封面
市场调查报告书
商品编码
1744972

全球虚拟实境人工智慧市场

Artificial Intelligence in Virtual Reality

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 196 Pages | 商品交期: 最快1-2个工作天内

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简介目录

2030年,全球虚拟人工智慧市场规模将达到1,569亿美元

2024年,全球虚拟实境人工智慧市场规模估计为213亿美元,预计到2030年将达到1,569亿美元,2024年至2030年的复合年增长率为39.4%。电脑视觉技术是本报告分析的细分领域之一,预计其复合年增长率为34.7%,到分析期结束时规模将达到650亿美元。机器学习和深度学习技术领域的复合年增长率预计在分析期间达到44.6%。

美国市场规模估计为 56 亿美元,中国市场预计复合年增长率为 37.5%

美国虚拟实境人工智慧市场规模预计在2024年达到56亿美元。作为世界第二大经济体,中国市场规模预计到2030年将达到234亿美元,在2024-2030年的分析期间内,复合年增长率为37.5%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为35.1%和34.3%。在欧洲,预计德国市场的复合年增长率约为27.2%。

全球虚拟实境人工智慧市场—主要趋势与驱动因素摘要

为什么人工智慧和虚拟实境的融合将重新定义使用案例的沉浸感、互动和个人化。

人工智慧 (AI) 正在透过实现智慧内容自适应、行为响应和即时环境动态来改变虚拟实境 (VR) 格局。这种融合将赋能游戏、教育、医疗保健、零售和企业培训等行业,打造更具互动性、个人化和可扩展性的下一代虚拟体验。基于 AI 的 VR 平台正在超越静态模拟,提供能够学习、适应和回应的环境,从而提升参与度、留存率和真实感。

人工智慧透过驱动情境感知场景生成、预测性使用者意图建模以及虚拟环境中智慧非玩家角色的行为来增强沉浸感。机器学习演算法处理使用者註视、语音、手势和生物识别回馈,从而即时调整内容流、调节难度并引导互动路径。这些功能正在将虚拟实境 (VR) 从被动的视觉体验转变为一个智慧的、共同创造的生态系统,其中环境和虚拟代理能够流畅地响应用户的输入和情绪状态。

在企业和组织环境中,人工智慧驱动的虚拟实境 (VR) 正被用于模拟复杂场景,例如医疗程序、紧急应变和软性技能培训。借助人工智慧,这些模拟可以评估使用者的表现,提供即时回馈,并根据个人学习曲线进行调整,从而确保更高的训练效率和知识保留率。在游戏和娱乐领域,人工智慧驱动的叙事引擎和动态场景操控为玩家提供非线性、个人化的叙事体验,并根据选择和行动提示做出回应。

生成式人工智慧、运动预测和认知运算将如何增强虚拟环境?

生成式人工智慧 (Generative AI) 在虚拟世界的创造中发挥着革命性的作用。开发者可以根据文字提示和行为模型,程式化地产生角色、资源、纹理,甚至整个环境。这显着缩短了开发时间,同时拓展了 VR 内容的创造性范围。透过整合大型语言模型 (LLM),VR 应用程式现在可以模拟使用者与 AI 控制的虚拟角色和数位人类之间的智慧对话、情感表达以及无脚本对话。

人工智慧驱动的运动预测和姿势估计演算法透过减少延迟和实现更流畅的互动,提升了VR的真实感和反应速度。这些模型能够解读来自感测器和头显的使用者运动数据,并预测伸手、转身和说话等动作,从而在单一使用者和协作VR环境中实现更自然、更直观的互动。在多用户场景中,人工智慧可以同步虚拟角色的动作和脸部表情,减少延迟并提升社交临场感,这是远端协作和虚拟活动的关键要素。

认知运算能够模拟类似人类的决策过程,如今正被融入虚拟实境体验,以模拟复杂的心理和社会动态。在治疗和心理健康应用中,人工智慧使虚拟代理能够检测焦虑和压力水平,并相应地调整互动策略。在行销和客户体验设计中,人工智慧会分析使用者的偏好和行为,以客製化产品展示和虚拟展示室。这些认知层面对于建构能够引发情感共鸣、感知情境、直觉、引人入胜且个人化的虚拟实境环境至关重要。

哪些应用领域和区域市场正在越来越多地采用 VR 中的 AI?

人工智慧驱动的虚拟实境 (VR) 正应用于医疗保健、国防、製造业和软性技能开发等领域的身临其境型学习。 VR 环境中的智慧辅导系统提供自适应评估、即时指导和数据主导的绩效洞察,使企业能够为分散的员工提供高效、一致的培训。高等教育机构正在使用人工智慧和虚拟实境的混合技术来模拟实验室环境、语言沉浸式体验和协作式问题解决场景。

在消费市场,游戏、健身和虚拟社交平台引领人工智慧的应用。人工智慧支援自适应游戏玩法、基于技能的配对和情感回应角色,从而增强用户的沉浸感和保留率。在VR健身应用程式中,人工智慧可以追踪效能指标、修正互动和内容审核,从而保障共用虚拟空间中的使用者安全和整体性。

北美和亚太地区是关键的区域市场,其驱动力源自于强大的VR基础设施、内容创新生态系统以及身临其境型技术的早期应用。美国、中国、日本和韩国正在大力投资人工智慧与VR的融合,以用于教育、国防和消费应用。欧洲则专注于研究主导的应用,强调VR部署中的资料隐私和符合伦理道德的人工智慧。中东和拉丁美洲的新兴市场正在逐步采用,主要透过教育和公共部门的试验计画。随着VR硬体价格的下降和人工智慧套件包的普及,全球市场渗透率预计将成长。

互通性、道德和人工智慧优化如何影响战略部署?

随着人工智慧和虚拟实境 (VR) 平台在整个生态系统中日益普及,互通性已成为重中之重。开发者正在努力确保语音助理、建议引擎和行为分析等人工智慧模组能够与各种虚拟实境 (VR) 硬体和内容格式相容。围绕虚拟实境 API、元资料通讯协定和虚拟形象可移植性的标准化工作对于实现一致的多平台使用者体验和跨平台内容可扩展性至关重要。

围绕虚拟实境 (VR) 中人工智慧的伦理考量——尤其是行为数据的使用、生物识别追踪和内容影响——正在塑造监管和设计策略。开发者和监管机构越来越关注透明度、知情同意和演算法课责,尤其是在教育、医疗保健和针对未成年人的应用中。 VR 平台正在建立内容标籤、人工智慧透明度功能和选择加入资料收集机制,以维护用户信任并确保不同司法管辖区的监管一致性。

优化 AI 模型以实现即时渲染和边缘处理是技术重点。 VR 系统需要低延迟 AI 推理来保持沉浸感,同时避免硬体过载。因此,开发者正在部署更轻、更有效率的 AI 模型,并尽可能利用装置端处理。 AI 晶片製造商、VR 硬体公司和软体开发商之间的伙伴关係,正在实现运算资源与身临其境型内容传送的更紧密整合,从而提升下一代VR头戴装置和环境的效能和能源效率。

哪些因素将推动虚拟实境市场中的人工智慧的成长?

受生成模型、即时运算和以用户为中心的体验设计等技术进步的推动,虚拟实境领域的人工智慧市场正蓬勃发展。随着虚拟实境在游戏、教育、医疗保健和企业领域的应用不断扩展,人工智慧将成为实现动态个人化、环境适应性和智慧互动性的基础层,将静态模拟转化为响应迅速、人性化的体验。

培训、治疗和远端协作的可扩展性,加上硬体成本的下降和不断发展的开发生态系统,正在提升其商业性可行性。人工智慧能够降低内容製作成本,提高用户留存率,并提供可衡量的学习和行为成果,这进一步增强了其在身临其境型技术领域的策略重要性。

其未来的成长轨迹将取决于相关人员如何有效地应对技术挑战、道德风险和互通性限制。随着人工智慧和虚拟实境的融合重新定义人类与数位环境的互动方式,它们的融合是否会产生一种情感智慧和情境感知虚拟存在的新范式?

部分

科技(电脑视觉、机器学习与深度学习、自然语言处理、其他技术)、平台(头戴式显示器、桌上型电脑与主机、行动装置、投影机与智慧眼镜、穿戴式装置与身体追踪设备)、应用程式(游戏与娱乐、教育与训练、医疗保健与医疗、零售与电子商务、社群媒体与通讯、工业与製造、旅游与旅游、其他应用)

受访企业范例(共48家)

  • Aara Technologies
  • Adobe Inc.
  • Apple Inc.
  • Augmedix
  • BrandXR
  • Chetu Inc.
  • CitrusBits
  • Embody Digital
  • ENGAGE XR
  • EON Reality
  • Facebook Technologies, LLC(Meta)
  • Fleekbiz
  • Google LLC
  • Groove Jones
  • HTC Corporation
  • IBM Corporation
  • ImprintNext
  • Lucid Reality Labs
  • Magic Leap, Inc.
  • Manus Technology

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口(成品和原始OEM)来预测其竞争地位的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括人为提高销货成本、盈利下降、供应链重组以及其他微观和宏观市场动态。

全球产业分析师密切关注来自全球顶尖首席经济学家(14,949位)、智库(62家)以及贸易和产业协会(171家)的专家的意见,以评估其对生态系统的影响并应对新的市场现实。我们追踪了来自每个主要国家的专家和经济学家对关税及其对本国影响的看法。

全球产业分析师预计,这场动盪将在未来2-3个月内逐渐平息,新的世界秩序将更加清晰地建立。全球产业分析师正在即时追踪这些事态发展。

2025年4月:谈判阶段

在4月的报告中,我们将探讨关税对全球整体市场的影响,并提供区域市场调整。我们的预测是基于历史数据和不断变化的市场影响因素。

2025年7月:最终关税调整

在各国宣布最终重置后,客户将在 7 月收到免费更新,最终更新将包含明确的关税影响分析。

相互和双边贸易及关税影响分析:

美国<>中国<>墨西哥<>加拿大<>欧盟<>日本<>印度<>其他176个国家

领先的产业经济学家:全球产业分析师知识库追踪了 14,949 位经济学家,其中包括来自民族国家、智库、贸易和产业协会、大型企业以及各领域专家的最具影响力的首席经济学家,他们共用了这场前所未有的全球经济状况模式转移的影响。我们超过 16,491 份报告大多遵循基于里程碑的两阶段发布计划。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 比赛

简介目录
Product Code: MCP34630

Global Artificial Intelligence in Virtual Reality Market to Reach US$156.9 Billion by 2030

The global market for Artificial Intelligence in Virtual Reality estimated at US$21.3 Billion in the year 2024, is expected to reach US$156.9 Billion by 2030, growing at a CAGR of 39.4% over the analysis period 2024-2030. Computer Vision Technology, one of the segments analyzed in the report, is expected to record a 34.7% CAGR and reach US$65.0 Billion by the end of the analysis period. Growth in the Machine Learning & Deep Learning Technology segment is estimated at 44.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.6 Billion While China is Forecast to Grow at 37.5% CAGR

The Artificial Intelligence in Virtual Reality market in the U.S. is estimated at US$5.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$23.4 Billion by the year 2030 trailing a CAGR of 37.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.1% and 34.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.

Global Artificial Intelligence in Virtual Reality Market - Key Trends & Drivers Summarized

Why Is the Convergence of AI and Virtual Reality Redefining Immersion, Interaction, and Personalization Across Use Cases?

Artificial Intelligence (AI) is transforming the Virtual Reality (VR) landscape by enabling intelligent content adaptation, behavioral responsiveness, and real-time environmental dynamics. This convergence is powering next-generation virtual experiences that are more interactive, personalized, and scalable across industries such as gaming, education, healthcare, retail, and enterprise training. AI-driven VR platforms are evolving beyond static simulations to deliver environments that learn, adapt, and react-thereby enhancing engagement, retention, and realism.

AI enhances immersion by driving context-aware scene generation, predictive user intent modeling, and intelligent NPC (non-playable character) behavior in virtual environments. Machine learning algorithms process user gaze, voice, gesture, and biometric feedback to tailor content flow, adjust difficulty levels, or guide interaction pathways in real time. These capabilities are transforming VR from a passive visual experience into an intelligent, co-creative ecosystem-where the environment and virtual agents respond fluidly to user input and emotional state.

In enterprise and institutional settings, AI-augmented VR is being used to simulate complex scenarios such as medical procedures, emergency response, and soft skills training. AI enables these simulations to assess user performance, provide real-time feedback, and adapt to individual learning curves, ensuring higher training efficacy and knowledge retention. In gaming and entertainment, AI-driven storytelling engines and dynamic scene manipulation offer players a non-linear, personalized narrative experience that responds to choices and behavioral cues.

How Are Generative AI, Motion Prediction, and Cognitive Computing Enhancing Virtual Environments?

Generative AI is playing a transformative role in virtual world creation, enabling developers to procedurally generate characters, assets, textures, and even entire environments based on textual prompts or behavioral models. This dramatically reduces development time while expanding the creative scope of VR content. By integrating large language models (LLMs), VR applications can now simulate intelligent dialogue, emotional nuance, and unscripted conversations between users and AI-controlled avatars or digital humans.

AI-powered motion prediction and pose estimation algorithms enhance realism and responsiveness in VR by reducing latency and ensuring smoother interaction. These models interpret user motion data from sensors and headsets to anticipate actions-such as reaching, turning, or speaking-enabling more natural and intuitive interaction in both single-user and collaborative VR settings. In multi-user scenarios, AI synchronizes avatars’ movements and expressions to reduce lag and increase social presence, a critical factor in remote collaboration and virtual events.

Cognitive computing, which emulates human-like decision-making, is being embedded into VR experiences to simulate complex psychological or social dynamics. In therapy and mental health applications, AI enables virtual agents to detect anxiety or stress levels and adjust interaction strategies accordingly. In marketing and customer experience design, AI analyzes user preferences and behavioral cues to customize product demos or virtual showrooms. These cognitive layers are critical to creating emotionally resonant and context-aware VR environments that feel intuitive, engaging, and personalized.

Which Application Segments and Regional Markets Are Accelerating Adoption of AI in VR?

Education and corporate training are among the most dynamic growth areas, with AI-enhanced VR being deployed for immersive learning in healthcare, defense, manufacturing, and soft skill development. Intelligent tutoring systems within VR environments provide adaptive assessments, real-time guidance, and data-driven performance insights-allowing organizations to scale high-impact, consistent training across distributed workforces. In higher education, institutions are using AI-VR hybrids to simulate lab environments, language immersion, and collaborative problem-solving scenarios.

In consumer markets, gaming, fitness, and virtual social platforms are leading adoption. AI enables adaptive gameplay, skill-based matchmaking, and emotionally responsive characters, deepening user immersion and retention. In VR fitness applications, AI tracks performance metrics, corrects form, and dynamically adjusts workouts. Social VR platforms are leveraging AI for avatar personalization, speech-driven interaction, and moderation, supporting user safety and inclusivity in shared virtual spaces.

North America and Asia-Pacific are the leading regional markets, driven by strong VR infrastructure, content innovation ecosystems, and early adoption of immersive technologies. The U.S., China, Japan, and South Korea are investing heavily in AI-VR convergence for education, defense, and consumer applications. Europe is focused on research-driven adoption, emphasizing data privacy and ethical AI in VR implementations. Emerging markets in the Middle East and Latin America are witnessing gradual uptake, primarily through education and public sector pilot programs. As VR hardware becomes more affordable and AI toolkits more accessible, global market participation is expected to expand.

How Are Interoperability, Ethics, and AI Optimization Shaping Strategic Deployment?

Interoperability is becoming a key priority as AI and VR platforms proliferate across ecosystems. Developers are working to ensure that AI modules-such as voice assistants, recommendation engines, and behavior analytics-can operate across various VR hardware and content formats. Standardization efforts around VR APIs, metadata protocols, and avatar portability are essential to enabling consistent, multi-platform user experiences and unlocking cross-platform content scalability.

Ethical considerations around AI in VR-particularly in behavioral data usage, biometric tracking, and content influence-are shaping both regulation and design strategy. Developers and regulators are increasingly focused on transparency, consent, and algorithmic accountability, especially in applications targeting education, healthcare, or minors. Content labeling, AI transparency features, and opt-in data collection mechanisms are being embedded into VR platforms to maintain user trust and ensure regulatory alignment across jurisdictions.

AI model optimization for real-time rendering and edge processing is a technical priority. VR systems require low-latency AI inference to maintain immersion without hardware overload. As a result, developers are deploying lighter, more efficient AI models and leveraging on-device processing where possible. Partnerships between AI chipmakers, VR hardware firms, and software developers are enabling tight integration between compute resources and immersive content delivery, improving both performance and energy efficiency across next-gen VR headsets and environments.

What Are the Factors Driving Growth in the AI in Virtual Reality Market?

The market for AI in virtual reality is gaining strong momentum, propelled by advancements in generative models, real-time computing, and user-centric experience design. As VR adoption scales across gaming, education, healthcare, and enterprise sectors, AI serves as the foundational layer enabling dynamic personalization, environmental adaptability, and intelligent interactivity-turning static simulations into responsive, human-like experiences.

Scalability in training, therapy, and remote collaboration-combined with falling hardware costs and expanding development ecosystems-is driving commercial viability. AI’s capacity to reduce content creation overhead, enhance user retention, and deliver measurable learning or behavioral outcomes is reinforcing its strategic importance in immersive technologies.

Looking ahead, the growth trajectory will depend on how effectively stakeholders address technical challenges, ethical risks, and interoperability constraints. As AI and VR converge to redefine how humans interact with digital environments, could their fusion create a new paradigm for emotionally intelligent, context-aware virtual presence?

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence in Virtual Reality market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Computer Vision, Machine Learning & Deep Learning, Natural Language Processing, Other Technologies); Platform (Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses, Wearables & Body Tracking Devices); Application (Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 48 Featured) -

  • Aara Technologies
  • Adobe Inc.
  • Apple Inc.
  • Augmedix
  • BrandXR
  • Chetu Inc.
  • CitrusBits
  • Embody Digital
  • ENGAGE XR
  • EON Reality
  • Facebook Technologies, LLC (Meta)
  • Fleekbiz
  • Google LLC
  • Groove Jones
  • HTC Corporation
  • IBM Corporation
  • ImprintNext
  • Lucid Reality Labs
  • Magic Leap, Inc.
  • Manus Technology

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

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TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Artificial Intelligence in Virtual Reality - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive and Responsive Experiences Throws the Spotlight on AI in Virtual Reality
    • Growth in Gaming, Training, and Education Applications Spurs Use of AI for Realistic NPC Behaviors
    • Use of Emotion Recognition and Adaptive Learning Systems Bodes Well for Personalized VR Content
    • Expansion of Virtual Shopping and Try-On Experiences Strengthens Role of AI in E-Commerce VR
    • Adoption in Remote Collaboration Tools Enables Smart Scene Rendering and Meeting Facilitation
    • Integration of NLP in Virtual Agents and Tour Guides Enhances Communication in VR Spaces
    • Use of AI for Motion Prediction and Latency Reduction Supports Seamless Interactions in VR Headsets
    • AI-Enhanced Analytics in VR Supports Behavioral Research, Therapy, and Cognitive Training
    • Cross-Integration With AR and MR Ecosystems Expands Role of AI Across Immersive Technology Continuums
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence in Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Computer Vision by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Computer Vision by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Machine Learning & Deep Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Machine Learning & Deep Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Natural Language Processing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Natural Language Processing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Gaming & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Gaming & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Education & Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Education & Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Healthcare & Medical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Healthcare & Medical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Retail & E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Retail & E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Social Media & Communication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Social Media & Communication by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Industrial & Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Industrial & Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Tourism & Travel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Tourism & Travel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Head-Mounted Displays by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Head-Mounted Displays by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Desktop Computers & Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Desktop Computers & Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Projectors & Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Projectors & Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Wearables & Body Tracking Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Wearables & Body Tracking Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 38: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 40: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 42: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • CANADA
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 46: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 48: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • JAPAN
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 52: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 54: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • CHINA
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 56: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 60: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • EUROPE
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • FRANCE
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 70: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 74: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • GERMANY
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • ITALY
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 84: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 88: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 90: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 92: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 94: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 96: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 100: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 102: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 106: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 108: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 110: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030

IV. COMPETITION