角色应用程式、虚拟伴同性应用程式)、最终用途(游戏和娱乐最终用途、零售和电子商务)最终用途)、BFSI 最终用途、医疗保健最终用途、教育最终用途、汽车最终用途、其他最终用途

受访公司范例(44家值得关注的公司)

  • AI Foundation
  • Colossyan
  • Copresence AG
  • Creatify AI
  • De Identification Ltd.
  • Deepbrain AI
  • Hour One Ltd.
  • NVIDIA Corporation
  • Osiz Technologies Private Limited
  • PicsArt

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP29238

Global Artificial Intelligence Avatars Market to Reach US$39.3 Billion by 2030

The global market for Artificial Intelligence Avatars estimated at US$8.3 Billion in the year 2024, is expected to reach US$39.3 Billion by 2030, growing at a CAGR of 29.6% over the analysis period 2024-2030. Non-Interactive Digital Human Avatar, one of the segments analyzed in the report, is expected to record a 28.2% CAGR and reach US$22.0 Billion by the end of the analysis period. Growth in the Interactive Digital Human Avatar segment is estimated at 31.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.2 Billion While China is Forecast to Grow at 28.2% CAGR

The Artificial Intelligence Avatars market in the U.S. is estimated at US$2.2 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.0 Billion by the year 2030 trailing a CAGR of 28.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 26.9% and 25.8% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 20.7% CAGR.

Global Artificial Intelligence Avatars Market - Key Trends & Drivers Summarized

How Are AI Avatars Revolutionizing Digital Interaction?

Artificial Intelligence (AI) avatars are transforming the way humans interact with technology by creating dynamic, human-like digital representations capable of engaging in real-time communication. These avatars are widely used in applications ranging from customer service and virtual assistance to education and entertainment. Powered by advanced machine learning models, natural language processing, and computer vision, AI avatars can understand, respond, and adapt to user inputs in increasingly sophisticated ways. They are becoming integral in creating immersive experiences, such as virtual reality (VR) environments, where users interact with lifelike digital beings.

In customer service, AI avatars are reducing response times and improving user satisfaction by handling queries 24/7 with personalized interactions. They are also used in e-commerce to guide customers through shopping processes, enhancing engagement and driving sales. Beyond commercial applications, AI avatars are playing a pivotal role in education, where they serve as virtual tutors capable of tailoring lessons to individual learning styles. Their ability to simulate human expressions and emotions further enhances user experiences, making them a cornerstone of the digital transformation in human-computer interaction.

What’s Driving the Adoption of AI Avatars Across Industries?

The adoption of AI avatars is rapidly growing, driven by advancements in AI technologies and the rising demand for personalized, scalable digital solutions. Businesses are increasingly relying on AI avatars to streamline customer interactions, reduce operational costs, and improve engagement. For instance, industries like banking and healthcare use AI avatars to handle routine inquiries, freeing up human resources for more complex tasks. The ability of these avatars to provide multilingual support is particularly valuable in addressing diverse global audiences.

In the entertainment and media industries, AI avatars are creating new opportunities for storytelling and audience engagement. Virtual influencers, powered by AI, are becoming social media sensations, promoting brands, and driving trends. Meanwhile, in gaming, avatars enhance player immersion by acting as realistic characters that respond to players’ actions and decisions. The integration of AI avatars into the metaverse is another significant trend, enabling users to create personalized digital identities and interact seamlessly in shared virtual spaces. These use cases highlight the growing reliance on AI avatars as versatile tools for enhancing customer experiences and fostering innovation across industries.

Are AI Avatars Redefining Workforce Automation?

AI avatars are redefining workforce automation by enabling organizations to perform tasks that traditionally required human effort. From virtual receptionists and HR assistants to sales representatives, these avatars are replacing repetitive roles, offering cost-effective and efficient solutions. For instance, AI avatars in recruitment processes are conducting initial candidate screenings and interviews, ensuring unbiased assessments and faster hiring timelines. Similarly, in corporate training, AI avatars deliver engaging and interactive sessions tailored to employee needs, fostering better knowledge retention.

Their applications are extending to highly specialized fields as well. In healthcare, AI avatars are being deployed as virtual nurses, guiding patients through medication schedules and postoperative care plans. These avatars also enhance telemedicine services by simulating doctor-patient interactions, particularly in areas with limited access to healthcare professionals. By taking on administrative and operational roles, AI avatars are freeing up human resources for strategic and creative tasks, making them indispensable in driving workplace efficiency and innovation.

What’s Fueling the Growth of the AI Avatars Market?

The growth in the Artificial Intelligence Avatars market is driven by several transformative factors, reflecting the rising demand for these technologies across diverse sectors. Rapid advancements in AI algorithms, including deep learning and generative AI, have enhanced the realism and adaptability of AI avatars. Their increasing integration into customer service, marketing, and education is fueled by the demand for personalized and scalable digital interactions. The proliferation of virtual and augmented reality technologies, coupled with the expanding popularity of the metaverse, is creating new opportunities for AI avatars in immersive environments.

Consumer behavior trends, such as the preference for on-demand and interactive experiences, are encouraging businesses to adopt AI avatars as a means of engagement. Moreover, the cost-efficiency and scalability offered by AI avatars are driving their use in small and medium-sized enterprises (SMEs) that seek innovative solutions without significant infrastructure investments. Regulatory compliance, particularly in areas like healthcare and finance, is also pushing the development of secure and ethical AI avatar solutions. These factors, combined with continuous innovation in AI capabilities and growing market awareness, are propelling the exponential growth of the AI avatars market, solidifying its role as a key component of the digital economy.

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence Avatars market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Avatar (Non-Interactive Digital Human Avatar, Interactive Digital Human Avatar); Application (Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application, Virtual Companions Application); End-Use (Gaming & Entertainment End-Use, Retail & E-Commerce End-Use, BFSI End-Use, Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 44 Featured) -

  • AI Foundation
  • Colossyan
  • Copresence AG
  • Creatify AI
  • De Identification Ltd.
  • Deepbrain AI
  • Hour One Ltd.
  • NVIDIA Corporation
  • Osiz Technologies Private Limited
  • PicsArt

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Economic Frontiers: Trends, Trials & Transformations
    • Artificial Intelligence Avatars - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • AI Avatars in Customer Service Applications Drive Growth in Virtual Assistant Markets
    • AI-Powered Virtual Humans Bode Well for Enhancing Employee Training Programs
    • Entertainment Sector Spurs Adoption of Realistic AI Avatars for Gaming and Media
    • AI Avatars in Telehealth Enhance Patient Engagement and Satisfaction Rates
    • E-Learning Platforms Strengthen Case for AI Avatars in Delivering Customized Content
    • AI in Virtual Reality and Metaverse Environments Propels Growth of Lifelike Avatars
    • AI Avatars for Recruitment Processes Streamline Hiring and Talent Acquisition
    • Retail Sector Adopts AI Avatars to Deliver Immersive Virtual Shopping Experiences
    • AI Avatars in Public Services Generate Opportunities for Improved Citizen Interactions
    • AI Avatars in Marketing and Advertising Set the Stage for Highly Targeted Campaigns
    • Gaming Industry Accelerates Demand for AI Avatars with Adaptive NPC Interactions
    • AI Avatars as Digital Influencers Open New Revenue Streams for Brand Partnerships
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence Avatars Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Artificial Intelligence Avatars by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Non-Interactive Digital Human Avatar by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Non-Interactive Digital Human Avatar by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Interactive Digital Human Avatar by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Interactive Digital Human Avatar by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Healthcare End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Healthcare End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Education End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Gaming & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Gaming & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Retail & E-Commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Retail & E-Commerce End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Virtual Agents & Assistant Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Virtual Agents & Assistant Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Virtual Influencers Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Virtual Influencers Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Virtual Characters Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Virtual Characters Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Virtual Companions Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Virtual Companions Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 30: USA Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • JAPAN
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • CHINA
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 48: China Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 52: China Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: China 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • EUROPE
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Artificial Intelligence Avatars by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • FRANCE
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 66: France Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: France 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • GERMANY
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 72: Germany Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Germany 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 78: Italy Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Italy 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 84: UK Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: UK 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 90: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Rest of Europe 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence Avatars Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 96: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Asia-Pacific 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Avatar - Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Artificial Intelligence Avatars by Avatar - Percentage Breakdown of Value Sales for Non-Interactive Digital Human Avatar and Interactive Digital Human Avatar for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by End-Use - Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Artificial Intelligence Avatars by End-Use - Percentage Breakdown of Value Sales for Healthcare End-Use, Education End-Use, Automotive End-Use, Other End-Uses, Gaming & Entertainment End-Use, Retail & E-Commerce End-Use and BFSI End-Use for the Years 2025 & 2030
    • TABLE 102: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence Avatars by Application - Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Rest of World 6-Year Perspective for Artificial Intelligence Avatars by Application - Percentage Breakdown of Value Sales for Virtual Agents & Assistant Application, Virtual Influencers Application, Virtual Characters Application and Virtual Companions Application for the Years 2025 & 2030

IV. COMPETITION