封面
市场调查报告书
商品编码
1785718

全球动画影视节目市场

Anime Movies and TV Shows

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 271 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球动画电影和电视节目市场规模将达到 298 亿美元

全球动画电影和电视节目市场规模预计在2024年达到150亿美元,预计2024年至2030年期间的复合年增长率为12.1%,到2030年将达到298亿美元。电视动画是本报告分析的细分市场之一,预计其复合年增长率为14.0%,到分析期结束时将达到191亿美元。动画电影细分市场在分析期间内的复合年增长率预计为9.1%。

美国市场预计将达到 40 亿美元,中国市场复合年增长率将达到 11.2%

美国动画电影和电视节目市场规模预计在2024年达到40亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到46亿美元,在分析期间(2024-2030年)的复合年增长率为11.2%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为11.4%和10.1%。在欧洲,预计德国的复合年增长率约为8.6%。

动画电影和电视节目:重新定义娱乐的全球产业趋势

全球动画电影和电视市场—主要趋势和驱动因素摘要

动画产业在全球人气飙升,从日本的小众娱乐产业发展成为价值数十亿美元的全球现象。动画电影和电视节目以其独特的艺术风格、复杂的故事情节和多样化的主题而闻名,吸引了全球观众,并吸引了串流平台、电影製片厂和周边商品公司的投资。随着对优质动画内容的需求持续飙升,动画已不再局限于日本,而是成为国际流行文化的主导力量。

这一增长的一个关键驱动力是动画串流平台的快速扩张。 Crunchyroll、Netflix、Funimation 和 HIDIVE 等服务为全球观众提供热门剧集的联播和配音版本,使动画比以往任何时候都更容易获得。这种数位化极大地促进了动画的国际影响力,让来自不同文化背景的粉丝能够即时与动画互动。此外,《鬼灭之刃:无限列车篇》和《你的名字》等动画电影在国际票房上的成功,证明了动画电影在日本以外的商业性可行性,鼓励各大工作室投资具有全球吸引力的动画製作。

科技进步和故事创新如何影响动画?

动画和叙事技巧的演变对动画电影和电视节目的成功至关重要。 CGI、3D渲染和混合动画风格的进步使工作室能够突破视觉叙事的界限,创造出更具沉浸感、更具视觉衝击力的体验。虽然传统的手绘动画仍然是行业主流,但京都动画、Ufotable和MAPPA等工作室正在尝试运用数位技术来增强作品的流畅性、细节和动作场景。

另一个值得关注的创新是异世界和黑暗奇幻题材的兴起,这些题材在日本国内外都获得了巨大的成功。 《进击的巨人》、《Re:从零开始的异世界生活》和《无色转生》等动漫透过引入复杂的世界观、道德模糊的角色和哲学主题,重新定义了动画的叙事方式,吸引了更成熟的观众。正如《命运石之门》、《东京復仇者》和《Vinland Saga》等广受好评的动漫作品所展现的那样,人们对心理紧张、发人深省的故事的需求也推动了心理惊悚片和青年动画的复兴。

此外,人工智慧 (AI) 和动态捕捉技术正越来越多地应用于动画製作。 AI 辅助的动画和机器学习工具正在帮助工作室优化工作流程效率,降低动画成本,同时保持品质。同时,动作捕捉也被用于动画风格的 CGI 製作,以创造更逼真的角色动作,正如《希德尼娅的骑士》和《亚人》等系列作品所展示的那样。这些技术进步正在彻底改变动画产业,使工作室能够更有效率地製作高品质的内容。

哪些新趋势将塑造动画的未来?

一些新兴趋势正在塑造动画影视的未来,影响着内容的製作、发行和消费方式。其中最重要的趋势之一是日本工作室与全球串流媒体巨头之间的国际合作影响力日益增强。随着Netflix和Amazon Prime Video等公司直接资助动画製作,针对全球观众的原创动画内容激增。这一趋势催生了海外受动画启发的剧集,例如《动画》和《Arcain》,它们模糊了西方与动画美学之间的界线。

另一个重要趋势是怀旧风潮的重启之作和续集的兴起。随着20世纪80年代和90年代的动画专利权持续拥有忠实粉丝群,各大工作室纷纷利用这种怀旧情绪,製作翻拍作品、衍生作品和续集,例如《七龙珠超》、《美少女战士水晶》和《数码宝贝大冒险:最后的进化 绊》等。 《七龙珠超》、《美少女战士水晶》和《数码宝贝大冒险:最后的进化 绊》等作品成功地重振了经典系列专利权,吸引了新旧粉丝。此外,漫画动画继续主导动画产业,出版商策略性地改编畅销动画,以最大限度地吸引观众的兴趣。

全球Cosplay和动画文化也在塑造动画的商业性成功方面发挥关键作用。像动漫博览会(Anime Expo)、国际动漫展(Comic-Con)和日本国际动漫展(Comiket)这样的大型活动是动画的聚集地,推动了周边商品的销售、Cosplay潮流的兴起以及粉丝的参与度。包括手办、服装和收藏品在内的动画相关商品的爆炸性增长,进一步增强了动画的商业性影响力,使其动画全球最盈利的娱乐产业之一。

是什么推动了动画电影和电视节目市场的成长?

动画影视市场的成长受到多种因素的推动,包括数位串流媒体投资的增加、国际观众的扩张以及动画技术的进步。其中一个关键因素是串流媒体模式转向订阅制转变,各平台竞相推出独家动画作品,以吸引全球用户。高清动画的出现以及多语言字幕和配音极大地促进了该类型动画的广泛普及,使北美、欧洲和拉丁美洲等地区的观众更容易接触到动画。

另一个主要成长要素是动画电影在全球票房的盈利不断提升。 《鬼灭之刃:无限列车篇》和《咒术回战0:剧场版》等电影创下了纪录,成为日本史上票房最高的电影。这些电影也促使日本电影公司优先考虑在戏院上映动画。动画与主流电影的交叉也体现在好莱坞对真人改编电影日益增长的兴趣上,Netflix的《海贼王》和华纳兄弟翻拍的《阿基拉》等即将上映的计划引起了极大的关注。

对多元化和成熟故事叙述日益增长的需求,进一步拓展了动画的市场范围。与通常与儿童节目联繫在一起的西方动画不同,动画迎合了广泛的受众群体,提供从动作场面丰富的少年漫画到贴近生活的剧情片、恐怖片和科幻片等各种类型的内容。这种多样性使动画能够吸引各个年龄层和文化背景的观众,使其成为娱乐产业的主导力量。

此外,区块链技术和NFT的兴起也为动画创作者和工作室带来了新的收益来源。基于区块链的数位收藏品、动画主题的NFT以及去中心化的内容融资模式正在彻底改变动画计划的资金筹措和发行方式。这些创新预计将刺激该行业的进一步投资,确保其在未来几年持续成长并实现全球扩张。

随着主流意识的增强、技术的进步以及全球影响力的扩大,动画产业准备重新定义数位时代的娱乐,并巩固其作为媒体和流行文化中最具影响力和盈利的行业之一的地位。

部分

类型(动画电视节目、动画电影)、观众(成人、青少年、儿童)、体裁(动作与冒险、科幻与奇幻、运动、浪漫与戏剧、其他)、平台(动画网站、OTT、电视、其他)

受访公司范例

  • Anime-Planet
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., LTD.
  • PA Works Co., Ltd.
  • Pierrot Co., Ltd.
  • Production IG, Inc.
  • The Studio Ghibli Collection
  • TOEI ANIMATION CO., LTD.
  • Trigger Inc.
  • ufotable Inc.
  • WIT STUDIO, Inc.

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global Industry Analysts 没有查询通用的 LLM 或特定产业的SLM,而是建立了一个来自世界各地专家的精选内容库,其中包括视频记录、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 比赛

简介目录
Product Code: MCP29163

Global Anime Movies and TV Shows Market to Reach US$29.8 Billion by 2030

The global market for Anime Movies and TV Shows estimated at US$15.0 Billion in the year 2024, is expected to reach US$29.8 Billion by 2030, growing at a CAGR of 12.1% over the analysis period 2024-2030. Anime TV Shows, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$19.1 Billion by the end of the analysis period. Growth in the Anime Movies segment is estimated at 9.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.0 Billion While China is Forecast to Grow at 11.2% CAGR

The Anime Movies and TV Shows market in the U.S. is estimated at US$4.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$4.6 Billion by the year 2030 trailing a CAGR of 11.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 11.4% and 10.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.6% CAGR.

Anime Movies and TV Shows: How the Global Industry is Redefining Entertainment

Global Anime Movies and TV Shows Market - Key Trends & Drivers Summarized

The anime industry has witnessed a meteoric rise in global popularity, transforming from a niche Japanese entertainment sector into a multibillion-dollar global phenomenon. Anime movies and TV shows, known for their unique art styles, complex storytelling, and diverse genres, have captured audiences worldwide, leading to increased investments from streaming platforms, film studios, and merchandise companies. As the demand for high-quality animated content continues to surge, anime is no longer confined to Japan but has become a dominant force in international pop culture.

One of the key drivers of this growth is the rapid expansion of anime streaming platforms. Services like Crunchyroll, Netflix, Funimation, and HIDIVE have made anime more accessible than ever, offering simulcasts and dubbed versions of popular series to audiences worldwide. This digital transformation has significantly contributed to anime’s international reach, allowing fans from different cultural backgrounds to engage with the medium in real time. Additionally, the success of anime films in international box offices, such as Demon Slayer: Mugen Train and Your Name, has demonstrated the commercial viability of anime movies beyond Japan, encouraging major studios to invest in anime productions with global appeal.

How Are Technological Advancements and Storytelling Innovations Shaping Anime?

The evolution of animation technology and storytelling techniques has played a crucial role in the success of anime movies and TV shows. Advances in CGI, 3D rendering, and hybrid animation styles have allowed studios to push the boundaries of visual storytelling, creating more immersive and visually stunning experiences. While traditional hand-drawn animation remains a staple of the industry, studios like Kyoto Animation, Ufotable, and MAPPA are experimenting with digital techniques to enhance fluidity, detail, and action sequences in their productions.

Another notable innovation is the rise of isekai and dark fantasy genres, which have gained significant traction among both Japanese and international audiences. Shows like Attack on Titan, Re:Zero, and Mushoku Tensei have redefined anime storytelling, introducing complex world-building, morally ambiguous characters, and philosophical themes that appeal to a more mature audience. The demand for psychologically intense and thought-provoking narratives has also led to the resurgence of psychological thrillers and seinen anime, as seen in critically acclaimed series like Steins;Gate, Tokyo Revengers, and Vinland Saga.

Furthermore, artificial intelligence (AI) and motion capture technology are being increasingly utilized in anime production. AI-assisted in-between animation and machine learning tools are helping studios optimize workflow efficiency, reducing animation costs while maintaining quality. Meanwhile, motion capture is being employed in anime-style CGI productions to create more realistic character movements, as demonstrated in series like Knights of Sidonia and Ajin. These technological advancements are revolutionizing the anime industry, enabling studios to produce high-quality content with greater efficiency.

What Are the Emerging Trends Shaping the Future of Anime?

Several emerging trends are shaping the future of anime movies and TV shows, influencing how content is produced, distributed, and consumed. One of the most significant trends is the increasing influence of international collaborations between Japanese studios and global streaming giants. Companies like Netflix and Amazon Prime Video are directly funding anime productions, leading to a surge in original anime content tailored for global audiences. This trend has resulted in the creation of anime-inspired shows outside Japan, such as Castlevania and Arcane, which blur the lines between Western animation and anime aesthetics.

Another key trend is the rise of nostalgia-driven reboots and sequels. As anime franchises from the 1980s and 1990s continue to maintain dedicated fan bases, studios are capitalizing on nostalgia by producing remakes, spin-offs, and sequel series. Shows like Dragon Ball Super, Sailor Moon Crystal, and Digimon Adventure: Last Evolution Kizuna have successfully revitalized classic franchises, attracting both older fans and new audiences. Additionally, manga adaptations continue to dominate the anime industry, with publishers strategically greenlighting anime versions of top-selling manga to maximize audience engagement.

The global cosplay and anime convention culture is also playing a pivotal role in shaping anime’s commercial success. Major events like Anime Expo, Comic-Con, and Japan’s Comiket have become hubs for anime fans, fueling merchandise sales, cosplay trends, and fan engagement. The explosion of anime-related merchandise, including figurines, apparel, and collectible items, has further strengthened anime’s commercial influence, making it one of the most profitable entertainment sectors worldwide.

What Is Driving the Growth of the Anime Movies and TV Shows Market?

The growth in the anime movies and TV shows market is driven by several factors, including increased digital streaming investments, expanding international viewership, and advancements in animation technology. One of the primary drivers is the shift toward subscription-based streaming models, where platforms are competing to secure exclusive anime titles to attract global subscribers. The ability to provide high-definition anime with multi-language subtitles and dubs has significantly contributed to the genre’s widespread popularity, making anime more accessible to audiences in regions such as North America, Europe, and Latin America.

Another major growth driver is the rising profitability of anime films in the global box office. The record-breaking success of movies like Demon Slayer: Mugen Train (which became the highest-grossing Japanese film of all time) and Jujutsu Kaisen 0 has encouraged Japanese studios to prioritize theatrical anime releases. The crossover between anime movies and mainstream cinema is also evident in Hollywood’s increased interest in live-action adaptations, with upcoming projects such as Netflix’s One Piece and Warner Bros.’ Akira remake generating significant anticipation.

The increasing demand for diverse and mature storytelling is further expanding anime’s market reach. Unlike Western animation, which is often associated with children’s programming, anime caters to a broad demographic, offering content ranging from action-packed shonen series to slice-of-life dramas, horror, and science fiction. This versatility has allowed anime to attract viewers across different age groups and cultural backgrounds, making it a dominant force in the entertainment industry.

Additionally, the rise of blockchain technology and NFTs is introducing new revenue streams for anime creators and studios. Blockchain-based digital collectibles, anime-themed NFTs, and decentralized content funding models are revolutionizing how anime projects are financed and distributed. These innovations are expected to drive further investment in the industry, ensuring continued growth and global expansion in the years to come.

With its increasing mainstream recognition, technological advancements, and expanding global reach, the anime industry is set to redefine entertainment in the digital age, cementing its place as one of the most influential and profitable sectors in media and pop culture.

SCOPE OF STUDY:

The report analyzes the Anime Movies and TV Shows market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Anime TV Shows, Anime Movies); Audience (Adults, Teenagers, Children); Genre (Action and Adventure Genre, Sci-Fi and Fantasy Genre, Sports Genre, Romance and Drama Genre, Other Genres); Platform (Anime Websites Platform, OTT Platform, Television Platform, Other Platforms)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 34 Featured) -

  • Anime-Planet
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., LTD.
  • P.A. Works Co., Ltd.
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • The Studio Ghibli Collection
  • TOEI ANIMATION CO., LTD.
  • Trigger Inc.
  • ufotable Inc.
  • WIT STUDIO, Inc.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Anime Movies and TV Shows - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Global Popularity of Anime Culture Drives Growth in Anime Movies and TV Shows Viewership
    • Expansion of Streaming Platforms Strengthens the Accessibility and Distribution of Anime Content
    • Increasing Demand for Original and Adapted Storylines Encourages Investment in Anime Production
    • Growing Influence of Japanese Pop Culture and Manga Expands the International Market for Anime
    • Technological Advancements in Animation Techniques Enhance Visual Quality and Audience Engagement
    • Rising Consumer Demand for Merchandise and Collectibles Fuels Revenue Opportunities for Anime Franchises
    • Collaborations Between International Studios and Japanese Creators Boost Market Expansion
    • Growing Fandom Communities and Cosplay Culture Strengthen the Demand for New Anime Content
    • Increased Investment in Anime Adaptations of Video Games and Novels Expands Market Reach
    • Localization and Dubbing Efforts Enhance the Appeal of Anime to Non-Japanese Audiences
    • Rising Popularity of Anime Conventions and Events Contributes to Market Growth
    • Growing Demand for Genre Diversification in Anime, Including Fantasy, Sci-Fi, and Slice-of-Life, Strengthens Market Expansion
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Anime Movies and TV Shows Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Anime Movies and TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Anime Movies and TV Shows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Anime TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Anime TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Anime TV Shows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Anime Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Anime Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Anime Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Action & Adventure Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Action & Adventure Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Action & Adventure Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Sci-Fi & Fantasy Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Sci-Fi & Fantasy Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Sci-Fi & Fantasy Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Romance & Drama Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Romance & Drama Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Romance & Drama Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Anime Websites Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Anime Websites Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Anime Websites Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for OTT Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for OTT Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for OTT Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Television Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Television Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Television Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Teenagers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Teenagers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Teenagers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 47: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 56: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: USA Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: USA 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Canada 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 68: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Canada Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Canada 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • JAPAN
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Japan 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Japan 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 80: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Japan Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Japan 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • CHINA
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 83: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: China 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: China 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: China 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 92: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: China Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: China 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • EUROPE
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Anime Movies and TV Shows by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Europe 15-Year Perspective for Anime Movies and TV Shows by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Europe 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Europe 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Europe 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 107: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Europe Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Europe 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • FRANCE
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 110: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: France 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: France 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: France 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 119: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: France Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: France 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • GERMANY
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Germany 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Germany 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Germany 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 131: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Germany Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Germany 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Italy 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Italy 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Italy 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 143: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Italy Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Italy 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 146: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: UK 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: UK 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: UK 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 155: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: UK Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: UK 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 158: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Europe Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Europe Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 164: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Europe Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 167: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Europe Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 170: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Asia-Pacific Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 173: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Asia-Pacific Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 176: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Asia-Pacific Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 179: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Asia-Pacific Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 182: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of World Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of World Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of World Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 191: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Rest of World Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030

IV. COMPETITION