封面
市场调查报告书
商品编码
1777724

全球可动人偶市场

Action Figures

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 377 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年,美国全球可动人偶市场规模将达到 141 亿美元

全球可动人偶市场规模预计在2024年达到93亿美元,预计2024年至2030年期间的复合年增长率为7.2%,到2030年将达到141亿美元。超级英雄人偶是本报告分析的细分市场之一,预计其复合年增长率将达到8.7%,到分析期结束时规模将达到50亿美元。动画人物人偶市场在分析期间的复合年增长率预计为7.2%。

美国市场预计将达到 25 亿美元,中国市场复合年增长率将达到 11.5%

美国可动人偶市场规模预计2024年达到25亿美元。作为世界第二大经济体,中国市场规模预计到2030年将达到30亿美元,在2024-2030年的分析期间内,复合年增长率为11.5%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,复合年增长率分别为3.5%和7.0%。在欧洲,德国的复合年增长率预计为4.8%。

全球可动人偶市场-主要趋势与驱动因素摘要

为什么动作人物在所有年龄都如此受欢迎?

怀旧情绪、粉丝文化以及对收藏品价值的认可推动了可动人偶的復兴。可动人偶最初针对儿童,但已跨越几代人,吸引了年轻观众和成年收藏家。这种转变很大程度上是由于超级英雄电影、电视节目和电玩等热门媒体专利权的影响。收藏家通常会寻找限量版人偶、独家合作款人偶,以及以惊人的精准度精心製作的他们最喜爱角色的复製品。此外,开箱影片和社群媒体社群激发了人们的兴趣,创造了一个蓬勃发展的生态系统,收藏家可以在其中共用、交易和展示他们珍贵的收藏。对儿童来说,可动人偶是玩具产业中永恆的类别,可以培养创造力和想像力。随着玩具、收藏品和投资资产之间的界线变得模糊,可动人偶正成为现代流行文化不可或缺的一部分。

科技和设计创新如何影响市场?

製造和设计领域的技术进步正在彻底改变可动人偶市场,使高品质、精巧细緻的人偶生产成为可能,引起普通买家和狂热收藏家的共鸣。 3D列印和数位雕刻彻底改变了人偶设计,使製造商能够以极高的精度重现最复杂的角色特征。优质塑胶、树脂和金属饰面等材料增强了可动人偶的耐用性和美感。此外,可移动关节、灯光效果和声音模组等互动功能的整合提高了这些产品的可玩性和价值。扩增实境(AR) 和互动也是新兴趋势,为买家提供了超越实体产品的沉浸式体验。限量版发行、可自订选项和基于活动的独家产品进一步激发了消费者的兴趣,并确保可动人偶作为一个充满活力和创新的产品类型不断发展。

哪些地区和消费者群体正在推动市场成长?

全球对可动人偶的需求不断增长,但不同地区的市场动态有显着差异。受好莱坞专利权的强大影响力、成熟的零售网络和高可支配收入的推动,北美仍然是最大的市场。欧洲紧随其后,受到不断壮大的收藏家群体和主导产品兴趣復苏的推动。同时,亚太地区已成为一个主要的成长地区,这得益于日本、韩国和中国等国动画和游戏文化的流行。这些地区也受益于庞大的年轻人口群体,他们对可动人偶作为玩具和收藏品越来越感兴趣。在这些市场中,消费者群体大致可分为儿童、一般买家和成人收藏家。后者通常受到怀旧情绪和投资潜力的驱动,占市场收益的很大一部分。电子商务平台和直接面向消费者的管道进一步扩大了管道,使製造商能够挖掘以前服务不足的地区和小众收藏家群体。

推动可动人偶市场成长的因素有哪些?

可动人偶市场的成长受到多种因素的推动,包括全球媒体专利权的影响、产品设计的技术进步以及收藏文化的兴起。超级英雄电影、游戏和动画的流行在维持消费者对可动人偶的兴趣方面发挥关键作用。 3D 列印、扩增实境(AR) 和客製化等进步增加了这些产品的吸引力和功能性,迎合了休閒购物者和狂热收藏家的需求。独家和限量版的重要性日益增加,对高端可动人偶的需求强劲,许多收藏家将这些物品视为有价值的投资。电子商务和社群媒体平台进一步扩大了市场准入,培育了活跃的线上交易、讨论和推广社群。此外,对怀旧主导的行销策略的日益重视重新点燃了老年人群的兴趣,确保可动人偶仍然是玩具和收藏品行业的一个突出类别。这些因素共同确保了不同地域和消费者群体的市场持续成长。

部分

类型(超级英雄人物模型、动画人物模型、电影人物模型、其他类型)、分销管道(线下分销管道、线上分销管道)、最终用户(15岁及以上最终用户、9-15岁最终用户、8岁及以下最终用户)

受访公司范例

  • Basic Fun, Inc.
  • Funko Inc.
  • Good Smile Company Inc.
  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • Mattel Inc.
  • McFarlane Toys
  • Mezco Toyz
  • Playmates Toys Limited
  • Simba Dickie Group GmbH
  • Spin Master Ltd.
  • The LEGO Group

人工智慧集成

我们正在利用有效的专家内容和人工智慧工具来改变市场和竞争情报。

Global 特定产业产业SLM 的典型规范,而是建立了一个从世界各地专家收集的内容库,包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地以及进出口情况(成品和原始OEM)预测其竞争地位的变化。这种复杂多变的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP28964

Global Action Figures Market to Reach US$14.1 Billion by 2030

The global market for Action Figures estimated at US$9.3 Billion in the year 2024, is expected to reach US$14.1 Billion by 2030, growing at a CAGR of 7.2% over the analysis period 2024-2030. Superheroes Figures, one of the segments analyzed in the report, is expected to record a 8.7% CAGR and reach US$5.0 Billion by the end of the analysis period. Growth in the Anime Characters Figures segment is estimated at 7.2% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.5 Billion While China is Forecast to Grow at 11.5% CAGR

The Action Figures market in the U.S. is estimated at US$2.5 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$3.0 Billion by the year 2030 trailing a CAGR of 11.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.5% and 7.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.8% CAGR.

Global Action Figures Market - Key Trends & Drivers Summarized

Why Are Action Figures Experiencing a Surge in Popularity Across Age Groups?

The resurgence of action figures is driven by a combination of nostalgia, fandom culture, and the growing recognition of collectibles as valuable assets. Originally targeted at children, action figures have transcended generational boundaries, appealing to both younger audiences and adult collectors. This shift is largely fueled by the influence of popular media franchises, including superhero movies, TV shows, and video games, which have cultivated dedicated fan bases worldwide. Collectors often seek limited-edition figures, exclusive collaborations, and high-detail replicas that reflect their favorite characters with remarkable accuracy. Furthermore, the rising trend of unboxing videos and social media communities has amplified interest, creating a thriving ecosystem where collectors share, trade, and display their prized items. For children, action figures remain an evergreen category in the toy industry, fostering creativity and imaginative play. As the lines between toys, collectibles, and investment assets blur, action figures are becoming an integral part of modern pop culture.

How Are Technology and Design Innovations Shaping the Market?

Technological advancements in manufacturing and design are transforming the action figures market, enabling the production of high-quality, intricately detailed figures that resonate with both casual buyers and avid collectors. 3D printing and digital sculpting have revolutionized figure design, allowing manufacturers to replicate even the most intricate character features with exceptional precision. Materials such as premium plastics, resins, and metallic finishes have enhanced the durability and aesthetic appeal of action figures. Furthermore, the integration of interactive features, such as movable joints, light effects, and sound modules, has elevated the playability and value of these products. Augmented reality (AR) and app-based interactions are also emerging trends, providing buyers with immersive experiences that extend beyond the physical product. Limited-edition releases, customizability options, and exclusive event-based drops have further fueled consumer interest, ensuring the continued evolution of action figures as a dynamic and innovative product category.

Which Regions and Consumer Segments Are Driving Market Growth?

The demand for action figures is growing worldwide, with notable differences in market dynamics across regions. North America remains the largest market, driven by the strong influence of Hollywood franchises, well-established retail networks, and high disposable incomes. Europe follows closely, supported by a growing collector community and a resurgence of interest in nostalgia-driven products. Meanwhile, Asia-Pacific is emerging as a key growth region, led by the popularity of anime and gaming culture in countries like Japan, South Korea, and China. These regions also benefit from a younger demographic that engages with action figures as both toys and collectibles. Within these markets, the consumer base can be broadly categorized into children, casual buyers, and adult collectors. The latter segment, often motivated by nostalgia and investment potential, represents a significant share of the market’s revenue. E-commerce platforms and direct-to-consumer channels have further expanded access, allowing manufacturers to tap into previously underserved regions and niche collector groups.

What Factors Are Driving Growth in the Action Figures Market?

The growth in the Action Figures market is driven by several factors, including the influence of global media franchises, technological advancements in product design, and the rise of collector culture. The proliferation of superhero movies, gaming, and anime has played a pivotal role in sustaining consumer interest in action figures. Advancements in 3D printing, augmented reality, and customizability have enhanced the appeal and functionality of these products, catering to both casual buyers and avid collectors. The increasing importance of exclusivity and limited editions has created a strong demand for premium action figures, with many collectors viewing these items as valuable investments. E-commerce and social media platforms have further amplified market accessibility, fostering a thriving online community for trade, discussion, and promotion. Additionally, the growing emphasis on nostalgia-driven marketing strategies has successfully re-engaged older demographics, ensuring that action figures remain a prominent category in the toy and collectibles industry. These factors collectively ensure sustained market growth across diverse regions and consumer segments.

SCOPE OF STUDY:

The report analyzes the Action Figures market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Superheroes Figures, Anime Characters Figures, Movie Characters Figures, Other Types); Distribution Channel (Offline Distribution Channel, Online Distribution Channel); End-User (15 Years & Above End-User, 9 - 15 Years End-User, Up to 8 Years End-User)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 44 Featured) -

  • Basic Fun, Inc.
  • Funko Inc.
  • Good Smile Company Inc.
  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • Mattel Inc.
  • McFarlane Toys
  • Mezco Toyz
  • Playmates Toys Limited
  • Simba Dickie Group GmbH
  • Spin Master Ltd.
  • The LEGO Group

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Action Figures - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surge in Pop Culture and Comic Book Franchises Drives Global Demand for Licensed Action Figures
    • Expansion of the Collectibles Market Throws the Spotlight on Limited-Edition and Nostalgia-Based Action Figures
    • Increased Collaboration Between Toy Manufacturers and Entertainment Studios Spurs Product Innovation
    • Growth in Streaming Services and Serialized Storytelling Strengthens Franchise Lifecycle and Merchandising Windows
    • OEM Focus on Articulation, Detailing, and Custom Accessories Enhances Value Proposition for Collectors
    • Rise of Adult Collectors and Display-Oriented Consumers Supports Premium Figure Segmentation
    • Use of Digital Sculpting and 3D Printing Technology Propels High-Fidelity Figure Design and Prototyping
    • Growth of Unboxing Culture and Influencer Toy Reviews Accelerates Brand Exposure and Consumer Engagement
    • Retailer Partnerships With IP Owners and Direct-to-Consumer Models Expand Distribution of Exclusive SKUs
    • Emergence of NFTs and Digital Twins for Physical Collectibles Creates New Revenue Streams for Action Figure Brands
    • Increased Demand for Franchise Crossovers and Multiverse Themes Generates Opportunities for New Character Lines
    • Sustainability in Packaging and Recycled Plastics Usage Aligns With Eco-Conscious Consumer Trends
    • OEM Innovation in Interchangeable Parts and Modular Kits Supports Customization and Play Value
    • Expansion of Female Action Figure Lines and Diverse Character Representation Enhances Inclusivity
    • Surging Toy Fair and Convention Culture Fuels Demand for Event-Exclusive Action Figures
    • Growth in DIY Customizer Communities Supports Sales of Accessory Kits and Blank Figures
    • Integration of AR and App-Enabled Features in Select Product Lines Enhances Interactive Play Experiences
    • Global Licensing Expansion in Anime, Gaming, and Esports Opens New IP Frontiers for Action Figures
    • Retail Reinvention Through Pop-Up Shops, Pre-Order Campaigns, and Crowdfunded Figures Drives Sales
    • Growth in Toy Subscription Boxes and Collectibles Bundles Strengthens Monthly Recurring Revenue Models
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Action Figures Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Action Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Action Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Superheroes Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Superheroes Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Superheroes Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Anime Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Anime Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Anime Characters Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Movie Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Movie Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Movie Characters Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Offline Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Online Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for 15 Years & Above End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for 15 Years & Above End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for 15 Years & Above End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for 9 - 15 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for 9 - 15 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for 9 - 15 Years End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Up to 8 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Up to 8 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Up to 8 Years End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • JAPAN
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Japan 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Japan 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • CHINA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: China 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: China 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: China 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • EUROPE
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Action Figures by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Action Figures by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Europe 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Europe 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Europe 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Europe 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • FRANCE
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: France 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: France 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: France 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • GERMANY
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Germany 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Germany 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Germany 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Italy 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Italy 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Italy 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: UK 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: UK 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: UK 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Spain 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Spain 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Spain 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Russia 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Russia 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Russia 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Action Figures by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Australia 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Australia 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Australia 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • INDIA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: India 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: India 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: India 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: South Korea 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: South Korea 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: South Korea 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Action Figures by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Action Figures by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Latin America 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Latin America 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Latin America 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Latin America 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Argentina 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Argentina 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Argentina 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Brazil 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Brazil 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Brazil 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: Mexico 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: Mexico 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: Mexico 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: Rest of Latin America 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: Rest of Latin America 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Action Figures by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Action Figures by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: Middle East 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Middle East 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Middle East 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Middle East 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Iran 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Iran 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Iran 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Israel 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Israel 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Israel 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Saudi Arabia 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Saudi Arabia 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: UAE 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: UAE 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: UAE 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: Rest of Middle East 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: Rest of Middle East 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • AFRICA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: Africa 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Africa 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Africa 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030

IV. COMPETITION