封面
市场调查报告书
商品编码
1870279

按产品类型、材质、目标年龄层、玩法、用途和分销管道分類的全球可动人偶市场预测(2025年至2032年)

Action Figures Market by Product Type, Material Type, Target Age Group, Play Type, Usage Type, Distribution Channel - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 195 Pages | 商品交期: 最快1-2个工作天内

价格

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预计到 2032 年,可动人偶市场将成长至 194.9 亿美元,复合年增长率为 8.33%。

关键市场统计数据
基准年 2024 102.7亿美元
预计年份:2025年 110.8亿美元
预测年份 2032 194.9亿美元
复合年增长率 (%) 8.33%

对消费行为、授权生态系统和技术创新如何塑造整个可动人偶产业的策略决策进行综合观点

本文的引言为理解当代可动人偶环境建立了一个重要的背景,将消费者的动机、技术转折点以及粉丝文化与商业之间不断演变的关係交织在一起。

消费者期望、授权、数位化整合和供应链策略的重大系统性转变正在重塑玩具人偶的设计、分销和获利方式。

本节概述了可动人偶领域正在发生的变革性变化,这些变化正在重新定义产品开发、零售互动以及相关人员之间的合作。

2025年关税调整带来的变化:策略采购审查、价格结构调整、加速采取措施加强整个价值链的供应链韧性

2025 年关税调整的累积效应使得可动人偶供应链中的筹资策略、定价结构和供应商多元化问题再次受到重视。

深入的细分市场分析揭示了产品类型、材料、目标年龄层、玩耍/使用模式和分销选择如何决定商业策略和投资回报率潜力。

細項分析揭示了基于产品属性、材料、消费者年龄层、游戏方式、使用环境和分销策略的不同机会路径。按产品类型划分,机会分为两类:收藏版系列(进一步细分为限量版和復古人偶)和数位化整合产品(包括支援应用程式的人偶、AR/VR人偶、基于漫画角色、电影角色、电视剧角色和电子游戏角色的授权人偶,以及涵盖奇幻生物、军事、怪物和超级英雄的传统人偶)。依材质类型划分,可区分混合材料人偶、金属人偶和塑胶人偶,每种材料在成本、耐用性和优质化各有优劣。按目标年龄划分,产品和行销必须针对成人、儿童和青少年进行客製化,因为每个群体都有不同的购买动机和客户维繫特征。以游戏方式划分,必须考虑互动游戏和静态游戏的不同生命週期和参与特征。依使用环境划分,室内和室外游戏对耐用性和安全性的要求不同,销售形式也各不相同。从分销管道来看,该生态系统由收藏品展会(又细分为动漫展和展览会)、电子商务通路(包括品牌自有网站和第三方数位市场)以及零售分销管道(如百货公司、大型超市、线上零售商和玩具专卖店)组成。

区域差异化与适应性商业策略:揭示美洲、欧洲、中东和非洲以及亚太地区对产品设计、授权和分销策略的独特影响

区域特征对美洲、欧洲、中东和非洲以及亚太地区的设计重点、授权机会和分销投资产生了不同的影响。

竞争格局分析:老牌製造商、专业工作室和技术主导新进业者如何透过规模、小众工艺和数位化创新相结合的方式重新定义价值

竞争格局由传统品牌、专业精品工作室和科技驱动的新兴企业共同构成,每位参与者都为生态系统带来独特的优势。老牌製造商继续利用其深厚的生产经验、长期建立的授权关係和广泛的零售网络,成功打造大量传统产品线和大型零售伙伴关係。同时,精品工作室和独立製造商则擅长打造收藏级限量产品,并透过讲述品牌故事、跨界合作以及在展会和线上社群中的直接互动,培养忠实的粉丝群。

采取切实可行的、优先考虑的策略行动,以平衡即时的业务永续营运与长期品牌价值,并在产品、采购和通路策略方面进行创新。

切实可行的建议优先考虑在短期业务永续营运和长期品牌建立投资之间取得现实的平衡。

研究采用混合方法,结合高阶主管访谈、技术产品审核、通路观察和三角验证的二手讯息,以确保研究结果具有可操作性和检验。

本研究综合采用混合方法,结合一手访谈、技术产品审核、通路观察和二手文献综述,为策略决策建立坚实的证据基础。

这份简洁扼要的综合报告重点阐述了以细分市场主导的蓝图、数位化差异化、采购韧性和永续性作为竞争优势的支柱。

报告的结论概括了报告的核心主题:不断演变的消费者细分、数位化整合日益重要、政策转变带来的财务和营运影响,以及以产品组合主导导向的产品策略的必要性。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 采用再生塑胶和永续包装製成的环保可动人偶
  • 将扩增实境融入可动人偶,打造身临其境型使用者体验
  • 一位高级时装设计师与手办品牌合作,推出高端收藏品
  • 可自订的模组化人偶,配有3D列印配件和可互换部件,方便个性化定制
  • 透过定期订阅制的独家盲盒可动人偶系列,持续创造收藏家收入。
  • 将区块链支援的数位双胞胎NFT与实体玩偶相结合,以实现真实性和稀缺性追踪。

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章 依产品类型分類的动作玩偶市场

  • 收藏版
    • 限量版
    • 復古动作人偶
  • 数位协作
    • 与应用程式关联的数字
    • AR/VR 可动人偶
  • 授权可动人偶
    • 漫画人物
    • 电影角色
    • 电视剧角色
    • 电子游戏角色
  • 传统可动人偶
    • 奇幻生物
    • 军队
    • 怪物
    • 超级英雄

第九章 依材质类型分類的动作玩偶市场

  • 混合材料图
  • 金属可动人偶
  • 塑胶可动人偶

第十章 依目标年龄层分類的动作玩偶市场

  • 成人版
  • 适合儿童
  • 青少年

第十一章 依玩具类型分類的动作玩偶市场

  • 互动游戏
  • 静态播放

第十二章 按应用程式分類的动作玩偶市场

  • 室内游戏
  • 户外游戏

第十三章 按分销管道分類的玩偶市场

  • 收藏家大会
    • 动漫展活动
    • 展览会
  • 电子商务通路
    • 品牌官方网站
    • 第三方数位市场
  • 零售分销
    • 百货公司
    • 大型超级市场
    • 线上零售商
    • 玩具专卖店

第十四章 按地区分類的动作玩偶市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十五章 依类别分類的动作玩偶市场

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十六章 各国可动人偶市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十七章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Bandai Namco Holdings Inc.
    • Boss Fight Studio by Netflix, Inc.
    • Diamond Select Toys LLC
    • Funko, LLC
    • Good Smile Company, Inc.
    • Hasbro, Inc.
    • Hot Toys Limited
    • JAKKS Pacific, Inc.
    • Kotobukiya Co., Ltd.
    • LEGO Group
    • Mattel, Inc.
    • McFarlane Toys
    • Medicom Toy Corporation
    • Mego Corporation
    • Mezco Toyz LLC
    • Moose Toys Ltd
    • National Entertainment Collectibles Association(NECA)
    • Playmates Toys Inc.
    • Sideshow Inc.
    • Simba Dickie Group
    • Spin Master Corporation
    • Storm Collectibles
    • Super7 Retail Inc.
    • ThreeZero Group Limited
    • Tomy Company Ltd.
Product Code: MRR-81515600A437

The Action Figures Market is projected to grow by USD 19.49 billion at a CAGR of 8.33% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 10.27 billion
Estimated Year [2025] USD 11.08 billion
Forecast Year [2032] USD 19.49 billion
CAGR (%) 8.33%

An integrative orientation to consumer behavior, licensing ecosystems, and technological innovations that frame strategic decisions across the action figures industry

The introduction establishes the critical context for understanding the contemporary action figures environment by weaving together consumer motivations, technological inflection points, and the evolving relationship between fandom and commerce.

Beginning with consumer demand, adult collectors now coexist with traditional children's play patterns, creating a bifurcated consumption profile that influences design, packaging, and distribution. Meanwhile, licensing ecosystems-spanning comics, film, television, and video games-continue to drive product concept and narrative fidelity, while independent creators and IP holders experiment with limited-release strategies to cultivate scarcity and premium pricing. In parallel, advances in materials and digital integration are reshaping expectations: collectors seek authenticity and articulation, while younger audiences favor interactivity and cross-platform playability.

Consequently, product developers and channel owners must balance heritage play patterns with emergent user experiences. For this reason, brand teams are prioritizing agile product roadmaps that accommodate collector drops, app-enabled play mechanics, and broader retail availability. By framing the sector through these intersecting lenses-consumer segmentation, IP stewardship, and technological capability-the introduction sets a pragmatic foundation for deeper analysis and decision-focused recommendations delivered later in the report.

Key systemic shifts in consumer expectations, licensing models, digital integration, and supply chain strategies reshaping how action figures are designed, distributed, and monetized

This section frames the transformative shifts that are redefining product development, retail engagement, and stakeholder collaborations across the action figures landscape.

First, consumer expectations have matured: collectors increasingly prize provenance, articulation, and narrative fidelity, while younger cohorts demand connectivity, customization, and persistent play value. These divergent expectations prompt manufacturers to pursue parallel product lines and modular design platforms that can be tailored for discrete audiences. At the same time, digital integration has moved from novelty to strategic imperative, with app-connected features and augmented reality experiences serving both as differentiators and retention drivers. Licensing models have likewise evolved; cross-media franchises and direct-to-consumer drops are challenging traditional retail windows and fostering new revenue streams that emphasize exclusivity.

Supply chain and materials innovation are also influential. Sustainable material choices and hybrid constructions are becoming competitive differentiators, with brands leveraging alternative materials to address regulatory scrutiny and consumer preferences. Moreover, distribution strategies are undergoing consolidation and segmentation: specialty conventions and premium e-commerce channels are now as important for brand storytelling as traditional retail. Taken together, these forces are compelling firms to redesign product lifecycles, invest in platform capabilities, and forge partnerships that combine creative IP stewardship with operational resilience.

How 2025 tariff adjustments prompted strategic sourcing realignments, pricing architecture shifts, and accelerated supply chain resilience measures across the value chain

The cumulative effects of tariff changes instituted in 2025 have injected renewed emphasis on sourcing strategy, pricing architecture, and supplier diversification within the action figures supply chain.

Import duties and regulatory adjustments have altered landed costs for many components and finished goods, prompting manufacturers to reassess production footprints and cost-to-serve calculations. Consequently, procurement teams accelerated supplier qualification processes, exploring alternative geographies and reshoring prospects where feasible. At the same time, brands reexamined pricing architecture to preserve margin without eroding brand equity, often implementing tiered offerings that separate premium, limited-run collector items from mass-market traditional figures. Additionally, these tariff shifts have heightened attention to compliance and classification practices, encouraging closer collaboration between legal, logistics, and product teams to mitigate exposure.

Beyond immediate cost implications, the tariff environment influenced strategic conversations about vertical integration, joint ventures, and inventory policy. Many stakeholders placed greater emphasis on supplier contracts that include contingency clauses and on near-term inventory buffering for high-demand SKUs to reduce disruption risk. In sum, tariff changes accelerated preexisting trends toward supply chain flexibility, diversified sourcing, and strategic pricing that preserves long-term brand positioning while navigating short-term cost pressures.

In-depth segmentation-driven intelligence illustrating how product type, materials, age targeting, play and usage patterns, and distribution choices determine commercial strategy and ROI potential

Segmentation insights reveal differentiated opportunity pathways driven by product attributes, materials, consumer age, play behavior, usage setting, and distribution strategies. Based on product type, opportunities bifurcate between Collector Edition lines-which further break down into Limited Edition releases and Retro Action Figures-and Digital Integration offerings that include App-Connected Figures and AR/VR Action Figures, in addition to Licensed Action Figures drawing from Comic Book Characters, Movie Characters, TV Show Characters, and Video Game Characters, and Traditional Action Figures spanning Fantasy Creatures, Military, Monsters, and Superheroes. Based on material type, distinctions emerge between Hybrid Material Figures, Metal Action Figures, and Plastic Action Figures, each presenting unique cost, durability, and premiumization trade-offs. Based on target age group, products and marketing must be calibrated to Adults, Kids, and Teenagers, because each group exhibits distinct purchase triggers and retention dynamics. Based on play type, developers must consider the differing lifecycle and engagement profiles associated with Interactive Play versus Stationary Play. Based on usage type, Indoor Play and Outdoor Play impose divergent durability and safety requirements as well as different merchandising formats. Based on distribution channel, the ecosystem spans Collectibles Conventions, which are further defined by Comic-Con Events and Toy Fairs, E-Commerce Channels encompassing Brand-Owned Websites and Third-Party Digital Marketplaces, and Retail Distribution channels including Department Stores, Hypermarkets, Online Retailers, and Toy Specialty Stores.

Taken together, these segmentation dimensions imply that product strategy cannot be monolithic. Instead, manufacturers and licensors should adopt a portfolio approach that aligns materials and engineering decisions to target demographics, tailors narrative and licensing investments to channel economics, and sequences product releases to optimize both short-term cash conversion and long-term brand equity. For example, premium materials and limited editions perform better when paired with direct-to-consumer drops and convention launches, whereas plastic-based traditional lines scale more efficiently through mass retail and third-party marketplaces. Similarly, app-connected and AR/VR-enabled units realize their greatest lifetime value when supported by ongoing digital content and cross-promotional tie-ins to active franchise properties. Therefore, segmentation-driven roadmaps are essential to translate consumer insights into profitable execution plans.

Regional differentiation and adaptive commercial playbooks revealing how Americas, EMEA, and Asia-Pacific uniquely influence product design, licensing, and channel strategies

Regional dynamics shape design priorities, licensing opportunity sets, and distribution investments in distinct ways across the Americas, Europe, Middle East & Africa, and Asia-Pacific.

In the Americas, collector culture and event-based selling remain potent drivers; therefore, product lines that emphasize limited runs, high articulation, and narrative fidelity frequently command premium placements through specialty channels and conventions. Conversely, the Europe, Middle East & Africa region demonstrates heterogenous demand that rewards localized licensing partnerships and regulatory-aware material choices, with several markets showing strong appetite for nostalgia-focused retro releases. Meanwhile, Asia-Pacific continues to be a dual engine of manufacturing capability and rapidly evolving consumer demand: established production clusters support cost-competitive plastic and hybrid material lines, while urban collectors and digitally native younger segments drive adoption of app-connected and AR/VR-enhanced products. Each region also exhibits unique retail and channel preferences that influence time-to-market decisions and promotional tactics.

Accordingly, global strategies must be regionally nuanced: where the Americas favor experiential launches and collector engagement, Europe, Middle East & Africa require tailored licensing frameworks and compliance attention, and Asia-Pacific demands scale-oriented manufacturing strategies combined with digital-first engagement models. Cross-region synergies emerge in shared IP and global franchises, yet successful execution depends on adapting product portfolios to regional purchasing behavior, regulatory environments, and distribution architectures.

Competitive landscape analysis showing how heritage manufacturers, boutique studios, and technology-first entrants combine production scale, niche craftsmanship, and digital innovation to redefine value

Competitive dynamics are shaped by a mix of heritage brands, specialized boutique studios, and technology-forward entrants, each contributing distinct capabilities to the ecosystem. Established manufacturers continue to leverage deep production know-how, longstanding licensing relationships, and broad retail networks, enabling them to execute high-volume traditional lines and large-scale retail partnerships competently. In contrast, boutique studios and independent makers excel at creating collectible-oriented, limited-edition runs and cultivating passionate community followings through storytelling, cross-collaborations, and direct engagement at conventions and online communities.

Technology-centric entrants introduce new paradigms by integrating digital features such as app connectivity, AR/VR experiences, and modular electronics, thereby elevating the play experience and opening new monetization pathways through digital content. Across these categories, successful companies invest in cross-functional capabilities: brand licensing management, advanced materials engineering, consumer insights that inform design, and agile supply chain practices that reduce time to market. Collaborations between traditional manufacturers and tech-savvy partners are increasingly common, as they combine scale with innovation. For decision-makers, the imperative is clear: maintain core manufacturing excellence while selectively partnering to accelerate digital and premium product offers, thereby sustaining relevance across multiple consumer segments.

Practical, prioritized strategic moves to balance immediate operational resilience with long-term brand equity and innovation in product, sourcing, and channel strategy

Actionable recommendations prioritize a pragmatic balance between short-term operational resilience and long-term brand-building investments.

First, manufacturers should adopt a differentiated product portfolio strategy that separates premium collector editions from mass-market traditional figures. This enables targeted investment in materials and finishing for high-margin SKUs while preserving cost-efficient production for broad distribution. Second, accelerate selective digital integration by pairing app-enabled or AR features with ongoing content releases to maximize engagement and recurring revenue opportunities. Third, diversify sourcing and implement nearshoring pilots to reduce exposure to tariff-induced cost volatility while maintaining supplier quality standards. Fourth, cultivate direct-to-consumer channels and event-driven launches to strengthen customer relationships, control storytelling, and extract higher lifetime value from collectors. Fifth, formalize sustainability and material transparency programs to satisfy regulatory pressures and growing consumer demand for responsible products.

Finally, leadership teams should invest in cross-disciplinary capabilities: combine licensing strategy with data analytics to prioritize IP that drives sustained engagement; align product roadmaps with retail partners through joint business planning; and deploy rapid prototyping capabilities to shorten iteration cycles. By executing these recommendations, organizations can improve margin resilience, deepen customer loyalty, and unlock differentiated growth pathways that balance innovation with operational rigor.

A mixed-methods research approach combining executive interviews, technical product audits, channel observation, and triangulated secondary sources to ensure actionable and validated insights

This research synthesis is grounded in a mixed-methods approach that integrates primary interviews, technical product audits, channel observation, and secondary literature review to create a robust evidence base for strategic decision-making.

Primary inputs included structured interviews with senior product, sourcing, and licensing executives, as well as qualitative discussions with retailers, convention organizers, and collectors to surface behavioral nuances and channel dynamics. Technical product audits examined material composition, articulation specifications, and embedded electronics to assess production and cost implications. Channel observation encompassed e-commerce storefront analysis, convention activations, and in-store merchandising reviews to understand consumer touchpoints and conversion mechanics. Secondary research involved vetted industry publications, regulatory filings, and patent literature to triangulate developments in materials and IP licensing practice. Analytical techniques included cross-segmentation scoring, scenario analysis for supply chain disruptions, and qualitative thematic synthesis to translate findings into actionable recommendations.

Together, these methods support a multi-dimensional view of the sector that balances qualitative insights with technical validation, ensuring that conclusions and recommendations are practical, evidence-based, and aligned with stakeholder needs.

Concise synthesis underscoring segmentation-driven roadmaps, digital differentiation, sourcing resilience, and sustainability as the pillars of competitive advantage

The conclusion synthesizes the report's central themes: evolving consumer segmentation, the rising importance of digital integration, the financial and operational impacts of policy shifts, and the necessity for portfolio-driven product strategies.

Across the landscape, collectors and younger consumers create parallel demand trajectories that require differentiated product engineering and marketing. Digital capabilities-from app connectivity to AR-enhanced play-are becoming strategic differentiators that extend product lifecycles and open new monetization models. Tariff and trade developments emphasize the need for sourcing flexibility and pricing discipline, while material innovation and sustainability commitments are increasingly integrated into product narratives. Taken together, these dynamics suggest that organizations that combine manufacturing excellence with targeted investments in digital features, licensing partnerships, and regional go-to-market adaptations will be best positioned to capture diverse revenue streams and build resilient brands.

In closing, the sector rewards agility: companies that adopt segmentation-informed roadmaps, strengthen direct customer relationships, and institutionalize rapid prototyping and supply chain contingencies will navigate disruption more effectively and convert emerging trends into sustainable commercial outcomes.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Eco-friendly action figures made from recycled plastics and sustainable packaging materials
  • 5.2. Integration of augmented reality functionality into action figures for immersive user experiences
  • 5.3. Collaboration between high fashion designers and action figure brands driving premium collectible releases
  • 5.4. Customizable modular action figures with 3D-printed accessories and interchangeable parts for personalization
  • 5.5. Exclusive subscription-based blind box action figure series generating recurring collector revenue streams
  • 5.6. Blockchain-backed digital twin NFTs paired with physical action figures for authenticated rarity tracking

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Action Figures Market, by Product Type

  • 8.1. Collector Edition
    • 8.1.1. Limited Edition
    • 8.1.2. Retro Action Figures
  • 8.2. Digital Integration
    • 8.2.1. App-Connected Figures
    • 8.2.2. AR/VR Action Figures
  • 8.3. Licensed Action Figures
    • 8.3.1. Comic Book Characters
    • 8.3.2. Movie Characters
    • 8.3.3. TV Show Characters
    • 8.3.4. Video Game Characters
  • 8.4. Traditional Action Figures
    • 8.4.1. Fantasy Creatures
    • 8.4.2. Military
    • 8.4.3. Monsters
    • 8.4.4. Superheroes

9. Action Figures Market, by Material Type

  • 9.1. Hybrid Material Figures
  • 9.2. Metal Action Figures
  • 9.3. Plastic Action Figures

10. Action Figures Market, by Target Age Group

  • 10.1. Adults
  • 10.2. Kids
  • 10.3. Teenagers

11. Action Figures Market, by Play Type

  • 11.1. Interactive Play
  • 11.2. Stationary Play

12. Action Figures Market, by Usage Type

  • 12.1. Indoor Play
  • 12.2. Outdoor Play

13. Action Figures Market, by Distribution Channel

  • 13.1. Collectibles Conventions
    • 13.1.1. Comic-Con Events
    • 13.1.2. Toy Fairs
  • 13.2. E-Commerce Channels
    • 13.2.1. Brand-Owned Websites
    • 13.2.2. Third-Party Digital Marketplaces
  • 13.3. Retail Distribution
    • 13.3.1. Department Stores
    • 13.3.2. Hypermarkets
    • 13.3.3. Online Retailers
    • 13.3.4. Toy Specialty Stores

14. Action Figures Market, by Region

  • 14.1. Americas
    • 14.1.1. North America
    • 14.1.2. Latin America
  • 14.2. Europe, Middle East & Africa
    • 14.2.1. Europe
    • 14.2.2. Middle East
    • 14.2.3. Africa
  • 14.3. Asia-Pacific

15. Action Figures Market, by Group

  • 15.1. ASEAN
  • 15.2. GCC
  • 15.3. European Union
  • 15.4. BRICS
  • 15.5. G7
  • 15.6. NATO

16. Action Figures Market, by Country

  • 16.1. United States
  • 16.2. Canada
  • 16.3. Mexico
  • 16.4. Brazil
  • 16.5. United Kingdom
  • 16.6. Germany
  • 16.7. France
  • 16.8. Russia
  • 16.9. Italy
  • 16.10. Spain
  • 16.11. China
  • 16.12. India
  • 16.13. Japan
  • 16.14. Australia
  • 16.15. South Korea

17. Competitive Landscape

  • 17.1. Market Share Analysis, 2024
  • 17.2. FPNV Positioning Matrix, 2024
  • 17.3. Competitive Analysis
    • 17.3.1. Bandai Namco Holdings Inc.
    • 17.3.2. Boss Fight Studio by Netflix, Inc.
    • 17.3.3. Diamond Select Toys LLC
    • 17.3.4. Funko, LLC
    • 17.3.5. Good Smile Company, Inc.
    • 17.3.6. Hasbro, Inc.
    • 17.3.7. Hot Toys Limited
    • 17.3.8. JAKKS Pacific, Inc.
    • 17.3.9. Kotobukiya Co., Ltd.
    • 17.3.10. LEGO Group
    • 17.3.11. Mattel, Inc.
    • 17.3.12. McFarlane Toys
    • 17.3.13. Medicom Toy Corporation
    • 17.3.14. Mego Corporation
    • 17.3.15. Mezco Toyz LLC
    • 17.3.16. Moose Toys Ltd
    • 17.3.17. National Entertainment Collectibles Association (NECA)
    • 17.3.18. Playmates Toys Inc.
    • 17.3.19. Sideshow Inc.
    • 17.3.20. Simba Dickie Group
    • 17.3.21. Spin Master Corporation
    • 17.3.22. Storm Collectibles
    • 17.3.23. Super7 Retail Inc.
    • 17.3.24. ThreeZero Group Limited
    • 17.3.25. Tomy Company Ltd.

LIST OF FIGURES

  • FIGURE 1. GLOBAL ACTION FIGURES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 13. GLOBAL ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. GLOBAL ACTION FIGURES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. AMERICAS ACTION FIGURES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ACTION FIGURES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. EUROPE ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. MIDDLE EAST ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. AFRICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GLOBAL ACTION FIGURES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. ASEAN ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. GCC ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. EUROPEAN UNION ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. BRICS ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. G7 ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. NATO ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 30. GLOBAL ACTION FIGURES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 31. ACTION FIGURES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 32. ACTION FIGURES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. ACTION FIGURES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL ACTION FIGURES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL ACTION FIGURES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL ACTION FIGURES MARKET SIZE, BY LIMITED EDITION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL ACTION FIGURES MARKET SIZE, BY LIMITED EDITION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL ACTION FIGURES MARKET SIZE, BY LIMITED EDITION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL ACTION FIGURES MARKET SIZE, BY LIMITED EDITION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL ACTION FIGURES MARKET SIZE, BY LIMITED EDITION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL ACTION FIGURES MARKET SIZE, BY LIMITED EDITION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL ACTION FIGURES MARKET SIZE, BY RETRO ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL ACTION FIGURES MARKET SIZE, BY RETRO ACTION FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL ACTION FIGURES MARKET SIZE, BY RETRO ACTION FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL ACTION FIGURES MARKET SIZE, BY RETRO ACTION FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL ACTION FIGURES MARKET SIZE, BY RETRO ACTION FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL ACTION FIGURES MARKET SIZE, BY RETRO ACTION FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL ACTION FIGURES MARKET SIZE, BY APP-CONNECTED FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL ACTION FIGURES MARKET SIZE, BY APP-CONNECTED FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL ACTION FIGURES MARKET SIZE, BY APP-CONNECTED FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL ACTION FIGURES MARKET SIZE, BY APP-CONNECTED FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL ACTION FIGURES MARKET SIZE, BY APP-CONNECTED FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL ACTION FIGURES MARKET SIZE, BY APP-CONNECTED FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL ACTION FIGURES MARKET SIZE, BY AR/VR ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL ACTION FIGURES MARKET SIZE, BY AR/VR ACTION FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL ACTION FIGURES MARKET SIZE, BY AR/VR ACTION FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL ACTION FIGURES MARKET SIZE, BY AR/VR ACTION FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL ACTION FIGURES MARKET SIZE, BY AR/VR ACTION FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL ACTION FIGURES MARKET SIZE, BY AR/VR ACTION FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC BOOK CHARACTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC BOOK CHARACTERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC BOOK CHARACTERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC BOOK CHARACTERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC BOOK CHARACTERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC BOOK CHARACTERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL ACTION FIGURES MARKET SIZE, BY MOVIE CHARACTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL ACTION FIGURES MARKET SIZE, BY MOVIE CHARACTERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL ACTION FIGURES MARKET SIZE, BY MOVIE CHARACTERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL ACTION FIGURES MARKET SIZE, BY MOVIE CHARACTERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL ACTION FIGURES MARKET SIZE, BY MOVIE CHARACTERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL ACTION FIGURES MARKET SIZE, BY MOVIE CHARACTERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL ACTION FIGURES MARKET SIZE, BY TV SHOW CHARACTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL ACTION FIGURES MARKET SIZE, BY TV SHOW CHARACTERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL ACTION FIGURES MARKET SIZE, BY TV SHOW CHARACTERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL ACTION FIGURES MARKET SIZE, BY TV SHOW CHARACTERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL ACTION FIGURES MARKET SIZE, BY TV SHOW CHARACTERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL ACTION FIGURES MARKET SIZE, BY TV SHOW CHARACTERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL ACTION FIGURES MARKET SIZE, BY VIDEO GAME CHARACTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL ACTION FIGURES MARKET SIZE, BY VIDEO GAME CHARACTERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL ACTION FIGURES MARKET SIZE, BY VIDEO GAME CHARACTERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL ACTION FIGURES MARKET SIZE, BY VIDEO GAME CHARACTERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL ACTION FIGURES MARKET SIZE, BY VIDEO GAME CHARACTERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL ACTION FIGURES MARKET SIZE, BY VIDEO GAME CHARACTERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL ACTION FIGURES MARKET SIZE, BY FANTASY CREATURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL ACTION FIGURES MARKET SIZE, BY FANTASY CREATURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL ACTION FIGURES MARKET SIZE, BY FANTASY CREATURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL ACTION FIGURES MARKET SIZE, BY FANTASY CREATURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL ACTION FIGURES MARKET SIZE, BY FANTASY CREATURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL ACTION FIGURES MARKET SIZE, BY FANTASY CREATURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL ACTION FIGURES MARKET SIZE, BY MILITARY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL ACTION FIGURES MARKET SIZE, BY MILITARY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL ACTION FIGURES MARKET SIZE, BY MILITARY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL ACTION FIGURES MARKET SIZE, BY MILITARY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL ACTION FIGURES MARKET SIZE, BY MILITARY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL ACTION FIGURES MARKET SIZE, BY MILITARY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL ACTION FIGURES MARKET SIZE, BY MONSTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL ACTION FIGURES MARKET SIZE, BY MONSTERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL ACTION FIGURES MARKET SIZE, BY MONSTERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL ACTION FIGURES MARKET SIZE, BY MONSTERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL ACTION FIGURES MARKET SIZE, BY MONSTERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL ACTION FIGURES MARKET SIZE, BY MONSTERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL ACTION FIGURES MARKET SIZE, BY SUPERHEROES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL ACTION FIGURES MARKET SIZE, BY SUPERHEROES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL ACTION FIGURES MARKET SIZE, BY SUPERHEROES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL ACTION FIGURES MARKET SIZE, BY SUPERHEROES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL ACTION FIGURES MARKET SIZE, BY SUPERHEROES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL ACTION FIGURES MARKET SIZE, BY SUPERHEROES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL ACTION FIGURES MARKET SIZE, BY HYBRID MATERIAL FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL ACTION FIGURES MARKET SIZE, BY HYBRID MATERIAL FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL ACTION FIGURES MARKET SIZE, BY HYBRID MATERIAL FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL ACTION FIGURES MARKET SIZE, BY HYBRID MATERIAL FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL ACTION FIGURES MARKET SIZE, BY HYBRID MATERIAL FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL ACTION FIGURES MARKET SIZE, BY HYBRID MATERIAL FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL ACTION FIGURES MARKET SIZE, BY METAL ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL ACTION FIGURES MARKET SIZE, BY METAL ACTION FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL ACTION FIGURES MARKET SIZE, BY METAL ACTION FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL ACTION FIGURES MARKET SIZE, BY METAL ACTION FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL ACTION FIGURES MARKET SIZE, BY METAL ACTION FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL ACTION FIGURES MARKET SIZE, BY METAL ACTION FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL ACTION FIGURES MARKET SIZE, BY PLASTIC ACTION FIGURES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL ACTION FIGURES MARKET SIZE, BY PLASTIC ACTION FIGURES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL ACTION FIGURES MARKET SIZE, BY PLASTIC ACTION FIGURES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL ACTION FIGURES MARKET SIZE, BY PLASTIC ACTION FIGURES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL ACTION FIGURES MARKET SIZE, BY PLASTIC ACTION FIGURES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL ACTION FIGURES MARKET SIZE, BY PLASTIC ACTION FIGURES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL ACTION FIGURES MARKET SIZE, BY ADULTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL ACTION FIGURES MARKET SIZE, BY ADULTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL ACTION FIGURES MARKET SIZE, BY ADULTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL ACTION FIGURES MARKET SIZE, BY ADULTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL ACTION FIGURES MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL ACTION FIGURES MARKET SIZE, BY ADULTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL ACTION FIGURES MARKET SIZE, BY KIDS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL ACTION FIGURES MARKET SIZE, BY KIDS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL ACTION FIGURES MARKET SIZE, BY KIDS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL ACTION FIGURES MARKET SIZE, BY KIDS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL ACTION FIGURES MARKET SIZE, BY KIDS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL ACTION FIGURES MARKET SIZE, BY KIDS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL ACTION FIGURES MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL ACTION FIGURES MARKET SIZE, BY TEENAGERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL ACTION FIGURES MARKET SIZE, BY TEENAGERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL ACTION FIGURES MARKET SIZE, BY TEENAGERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL ACTION FIGURES MARKET SIZE, BY TEENAGERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL ACTION FIGURES MARKET SIZE, BY TEENAGERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL ACTION FIGURES MARKET SIZE, BY INTERACTIVE PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL ACTION FIGURES MARKET SIZE, BY INTERACTIVE PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL ACTION FIGURES MARKET SIZE, BY INTERACTIVE PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL ACTION FIGURES MARKET SIZE, BY INTERACTIVE PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL ACTION FIGURES MARKET SIZE, BY INTERACTIVE PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL ACTION FIGURES MARKET SIZE, BY INTERACTIVE PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL ACTION FIGURES MARKET SIZE, BY STATIONARY PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL ACTION FIGURES MARKET SIZE, BY STATIONARY PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL ACTION FIGURES MARKET SIZE, BY STATIONARY PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL ACTION FIGURES MARKET SIZE, BY STATIONARY PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL ACTION FIGURES MARKET SIZE, BY STATIONARY PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL ACTION FIGURES MARKET SIZE, BY STATIONARY PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL ACTION FIGURES MARKET SIZE, BY INDOOR PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL ACTION FIGURES MARKET SIZE, BY INDOOR PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL ACTION FIGURES MARKET SIZE, BY INDOOR PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL ACTION FIGURES MARKET SIZE, BY INDOOR PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL ACTION FIGURES MARKET SIZE, BY INDOOR PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL ACTION FIGURES MARKET SIZE, BY INDOOR PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL ACTION FIGURES MARKET SIZE, BY OUTDOOR PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL ACTION FIGURES MARKET SIZE, BY OUTDOOR PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL ACTION FIGURES MARKET SIZE, BY OUTDOOR PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL ACTION FIGURES MARKET SIZE, BY OUTDOOR PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL ACTION FIGURES MARKET SIZE, BY OUTDOOR PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL ACTION FIGURES MARKET SIZE, BY OUTDOOR PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC-CON EVENTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC-CON EVENTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC-CON EVENTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC-CON EVENTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC-CON EVENTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL ACTION FIGURES MARKET SIZE, BY COMIC-CON EVENTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY FAIRS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY FAIRS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY FAIRS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY FAIRS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY FAIRS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY FAIRS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL ACTION FIGURES MARKET SIZE, BY BRAND-OWNED WEBSITES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL ACTION FIGURES MARKET SIZE, BY BRAND-OWNED WEBSITES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL ACTION FIGURES MARKET SIZE, BY BRAND-OWNED WEBSITES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL ACTION FIGURES MARKET SIZE, BY BRAND-OWNED WEBSITES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL ACTION FIGURES MARKET SIZE, BY BRAND-OWNED WEBSITES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL ACTION FIGURES MARKET SIZE, BY BRAND-OWNED WEBSITES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL ACTION FIGURES MARKET SIZE, BY THIRD-PARTY DIGITAL MARKETPLACES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL ACTION FIGURES MARKET SIZE, BY THIRD-PARTY DIGITAL MARKETPLACES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL ACTION FIGURES MARKET SIZE, BY THIRD-PARTY DIGITAL MARKETPLACES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL ACTION FIGURES MARKET SIZE, BY THIRD-PARTY DIGITAL MARKETPLACES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL ACTION FIGURES MARKET SIZE, BY THIRD-PARTY DIGITAL MARKETPLACES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL ACTION FIGURES MARKET SIZE, BY THIRD-PARTY DIGITAL MARKETPLACES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL ACTION FIGURES MARKET SIZE, BY DEPARTMENT STORES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL ACTION FIGURES MARKET SIZE, BY DEPARTMENT STORES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL ACTION FIGURES MARKET SIZE, BY DEPARTMENT STORES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL ACTION FIGURES MARKET SIZE, BY DEPARTMENT STORES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL ACTION FIGURES MARKET SIZE, BY DEPARTMENT STORES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL ACTION FIGURES MARKET SIZE, BY DEPARTMENT STORES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL ACTION FIGURES MARKET SIZE, BY HYPERMARKETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL ACTION FIGURES MARKET SIZE, BY HYPERMARKETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL ACTION FIGURES MARKET SIZE, BY HYPERMARKETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL ACTION FIGURES MARKET SIZE, BY HYPERMARKETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL ACTION FIGURES MARKET SIZE, BY HYPERMARKETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL ACTION FIGURES MARKET SIZE, BY HYPERMARKETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL ACTION FIGURES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL ACTION FIGURES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL ACTION FIGURES MARKET SIZE, BY ONLINE RETAILERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL ACTION FIGURES MARKET SIZE, BY ONLINE RETAILERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL ACTION FIGURES MARKET SIZE, BY ONLINE RETAILERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL ACTION FIGURES MARKET SIZE, BY ONLINE RETAILERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY SPECIALTY STORES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY SPECIALTY STORES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY SPECIALTY STORES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY SPECIALTY STORES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY SPECIALTY STORES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL ACTION FIGURES MARKET SIZE, BY TOY SPECIALTY STORES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL ACTION FIGURES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL ACTION FIGURES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 255. AMERICAS ACTION FIGURES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 256. AMERICAS ACTION FIGURES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 257. AMERICAS ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 258. AMERICAS ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 259. AMERICAS ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2018-2024 (USD MILLION)
  • TABLE 260. AMERICAS ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2025-2032 (USD MILLION)
  • TABLE 261. AMERICAS ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2018-2024 (USD MILLION)
  • TABLE 262. AMERICAS ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2025-2032 (USD MILLION)
  • TABLE 263. AMERICAS ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 264. AMERICAS ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 265. AMERICAS ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 266. AMERICAS ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 267. AMERICAS ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. AMERICAS ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. AMERICAS ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 270. AMERICAS ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 271. AMERICAS ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2018-2024 (USD MILLION)
  • TABLE 272. AMERICAS ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2025-2032 (USD MILLION)
  • TABLE 273. AMERICAS ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2018-2024 (USD MILLION)
  • TABLE 274. AMERICAS ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2025-2032 (USD MILLION)
  • TABLE 275. AMERICAS ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 276. AMERICAS ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 277. AMERICAS ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, 2018-2024 (USD MILLION)
  • TABLE 278. AMERICAS ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, 2025-2032 (USD MILLION)
  • TABLE 279. AMERICAS ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, 2018-2024 (USD MILLION)
  • TABLE 280. AMERICAS ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, 2025-2032 (USD MILLION)
  • TABLE 281. AMERICAS ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, 2018-2024 (USD MILLION)
  • TABLE 282. AMERICAS ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, 2025-2032 (USD MILLION)
  • TABLE 283. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 284. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 285. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 286. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 287. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2018-2024 (USD MILLION)
  • TABLE 288. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2025-2032 (USD MILLION)
  • TABLE 289. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2018-2024 (USD MILLION)
  • TABLE 290. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2025-2032 (USD MILLION)
  • TABLE 291. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 292. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 293. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 294. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 295. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 296. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 297. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 298. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 299. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2018-2024 (USD MILLION)
  • TABLE 300. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2025-2032 (USD MILLION)
  • TABLE 301. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2018-2024 (USD MILLION)
  • TABLE 302. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 2025-2032 (USD MILLION)
  • TABLE 303. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 304. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 305. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, 2018-2024 (USD MILLION)
  • TABLE 306. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY COLLECTIBLES CONVENTIONS, 2025-2032 (USD MILLION)
  • TABLE 307. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, 2018-2024 (USD MILLION)
  • TABLE 308. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY E-COMMERCE CHANNELS, 2025-2032 (USD MILLION)
  • TABLE 309. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, 2018-2024 (USD MILLION)
  • TABLE 310. NORTH AMERICA ACTION FIGURES MARKET SIZE, BY RETAIL DISTRIBUTION, 2025-2032 (USD MILLION)
  • TABLE 311. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 312. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 313. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 314. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 315. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2018-2024 (USD MILLION)
  • TABLE 316. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY COLLECTOR EDITION, 2025-2032 (USD MILLION)
  • TABLE 317. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2018-2024 (USD MILLION)
  • TABLE 318. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY DIGITAL INTEGRATION, 2025-2032 (USD MILLION)
  • TABLE 319. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 320. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY LICENSED ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 321. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2018-2024 (USD MILLION)
  • TABLE 322. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY TRADITIONAL ACTION FIGURES, 2025-2032 (USD MILLION)
  • TABLE 323. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 324. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 325. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 326. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY TARGET AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 327. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2018-2024 (USD MILLION)
  • TABLE 328. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY PLAY TYPE, 2025-2032 (USD MILLION)
  • TABLE 329. LATIN AMERICA ACTION FIGURES MARKET SIZE, BY USAGE TYPE, 201