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市场调查报告书
商品编码
1795208

全球虚拟实境治疗市场

Virtual Reality in Therapy

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 177 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球虚拟实境治疗市场规模将达到 64 亿美元

全球虚拟实境治疗市场规模预计在2024年为28亿美元,到2030年将达到64亿美元,2024年至2030年期间的复合年增长率为14.6%。全身临其境型VR技术是本报告分析的细分领域之一,预计其复合年增长率将达到16.3%,到分析期结束时规模将达到43亿美元。半身临其境型VR技术细分领域在分析期间的复合年增长率预计将达到11.0%。

美国市场规模估计为 7.421 亿美元,中国市场预计复合年增长率为 13.6%

预计到2024年,美国虚拟实境治疗市场规模将达到7.421亿美元。作为世界第二大经济体,中国市场规模预计到2030年将达到9.839亿美元,在2024-2030年的分析期间内,复合年增长率为13.6%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为13.6%和12.4%。在欧洲,预计德国市场的复合年增长率为10.5%。

全球虚拟实境治疗市场—主要趋势与驱动因素摘要

虚拟实境如何重塑治疗实务与经验?

虚拟实境 (VR) 正在迅速改变治疗格局,它透过创造沉浸式、受控的环境,让患者以全新的方式参与他们的心理和身体健康。虽然传统治疗依赖临床环境中的口头交流和身体锻炼,但 VR 引入了传统方法无法复製的感官和情境真实感。耳机和动作感测器可让患者将自己带入重现焦虑触发因素、恐惧症或创伤诱发情况的场景中,让治疗师能够在安全、受监督的环境中指导暴露疗法。事实证明,这项技术在治疗逐渐减敏是关键的疾病方面特别有效,例如创伤后压力症候群、社交焦虑和特定恐惧症。除了心理健康领域之外,VR 还用于身体復健。透过模拟练习、游戏化任务和精确追踪患者运动,VR 正在提高患者的参与度和復健效果。 VR 提供的互动性和沈浸感能够提高患者的依从性,增强控制感,并减少接受治疗带来的耻辱感。随着 VR 硬体价格越来越实惠、越来越普及,其与治疗实践的整合正在扩展到医院、诊所,甚至家庭护理机构。个人化治疗方案和远距照护解决方案的兴起,进一步巩固了 VR 作为一种多功能且扩充性的工具的作用,有助于改善不同人群和不同疾病的治疗效果。

哪些技术创新正在扩展虚拟实境在治疗中的能力?

持续的技术进步显着提升了虚拟实境在治疗中的有效性,使其能够提供更具沉浸感、互动性和临床准确性的体验。高解析度图形、更佳的视野和响应速度更快的追踪系统,能够创造出与真实场景高度相似的环境,这对于认知行为疗法和基于暴露的治疗至关重要。触觉回馈系统已经开发出来,让患者与虚拟物体进行物理互动,为治疗增添了触觉维度,增强了治疗的参与和真实感。眼动追踪技术也被整合到VR平台中,用于监测患者的反应、注意力和情绪状态,使治疗师更深入地了解患者在治疗过程中的行为。人工智慧正在根据患者的表现和回馈,客製化治疗环境并即时调整难度。云端处理和数据分析支援远端监控和纵向进度追踪,从而可以随时间调整治疗计划。此外,行动和无线VR系统降低了设定的复杂性,并允许在传统临床环境之外使用,使治疗更容易获得。这些创新技术是与心理健康专业人士合作开发的,确保治疗以实证医学为基础,并符合临床标准。随着这些技术的不断成熟,VR 可治疗的疾病范围正在扩大,从慢性疼痛和中风康復,到饮食障碍以及自闭症等发展障碍。这项技术进步不仅提高了虚拟实境治疗的有效性,也使其更具扩充性,并有可能融入更广泛的医疗保健系统。

为什么患者和医疗保健专业人员越来越多地采用虚拟实境作为治疗工具?

虚拟实境在治疗中的应用日益广泛,因为它有可能提升患者和治疗师的治疗体验。对于患者而言,VR 提供的沉浸感和参与度往往是传统疗法难以实现的。虚拟环境丰富的视觉和感官增强了患者的临场感和专注力,从而改善了治疗效果。 VR 可以模拟现实生活中难以重现、恐惧症或不切实际的场景,例如恐飞症或患有创伤后压力症候群 (PTSD) 的退伍军人的战斗情况。这使治疗师能够在不影响安全性的情况下提供循序渐进、可控的治疗体验。从患者的角度来看,VR 疗法的游戏化方面可以使运动更加愉快,减少参与的阻力并提高积极性。对于治疗师而言,VR 工具提供结构化、可重复的干预措施,使其更容易追踪进展、衡量反应并相应地调整治疗方案。它们还可以提供标准化的体验,同时保持节奏和互动的灵活性。此外,在 VR 治疗期间收集的数据可用于改进治疗方法并检验治疗结果。随着远端医疗日益普及,VR也为远距深度互动治疗开启了新的可能性。这在医疗资源匮乏的地区和农村地区尤其重要,因为这些地区获得专业治疗服务的机会可能有限。积极的使用者回馈和日益增多的临床证据表明VR的有效性,正在使其成为治疗护理中合法且有价值的组成部分,而不是仅仅一种新鲜事物。

哪些市场力量和医疗保健趋势正在推动虚拟实境在治疗领域的扩展?

虚拟实境治疗市场的成长受到多种强大力量的推动,包括技术应用、医疗体系转型以及日益增长的心理健康意识。其中一个主要驱动因素是全球心理健康危机,焦虑、忧郁症、创伤后压力症候群 (PTSD) 和其他心理疾病的发生率不断上升,促使人们寻求更有效、更引人入胜的治疗方法。医疗保健提供者正在将虚拟实境 (VR) 作为一种能够大规模提供有效治疗的解决方案,尤其是在缺乏训练有素的心理健康专业人员的地区。同时,向个人化、以患者为中心的护理的广泛转变与虚拟实境治疗的可自订性完美契合。保险公司和政策制定者开始认识到这些干预措施的价值,并因此推出了基于虚拟实境的治疗的试点计画和报销模式。另一个关键因素是远距治疗解决方案的需求不断增长,而新冠疫情的爆发暴露了传统面对面远端医疗的局限性,加速了这项需求的成长。虚拟实境平台有望透过提供可在家中进行的身临其境型引导式治疗体验来填补这一空白。创业投资以及科技公司与医疗保健提供者之间的合作也在刺激创新并扩大市场。此外,教育机构和研究中心正在透过对照试验和结果研究,在检验VR疗法的临床有效性方面发挥重要作用。这些发展得益于日益精通科技、乐于接受数位健康解决方案的人。随着这些市场趋势的融合,虚拟实境正成为治疗生态系统中不可或缺的一部分,为身心健康疗法提供扩充性、数据驱动且对患者友好的方法。

部分

技术(全身临其境型VR技术、半身临其境型VR技术、非身临其境型VR技术)、设备(头戴式装置、手势控制设备、投影机设备)、应用(恐惧症治疗应用、机器人手术应用、视觉化应用、復健应用、创伤后压力症候群治疗应用、自闭症治疗应用、手术模拟应用)

受访公司范例

  • AppliedVR
  • BehaVR
  • BrainLab
  • Cognitive Leap
  • CyberPsych
  • DeepStream VR
  • Floreo
  • ImmersiveTouch
  • Karuna Labs
  • KindVR
  • Limbix
  • Mimerse
  • Neuro Rehab VR
  • Oxford VR
  • Psious
  • Rewellio
  • Rocket VR Health
  • SyncThink
  • Virtuleap
  • XRHealth

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global 特定产业产业SLM 的典型规范,而是建立了一个从世界各地专家收集的内容库,包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP38333

Global Virtual Reality in Therapy Market to Reach US$6.4 Billion by 2030

The global market for Virtual Reality in Therapy estimated at US$2.8 Billion in the year 2024, is expected to reach US$6.4 Billion by 2030, growing at a CAGR of 14.6% over the analysis period 2024-2030. Full Immersive VR Technology, one of the segments analyzed in the report, is expected to record a 16.3% CAGR and reach US$4.3 Billion by the end of the analysis period. Growth in the Semi-Immersive VR Technology segment is estimated at 11.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$742.1 Million While China is Forecast to Grow at 13.6% CAGR

The Virtual Reality in Therapy market in the U.S. is estimated at US$742.1 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$983.9 Million by the year 2030 trailing a CAGR of 13.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 13.6% and 12.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.5% CAGR.

Global Virtual Reality in Therapy Market - Key Trends & Drivers Summarized

How Is Virtual Reality Reshaping the Practice and Experience of Therapeutic Treatment?

Virtual reality (VR) is rapidly transforming the landscape of therapeutic treatment by creating immersive, controlled environments that enable patients to engage with their mental and physical health in entirely new ways. Traditionally, therapy has relied on verbal communication and physical exercises within clinical settings, but VR introduces a level of sensory and situational realism that cannot be replicated through conventional methods. Through headsets and motion sensors, patients can now be transported into scenarios that replicate anxiety triggers, phobias, or trauma-inducing situations, allowing therapists to guide exposure therapy in a safe and monitored environment. This technology is proving especially effective in treating conditions such as post-traumatic stress disorder, social anxiety, and specific phobias, where gradual desensitization is critical to progress. Beyond mental health, VR is also being utilized in physical rehabilitation by simulating exercises, gamifying tasks, and tracking patient movements with precision, thereby improving engagement and recovery outcomes. The level of interactivity and immersion provided by VR encourages greater patient compliance, fosters a sense of control, and reduces the stigma sometimes associated with seeking therapy. As VR hardware becomes more affordable and accessible, its integration into therapeutic practices is expanding across hospitals, clinics, and even home-care settings. The rise of personalized therapy programs and remote care solutions further supports VR’s role as a versatile and scalable tool that enhances therapeutic efficacy across diverse populations and conditions.

What Technological Innovations Are Expanding the Capabilities of Virtual Reality in Therapy?

The effectiveness of virtual reality in therapy is being significantly enhanced by ongoing technological advancements that are making the experiences more immersive, interactive, and clinically precise. High-resolution graphics, improved field of view, and more responsive tracking systems are creating environments that closely mimic real-world scenarios, which is essential for cognitive behavioral therapies and exposure-based treatments. Haptic feedback systems are being developed to allow patients to physically interact with virtual objects, adding a tactile dimension to therapy that increases engagement and realism. Eye-tracking technology is also being integrated into VR platforms to monitor patient responses, attention, and emotional states, giving therapists deeper insights into patient behavior during sessions. Artificial intelligence is playing a role in customizing therapeutic environments and adjusting difficulty levels in real time based on patient performance and feedback. Cloud computing and data analytics are enabling remote monitoring and long-term progress tracking, which supports therapists in tailoring treatment plans over time. Additionally, mobile and wireless VR systems are making therapy more accessible by reducing setup complexity and allowing use outside traditional clinical settings. These innovations are being developed in collaboration with mental health professionals, ensuring that therapeutic content is evidence-based and aligned with clinical standards. As these technologies continue to mature, they are broadening the scope of conditions that can be treated with VR, from chronic pain and stroke recovery to eating disorders and developmental conditions like autism. This technological evolution is not only increasing the effectiveness of virtual reality therapy but also improving its scalability and integration into broader healthcare systems.

Why Are Patients and Practitioners Increasingly Embracing Virtual Reality as a Therapeutic Tool?

The growing adoption of virtual reality in therapy is largely fueled by its ability to enhance the treatment experience for both patients and practitioners. For patients, VR provides a level of immersion and engagement that traditional therapy often struggles to achieve. The visual and sensory richness of virtual environments helps patients feel more present and focused, which can lead to better therapeutic outcomes. VR can simulate scenarios that are otherwise difficult, dangerous, or impractical to recreate in real life, such as flying in an airplane for someone with aviophobia or confronting combat situations for veterans with PTSD. This enables therapists to provide gradual and controlled exposure without compromising safety. From a patient’s perspective, the gamification aspects of VR therapy can make exercises more enjoyable, reducing resistance to participation and increasing motivation. On the practitioner side, VR tools offer structured and repeatable interventions, making it easier to track progress, measure responses, and adjust treatments accordingly. They also allow therapists to deliver standardized experiences while maintaining flexibility in pacing and interaction. Furthermore, the data collected during VR sessions can be used to refine therapeutic approaches and validate treatment outcomes. As teletherapy becomes more common, VR also opens up new possibilities for remote yet deeply interactive care. This is particularly important in underserved or rural areas where access to specialized therapy services may be limited. The positive feedback from users, combined with growing clinical evidence of its efficacy, is establishing VR not as a novelty but as a legitimate and valuable component of therapeutic care.

What Market Forces and Healthcare Trends Are Driving the Expansion of Virtual Reality in Therapy?

The growth in the virtual reality in therapy market is driven by several powerful forces tied to technological adoption, healthcare system transformation, and rising mental health awareness. One major driver is the global mental health crisis, with increasing rates of anxiety, depression, PTSD, and other psychological conditions prompting the search for more effective and engaging treatment modalities. Healthcare providers are turning to VR as a solution that can deliver impactful therapy at scale, especially in regions where there is a shortage of trained mental health professionals. At the same time, the broader shift toward personalized and patient-centered care aligns perfectly with the customizable nature of VR therapy. Insurance providers and policymakers are beginning to recognize the value of these interventions, leading to pilot programs and reimbursement models that incorporate VR-based treatments. Another important factor is the rise in demand for remote care solutions, accelerated by the COVID-19 pandemic, which exposed the limitations of traditional in-person therapy. VR platforms are filling this gap by offering immersive, guided therapy experiences that can be accessed from home. Investments from venture capital and partnerships between tech companies and healthcare providers are also fueling innovation and expanding market reach. Additionally, educational institutions and research centers are playing a role by validating the clinical efficacy of VR therapy through controlled trials and outcome studies. These developments are supported by an increasingly tech-savvy population that is open to digital health solutions. As these market trends converge, virtual reality is becoming an integral part of the therapeutic ecosystem, offering scalable, data-driven, and patient-friendly approaches to mental and physical health treatment.

SCOPE OF STUDY:

The report analyzes the Virtual Reality in Therapy market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Full Immersive VR Technology, Semi-Immersive VR Technology, Non- Immersive VR Technology); Device (Head Mount Device, Gesture Control Device, Projectors Device); Application (Phobia Treatment Application, Robotic Surgery Application, Visualization Application, Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • AppliedVR
  • BehaVR
  • BrainLab
  • Cognitive Leap
  • CyberPsych
  • DeepStream VR
  • Floreo
  • ImmersiveTouch
  • Karuna Labs
  • KindVR
  • Limbix
  • Mimerse
  • Neuro Rehab VR
  • Oxford VR
  • Psious
  • Rewellio
  • Rocket VR Health
  • SyncThink
  • Virtuleap
  • XRHealth

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Virtual Reality in Therapy - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Expanding Use of Immersive Technologies Throws the Spotlight on Virtual Reality as a Therapeutic Tool
    • Clinical Validation of VR-Based Interventions Strengthens the Case for Widespread Therapeutic Adoption
    • Surge in Mental Health Awareness Drives Demand for Digitally Delivered, Low-Stigma Treatment Options
    • Here's the Story: How VR Is Transforming Exposure Therapy for Anxiety, PTSD, and Phobias
    • Increased Adoption in Pain Management Protocols Propels Growth in VR-Based Distraction Therapies
    • Integration of VR in Cognitive Rehabilitation Programs Enhances Recovery Outcomes for Neurological Conditions
    • Rising Demand for Remote and Accessible Therapy Expands Use of VR in Telehealth Settings
    • Here's How Personalized VR Environments Are Redefining Patient Engagement and Therapy Compliance
    • Wider Acceptance of VR by Healthcare Providers Fuels Integration into Mainstream Clinical Practice
    • Growing Investment in Digital Therapeutics Spurs Innovation in VR-Driven Mental and Behavioral Health Solutions
    • Shift Toward Non-Pharmacological Treatments Creates Space for VR in Chronic Condition Management
    • Need for Scalable, Low-Cost Mental Health Solutions Positions VR as a High-Impact Therapeutic Enabler
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Virtual Reality in Therapy Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Virtual Reality in Therapy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Full Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Full Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Semi-Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Semi-Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Non- Immersive VR Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Non- Immersive VR Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Treatment of Post-Traumatic Stress Disorder Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Treatment of Post-Traumatic Stress Disorder Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Treatment of Autism Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Treatment of Autism Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Surgery Simulation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Surgery Simulation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Phobia Treatment Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Phobia Treatment Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Robotic Surgery Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Robotic Surgery Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Visualization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Visualization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Head Mount Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Head Mount Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Gesture Control Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Gesture Control Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Projectors Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Projectors Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 30: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • JAPAN
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • CHINA
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 48: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 52: China Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: China 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • EUROPE
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Virtual Reality in Therapy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • FRANCE
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 66: France Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: France 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • GERMANY
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 72: Germany Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Germany 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 78: Italy Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Italy 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • UNITED KINGDOM
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 84: UK Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: UK 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 90: Rest of Europe Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Rest of Europe 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Virtual Reality in Therapy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 96: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Asia-Pacific 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Technology - Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Technology - Percentage Breakdown of Value Sales for Full Immersive VR Technology, Semi-Immersive VR Technology and Non- Immersive VR Technology for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Application - Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Application - Percentage Breakdown of Value Sales for Rehabilitation Application, Treatment of Post-Traumatic Stress Disorder Application, Treatment of Autism Application, Surgery Simulation Application, Phobia Treatment Application, Robotic Surgery Application and Visualization Application for the Years 2025 & 2030
    • TABLE 102: Rest of World Recent Past, Current & Future Analysis for Virtual Reality in Therapy by Device - Head Mount Device, Gesture Control Device and Projectors Device - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Rest of World 6-Year Perspective for Virtual Reality in Therapy by Device - Percentage Breakdown of Value Sales for Head Mount Device, Gesture Control Device and Projectors Device for the Years 2025 & 2030

IV. COMPETITION