封面
市场调查报告书
商品编码
1757509

全球数位漫画市场

Digital Comic Books

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 365 Pages | 商品交期: 最快1-2个工作天内

价格

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简介目录

预计到 2030 年全球数位漫画市场规模将达到 34 亿美元

全球数位漫画市场规模预计在2024年为28亿美元,预计到2030年将达到34亿美元,2024年至2030年的复合年增长率为3.6%。付费图书是本报告分析的细分市场之一,预计其复合年增长率为3.0%,到分析期结束时规模将达到22亿美元。免费图书细分市场在分析期间内的复合年增长率预计为4.9%。

美国市场规模估计为 7.512 亿美元,中国市场预计复合年增长率为 6.6%

美国数位漫画市场规模预计在2024年达到7.512亿美元。作为世界第二大经济体,中国预计在2030年市场规模将达到6.799亿美元,2024年至2030年的复合年增长率为6.6%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为1.5%和2.7%。在欧洲,预计德国的复合年增长率为2.1%。

全球数位漫画市场—主要趋势与驱动因素摘要

数位漫画如何重塑数位世界中的漫画阅读体验?

数位漫画重新定义了漫画故事的消费方式,它提供了即时、按需访问海量跨类型、跨语言和跨格式漫画库的途径。这些数位版本透过行动应用程式、专用网站和数位书店发行,消除了对实体储存的需求,并开闢了全球发行的新管道。与传统纸质漫画不同,数位漫画可以融入互动元素、引导式帧视图、动态过渡和视听增强功能,从而提升读者参与度,尤其是在更年轻、更精通科技的读者群中。

随着智慧型手机、平板电脑和配备高解析度显示器的电子阅读器的兴起,数位漫画的视觉保真度显着提升,使其比实体漫画更加逼真,也更受青睐。此外,数位漫画支援灵活的获利模式,包括订阅服务、收费和微交易,为出版商提供了更多内容分发和盈利的途径。这些特点不仅吸引了传统出版商,也使独立创作者不受传统分销网络的限制,直接面向全球受众出版作品。

哪些技术创新将强化数位漫画生态系统?

技术进步在数位漫画的演变中发挥关键作用。引导式浏览技术让使用者能够流畅地浏览各个面板,模拟自然的阅读流程,同时针对小萤幕进行了最佳化。云端基础的阅读平台支援跨装置无缝同步,让使用者无论使用何种装置都能继续阅读。动画、音讯旁白、背景音乐和互动触点等增强格式正在将静态叙事转化为身临其境型的数位体验,尤其是在动态漫画领域。

人工智慧和机器学习正在整合,以实现个人化漫画推荐、阅读行为分析和自动翻译。区块链技术也开始透过实现数位所有权验证、可收藏的NFT漫画以及艺术家的安全发行权来影响市场。随着这些技术的成熟,它们有望支持一个更具沉浸感、更安全、对创作者更友善的数位漫画生态系统。

市场区隔:哪些细分市场和使用者群体正在推动市场渗透?

数位漫画市场因其覆盖多个年龄层和读者群体的广泛影响力而焕发新生。虽然传统漫画爱好者为了方便而转向数位形式,但习惯于数位优先内容的新一代读者正透过网路漫画、漫画应用程式和互动故事平台进入市场。教育机构也在探索数位漫画,以教授读写能力和说故事的技能,尤其是在小学教育和语言学习环境中。虽然奇幻、超级英雄、生活片段和科幻主题仍然占据主导地位,但LGBTQ+、恐怖和社会政治主题的故事在小众数位受众中也越来越受欢迎。

全球数位漫画平台,尤其是提供漫画、漫画和网路漫画的平台,透过连载内容分发和社群参与功能实现了较高的用户留存率。随着行动装置成为亚太、南美和非洲部分地区的主要阅读介面,出版商正在调整其格式和叙事技巧,以适应垂直滚动和萤幕优化的阅读体验。同时,西方主要出版商正在将经典作品数位化,并推出数位优先的IP,以吸引不断增长的读者群。

哪些市场力量推动了数位漫画的扩张?

数位漫画市场的成长受到多种因素的推动,包括行动装置和数位阅读平台的广泛普及、消费者习惯向随选节目内容消费的转变,以及独立创作者出版工具的普及化。数位优先的发行模式降低了与印刷、库存和物流相关的成本,对于希望覆盖全球受众的出版商来说,使其扩充性和盈利。诸如「无限畅读」平台之类的订阅模式也因其价格实惠、内容丰富而日益受到青睐。

数位漫画和网路漫画的日益普及、新兴国家网路普及率的提高,以及人们对环保和永续阅读方式的追求等市场驱动因素,正在加速市场的发展。随着数位漫画被改编成电视剧、电影和游戏,娱乐的融合正在进一步扩大其影响力。随着漫画、动画和互动叙事之间的界线日渐模糊,数位漫画正迅速成为全球数位内容的核心媒介。

部分

产品类型(付费书籍、免费书籍)、类型(科幻类型、漫画类型、超级英雄类型、非小说类型、其他类型)、最终用户(儿童最终用户、成人最终用户)

受访公司范例(总合32家)

  • AME Cloud Ventures
  • ComiXology(Amazon)
  • Crunchyroll
  • Dark Horse Comics
  • DC Comics(Warner Bros)
  • Digital Manga Publishing
  • Dynamite Entertainment
  • Elex Media Komputindo
  • Garena
  • Kodansha Ltd.
  • Lezhin Comics
  • Marvel Entertainment
  • Manga Plus(Shueisha)
  • MediBang
  • NetEase Comics
  • NHN Corp.
  • Papercutz
  • Webtoon(Kakao)
  • Yen Press
  • Zing Comics

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global 特定产业SLM 的典型规范,而是建立了一个从全球专家收集的内容库,其中包括视讯录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP36710

Global Digital Comic Books Market to Reach US$3.4 Billion by 2030

The global market for Digital Comic Books estimated at US$2.8 Billion in the year 2024, is expected to reach US$3.4 Billion by 2030, growing at a CAGR of 3.6% over the analysis period 2024-2030. Paid Books, one of the segments analyzed in the report, is expected to record a 3.0% CAGR and reach US$2.2 Billion by the end of the analysis period. Growth in the Free Books segment is estimated at 4.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$751.2 Million While China is Forecast to Grow at 6.6% CAGR

The Digital Comic Books market in the U.S. is estimated at US$751.2 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$679.9 Million by the year 2030 trailing a CAGR of 6.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.5% and 2.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.1% CAGR.

Global Digital Comic Books Market - Key Trends & Drivers Summarized

How Are Digital Comic Books Reshaping the Comic Reading Experience in a Digital World?

Digital comic books have redefined how graphic storytelling is consumed by offering instant, on-demand access to vast libraries of comics across genres, languages, and formats. These digital versions are distributed via mobile apps, dedicated websites, and digital bookstores, eliminating the need for physical storage and opening up new channels for global reach. Unlike traditional print comics, digital comics can incorporate interactive elements, guided panel views, dynamic transitions, and audio-visual enhancements that enrich reader engagement, particularly among younger, tech-savvy audiences.

The rise of smartphones, tablets, and e-readers with high-resolution displays has significantly improved the visual fidelity of digital comics, making them a viable and often preferred alternative to physical editions. Additionally, digital comics enable flexible monetization models, including subscription-based services, pay-per-issue formats, and microtransactions, giving publishers more ways to distribute and monetize their content. These features are not only attracting legacy publishers but also enabling indie creators to publish directly to global audiences without the constraints of traditional distribution networks.

What Technological Innovations Are Enhancing the Digital Comic Ecosystem?

Technological advancements are playing a key role in the evolution of digital comic books. Guided view technology allows users to navigate panels smoothly, mimicking the natural flow of reading while optimizing for smaller screens. Cloud-based reading platforms allow seamless cross-device synchronization, letting users pick up from where they left off regardless of device. Enhanced formats with animation, voice narration, background music, and interactive touchpoints are transforming static stories into immersive digital experiences, especially in the realm of motion comics.

Artificial intelligence and machine learning are being integrated to personalize comic recommendations, analyze reading behavior, and automate translations-thereby extending content accessibility across linguistic and cultural boundaries. Blockchain technology is also beginning to influence the market by enabling digital ownership verification, collectible NFT comics, and secure distribution rights for artists. As these technologies mature, they are expected to support a more immersive, secure, and creator-friendly digital comic ecosystem.

Which Segments and User Demographics Are Driving Market Adoption?

The digital comic book market is being fueled by widespread adoption across multiple age groups and reader segments. While traditional comic fans have migrated to digital formats for convenience, a new generation of readers-accustomed to digital-first content-is entering the market through webtoons, manga apps, and interactive storytelling platforms. Educational institutions are also exploring digital comics for teaching literacy and storytelling skills, especially in primary and language learning contexts. Genres such as fantasy, superhero, slice-of-life, and science fiction continue to dominate, while LGBTQ+, horror, and socio-political narratives are gaining prominence among niche digital audiences.

Global platforms specializing in digital comics-particularly those offering manga, manhwa, and webcomics-are experiencing high user retention through serialized content delivery and community engagement features. With mobile being the dominant reading interface in regions like Asia-Pacific, South America, and parts of Africa, publishers are adapting their formats and storytelling techniques for vertical scrolling and screen-optimized viewing. Meanwhile, large Western publishers are digitizing classic backlists and experimenting with digital-first IP launches to tap into the growing subscriber base.

What Market Forces Are Fueling the Expansion of Digital Comic Books?

The growth in the digital comic books market is driven by several factors, including the increasing penetration of mobile devices and digital reading platforms, changing consumer habits toward on-demand content consumption, and the democratization of publishing tools for independent creators. Digital-first distribution reduces costs associated with printing, inventory, and logistics, making it highly scalable and profitable for publishers aiming to expand globally. Subscription models, such as all-you-can-read platforms, are also gaining momentum by offering affordability and variety to readers.

End-use drivers such as the rising popularity of digital manga and webtoons, growing internet access in emerging economies, and the desire for environmentally sustainable reading formats are accelerating market traction. The convergence of entertainment sectors-where digital comics are being adapted into TV shows, films, and games-is further expanding their influence. As the lines between comics, animation, and interactive storytelling continue to blur, digital comic books are poised to become a central medium in the global digital content landscape.

SCOPE OF STUDY:

The report analyzes the Digital Comic Books market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Paid Books, Free Books); Genre (Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre, Other Genres); End-Use (Kids End-Use, Adults End-Use)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • AME Cloud Ventures
  • ComiXology (Amazon)
  • Crunchyroll
  • Dark Horse Comics
  • DC Comics (Warner Bros)
  • Digital Manga Publishing
  • Dynamite Entertainment
  • Elex Media Komputindo
  • Garena
  • Kodansha Ltd.
  • Lezhin Comics
  • Marvel Entertainment
  • Manga Plus (Shueisha)
  • MediBang
  • NetEase Comics
  • NHN Corp.
  • Papercutz
  • Webtoon (Kakao)
  • Yen Press
  • Zing Comics

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Digital Comic Books - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Smartphone and Tablet Penetration Propels Adoption of Digital Comic Consumption
    • Globalization of Manga and Graphic Novel Culture Throws Spotlight on Mobile Comic Distribution
    • Growth in Webtoon and Vertical-Scroll Comic Formats Reshapes Reading Habits and Monetization Models
    • OEM and Publisher Partnerships With App Platforms Expand Global Access and Multilingual Availability
    • Increased Artist Empowerment and Self-Publishing Options Spur Indie Creator Participation
    • Expansion of Freemium and Subscription Models Strengthens Reader Retention and Engagement
    • Integration of Animation, Sound, and Interactivity Enhances the Immersive Comic Reading Experience
    • Cross-Media Licensing of Comic IPs Into Films and Games Fuels Interest in Digital Comic Ecosystems
    • NFT and Blockchain-Based Comic Sales Generate New Monetization Channels for Rare Editions
    • Gamification Features in Comic Apps Boost Engagement and Drive Ad Revenue
    • Educational Institutions Leverage Digital Comics for Visual Learning in Literacy and History
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Digital Comic Books Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Digital Comic Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Paid Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Paid Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Paid Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Free Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Free Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Free Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Science-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Science-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Science-Fiction Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Manga Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Manga Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Manga Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Superhero Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Superhero Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Superhero Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Non-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Non-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for Non-Fiction Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Kids End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Kids End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Kids End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Adults End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Adults End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Adults End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: USA 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Canada 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Canada 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • JAPAN
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Japan 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Japan 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Japan 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • CHINA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: China 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: China 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: China 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • EUROPE
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Digital Comic Books by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Europe 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Europe 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Europe 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Europe 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • FRANCE
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: France 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: France 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: France 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • GERMANY
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Germany 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Germany 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Germany 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Italy 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Italy 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Italy 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: UK 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: UK 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: UK 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: Spain 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Spain 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: Spain 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: Russia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: Russia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: Russia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Digital Comic Books by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Australia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Australia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Australia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • INDIA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: India 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: India 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: India 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: South Korea 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: South Korea 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: South Korea 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Digital Comic Books by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Latin America 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Latin America 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Latin America 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: Latin America 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: Argentina 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Argentina 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Argentina 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Brazil 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Brazil 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 220: Brazil 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 223: Mexico 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 226: Mexico 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 229: Mexico 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 232: Rest of Latin America 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 235: Rest of Latin America 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Digital Comic Books by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 241: Middle East 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 244: Middle East 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 247: Middle East 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 250: Middle East 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 253: Iran 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 256: Iran 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 259: Iran 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 262: Israel 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 265: Israel 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 268: Israel 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 271: Saudi Arabia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 274: Saudi Arabia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 280: UAE 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 283: UAE 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 286: UAE 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 289: Rest of Middle East 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 292: Rest of Middle East 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • AFRICA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 298: Africa 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 301: Africa 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 304: Africa 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030

IV. COMPETITION