封面
市场调查报告书
商品编码
1747759

全球图形附加板市场

Graphic Add-in-Boards

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 292 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球图形附加板市场规模将达到 408 亿美元

全球图形附加板市场规模预计在2024年为176亿美元,到2030年将达到408亿美元,2024年至2030年的复合年增长率为15.0%。游戏应用是本报告分析的细分市场之一,预计其复合年增长率为16.7%,到分析期结束时规模将达到149亿美元。设计与视觉化应用细分市场在分析期间的复合年增长率预计为14.5%。

美国市场规模估计为 48 亿美元,中国市场预期复合年增长率为 20.2%

美国图形附加板市场规模预计2024年达到48亿美元。作为世界第二大经济体,中国市场规模预计到2030年将达到89亿美元,在2024-2030年的分析期间内,复合年增长率为20.2%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为10.9%和13.6%。在欧洲,预计德国市场的复合年增长率为12.0%。

全球图形附加板市场-主要趋势与驱动因素摘要

为什么图形附加卡是高效能运算和视觉化的核心?

图形附加卡 (AIB),通常称为独立显示卡,是高效能运算、进阶游戏和内容创作生态系统中的关键元件。与 CPU 内建的整合式图形处理器不同,AIB 提供专用的 GPU(图形处理单元)资源,可实现卓越的渲染、平行处理和复杂的模拟功能。这些显示卡是运行最新 AAA 游戏、专业视觉设计应用程式、机器学习演算法和即时视讯处理工作流程的基础。随着资料密集型工作负载在游戏开发、AI 模型训练等领域的激增,对高频宽、GPU 加速解决方案的需求持续飙升。

这种激增并不局限于传统游戏市场。离散AIB在AI研究实验室、媒体製作公司、科学视觉化中心,甚至金融分析环境中都日益重要。它们支援高影格速率、射线追踪、深度学习加速和多显示器设定的能力,使其成为现代数位经济中不可或缺的工具。此外,向虚拟实境 (VR)、扩增实境(AR) 和即时3D建模的广泛转变,正在扩展高阶AIB的使用案例,强化其作为身临其境型运算密集型应用核心技术的作用。

技术进步如何重新定义 AIB 市场的性能和效率?

由于 GPU 架构、製造流程和记忆体技术的突破性进展,AIB 市场正在快速发展。 NVIDIA 和 AMD 等领先供应商正在推出基于先进节点(例如 5nm 和 4nm)的新一代 GPU,这些 GPU 可以整合更多晶体管,提高每瓦效能,并支援射线追踪、深度学习超级取样 (DLSS) 和 AI 增强渲染等尖端功能。这些技术创新使 AIB 能够提供前所未有的效能,同时提高热效率,而热效率是桌面、工作站和资料中心环境中不可或缺的组成部分。

另一个重大进步是高频宽记忆体 (HBM) 与 GDDR6X 记忆体的集成,显着提升了 4K/8K 游戏、即时渲染和模拟工作负载的资料吞吐量。此外,多 GPU 配置和模组化 GPU 扩充的兴起,使得创建灵活的 GPU 密集型运算丛集成为可能,尤其是在 AI 训练和工程模拟领域。此外,电源管理技术、无风扇散热解决方案和双 BIOS 选项也正在引入,以实现更好的热控制和超频安全性。这些硬体创新得到了不断发展的软体生态系统的支持,包括驱动程式更新、开发者套件和 GPU 运算库,使 AIB 能够在各种应用程式中充分发挥其效能潜力。

哪些市场趋势正在影响消费者和企业领域对 AIB 的采用?

AIB 市场受到多种宏观趋势的影响,包括游戏、人工智慧、加密货币挖矿和专业内容创作。游戏仍然是最大且最明显的驱动力,对高保真视觉效果、光线追踪图形和流畅游戏体验的需求推动消费者转向中高阶 AIB。竞技电子竞技、云端游戏和游戏直播平台(例如 Twitch、YouTube Gaming)的成长进一步推动了配备独立 GPU 的游戏电脑的普及。同时,内容创作者和影片编辑、3D 动画和 CAD/CAM 环境中的专业人士正在投资 AIB,以获得更快的渲染速度、更流畅的时间轴播放和即时预览功能。

企业应用也不断扩大,GPU 加速显着提高了运算效率,尤其是在机器学习、数位双胞胎、科学计算和视讯分析领域。人工智慧工作负载从以 CPU 为中心转向基于 GPU 的系统转变,这有助于企业 AIB 的销售。同时,加密货币挖矿热潮虽然具有週期性和波动性,但由于其卓越的哈希率效率,对高性能 AIB 的需求历来激增。受中国、韩国和台湾蓬勃发展的游戏文化以及工业 GPU 使用率上升的推动,亚太地区在 AIB 消费方面处于领先地位。 GPU 剥头皮和售后交易等零售趋势也反映出对顶级主机板的强劲需求和供应限制。

当今推动全球图形附加板市场成长的因素是什么?

图形附加板市场的成长受到多个相互关联的因素驱动,这些因素根植于硬体创新、应用多样化和用户需求。游戏中对视觉真实感和高影格速率的不懈追求是主要催化剂,而快速刷新显示器的采用和 4K/8K 显示器的广泛普及更是推动了这一增长。同样重要的是 GPU 在人工智慧、机器学习和高效能运算领域的作用日益增强,而 AIB 则作为经济实惠且灵活的加速器,可用于神经网路训练、影像处理和即时分析。

此外,从YouTube主播到数位艺术家,全球内容创作者的崛起,催生了对效能优化、支援同步渲染、串流媒体和编码的AIB的强劲需求。同时,先进图形技术在AR/VR、基于模拟的工程和数位原型製作领域的部署,正在解锁新的企业细分市场。 NVIDIA的RTX和AMD的RDNA架构等供应商的创新週期,持续挑战性能上限,引发了频繁的升级週期。最后,混合办公和数位协作的常态化,促使专业人士升级到支援GPU的桌上型电脑和工作站,进一步推动了消费和商业领域的市场成长。

部分

应用程式(游戏、设计与视觉化、高效能运算、资料中心、其他)、最终用途(桌上型电脑、笔记型电脑、平板电脑、工作站、其他最终用途)

受访公司范例(43家值得关注的公司)

  • Advanced Micro Devices, Inc.(AMD)
  • ASRock Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D BV
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX(Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS(Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd.(Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd.(MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor(TUL Corporation)
  • Sapphire Technology Limited
  • XFX(Pine Technology Holdings Limited)
  • ZOTAC(PC Partner Limited)

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口(成品和原始OEM)预测公司竞争地位的变化,我们的新报告也纳入了关税对地域市场的影响。这种复杂且多方面的市场动态预计将以人为提高销货成本成本、降低盈利、重组供应链等形式对竞争对手产生影响,并带来其他微观和宏观市场动态。

全球产业分析师密切关注来自全球顶尖首席经济学家(14,949位)、智库(62家)以及贸易和产业协会(171家)的专家的意见,以评估其对生态系统的影响并应对新的市场现实。我们追踪了来自每个主要国家的专家和经济学家对关税及其对本国影响的看法。

全球产业分析师预计,这场动盪将在未来2-3个月内逐渐平息,新的世界秩序将更加清晰地建立。全球产业分析师正在即时追踪这些事态发展。

2025年4月:谈判阶段

在4月的报告中,我们将探讨关税对全球整体市场的影响,并提供区域市场调整。我们的预测是基于历史数据和不断变化的市场影响因素。

2025年7月:最终关税调整

在各国宣布最终重置后,客户也将在 7 月收到免费更新,最终更新将包含明确的关税影响分析。

相互和双边贸易及关税影响分析:

美国<>中国<>墨西哥<>加拿大<>欧盟<>日本<>印度<>其他176个国家

领先的产业经济学家:全球产业分析师知识库追踪了 14,949 位经济学家,其中包括来自民族国家、智库、贸易和产业协会、大型企业以及各领域专家的最具影响力的首席经济学家,他们共用了这场前所未有的全球经济状况模式转移的影响。我们超过 16,491 份报告大多遵循基于里程碑的两阶段发布计划。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP35138

Global Graphic Add-in-Boards Market to Reach US$40.8 Billion by 2030

The global market for Graphic Add-in-Boards estimated at US$17.6 Billion in the year 2024, is expected to reach US$40.8 Billion by 2030, growing at a CAGR of 15.0% over the analysis period 2024-2030. Gaming Application, one of the segments analyzed in the report, is expected to record a 16.7% CAGR and reach US$14.9 Billion by the end of the analysis period. Growth in the Design & Visualization Application segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.8 Billion While China is Forecast to Grow at 20.2% CAGR

The Graphic Add-in-Boards market in the U.S. is estimated at US$4.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$8.9 Billion by the year 2030 trailing a CAGR of 20.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 10.9% and 13.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.0% CAGR.

Global Graphic Add-In Boards Market - Key Trends & Drivers Summarized

Why Are Graphic Add-In Boards Central to High-Performance Computing and Visualization?

Graphic Add-In Boards (AIBs), commonly referred to as discrete graphics cards, are critical components in high-performance computing, advanced gaming, and content creation ecosystems. Unlike integrated graphics processors embedded within CPUs, AIBs provide dedicated GPU (Graphics Processing Unit) resources that enable superior rendering, parallel processing, and complex simulation capabilities. These boards are fundamental to running modern AAA games, professional visual design applications, machine learning algorithms, and real-time video processing workflows. As data-intensive workloads proliferate across sectors-ranging from game development to AI model training-the demand for high-bandwidth, GPU-accelerated solutions continues to surge.

This surge is not just limited to traditional gaming markets. Discrete AIBs are increasingly essential in AI research labs, media production houses, scientific visualization centers, and even financial analytics environments. Their ability to support high frame rates, ray tracing, deep learning acceleration, and multi-display setups makes them indispensable tools in the modern digital economy. Moreover, the widespread shift toward virtual reality (VR), augmented reality (AR), and real-time 3D modeling is expanding the use case landscape for high-end AIBs, reinforcing their role as a backbone technology for immersive and computationally demanding applications.

How Are Technological Advancements Redefining Performance and Efficiency in the AIB Market?

The AIB market is evolving rapidly, driven by breakthroughs in GPU architectures, fabrication processes, and memory technologies. Leading vendors like NVIDIA and AMD are deploying next-generation GPUs built on advanced nodes (e.g., 5nm, 4nm) that pack more transistors, deliver greater performance-per-watt, and support cutting-edge features such as ray tracing, DLSS (Deep Learning Super Sampling), and AI-enhanced rendering. These innovations are enabling AIBs to deliver unprecedented performance while improving thermal efficiency-an essential factor in desktop, workstation, and data center environments.

Another major advancement is the integration of high-bandwidth memory (HBM) and GDDR6X memory, which significantly enhances data throughput for 4K/8K gaming, real-time rendering, and simulation workloads. Additionally, the rise of multi-GPU setups and modular GPU scaling is allowing users-particularly in AI training and engineering simulations-to build flexible, GPU-intensive compute clusters. Power management technologies, fanless cooling solutions, and dual BIOS options are also being introduced to enhance thermal regulation and overclocking safety. These hardware innovations are matched by growing software ecosystems-driver updates, developer toolkits, and GPU compute libraries-that ensure AIBs can maximize their performance potential across diverse applications.

What Market Trends Are Shaping AIB Adoption Across Consumer and Enterprise Segments?

The AIB market is influenced by several macro trends spanning gaming, AI, cryptocurrency mining, and professional content creation. Gaming remains the largest and most visible driver, with demand for high-fidelity visuals, ray-traced graphics, and smooth gameplay pushing consumers toward mid- to high-end AIBs. The growth of competitive eSports, cloud gaming, and game streaming platforms (e.g., Twitch, YouTube Gaming) is further supporting the expansion of gaming PC builds equipped with discrete GPUs. Meanwhile, content creators and professionals in video editing, 3D animation, and CAD/CAM environments are investing in AIBs for faster rendering, smoother timeline playback, and real-time previewing capabilities.

Enterprise usage is also expanding, especially in machine learning, digital twins, scientific computing, and video analytics, where GPU acceleration drastically improves compute efficiency. The migration of AI workloads from CPU-centric to GPU-based systems is contributing to enterprise AIB sales. In parallel, crypto mining booms-though cyclical and volatile-have historically caused spikes in demand for high-performance AIBs due to their superior hash rate efficiency. Regional dynamics also play a role, with Asia-Pacific leading in AIB consumption due to robust gaming cultures and growing industrial GPU use in China, South Korea, and Taiwan. Retail trends such as GPU scalping and aftermarket trading also reflect the intense demand and constrained supply of top-tier boards.

What Is Driving Growth in the Global Graphic Add-In Boards Market Today?

The growth in the graphic add-in boards market is driven by several interconnected factors rooted in hardware innovation, application diversification, and user demand. The relentless pursuit of visual realism and higher frame rates in gaming is the primary catalyst, supported by rapid refresh monitor adoption and 4K/8K display proliferation. Equally significant is the expanding role of GPUs in AI, machine learning, and high-performance computing, where AIBs serve as affordable and flexible accelerators for neural network training, image processing, and real-time analytics.

The increasing number of content creators worldwide-ranging from YouTubers to digital artists-is also creating strong demand for performance-optimized AIBs that support rendering, streaming, and encoding simultaneously. In parallel, the deployment of advanced graphics technologies in AR/VR, simulation-based engineering, and digital prototyping is opening new enterprise segments. Vendor innovation cycles, such as NVIDIA’s RTX and AMD’s RDNA architectures, continue to elevate performance ceilings, prompting frequent upgrade cycles. Finally, the normalization of hybrid work and digital collaboration is prompting professionals to upgrade to GPU-enabled desktops and workstations, further boosting market growth across consumer and commercial segments.

SCOPE OF STUDY:

The report analyzes the Graphic Add-in-Boards market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Application (Gaming, Design & Visualization, High-Performance Computing, Data Center, Other Applications); End-Use (Desktop, Notebooks, Tablets, Workstations, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Advanced Micro Devices, Inc. (AMD)
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX (Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS (Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd. (Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd. (MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor (TUL Corporation)
  • Sapphire Technology Limited
  • XFX (Pine Technology Holdings Limited)
  • ZOTAC (PC Partner Limited)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Graphic Add-in-Boards - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surging Demand for High-Performance Gaming Experiences Propels Sales of Discrete Graphic Add-in Boards
    • Growth in 3D Rendering, Animation, and Design Workloads Expands Market for Professional-Grade GPUs
    • Rising Adoption of AI and Machine Learning Applications Drives Need for Parallel Processing Power in AIBs
    • Proliferation of Esports and Live Streaming Trends Spurs Upgrade Cycles Among Competitive Gamers
    • Integration of Ray Tracing and DLSS Technologies Enhances Value Proposition of Next-Gen AIBs
    • Expansion of Crypto Mining Activities Influences Demand Spikes and Supply Constraints in High-End GPUs
    • AI-Powered Content Creation and Video Editing Workflows Boost Professional Use of Graphic Add-in Boards
    • Emerging Use of GPUs in Scientific Research and Simulation Broadens High-Performance Computing Applications
    • Increasing Availability of Cloud Gaming Platforms Moderates Entry-Level AIB Demand but Spurs Data Center GPU Growth
    • Growing Popularity of 4K and VR Gaming Environments Elevates Need for Advanced GPU Capabilities
    • Product Launch Cycles by Major GPU Vendors Create Competitive Dynamics and Drive Market Volatility
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Add-in-Boards Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Design & Visualization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for High-Performance Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Data Center by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Desktop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Notebooks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 35: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Japan 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Japan 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 53: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: China 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: China 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: France 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 71: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: France Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: France 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Germany 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 77: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Germany Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Germany 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Italy 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 83: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Italy Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Italy 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: UK 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 89: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: UK Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: UK 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Spain 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 95: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Spain Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Spain 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Russia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 101: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Russia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Russia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 107: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Australia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 122: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Australia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Australia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • INDIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 125: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: India 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 128: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: India Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: India 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: South Korea 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 134: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: South Korea Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: South Korea 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 149: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Argentina 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 155: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Argentina Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Argentina 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Brazil 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 161: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Brazil Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Brazil 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Mexico 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 167: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Mexico Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Mexico 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 173: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Rest of Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 182: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Iran 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 188: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Iran Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Iran 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Israel 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 194: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Israel Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Israel 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 200: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Saudi Arabia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: UAE 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 206: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: UAE Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: UAE 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 212: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Rest of Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AFRICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Africa 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 218: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Africa Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Africa 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030

IV. COMPETITION