漫画市场规模、份额和成长分析(按类型、分销管道、最终用户和地区划分)-2026-2033年产业预测
市场调查报告书
商品编码
1899894

漫画市场规模、份额和成长分析(按类型、分销管道、最终用户和地区划分)-2026-2033年产业预测

Comic Book Market Size, Share, and Growth Analysis, By Type (Physical Comics, Digital Comics), By Distribution Channel (Supermarkets and Hypermarkets, Specialty stores), By End User, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计到 2024 年,漫画书市值将达到 155.8 亿美元,到 2025 年将成长至 164.1 亿美元,到 2033 年将成长至 248 亿美元,在预测期(2026-2033 年)内复合年增长率为 5.3%。

漫画在全球范围内的流行反映了其引人入胜的故事和生动的插图能够引起不同读者的共鸣。这些出版品不仅提供娱乐,还能丰富词彙量,传递正面的价值观,涵盖爱情、科幻、奇幻等多种类型。市场成长得益于将漫画推广为教育工具的倡议,旨在鼓励儿童阅读。此外,随着越来越多人长时间待在室内寻求娱乐,人们对数位媒体的兴趣也日益浓厚的。借助行动装置的便利访问,漫画,尤其是数位版漫画,兼具娱乐性和认知益处,巩固了其作为娱乐产业中一个充满活力的组成部分的地位。

漫画市场成长要素

由于人们对漫画相关活动(包括吸引大规模观众的漫展)的兴趣日益浓厚,漫画市场正经历显着增长。这些活动的参与人数激增,反映出越来越多的粉丝渴望与他们喜爱的角色和故事互动。此外,受电影和动画影集的推动,超级英雄漫画系列的崛起也刺激了市场需求。 DC漫画和漫威等领先的出版商凭藉丰富的作品库和成功的媒体开发项目引领着行业潮流,这些项目深受读者喜爱。这种由活动主导的热情和活跃的媒体环境共同作用,极大地促进了漫画市场的持续扩张。

漫画市场的限制

由于消费者偏好的改变,漫画市场面临许多限制。非虚拟和虚构书籍日益流行,逐渐主导了阅读环境。这一趋势导致漫画需求下降,漫画作为一种可行的娱乐选择常常被忽略。此外,成人漫画内容的匮乏也是市场的限制因素,可能阻碍了更广泛的受众接触到这种媒介。因此,这些因素共同影响漫画产业的前景,为重新运作读者兴趣和拓展多元化读者群带来了挑战。

漫画市场趋势

在迎合现代阅读偏好的科技创新驱动下,漫画市场正经历蓬勃发展。数位漫画的普及正在改变消费模式,读者越来越多地转向行动装置以获得便利的阅读体验。同时,利用扩增实境(AR)技术的专用应用程式的兴起也推动了这一数位化趋势。这些创新透过将互动式数位内容迭加到实体漫画页面上,丰富了阅读体验,不仅吸引了更年轻、更精通技术的读者群体,也为出版商创造了新的收入来源。透过将传统故事叙述方式与最尖端科技结合,漫画产业有望实现持续成长。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二手资料和一手资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态与展望

  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2025)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 监管环境
  • 案例研究
  • 技术进步
  • 贸易分析
  • 客户和购买标准分析

全球漫画市场规模(按类型划分)及复合年增长率(2026-2033 年)

  • 实体漫画
  • 数位漫画
    • 传统的
    • 网路漫画

全球漫画市场规模(依分销管道划分)及复合年增长率(2026-2033 年)

  • 超级市场和大卖场
  • 专卖店
  • 书店
  • 线上管道

全球漫画市场规模(按最终用户划分)及复合年增长率(2026-2033 年)

  • 适合儿童
  • 成人

全球漫画市场规模及复合年增长率(2026-2033)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业的市场定位(2025 年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市占率分析(2025 年)
  • 主要企业公司简介
    • 公司详情
    • 产品系列分析
    • 依业务板块进行公司股票分析
    • 2023-2025年营收年比比较

主要企业简介

  • Image Comics(United States)
  • IDW Publishing(United States)
  • BOOM!Studios(United States)
  • Dynamite Entertainment(United States)
  • Valiant Comics(United States)
  • Oni Press(United States)
  • Vault Comics(United States)
  • Fantagraphics Books(United States)
  • Black Mask Studios(United States)
  • Avatar Press(United States)
  • Archie Comics(United States)
  • Aspen Comics(United States)
  • Lion Forge Comics(United States)
  • Titan Comics(United Kingdom)
  • 2000 AD(United Kingdom)
  • Europe Comics(France)
  • Humanoids Publishing(France)
  • Le Lombard(Belgium)

结论与建议

简介目录
Product Code: SQCIG25G2004

Comic Book Market size was valued at USD 15.58 Billion in 2024 and is poised to grow from USD 16.41 Billion in 2025 to USD 24.8 Billion by 2033, growing at a CAGR of 5.3% during the forecast period (2026-2033).

The global surge in comic book popularity reflects the appeal of engaging narratives and vibrant illustrations that resonate with diverse audiences. These publications not only entertain but also enrich vocabulary and convey positive values, catering to a range of genres such as romance, science fiction, and fantasy. Market growth has been bolstered by initiatives promoting comics as educational tools to foster reading among children. The rise in digital engagement has further propelled interest, as more individuals seek recreational activities during periods of extended indoor living. With the convenience of mobile access, comics-especially digital formats-have become a favored pastime, offering both enjoyment and cognitive benefits, ensuring their status as a dynamic segment in the entertainment industry.

Top-down and bottom-up approaches were used to estimate and validate the size of the Comic Book market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Comic Book Market Segments Analysis

Global Comic Book Market is segmented by Type, Distribution Channel, End User and region. Based on Type, the market is segmented into Physical Comics and Digital Comics. Based on Distribution Channel, the market is segmented into Supermarkets and Hypermarkets, Specialty stores, Bookstores and Online channels. Based on End User, the market is segmented into Children and Adults. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Comic Book Market

The comic book market has experienced substantial growth due to the heightened interest in comic-related events, such as conventions that attract large crowds. This surge in attendance at these gatherings reflects a growing community of fans eager to engage with their favorite characters and stories. Additionally, the increasing number of superhero comic book franchises, bolstered by the release of films and animated series, propels market demand. Prominent publishers, such as DC Comics and Marvel, dominate the industry, thanks to their rich catalogs and successful adaptations that resonate with audiences. This combination of event-driven enthusiasm and a thriving media landscape contributes significantly to the ongoing expansion of the comic book market.

Restraints in the Comic Book Market

The comic book market faces certain limitations due to shifting consumer preferences, as both nonfiction and fiction books gain popularity and increasingly dominate the reading landscape. This trend leads to a diminished demand for comics, which are often sidelined as a viable entertainment option. Furthermore, the scarcity of adult-oriented comic book content further constrains the market, potentially deterring a broader audience from engaging with the medium. As a result, these factors collectively influence the outlook for the comic book industry, creating challenges in revitalizing interest and expanding its reach to a diverse readership.

Market Trends of the Comic Book Market

The comic book market is experiencing a dynamic evolution driven by technological advancements that cater to modern reading preferences. The surge in digital comics has transformed consumption patterns, with an increasing number of readers turning to mobile devices for accessibility and convenience. This digital shift is complemented by the rise of specialized augmented reality (AR) applications, which enhance the reading experience by superimposing interactive digital content onto physical comic pages. These innovations not only attract a younger, tech-savvy audience but also create new revenue streams for publishers, positioning the comic book industry for sustained growth as it blends traditional storytelling with cutting-edge technology.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis
  • Customer & Buying Criteria Analysis

Global Comic Book Market Size by Type & CAGR (2026-2033)

  • Market Overview
  • Physical Comics
  • Digital Comics
    • Traditional
    • Webcomics

Global Comic Book Market Size by Distribution Channel & CAGR (2026-2033)

  • Market Overview
  • Supermarkets and Hypermarkets
  • Specialty stores
  • Bookstores
  • Online channels

Global Comic Book Market Size by End User & CAGR (2026-2033)

  • Market Overview
  • Children
  • Adults

Global Comic Book Market Size & CAGR (2026-2033)

  • North America (Type, Distribution Channel, End User)
    • US
    • Canada
  • Europe (Type, Distribution Channel, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type, Distribution Channel, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type, Distribution Channel, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Distribution Channel, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Image Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IDW Publishing (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BOOM! Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dynamite Entertainment (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Valiant Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oni Press (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vault Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fantagraphics Books (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Black Mask Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Avatar Press (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Archie Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aspen Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lion Forge Comics (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Titan Comics (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 2000 AD (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Europe Comics (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Humanoids Publishing (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Le Lombard (Belgium)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations