封面
市场调查报告书
商品编码
1783008

全球 AR/VR 软体市场

AR VR Software

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 192 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球 AR/VR 软体市场规模将达到 1,307 亿美元

全球AR/VR软体市场规模预计在2024年达到418亿美元,预计2024年至2030年期间的复合年增长率为21.0%,到2030年将达到1307亿美元。 AR软体技术是本报告分析的细分领域之一,预计其复合年增长率将达到22.5%,到分析期结束时规模将达到992亿美元。 VR软体技术细分领域在分析期间的复合年增长率预计将达到16.8%。

美国市场规模估计为 110 亿美元,中国市场预计复合年增长率为 19.7%

预计到2024年,美国的AR/VR软体市场规模将达到110亿美元。作为世界第二大经济体,中国市场规模预计到2030年将达到199亿美元,在2024-2030年的分析期间内,复合年增长率将达到19.7%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为19.5%和18.0%。在欧洲,预计德国市场的复合年增长率约为15.2%。

全球 AR 和 VR 软体市场 - 主要趋势和驱动因素摘要

AR 和 VR 软体如何彻底改变整个产业

扩增实境(AR) 和虚拟实境 (VR) 软体正在透过提供身临其境型体验来改变各个行业,这些体验可以增强业务运营、客户参与和培训方法。与传统媒体不同,AR 和 VR 软体可让使用者透过将数位元素迭加在现实世界 (AR) 上或创建完全模拟的世界 (VR) 来与 3D 环境互动。这项技术越来越多地应用于医疗保健领域,包括手术模拟、医疗培训和患者復健。在製造和工程领域,AR 和 VR 被用于产品设计、虚拟原型製作和设备维护,使工程师能够以 3D 形式可视化组件并在实际生产之前优化工作流程。在零售业,AR 用于虚拟试穿、身临其境型产品演示和增强店内购物体验。 AR 和 VR 软体还透过促进互动式学习环境来彻底改变教育,使复杂的主题更具吸引力和可访问性。此外,在娱乐产业,身临其境型游戏和 VR 影院正在取得长足进步,让用户以全新的方式体验内容。随着AR和VR技术融入各个领域,其增强互动性、视觉化和模拟性的能力正在重新定义传统的经营模式和消费者互动。

哪些技术创新正在推动 AR/VR 软体产业的发展?

技术进步是不断发展的扩增实境 (AR) 和虚拟实境 (VR) 软体格局的核心,其驱动力来自硬体、人工智慧 (AI) 整合和身临其境型内容开发的持续改进。增强的图形渲染引擎和即时追踪系统正在提供更逼真、更灵敏的扩增实境 (AR) 和虚拟实境 (VR) 体验。人工智慧在智慧扩增实境 (AR) 系统的开发中发挥关键作用,这些系统能够识别物体、环境和使用者手势,从而带来更具互动性和直觉性的应用程式。扩增实境 (AR) 与行动平台的整合拓展了其可及性,使其能够透过智慧型手机和平板电脑广泛使用,而无需专门的硬体。在虚拟实境 (VR) 领域,内建处理器和改进的动作感测器的独立头显的开发,消除了对网路共享设定的需求,降低了进入门槛。此外,5G 连线的进步正在透过实现低延迟资料传输来彻底改变扩增实境 (AR) 和虚拟实境 (VR) 软体,这对于身临其境型应用中的即时互动至关重要。云端处理也是一个关键驱动因素,它透过卸载复杂的运算来提升各种装置上扩增实境 (AR) 和虚拟实境 (VR) 体验的效能。随着这些技术的不断发展,AR 和 VR 软体的功能将不断扩展,使其在各个行业中更加通用且更具可扩展性。

特定产业应用如何塑造 AR/VR 软体市场?

AR 和 VR 软体市场越来越受到特定产业应用的影响,这些应用能够应对独特的挑战并创造新的成长机会。在房地产行业,VR 游览使潜在买家能够远端探索房产,大大减少了亲自到场的需要,并扩大了房地产公司的业务范围。在汽车行业,AR 被用于组装上的品质检查和虚拟指导,而 VR 则实现了身临其境型设计视觉化和客户试驾。在旅游业,VR 被用于虚拟旅行体验,使用户能够在做出旅行决定之前探索目的地。 AR 和 VR 也正在成为企业培训计画不可或缺的一部分,它们为技能发展提供逼真的模拟,而没有与真实训练环境相关的风险。例如,VR 被用于国防和航太训练,以模拟战斗场景、飞行操作和紧急应变。此外,社交 VR 平台的发展为数位空间中的虚拟协作、远端会议和社交互动开闢了新途径,重新定义了人们的联繫和沟通方式。这些有针对性的应用不仅增加了 AR 和 VR 软体的采用,而且为其扩展到日常业务业务和消费者体验奠定了基础。

推动 AR/VR 软体市场成长要素有哪些?

AR/VR 软体市场的成长受到多种因素的推动,包括人工智慧和机器学习的进步、对身临其境型客户体验日益增长的需求以及 5G 技术的广泛应用。人工智慧的融合正在推动开发更具互动性和自适应性的 AR 应用程序,以满足个人化的用户体验。身临其境型和虚拟购物体验的日益普及,迫使企业投资 AR 软体,以增强客户参与并推动销售。此外,远端办公的扩展和对虚拟协作工具的需求正在加速 VR 软体在企业环境中的应用。支援 AR 功能的智慧型手机的广泛普及,使 AR 体验的获取更加民主化,而新VR头戴装置的推出则扩大了 VR 应用的消费者群体。 5G 网路的部署尤其重要,因为它支援即时 AR 和 VR 体验的资料密集型需求,并实现更流畅、更快回应的互动。此外,各行各业对数位转型的日益重视,正在推动对 AR 和 VR 软体解决方案的投资,这些解决方案提供了创新的方法来提高业务效率、培训和客户互动。随着这些因素的融合,AR/VR 软体市场预计将在技术进步、特定产业应用和不断变化的消费行为的推动下实现显着增长。

部分

按技术(AR 软体技术、VR 软体技术);软体类型(软体开发套件、游戏引擎软体、建模与视觉航太软体、内容管理系统软体、训练模拟软体软体、远端协作软体、地理空间地图软体、工业物流软体、其他软体类型) ;

受访公司范例

  • Apple Inc.
  • AppliedVR
  • Autodesk, Inc.
  • Blippar Ltd.
  • DAQRI LLC
  • EON Reality, Inc.
  • Epic Games
  • Google LLC
  • HTC Corporation
  • Magic Leap, Inc.
  • Matterport, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Scope AR
  • Sony Interactive Entertainment
  • Talespin

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global Industry Analysts 没有遵循典型的 LLM 或特定于行业的 SLM查询,而是建立了一个从世界各地的专家收集的内容库,其中包括视频录像、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 比赛

简介目录
Product Code: MCP29212

Global AR VR Software Market to Reach US$130.7 Billion by 2030

The global market for AR VR Software estimated at US$41.8 Billion in the year 2024, is expected to reach US$130.7 Billion by 2030, growing at a CAGR of 21.0% over the analysis period 2024-2030. AR Software Technology, one of the segments analyzed in the report, is expected to record a 22.5% CAGR and reach US$99.2 Billion by the end of the analysis period. Growth in the VR Software Technology segment is estimated at 16.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$11.0 Billion While China is Forecast to Grow at 19.7% CAGR

The AR VR Software market in the U.S. is estimated at US$11.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$19.9 Billion by the year 2030 trailing a CAGR of 19.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.5% and 18.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.2% CAGR.

Global AR VR Software Market - Key Trends & Drivers Summarized

How Are AR and VR Software Revolutionizing Industries Across the Board?

Augmented Reality (AR) and Virtual Reality (VR) software are transforming industries by providing immersive experiences that enhance business operations, customer engagement, and training methodologies. Unlike traditional media, AR and VR software allow users to interact with 3D environments, either by overlaying digital elements onto the real world (AR) or creating entirely simulated worlds (VR). This technology is being increasingly utilized in healthcare for surgical simulations, medical training, and patient rehabilitation. In manufacturing and engineering, AR and VR are used for product design, virtual prototyping, and equipment maintenance, enabling engineers to visualize components in 3D and optimize workflows before actual production. The retail sector is capitalizing on AR for virtual try-ons, immersive product demonstrations, and enhancing the in-store shopping experience. Education is also being revolutionized as AR and VR software facilitate interactive learning environments, making complex subjects more engaging and accessible. Furthermore, the entertainment industry has seen significant advancements with immersive gaming and VR cinemas, where users experience content in entirely new ways. As AR and VR technologies become more integrated into various sectors, their ability to provide enhanced interaction, visualization, and simulation is redefining traditional business models and consumer interactions.

What Technological Innovations Are Driving the AR VR Software Industry?

Technological advancements are at the heart of the evolving AR and VR software landscape, with continuous improvements in hardware, AI integration, and immersive content development. Enhanced graphics rendering engines and real-time tracking systems are providing more realistic and responsive AR and VR experiences. AI is playing a crucial role in developing intelligent AR systems that can recognize objects, environments, and user gestures, creating more interactive and intuitive applications. The integration of AR with mobile platforms has broadened its accessibility, enabling widespread use through smartphones and tablets without the need for specialized hardware. In the VR space, the development of standalone headsets with built-in processors and improved motion sensors is reducing barriers to entry by eliminating the need for tethered setups. Moreover, advancements in 5G connectivity are set to revolutionize AR and VR software by enabling low-latency data transmission, which is essential for real-time interaction in immersive applications. Cloud computing is another significant driver, allowing for the offloading of complex computations, thus enhancing the performance of AR and VR experiences on various devices. As these technologies continue to evolve, they are expanding the capabilities of AR and VR software, making it more versatile and scalable across industries.

How Are Industry-Specific Applications Shaping the AR VR Software Market?

The AR and VR software market is increasingly influenced by industry-specific applications that address unique challenges and create new opportunities for growth. In the real estate industry, VR tours allow prospective buyers to explore properties remotely, significantly reducing the need for physical visits and expanding the reach of real estate agencies. In the automotive sector, AR is being used in assembly lines for quality checks and virtual instructions, while VR enables immersive design visualization and customer test drives. The tourism industry is leveraging VR for virtual travel experiences, allowing users to explore destinations before making travel decisions. AR and VR are also becoming integral to corporate training programs, offering realistic simulations for skills development without the risks associated with real-world training environments. For instance, VR is used in defense and aerospace training to simulate combat scenarios, flight operations, and emergency responses. Additionally, the growth of social VR platforms is opening new avenues for virtual collaboration, remote meetings, and social interactions in digital spaces, redefining the way people connect and communicate. These targeted applications are not only increasing the adoption of AR and VR software but are also setting the stage for its expansion into everyday business operations and consumer experiences.

What Are the Key Growth Drivers Fueling the AR VR Software Market?

The growth in the AR VR software market is driven by several factors, including advancements in AI and machine learning, increasing demand for immersive customer experiences, and the widespread adoption of 5G technology. The integration of AI is enabling the development of more interactive and adaptive AR applications that cater to personalized user experiences. The rising popularity of immersive retail and virtual shopping experiences is compelling businesses to invest in AR software that enhances customer engagement and drives sales. Additionally, the expansion of remote work and the need for virtual collaboration tools are accelerating the adoption of VR software in corporate environments. The proliferation of smartphones equipped with AR capabilities is democratizing access to AR experiences, while the launch of new VR headsets is expanding the consumer base for VR applications. The deployment of 5G networks is particularly critical, as it supports the data-intensive requirements of real-time AR and VR experiences, enabling smoother and more responsive interactions. Moreover, the increasing emphasis on digital transformation across industries is driving investments in AR and VR software solutions that offer innovative ways to improve operational efficiency, training, and customer interaction. As these factors converge, the AR VR software market is expected to witness substantial growth, fueled by technology advancements, industry-specific applications, and evolving consumer behavior.

SCOPE OF STUDY:

The report analyzes the AR VR Software market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (AR Software Technology, VR Software Technology); Software Type (Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software, Geospatial Mapping Software, Industrial Platforms Software, Other Software Types); Vertical (Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Aerospace & Defense Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical, Other Verticals)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 44 Featured) -

  • Apple Inc.
  • AppliedVR
  • Autodesk, Inc.
  • Blippar Ltd.
  • DAQRI LLC
  • EON Reality, Inc.
  • Epic Games
  • Google LLC
  • HTC Corporation
  • Magic Leap, Inc.
  • Matterport, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Scope AR
  • Sony Interactive Entertainment
  • Talespin

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • AR VR Software - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Proliferation of Immersive Media Content Drives Demand for Advanced AR/VR Software Development Platforms
    • Rising Adoption of Remote Training and Virtual Collaboration Tools Spurs Growth in Enterprise AR/VR Software
    • Expansion of the Metaverse Ecosystem Throws the Spotlight on Scalable, Interoperable AR/VR Solutions
    • Increasing Use of AR/VR in Healthcare for Surgical Simulation and Patient Engagement Strengthens Sectoral Demand
    • Growth in Gaming and E-Sports Markets Fuels Investment in High-Fidelity Virtual Experience Engines
    • Integration of AR/VR Software With Digital Twin Technologies Enhances Industrial Simulation Capabilities
    • Accelerated Digital Transformation Across Education and Workforce Training Propels Adoption of VR Learning Modules
    • Rising Deployment in Military Training and Defense Simulation Applications Supports Market Expansion
    • Demand for Interactive Retail and Virtual Showrooms Promotes Growth in Commercial AR Software Platforms
    • Advancements in 3D Content Creation, Spatial Audio, and Gesture Recognition Improve User Immersion
    • Increased Accessibility Through Low-Code and No-Code Development Tools Expands Software Developer Base
    • Surge in Location-Based AR Applications in Tourism, Events, and Museums Drives Consumer Engagement
    • Adoption of Cloud Streaming and Edge Computing Reduces Latency and Enhances AR/VR Experience Quality
    • Integration With Mobile and Wearable Devices Enables Broader User Reach Across Consumer Segments
    • Growing Availability of Open-Source Engines Encourages Independent AR/VR Software Innovation
    • Data Privacy and User Tracking Regulations Prompt Development of Privacy-Compliant AR/VR Platforms
    • Strategic Partnerships Between Software Firms and Hardware OEMs Accelerate Ecosystem Integration
    • Expansion of Social AR/VR Platforms for Virtual Events and Remote Interaction Supports Market Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World AR VR Software Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for AR VR Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for AR VR Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for AR Software Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for AR Software Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for VR Software Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for VR Software Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Industrial Platforms Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Industrial Platforms Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Other Software Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Other Software Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Software Development Kit by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Software Development Kit by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Game Engine Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Game Engine Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Modeling & Visualization Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Modeling & Visualization Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Content Management System Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Content Management System Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Training Simulation Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Training Simulation Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Remote Collaboration Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Remote Collaboration Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Geospatial Mapping Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Geospatial Mapping Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Media & Entertainment Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Media & Entertainment Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Retail & E-commerce Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Retail & E-commerce Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Training & Education Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Training & Education Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Travel & Hospitality Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Travel & Hospitality Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Aerospace & Defense Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Aerospace & Defense Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Real Estate Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Real Estate Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Manufacturing Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World 6-Year Perspective for Manufacturing Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 40: World Recent Past, Current & Future Analysis for Healthcare Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: World 6-Year Perspective for Healthcare Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 42: World Recent Past, Current & Future Analysis for Automotive Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 43: World 6-Year Perspective for Automotive Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for IT & Telecom Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World 6-Year Perspective for IT & Telecom Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 46: World Recent Past, Current & Future Analysis for Transportation & Logistics Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 47: World 6-Year Perspective for Transportation & Logistics Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 48: World Recent Past, Current & Future Analysis for Energy & Utilities Vertical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 49: World 6-Year Perspective for Energy & Utilities Vertical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 50: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 51: World 6-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 52: USA Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: USA 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 54: USA Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: USA 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 56: USA Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: USA 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • CANADA
    • TABLE 58: Canada Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Canada 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 60: Canada Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Canada 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • JAPAN
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 64: Japan Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Japan 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 66: Japan Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Japan 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 68: Japan Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • CHINA
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 70: China Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: China 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 72: China Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: China 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • EUROPE
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 76: Europe Recent Past, Current & Future Analysis for AR VR Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for AR VR Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 78: Europe Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Europe 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 82: Europe Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Europe 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • FRANCE
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 84: France Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: France 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 88: France Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: France 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • GERMANY
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 90: Germany Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Germany 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 94: Germany Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • ITALY
    • TABLE 96: Italy Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Italy 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 98: Italy Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 100: Italy Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Italy 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 102: UK Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: UK 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 104: UK Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UK 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 106: UK Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: UK 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 108: Rest of Europe Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Rest of Europe 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 110: Rest of Europe Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of Europe 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 112: Rest of Europe Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: Rest of Europe 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR VR Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 114: Asia-Pacific Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: Asia-Pacific 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 118: Asia-Pacific Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Asia-Pacific 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 120: Rest of World Recent Past, Current & Future Analysis for AR VR Software by Technology - AR Software Technology and VR Software Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Rest of World 6-Year Perspective for AR VR Software by Technology - Percentage Breakdown of Value Sales for AR Software Technology and VR Software Technology for the Years 2025 & 2030
    • TABLE 122: Rest of World Recent Past, Current & Future Analysis for AR VR Software by Software Type - Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Rest of World 6-Year Perspective for AR VR Software by Software Type - Percentage Breakdown of Value Sales for Industrial Platforms Software, Other Software Types, Software Development Kit, Game Engine Software, Modeling & Visualization Software, Content Management System Software, Training Simulation Software, Remote Collaboration Software and Geospatial Mapping Software for the Years 2025 & 2030
    • TABLE 124: Rest of World Recent Past, Current & Future Analysis for AR VR Software by Vertical - Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Rest of World 6-Year Perspective for AR VR Software by Vertical - Percentage Breakdown of Value Sales for Media & Entertainment Vertical, Retail & E-commerce Vertical, Training & Education Vertical, Travel & Hospitality Vertical, Aerospace & Defense Vertical, Real Estate Vertical, Manufacturing Vertical, Healthcare Vertical, Automotive Vertical, IT & Telecom Vertical, Transportation & Logistics Vertical, Energy & Utilities Vertical and Other Verticals for the Years 2025 & 2030

IV. COMPETITION