封面
市场调查报告书
商品编码
1757755

全球游戏 GPU 市场

Gaming GPU

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 271 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

简介目录

预计 2030 年全球游戏 GPU 市场规模将达 71 亿美元

全球游戏GPU市场规模预计在2024年为34亿美元,预计到2030年将达到71亿美元,2024年至2030年的复合年增长率为12.8%。专用显示卡是本报告分析的细分市场之一,预计其复合年增长率为11.0%,到分析期结束时规模将达到40亿美元。整合显示卡细分市场在分析期间内的复合年增长率预计为15.4%。

美国市场规模估计为 9.344 亿美元,而中国市场预计复合年增长率为 16.9%

美国游戏GPU市场规模预计在2024年达到9.344亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到15亿美元,在2024-2030年的分析期间内,复合年增长率为16.9%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为9.5%和11.3%。在欧洲,预计德国的复合年增长率为10.1%。

全球游戏 GPU 市场 - 主要趋势与驱动因素摘要

为什么游戏 GPU 是现代游戏体验和数位娱乐生态系统的核心

游戏图形处理单元 (GPU) 是现代游戏的技术支柱,提供跨平台即时图形渲染、即时物理模拟和身临其境型游戏体验所需的运算能力。随着对高解析度显示器、射线追踪和超流畅影格速率的需求不断增长,游戏 GPU 已发展成为高度专业化、效能最佳化的组件,决定了系统的游戏功能。这些处理器负责将复杂的程式码转换成生动流畅的萤幕视觉效果,使玩家与数位环境的互动自然且反应迅速。即时射线追踪、可变速率着色和 AI 增强升级技术(如 NVIDIA DLSS 和 AMD FSR)的引入极大地提高了视讯游戏的图形保真度。除了游戏之外,GPU 还为相关的娱乐和创新应用程式提供支持,例如 3D 建模、视讯编辑、游戏开发和虚拟製作,使其成为游戏玩家、内容创作者和专业人士的重要投资。如今,游戏在桌上型电脑、游戏笔记型电脑和下一代主机上盛行,GPU 效能与用户体验息息相关,影响从图形设定到电竞竞争优势等方方面面。随着业界转向 VR 和 AR 等更具沉浸感的格式,游戏 GPU 的作用不断扩展,并巩固了其作为未来数位娱乐重要组成部分的地位。

游戏玩家的期望和平台的发展如何推动 GPU 技术的创新?

游戏玩家对视觉真实感、稳定性能和反应速度的期望值快速变化,这推动着游戏 GPU 技术的持续创新。如今的游戏玩家需要 4K 和 8K 等超高解析度、超宽长宽比以及高于 120Hz 的刷新率。竞技游戏玩家优先考虑超低输入延迟和稳定的帧时序,以在快节奏的多人游戏中取得优势,因此,具有先进帧同步演算法的延迟优化 GPU 备受追捧。同时,游戏串流服务和云端游戏平台(如 NVIDIA GeForce NOW 和 Xbox Cloud Gaming)的兴起正在再形成GPU 的使用方式,要求终端用户和伺服器端 GPU 都能高效处理繁重的图形工作负载。混合游戏的兴起,玩家可以在主机、PC 和行动装置之间无缝切换,这推动了对能够外形规格提供可扩展效能的 GPU 的需求。此外,游戏玩家现在不仅需要强大的效能,他们还需要更安静的散热系统、更低的功耗以及与其配置相匹配的时尚美观的设计。随着游戏图形越来越复杂,游戏引擎也开始采用即时光照和AI驱动环境,GPU製造商面临着整合新功能的压力,例如AI专用核心、更大的记忆体频宽以及更强大的射线追踪功能。这些趋势不仅塑造了当前的GPU发展,也为未来的架构设定了蓝图,这些架构必须满足多元化且精通技术的游戏玩家群体的细微需求。

下一代游戏 GPU 将采用哪些技术进步?

一系列突破性的技术进步正在改变游戏 GPU 市场,这些进步旨在突破性能、效率和视觉真实感的界限。其中最重要的突破之一是射线追踪,它能以电影般的精度再现光线的行为,并添加深度、阴影和反射,使虚拟世界栩栩如生。同时,人工智慧主导的渲染技术也开始兴起,特别是 NVIDIA 的深度学习超级取样 (DLSS) 和 AMD 的 FidelityFX 超级解析度(FSR),它利用机器学习来提升低解析度影像,同时保持视觉保真度,从而在不牺牲细节的情况下实现更高的影格速率。 GPU 架构也正在经历重大升级,引入更精细的奈米製程节点(如 5nm 和 3nm),可实现更高的电晶体数量、更快的时脉速度和更高的能源效率。此外,GPU记忆体创新(GDDR6X和HBM2E)显着提升了记忆体频宽,即使在最严苛的场景下也能确保更快存取游戏资源并享受更流畅的游戏体验。 PCIe 5.0支援、硬体加速AV1编码以及CPU和GPU之间的智慧存取记忆体进一步优化了元件之间的资料传输和通讯。在硬体方面,均热板冷却、智慧风扇曲线和液冷选项等散热热感增强了散热性能和噪音管理。这些创新,加上不断改进的软体驱动程式和游戏引擎优化,使游戏GPU能够提供前所未有的真实感、响应速度和节能效果,从而塑造互动娱乐的未来。

推动游戏 GPU 产业全球扩张的市场动态是什么?

全球游戏 GPU 市场正在快速扩张,这得归功于技术进步、消费者热情、竞技游戏以及硬体普及率的提升等因素。蓬勃发展的游戏产业如今已超过电影和音乐产业的总收入,这为高性能 GPU 带来了持续的需求。电竞观众人数、游戏直播和内容创作的成长推动了对高级图形处理的需求,许多意见领袖和专家都在寻求强大的 GPU 来实现游戏和高清直播。虚拟实境 (VR) 和扩增实境(AR) 游戏的普及也是一个关键因素,因为这些技术对 GPU 提出了极高的即时性要求,以提供无缝沉浸式的体验。区域市场的扩张,尤其是亚太地区、拉丁美洲和东欧地区的扩张,也促进了需求的成长,因为宽频基础设施的改善和可支配收入的提高使得 PC 和主机游戏更加触手可及。此外,游戏与教育、训练和模拟的融合也为 GPU 的应用开闢了新的领域。 NVIDIA、AMD 和英特尔等晶片製造商已製定了积极的产品蓝图,在推动创新的同时,推出中阶和入门级机型,以满足更广泛的消费者群体。市场也受到不断发展的分销模式的影响,包括消费者线上管道、面向云端游戏的 GPU 即服务模式,以及针对特定预算量身定制的预先安装游戏电脑。随着游戏持续影响文化、商业和技术,GPU 仍然是这一演变的核心,它不仅推动游戏表现的提升,也推动着围绕游戏的整个数位生态系统的进步。

部分

类型(专用显示卡、整合显示卡);最终用途(行动装置、个人电脑和工作站、游戏机、其他最终用途)

受访公司范例(总合34家)

  • AMD(Advanced Micro Devices)
  • Apple Inc.
  • Arm Ltd.
  • ASRock Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Colorful Technology Co., Ltd.
  • EVGA Corporation
  • Galax(Galaxy Microsystems Ltd.)
  • Gigabyte Technology Co., Ltd.
  • Imagination Technologies
  • Inno3D(Innovision Multimedia Ltd.)
  • Intel Corporation
  • MediaTek Inc.
  • MSI(Micro-Star International)
  • Nvidia Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Qualcomm Technologies Inc.
  • Sapphire Technology Limited
  • Zotac(Zotac Technology Limited)

人工智慧集成

我们利用可操作的专家内容和人工智慧工具转变市场和竞争情报。

Global 特定产业SLM 的典型规范,而是建立了一个从全球专家收集的内容库,其中包括视讯录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP35103

Global Gaming GPU Market to Reach US$7.1 Billion by 2030

The global market for Gaming GPU estimated at US$3.4 Billion in the year 2024, is expected to reach US$7.1 Billion by 2030, growing at a CAGR of 12.8% over the analysis period 2024-2030. Dedicated Graphic Card, one of the segments analyzed in the report, is expected to record a 11.0% CAGR and reach US$4.0 Billion by the end of the analysis period. Growth in the Integrated Graphic Card segment is estimated at 15.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$934.4 Million While China is Forecast to Grow at 16.9% CAGR

The Gaming GPU market in the U.S. is estimated at US$934.4 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.5 Billion by the year 2030 trailing a CAGR of 16.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.5% and 11.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.1% CAGR.

Global Gaming GPU Market - Key Trends & Drivers Summarized

Why Are Gaming GPUs Central to the Modern Gaming Experience and Digital Entertainment Ecosystem?

Gaming Graphics Processing Units (GPUs) are the technological backbone of modern gaming, providing the computational horsepower required to render lifelike graphics, simulate real-time physics, and power immersive gameplay experiences across platforms. As the demand for high-resolution displays, ray tracing, and ultra-smooth frame rates increases, gaming GPUs have evolved into highly specialized, performance-optimized components that dictate a system’s gaming capability. These processors are responsible for converting complex code into vivid, fluid on-screen visuals, ensuring that the player’s interaction with digital environments feels natural and responsive. The introduction of real-time ray tracing, variable rate shading, and AI-enhanced upscaling technologies like NVIDIA DLSS and AMD FSR has drastically elevated the graphical fidelity of video games-much of which is only possible with a powerful GPU. Beyond gaming, GPUs also power adjacent entertainment and creative applications such as 3D modeling, video editing, game development, and virtual production, making them a critical investment for gamers, content creators, and professionals alike. With gaming now spanning desktop PCs, gaming laptops, and next-gen consoles, GPU performance directly correlates with user experience, influencing everything from graphical settings to competitive advantage in esports. As the industry shifts toward more immersive formats including VR and AR, the role of the gaming GPU continues to expand, anchoring it as an essential component in the future of digital entertainment.

How Are Gamer Expectations and Platform Evolutions Driving Innovation in GPU Technology?

Rapidly evolving gamer expectations-centered on visual realism, performance consistency, and responsiveness-are a driving force behind the continuous innovation in gaming GPU technology. Today’s gamers demand ultra-high resolutions (4K and even 8K), ultra-wide aspect ratios, and refresh rates beyond 120Hz, which require massive graphical processing power to deliver without frame drops or latency. Competitive gamers prioritize ultra-low input lag and consistent frame timing to gain an edge in fast-paced multiplayer titles, making GPUs with optimized latency and advanced frame pacing algorithms highly sought after. Simultaneously, the rise of game streaming services and cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming is reshaping GPU utilization, requiring both end-user and server-side GPUs to handle intense graphical workloads efficiently. The advent of hybrid gaming-where players seamlessly switch between console, PC, and mobile-has led to increased demand for GPUs that can offer scalable performance across form factors. Moreover, gamers now expect more than raw power; they want quieter cooling systems, lower power consumption, and sleek aesthetic designs that match their setups. As titles become more graphically complex and game engines adopt real-time lighting and AI-driven environments, GPU manufacturers are being pushed to integrate new features, such as dedicated AI cores, expanded memory bandwidth, and improved ray tracing capabilities. These trends are not just shaping current GPU development-they are setting the roadmap for future architectures that must cater to the nuanced demands of a diverse and technically savvy gaming population.

What Technological Advancements Are Powering the Next Generation of Gaming GPUs?

The gaming GPU market is being transformed by a wave of groundbreaking technological advancements aimed at pushing the limits of performance, efficiency, and visual realism. One of the most significant breakthroughs is real-time ray tracing, which replicates the behavior of light with cinematic accuracy, adding depth, shadows, and reflections that bring virtual worlds to life. Paired with this is the rise of AI-driven rendering technologies-most notably NVIDIA’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR)-which utilize machine learning to upscale lower-resolution images while maintaining visual fidelity, enabling higher frame rates without sacrificing detail. GPU architectures have also seen major upgrades, with the introduction of smaller nanometer process nodes (such as 5nm and 3nm) allowing for more transistors, higher clock speeds, and greater energy efficiency. Additionally, innovations in GPU memory (GDDR6X and HBM2E) are dramatically increasing memory bandwidth, ensuring faster access to game assets and smoother gameplay even in the most demanding scenarios. PCIe 5.0 support, hardware-accelerated AV1 encoding, and smart access memory between CPUs and GPUs are further optimizing data transfer and communication between components. On the hardware side, thermal solutions like vapor chamber cooling, intelligent fan curves, and liquid cooling options are enhancing thermal performance and noise management. These innovations, combined with ever-improving software drivers and game engine optimizations, are enabling gaming GPUs to deliver unprecedented realism, responsiveness, and energy-conscious power, shaping the future of interactive entertainment.

What Market Dynamics Are Fueling the Global Expansion of the Gaming GPU Industry?

The global gaming GPU market is expanding rapidly, fueled by a combination of technological progress, consumer enthusiasm, competitive gaming, and rising hardware accessibility. The boom in the gaming industry, now surpassing the film and music industries combined in terms of revenue, is creating sustained demand for high-performance GPUs. Growth in esports viewership, game streaming, and content creation is reinforcing the need for advanced graphical processing, as influencers and professionals seek powerful GPUs for both gameplay and high-resolution broadcasting. The expansion of virtual reality (VR) and augmented reality (AR) gaming is another critical factor, with these technologies placing intense real-time demands on GPUs to deliver seamless, immersive experiences. Regional market expansion-particularly in Asia-Pacific, Latin America, and Eastern Europe-is also contributing to the rising demand, as improved broadband infrastructure and increased disposable income make PC and console gaming more accessible. Additionally, the integration of gaming into education, training, and simulation is creating new verticals for GPU utilization. Chipmakers such as NVIDIA, AMD, and Intel are responding with aggressive product roadmaps, pushing innovation while also introducing mid-tier and entry-level models to address a broader consumer base. The market is also being shaped by evolving distribution models, including direct-to-consumer online channels, GPU-as-a-service models for cloud gaming, and prebuilt gaming PCs tailored to specific budgets. As gaming continues to influence culture, commerce, and technology, GPUs will remain at the core of this evolution, driving not only the performance of games but the progress of the entire digital ecosystem that surrounds them.

SCOPE OF STUDY:

The report analyzes the Gaming GPU market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Dedicated Graphic Card, Integrated Graphic Card); End-Use (Mobile Devices, PCs & Workstations, Gaming Consoles, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • AMD (Advanced Micro Devices)
  • Apple Inc.
  • Arm Ltd.
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Colorful Technology Co., Ltd.
  • EVGA Corporation
  • Galax (Galaxy Microsystems Ltd.)
  • Gigabyte Technology Co., Ltd.
  • Imagination Technologies
  • Inno3D (Innovision Multimedia Ltd.)
  • Intel Corporation
  • MediaTek Inc.
  • MSI (Micro-Star International)
  • Nvidia Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Qualcomm Technologies Inc.
  • Sapphire Technology Limited
  • Zotac (Zotac Technology Limited)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Gaming GPU - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advancement in Game Graphics and Real-Time Rendering Throws the Spotlight on Gaming GPU Innovation
    • Push for High Frame Rates and 4K/8K Resolution Propels Demand for Advanced Graphics Processing Units
    • OEM Integration of Ray Tracing and AI Upscaling Technologies Strengthens GPU Differentiation
    • Growth in Competitive Gaming and eSports Fuels Interest in Low-Latency, High-FPS GPU Performance
    • Expansion of AAA Gaming Titles and Game Engine Complexity Drives Need for Scalable GPU Architectures
    • Emergence of VR and AR Gaming Ecosystems Supports High-End Multi-GPU and GPU-Accelerated Platforms
    • OEM Partnerships with Game Studios Support GPU Optimization for Hardware-Specific Rendering
    • Cloud Gaming Platforms Drive Demand for Virtualized and Scalable Datacenter GPUs
    • Power Efficiency and Thermal Management Requirements Encourage Innovation in GPU Cooling Solutions
    • Growth in GPU Overclocking and Enthusiast Builds Fuels Demand for High-Wattage, Custom Cards
    • GPU Role in Non-Gaming Applications (AI, Content Creation) Supports Broader Ecosystem Adoption
    • Graphics Card Brand Loyalty and Aesthetics Influence Consumer Preferences in DIY Gaming Builds
    • Next-Gen Memory Interfaces and PCIe Standards Push Performance Benchmarks for Upcoming GPU Launches
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Gaming GPU Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Dedicated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Integrated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for PCs & Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 23: USA Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • JAPAN
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • CHINA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 41: China Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • EUROPE
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • FRANCE
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • GERMANY
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Spain 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Russia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Australia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • INDIA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 113: India Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: India 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: South Korea 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Gaming GPU by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Latin America 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Argentina 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Brazil 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Mexico 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Latin America 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Gaming GPU by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Middle East 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Iran 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Israel 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Saudi Arabia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: UAE 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Middle East 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • AFRICA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Africa 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030

IV. COMPETITION