封面
市场调查报告书
商品编码
1808051

动画市场:2025-2030 年全球预测(按格式类型、类型、人口统计和收益来源)

Anime Market by Format Type, Genre, Demographic, Revenue Streams - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2个工作天内

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预计动画市场规模到2024年将达到323.9亿美元,到2025年将达到355.5亿美元,复合年增长率为10.17%,到2030年将达到579.4亿美元。

主要市场统计数据
基准年2024年 323.9亿美元
预计2025年 355.5亿美元
预测年份 2030 579.4亿美元
复合年增长率(%) 10.17%

为理解娱乐产业中塑造全球动画市场格局的复杂性和新兴趋势奠定基础

全球动画娱乐产业已超越其最初作为小众文化现象的形象,成为全球流行文化和娱乐经济的活力驱动力。随着粉丝参与度在社群媒体社群、展会和数位平台上蓬勃发展,相关人员的策略也在不断调整,以充分利用多样化的消费模式。此外,传统叙事与尖端动画技术的融合提升了叙事深度和影像质量,增强了该媒介吸引老粉丝和新观众的能力。

确定推动全球动画娱乐产业创新、颠覆和不断变化的消费者偏好的关键结构性转变

过去十年,动画产业格局再形成了数次巨变,改变了製作流程、观众行为和产生收入模式。全球串流媒体平台的兴起不仅拓宽了内容获取管道,还引入了新的内容委託机制,绕过了传统的发行「安全隔离网闸」。因此,製作委员会和创作者正在与服务供应商签订联合製作协议,从而带来了多元化的资金筹措结构和更快的国际发行进度。

全面分析2025年美国关税政策对跨境发行许可及生产成本的累积影响。

2025年,美国政府实施了修订后的关税政策,对进口动画内容、实体媒体及相关产品征收新关税。这些措施对授权协议产生了连锁反应,推高了戏院和串流媒体发行权的取得成本。因此,美国国内发行正在重新评估筹资策略,并与海外工作室协商更严格的成本分摊条款。此外,实体媒体关税的提高正在加速向数位消费的转变,强化订阅平台的主导地位,并降低传统家庭娱乐管道的盈利。

发掘跨格式类型、流派、人口统计和收益流的关键细分洞察,以揭示细微的消费行为模式

透过格式类型、类型、受众群体和收益来源等视角,对消费习惯检验深入分析,可以发现一些微妙的模式。电影在戏院上映后会引发巨大的关注和周边商品销售,从而引发轰动效应。同时,以音乐主导的动画影集通常会推出排行榜冠军配乐,从而提升粉丝参与度和串流媒体收益。连续剧是长篇故事的支柱,能够培养忠实的粉丝群,并维持持续的观看订阅。

确定美洲、欧洲、中东和非洲以及亚太市场的主要区域动态和新兴成长动力

动画产业的区域表现清晰地展现了不同地区不同的驱动力和挑战。在美洲,订阅串流媒体平台凭藉着策略性的内容独家营运和本地行销倡议,实现了强劲的市场渗透率。此外,在大都会圈举办的大会和粉丝活动增强了社区参与度,并推动了授权和周边销售带来的附加收益。同时,法规环境也不断演变,内容分级和进口政策影响新作品的上架。

重点介绍影响动画产业的主要工作室、串流平台和商品行销集团的策略倡议和竞争定位

大型工作室和平台营运商正在透过策略联盟、拓展智慧财产权和多元化收益伙伴关係来应对这种快速变化的环境。大型製作公司正在与全球串流媒体服务合作,为高知名度的计划筹集资金,并确保全球同步发行。同时,数位平台继续大力投资委託製作原创动画,并扩充其内容目录,以争取用户忠诚度。

可行的策略建议,帮助产业领导者推动永续成长、营运效率和竞争差异化

寻求利用不断变化的市场动态的行业领导者应优先培养强大的跨境伙伴关係。与国际发行和联合製作公司合作,可以帮助企业缓解贸易相关的成本波动,并确保多元化的收益管道。此外,根据当地偏好自订内容——例如,融入与当地文化相关的主题并突出当地创新人才——可以增加共鸣并扩大市场覆盖范围。

概述严谨的研究方法、资料收集和分析框架以及检验方法,这些是全面动画产业分析的基础

本分析基于多层面的调查方法,旨在确保研究的深度和准确性。初步的二次研究包括全面检索公开的行业出版物、行业资料库和官方新闻稿,以确定关键的市场主题和基准数据,以及对电影製片厂、发行和商品行销的高管进行结构化访谈,以获得关于战略重点和运营挑战的定性洞察。

综合动画市场概述,综合关键发现,提供策略意义,并提供未来展望

本执行摘要总结了塑造现代动画市场的关键因素,重点关注变革性的技术创新、不断发展的发行模式以及主要行业参与者的策略应对措施。透过分析关税政策、市场区隔和区域市场复杂性的连锁影响,本摘要强调了成长机会和商业挑战的多面性。

目录

第一章:前言

第二章调查方法

第三章执行摘要

第四章 市场概况

第五章市场动态

  • 动画主题产品需求不断成长,推动新产品开发和合作
  • 将扩增实境融入动画体验,以增加粉丝的参与度和沈浸感
  • 基于流行动画人物的虚拟影响者的崛起正在改变数位行销策略
  • 动画时尚潮流的兴起将影响全球服饰市场
  • 扩大动画角色和故事叙事中的多元文化表现
  • 动画音乐配乐越来越受欢迎,串流播放量也不断上升
  • 动画电子游戏的成长
  • 动画对粉丝社群参与度和销售量的影响日益增强
  • 动画技术的进步提高了动画製作的品质
  • 动画美学与全球流行文化与广告宣传的融合

第六章 市场洞察

  • 波特五力分析
  • PESTEL分析

第七章:2025年美国关税的累积影响

第八章动画市场按格式类型

  • 电影
  • 音乐
  • 系列

第九章动画市场(按类型)

  • 动作/冒险
  • 喜剧
  • 历史/时期
  • 恐怖/惊悚
  • 浪漫
  • SF
  • 运动的

第十章动画市场(依人口统计)

  • 雌性(成年雌性)
  • 儿童(学生)
  • 青年(成年男性)
  • 男生
  • 女孩

第十一章动画市场收益来源

  • 商品
  • 实体媒体
  • 串流媒体许可证
  • 电视广播
  • 戏院上映
  • 电子游戏

第十二章:美洲动画市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 阿根廷

第十三章 欧洲、中东和非洲的动画市场

  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 阿拉伯聯合大公国
  • 沙乌地阿拉伯
  • 南非
  • 丹麦
  • 荷兰
  • 卡达
  • 芬兰
  • 瑞典
  • 奈及利亚
  • 埃及
  • 土耳其
  • 以色列
  • 挪威
  • 波兰
  • 瑞士

第十四章:亚太动画市场

  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国
  • 印尼
  • 泰国
  • 菲律宾
  • 马来西亚
  • 新加坡
  • 越南
  • 台湾

第十五章竞争格局

  • 2024年市占率分析
  • 2024年FPNV定位矩阵
  • 竞争分析
    • Anima Estudios SAPI de CV
    • Arvo Animation Inc.
    • Bandai Namco Filmworks Inc.
    • Bones Inc.
    • Brain's Base
    • JCStaff Co., Ltd.
    • Kinema Citrus Co., Ltd.
    • Kyoto Animation Co., Ltd.
    • MAPPA Co., Ltd.
    • Nippon Animation Co., Ltd.
    • Pierrot Co., Ltd.
    • The Walt Disney Company
    • Shaft Inc
    • Sony Group Corporation
    • TOEI ANIMATION Co., Ltd.
    • Trigger Inc. by Ultra Super Pictures
    • ufotable Inc
    • White Fox Co., Ltd.
    • CyberAgent, Inc.
    • TOMY Company, Ltd.
    • Production IG Co., Ltd.
    • TMS Entertainment

第十六章 研究人工智慧

第十七章 研究统计

第十八章 研究联络人

第十九章 研究报导

第二十章 附录

Product Code: MRR-742BD517AE12

The Anime Market was valued at USD 32.39 billion in 2024 and is projected to grow to USD 35.55 billion in 2025, with a CAGR of 10.17%, reaching USD 57.94 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 32.39 billion
Estimated Year [2025] USD 35.55 billion
Forecast Year [2030] USD 57.94 billion
CAGR (%) 10.17%

Establishing a Foundation for Understanding the Complexities and Emerging Trends Shaping the Global Anime Market Landscape in the Entertainment Industry

The global anime entertainment realm has transcended its origins as a niche cultural phenomenon to become a dynamic driving force within worldwide pop culture and entertainment economies. As fan engagement continues to flourish across social media communities, conventions, and digital platforms, stakeholder strategies are adapting to capitalize on diverse consumption patterns. Moreover, the convergence of traditional storytelling with cutting-edge animation technologies has enhanced narrative depth and visual quality, reinforcing the medium's ability to capture both longstanding enthusiasts and new audiences.

Furthermore, the industry's expansion is underpinned by evolving distribution channels that span theatrical releases, episodic streaming, and direct-to-consumer digital storefronts, offering unprecedented reach and revenue opportunities. In addition, cross-border collaborations and co-production arrangements have diversified financing structures and accelerated international release schedules. This introduction establishes the scope of the analysis by delineating the interplay between content innovation, consumer engagement, and distribution innovation.

Through this lens, executives and decision-makers will gain clarity on market drivers, potential risks, and strategic pathways for sustainable growth in an increasingly competitive landscape.

Identifying Major Transformative Shifts Driving Innovation Disruption and Evolution in Consumer Preferences across the Global Anime Entertainment Landscape

Over the past decade, the landscape of the anime industry has been reshaped by several tectonic shifts that have transformed production workflows, audience behavior, and revenue generation models. The rise of global streaming platforms has not only broadened accessibility but also introduced new content commissioning arrangements that circumvent traditional distribution gatekeepers. Consequently, production committees and creators now engage in co-production agreements with digital service providers, leading to diversified financing structures and accelerated international release schedules.

In parallel, technological advancements such as cloud-based animation pipelines, AI-assisted inbetweening, and virtual reality experiences have streamlined production timelines while enhancing creative capabilities. These innovations enable studios to maintain high-quality output despite tightening deadlines and budget constraints. Furthermore, immersive content formats leveraging augmented reality layers and interactive storytelling modules are forging deeper emotional connections with consumers, further blurring the line between passive viewing and participatory engagement.

Equally significant is the emergence of cross-media collaborations that integrate music, gaming, and live events into transmedia franchises. Such strategies drive fan loyalty and monetization across multiple touchpoints, reinforcing brand ecosystems. Moreover, strategic partnerships between international distributors and local licensors have accelerated market penetration into emerging regions, advancing localization frameworks to meet diverse cultural expectations.

In tandem, the shift toward direct-to-consumer strategies has empowered creators to monetize intellectual property across digital storefronts. This evolution underscores a departure from exclusive reliance on traditional broadcast syndication and theatrical windows, signaling a new era of audience-centric business models.

Taken together, these transformative shifts underscore a period of unprecedented dynamism, where agility, technological integration, and ecosystem collaboration define competitive advantage and set the stage for the future trajectory of the anime industry.

Analyzing the Comprehensive Cumulative Impact of United States Tariff Policies Enacted in 2025 on Cross Border Distribution Licensing and Production Costs

In 2025, the implementation of revised tariff policies by the United States government introduced new duties on imported animation content, physical media, and related merchandise. These measures have rippled throughout licensing agreements, driving up the cost of securing distribution rights for theatrical and streaming releases. As a result, domestic distributors are reevaluating procurement strategies and negotiating more stringent cost-sharing provisions with international studios. Moreover, increased duties on physical media have accelerated the shift toward digital consumption, reinforcing the prominence of subscription-based platforms and diminishing the profitability of traditional home entertainment channels.

On the production front, studios that source specialized equipment and outsourced animation labor from overseas partners face higher input costs, leading to tighter margins and the necessity to optimize operational efficiencies. Subsequently, some production committees have begun diversifying supplier portfolios to mitigate tariff-related cost spikes, balancing between domestic talent pools and alternative international hubs. Additionally, ancillary revenue streams such as branded merchandise and video game adaptations have encountered escalated import duties, prompting licensors to adjust pricing models and explore direct-to-consumer distribution channels to maintain profitability.

Despite these challenges, companies that proactively revised their supply chain architectures and embraced local content partnerships have managed to sustain healthy project pipelines. In effect, the cumulative impact of 2025 tariff adjustments underscores the critical importance of agile cost management strategies and the urgent need for innovative distribution solutions to navigate an evolving geopolitical trade environment.

Uncovering Critical Segmentation Insights Across Format Genre Demographic and Revenue Streams to Illustrate Nuanced Consumer Behavior Patterns

An in-depth analysis of consumption habits reveals nuanced patterns when examining content through the lenses of format, genre, demographic cohort, and revenue stream. Movies command attention for blockbuster event releases that generate significant theatrical buzz and catalyze merchandise sales. Meanwhile, music-driven anime series often produce chart-topping soundtracks that amplify fan engagement and drive streaming revenues. Episodic series, however, remain the backbone of long-form storytelling, cultivating dedicated followings that sustain ongoing subscription retention.

From a genre perspective, action and adventure narratives continue to captivate audiences seeking high-octane experiences, whereas comedy titles leverage humor to foster broader appeal across age groups. Historical and period dramas deliver culturally rich content that resonates with enthusiasts of traditional aesthetics, while horror and thriller offerings attract niche viewerships craving suspenseful storytelling. Romance and science fiction genres maintain dedicated fanbases, and sports-themed anime forge community bonds through relatable competitive arcs.

Demographic analysis further illuminates that adult women often gravitate toward mature josei works with nuanced character development, while kodomo programming remains vital for children's early engagement. Adult men engage with seinen content that explores complex themes, whereas young boys and girls find resonance in shonen and shoujo series that emphasize inspirational journeys and emotional narratives.

Revenue stream segmentation highlights strategic opportunities across merchandise lines, physical media distribution, streaming and licensing agreements, television broadcasting partnerships, theatrical release cycles, and video game adaptations. By intertwining these dimensions, stakeholders can pinpoint high-growth segments and tailor investment decisions to align with evolving consumer preferences.

Delineating Key Regional Dynamics and Emerging Growth Drivers across the Americas Europe Middle East Africa and Asia Pacific Markets

Regional performance within the anime industry illustrates distinct drivers and challenges across diverse geographic territories. In the Americas, subscription-based streaming platforms have achieved strong market penetration, fueled by strategic content exclusives and localized marketing initiatives. Furthermore, conventions and fan events in major metropolitan areas fortify communal engagement and drive ancillary revenue from licensing and merchandise outlets. Meanwhile, regulatory environments continue to evolve, with content rating and import policies influencing the availability of new titles.

Across Europe, the Middle East, and Africa, licensing partnerships have unlocked access to emergent audiences in rapidly digitalizing markets. Localization efforts, such as subtitling and dubbing in multiple languages, have been crucial for adoption in regions where cultural nuances demand tailored adaptations. Additionally, collaborations between local producers and international distributors have facilitated co-productions that resonate with regional tastes while leveraging global animation expertise.

The Asia-Pacific region remains the epicenter of both production and consumption. Japan's robust studio infrastructure and established franchise ecosystems anchor the supply chain, while neighboring territories in Southeast Asia and Oceania exhibit accelerating appetite for contemporary titles. Strategic investments in broadband infrastructure and smartphone penetration have propelled digital consumption, making streaming the preferred channel. Moreover, regional licensing bodies in this area are experimenting with flexible agreements that accommodate simultaneous global releases, reducing piracy and enhancing revenue capture.

By examining these regional nuances, industry participants can calibrate market entry strategies, distribution models, and content adaptations to address specific economic, cultural, and regulatory landscapes across the globe.

Highlighting Strategic Moves and Competitive Positioning of Leading Studios Streaming Platforms and Merchandising Conglomerates Shaping the Anime Industry

Leading studios and platform operators are navigating a rapidly shifting environment through strategic alliances, intellectual property expansions, and diversification of revenue portfolios. Major production houses have forged partnerships with global streaming services to secure funding for high-profile projects, thereby ensuring simultaneous worldwide distribution. Meanwhile, digital platforms continue to invest heavily in original anime commissions, broadening their content catalogues to compete for subscriber loyalty.

Merchandising conglomerates and licensing powerhouses have adopted flexible product strategies, leveraging limited-edition collaborations with fashion brands and gaming franchises to capture premium market segments. Such initiatives have amplified brand visibility and fueled e-commerce sales channels, while also reinforcing cross-sector synergies that benefit all stakeholders involved in content creation and commercialization.

Furthermore, video game developers with in-house animation studios are capitalizing on established IPs by releasing interactive titles that extend narrative universes and deliver immersive experiences. This convergence of gaming and animation has elevated user engagement metrics and opened novel monetization mechanisms, such as in-game purchases linked to anime series.

Broadcast networks and syndication entities are similarly refining their programming schedules, blending traditional terrestrial broadcasts with digital simulcasts to maximize reach. By employing data-driven scheduling and targeted promotional campaigns, these incumbents optimize viewer retention and advertising yields.

Notably, emerging independent studios are carving out specialized niches by focusing on shorter format animations and web-based releases, demonstrating that nimble production models can compete with legacy players in capturing micro-targeted segments. These agile entrants are leveraging crowdfunding and social media to fund projects and gauge audience interest in real time.

Overall, the competitive positioning of these organizations underscores the importance of integrated content strategies, technological innovation, and adaptive partnership models to sustain leadership in the dynamic anime marketplace.

Delivering Actionable Strategic Recommendations to Empower Industry Leaders to Drive Sustainable Growth Operational Efficiency and Competitive Differentiation

Industry leaders seeking to capitalize on evolving market dynamics should prioritize the cultivation of robust cross-border partnerships. By forging alliances with international distributors and co-production entities, organizations can mitigate trade-related cost fluctuations and secure diversified revenue channels. Moreover, tailoring content to regional preferences-such as embedding culturally relevant themes and employing local creative talent-will enhance resonance and broaden market reach.

In addition, investing in advanced analytics platforms will enable companies to harness viewer data and predictive algorithms for content development, marketing optimization, and demand forecasting. This data-driven approach can streamline production pipelines, reduce time-to-market, and support precision targeting of promotional campaigns.

Expanding digital infrastructure investments is another critical avenue. Deploying cloud-based animation tools and remote collaboration frameworks can yield operational efficiencies, lower production costs, and facilitate seamless collaboration with geographically dispersed talent pools. Simultaneously, exploring emerging technologies like virtual production and machine learning-driven animation techniques can unlock new storytelling possibilities and drive differentiation.

Furthermore, diversifying monetization strategies beyond traditional licensing and broadcast models is essential. Creating tiered subscription offerings, bundling value-added services, and integrating e-commerce functionalities directly within streaming interfaces can capture incremental consumer spending.

Finally, continuous engagement with policy makers and industry associations will help shape favorable regulatory environments. Proactive participation in trade negotiations and standard-setting forums can safeguard intellectual property rights, streamline cross-border distribution, and ensure sustainable industry growth for all stakeholders.

Outlining the Rigorous Research Methodology Data Collection Analytical Framework and Validation Techniques Underpinning the Comprehensive Anime Industry Analysis

This analysis is founded upon a multi-pronged research methodology designed to ensure both depth and accuracy. Initial secondary research involved a comprehensive review of publicly available trade publications, industry databases, and official press releases to establish key market themes and baseline data. Concurrently, structured interviews with senior executives across studio, distribution, and merchandising segments provided qualitative insights into strategic priorities and operational challenges.

Primary research initiatives included targeted discussions with content licensors, licensing agents, and technology providers to validate emerging trends and gauge the real-world implications of tariff adjustments and distribution innovations. These expert inputs were triangulated against quantitative datasets obtained from proprietary streaming analytics platforms and global e-commerce revenue trackers, enabling a robust assessment of consumption patterns and monetization outcomes.

An analytical framework was employed to segment the industry by format type, genre, demographic cohort, and revenue stream, facilitating granular interpretation of performance drivers. Regional examinations were conducted through localized market assessments, incorporating regulatory policy reviews and consumer behavior studies in the Americas, Europe, Middle East, Africa, and Asia-Pacific territories.

Finally, all findings underwent a rigorous validation process, involving cross-analysis with independent sources and stakeholder feedback sessions to verify accuracy and relevance. This structured approach ensures that the conclusions and recommendations presented reflect both the latest empirical evidence and the strategic considerations critical to industry decision-makers.

Synthesizing Key Findings Strategic Implications and Future Outlook to Provide a Cohesive Closure of the Comprehensive Anime Market Executive Summary

This executive summary has synthesized the pivotal factors shaping the modern anime market, highlighting transformative technological innovations, evolving distribution paradigms, and the strategic responses of key industry players. By examining the cascading effects of tariff policies, dissecting segmentation landscapes, and delineating regional market intricacies, the analysis underscores the multifaceted nature of growth opportunities and operational challenges.

Strategic considerations emerging from this study point to the necessity of adaptive partnership frameworks, data-driven content development, and diversified revenue architectures. The convergence of traditional media with interactive and immersive formats further amplifies the competitive stakes, demanding targeted investments in both creative and technological assets.

Looking ahead, the anime industry is poised for continued expansion, driven by global consumer enthusiasm and the ongoing digital transformation of entertainment ecosystems. Stakeholders that embrace agile production methodologies, foster collaborative innovation, and proactively navigate geopolitical complexities will emerge as frontrunners in this dynamic marketplace.

As consumer preferences evolve and new content delivery technologies mature, it will be critical for leaders to continuously monitor market signals and recalibrate their strategic roadmaps. The insights presented herein serve as a compass for navigating uncertainty and harnessing the immense potential of global fandom networks.

In closing, decision-makers are equipped with a holistic understanding of the current landscape and actionable insights to inform strategic planning. The integration of these learnings into operational and capital allocation strategies will be instrumental in securing sustainable growth and maintaining a competitive edge in the ever-evolving anime domain.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Market Sizing & Forecasting

5. Market Dynamics

  • 5.1. Increasing demand for anime-themed merchandise driving new product development and collaborations
  • 5.2. Integration of augmented reality in anime experiences enhancing fan engagement and immersion
  • 5.3. Rise of virtual influencers based on popular anime characters transforming digital marketing strategies
  • 5.4. Emergence of anime-inspired fashion trends influencing global apparel markets
  • 5.5. Expansion of diverse cultural representation in anime characters and storytelling
  • 5.6. Increased popularity of anime music soundtracks boosting streaming numbers
  • 5.7. Growth of anime-inspired video games as a significant market driver
  • 5.8. Rising influence of anime conventions on fan community engagement and sales
  • 5.9. Advancements in animation technology enhancing anime production quality
  • 5.10. Integration of anime aesthetics in global pop culture and advertising campaigns

6. Market Insights

  • 6.1. Porter's Five Forces Analysis
  • 6.2. PESTLE Analysis

7. Cumulative Impact of United States Tariffs 2025

8. Anime Market, by Format Type

  • 8.1. Introduction
  • 8.2. Movie
  • 8.3. Music
  • 8.4. Series

9. Anime Market, by Genre

  • 9.1. Introduction
  • 9.2. Action/Adventure
  • 9.3. Comedy
  • 9.4. Historical/Period
  • 9.5. Horror/Thriller
  • 9.6. Romance
  • 9.7. Science Fiction
  • 9.8. Sports

10. Anime Market, by Demographic

  • 10.1. Introduction
  • 10.2. Josei (Adult Women)
  • 10.3. Kodomo (Children)
  • 10.4. Seinen (Adult Men)
  • 10.5. Shonen (Young Boys)
  • 10.6. Shoujo (Young Girls)

11. Anime Market, by Revenue Streams

  • 11.1. Introduction
  • 11.2. Merchandise
  • 11.3. Physical Media
  • 11.4. Streaming & Licensing
  • 11.5. Television Broadcast
  • 11.6. Theatrical Release
  • 11.7. Video Games

12. Americas Anime Market

  • 12.1. Introduction
  • 12.2. United States
  • 12.3. Canada
  • 12.4. Mexico
  • 12.5. Brazil
  • 12.6. Argentina

13. Europe, Middle East & Africa Anime Market

  • 13.1. Introduction
  • 13.2. United Kingdom
  • 13.3. Germany
  • 13.4. France
  • 13.5. Russia
  • 13.6. Italy
  • 13.7. Spain
  • 13.8. United Arab Emirates
  • 13.9. Saudi Arabia
  • 13.10. South Africa
  • 13.11. Denmark
  • 13.12. Netherlands
  • 13.13. Qatar
  • 13.14. Finland
  • 13.15. Sweden
  • 13.16. Nigeria
  • 13.17. Egypt
  • 13.18. Turkey
  • 13.19. Israel
  • 13.20. Norway
  • 13.21. Poland
  • 13.22. Switzerland

14. Asia-Pacific Anime Market

  • 14.1. Introduction
  • 14.2. China
  • 14.3. India
  • 14.4. Japan
  • 14.5. Australia
  • 14.6. South Korea
  • 14.7. Indonesia
  • 14.8. Thailand
  • 14.9. Philippines
  • 14.10. Malaysia
  • 14.11. Singapore
  • 14.12. Vietnam
  • 14.13. Taiwan

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Anima Estudios SAPI de CV
    • 15.3.2. Arvo Animation Inc.
    • 15.3.3. Bandai Namco Filmworks Inc.
    • 15.3.4. Bones Inc.
    • 15.3.5. Brain's Base
    • 15.3.6. J.C.Staff Co., Ltd.
    • 15.3.7. Kinema Citrus Co., Ltd.
    • 15.3.8. Kyoto Animation Co., Ltd.
    • 15.3.9. MAPPA Co., Ltd.
    • 15.3.10. Nippon Animation Co., Ltd.
    • 15.3.11. Pierrot Co., Ltd.
    • 15.3.12. The Walt Disney Company
    • 15.3.13. Shaft Inc
    • 15.3.14. Sony Group Corporation
    • 15.3.15. TOEI ANIMATION Co., Ltd.
    • 15.3.16. Trigger Inc. by Ultra Super Pictures
    • 15.3.17. ufotable Inc
    • 15.3.18. White Fox Co., Ltd.
    • 15.3.19. CyberAgent, Inc.
    • 15.3.20. TOMY Company, Ltd.
    • 15.3.21. Production I.G. Co., Ltd.
    • 15.3.22. TMS Entertainment

16. ResearchAI

17. ResearchStatistics

18. ResearchContacts

19. ResearchArticles

20. Appendix

LIST OF FIGURES

  • FIGURE 1. ANIME MARKET RESEARCH PROCESS
  • FIGURE 2. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 3. GLOBAL ANIME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2024 VS 2030 (%)
  • FIGURE 6. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
  • FIGURE 8. GLOBAL ANIME MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2030 (%)
  • FIGURE 10. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2024 VS 2030 (%)
  • FIGURE 12. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 14. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES ANIME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 16. UNITED STATES ANIME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 21. ANIME MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 22. ANIME MARKET, FPNV POSITIONING MATRIX, 2024
  • FIGURE 23. ANIME MARKET: RESEARCHAI
  • FIGURE 24. ANIME MARKET: RESEARCHSTATISTICS
  • FIGURE 25. ANIME MARKET: RESEARCHCONTACTS
  • FIGURE 26. ANIME MARKET: RESEARCHARTICLES

LIST OF TABLES

  • TABLE 1. ANIME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL ANIME MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL ANIME MARKET SIZE, 2025-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIME MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL ANIME MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 7. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIME MARKET SIZE, BY MOVIE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL ANIME MARKET SIZE, BY MOVIE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIME MARKET SIZE, BY SERIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL ANIME MARKET SIZE, BY SERIES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIME MARKET SIZE, BY ACTION/ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL ANIME MARKET SIZE, BY ACTION/ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIME MARKET SIZE, BY HISTORICAL/PERIOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL ANIME MARKET SIZE, BY HISTORICAL/PERIOD, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIME MARKET SIZE, BY HORROR/THRILLER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL ANIME MARKET SIZE, BY HORROR/THRILLER, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIME MARKET SIZE, BY ROMANCE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL ANIME MARKET SIZE, BY ROMANCE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIME MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL ANIME MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIME MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL ANIME MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 33. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 35. GLOBAL ANIME MARKET SIZE, BY JOSEI (ADULT WOMEN), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL ANIME MARKET SIZE, BY JOSEI (ADULT WOMEN), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 37. GLOBAL ANIME MARKET SIZE, BY KODOMO (CHILDREN), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL ANIME MARKET SIZE, BY KODOMO (CHILDREN), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 39. GLOBAL ANIME MARKET SIZE, BY SEINEN (ADULT MEN), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL ANIME MARKET SIZE, BY SEINEN (ADULT MEN), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 41. GLOBAL ANIME MARKET SIZE, BY SHONEN (YOUNG BOYS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL ANIME MARKET SIZE, BY SHONEN (YOUNG BOYS), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 43. GLOBAL ANIME MARKET SIZE, BY SHOUJO (YOUNG GIRLS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL ANIME MARKET SIZE, BY SHOUJO (YOUNG GIRLS), BY REGION, 2025-2030 (USD MILLION)
  • TABLE 45. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 47. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL ANIME MARKET SIZE, BY MERCHANDISE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 49. GLOBAL ANIME MARKET SIZE, BY PHYSICAL MEDIA, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL ANIME MARKET SIZE, BY PHYSICAL MEDIA, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 51. GLOBAL ANIME MARKET SIZE, BY STREAMING & LICENSING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL ANIME MARKET SIZE, BY STREAMING & LICENSING, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 53. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 55. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 57. GLOBAL ANIME MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL ANIME MARKET SIZE, BY VIDEO GAMES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 59. AMERICAS ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 60. AMERICAS ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 61. AMERICAS ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 62. AMERICAS ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 63. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 64. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 65. AMERICAS ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 66. AMERICAS ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 67. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 68. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 69. UNITED STATES ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 70. UNITED STATES ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 71. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 72. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 73. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 74. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 75. UNITED STATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 76. UNITED STATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 77. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
  • TABLE 78. UNITED STATES ANIME MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
  • TABLE 79. CANADA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 80. CANADA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 81. CANADA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 82. CANADA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 83. CANADA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 84. CANADA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 85. CANADA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 86. CANADA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 87. MEXICO ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 88. MEXICO ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 89. MEXICO ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 90. MEXICO ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 91. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 92. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 93. MEXICO ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 94. MEXICO ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 95. BRAZIL ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 96. BRAZIL ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 97. BRAZIL ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 98. BRAZIL ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 99. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 100. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 101. BRAZIL ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 102. BRAZIL ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 103. ARGENTINA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 104. ARGENTINA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 105. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 106. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 107. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 108. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 109. ARGENTINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 110. ARGENTINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 111. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 112. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 113. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 114. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 115. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 116. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 117. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 118. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 119. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 120. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 121. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 122. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 123. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 124. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 125. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 126. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 127. UNITED KINGDOM ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 128. UNITED KINGDOM ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 129. GERMANY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 130. GERMANY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 131. GERMANY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 132. GERMANY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 133. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 134. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 135. GERMANY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 136. GERMANY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 137. FRANCE ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 138. FRANCE ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 139. FRANCE ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 140. FRANCE ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 141. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 142. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 143. FRANCE ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 144. FRANCE ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 145. RUSSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 146. RUSSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 147. RUSSIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 148. RUSSIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 149. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 150. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 151. RUSSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 152. RUSSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 153. ITALY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 154. ITALY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 155. ITALY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 156. ITALY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 157. ITALY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 158. ITALY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 159. ITALY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 160. ITALY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 161. SPAIN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 162. SPAIN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 163. SPAIN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 164. SPAIN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 165. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 166. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 167. SPAIN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 168. SPAIN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 169. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 170. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 171. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 172. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 173. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 174. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 175. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 176. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 177. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 178. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 179. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 180. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 181. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 182. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 183. SAUDI ARABIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 184. SAUDI ARABIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 185. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 186. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 187. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 188. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 189. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 190. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 191. SOUTH AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 192. SOUTH AFRICA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 193. DENMARK ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 194. DENMARK ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 195. DENMARK ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 196. DENMARK ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 197. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 198. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 199. DENMARK ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 200. DENMARK ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 201. NETHERLANDS ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 202. NETHERLANDS ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 203. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 204. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 205. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 206. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 207. NETHERLANDS ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 208. NETHERLANDS ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 209. QATAR ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 210. QATAR ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 211. QATAR ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 212. QATAR ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 213. QATAR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 214. QATAR ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 215. QATAR ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 216. QATAR ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 217. FINLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 218. FINLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 219. FINLAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 220. FINLAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 221. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 222. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 223. FINLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 224. FINLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 225. SWEDEN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 226. SWEDEN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 227. SWEDEN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 228. SWEDEN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 229. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 230. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 231. SWEDEN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 232. SWEDEN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 233. NIGERIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 234. NIGERIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 235. NIGERIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 236. NIGERIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 237. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 238. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 239. NIGERIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 240. NIGERIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 241. EGYPT ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 242. EGYPT ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 243. EGYPT ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 244. EGYPT ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 245. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 246. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 247. EGYPT ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 248. EGYPT ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 249. TURKEY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 250. TURKEY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 251. TURKEY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 252. TURKEY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 253. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 254. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 255. TURKEY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 256. TURKEY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 257. ISRAEL ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 258. ISRAEL ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 259. ISRAEL ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 260. ISRAEL ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 261. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 262. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 263. ISRAEL ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 264. ISRAEL ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 265. NORWAY ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 266. NORWAY ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 267. NORWAY ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 268. NORWAY ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 269. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 270. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 271. NORWAY ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 272. NORWAY ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 273. POLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 274. POLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 275. POLAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 276. POLAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 277. POLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 278. POLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 279. POLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 280. POLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 281. SWITZERLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 282. SWITZERLAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 283. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 284. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 285. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 286. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 287. SWITZERLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 288. SWITZERLAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 289. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 290. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 291. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 292. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 293. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 294. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 295. ASIA-PACIFIC ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 296. ASIA-PACIFIC ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 297. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 298. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 299. CHINA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 300. CHINA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 301. CHINA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 302. CHINA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 303. CHINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 304. CHINA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 305. CHINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 306. CHINA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 307. INDIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 308. INDIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 309. INDIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 310. INDIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 311. INDIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 312. INDIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 313. INDIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 314. INDIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 315. JAPAN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 316. JAPAN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 317. JAPAN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 318. JAPAN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 319. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 320. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 321. JAPAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 322. JAPAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 323. AUSTRALIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 324. AUSTRALIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 325. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 326. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 327. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 328. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 329. AUSTRALIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 330. AUSTRALIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 331. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 332. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 333. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 334. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 335. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 336. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 337. SOUTH KOREA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 338. SOUTH KOREA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 339. INDONESIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 340. INDONESIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 341. INDONESIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 342. INDONESIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 343. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 344. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 345. INDONESIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 346. INDONESIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 347. THAILAND ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 348. THAILAND ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 349. THAILAND ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 350. THAILAND ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 351. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 352. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 353. THAILAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 354. THAILAND ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 355. PHILIPPINES ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 356. PHILIPPINES ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 357. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 358. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 359. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 360. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 361. PHILIPPINES ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 362. PHILIPPINES ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 363. MALAYSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 364. MALAYSIA ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 365. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 366. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 367. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 368. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 369. MALAYSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 370. MALAYSIA ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 371. SINGAPORE ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 372. SINGAPORE ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 373. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 374. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 375. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 376. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 377. SINGAPORE ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 378. SINGAPORE ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 379. VIETNAM ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 380. VIETNAM ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 381. VIETNAM ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 382. VIETNAM ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 383. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 384. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 385. VIETNAM ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 386. VIETNAM ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 387. TAIWAN ANIME MARKET SIZE, BY FORMAT TYPE, 2018-2024 (USD MILLION)
  • TABLE 388. TAIWAN ANIME MARKET SIZE, BY FORMAT TYPE, 2025-2030 (USD MILLION)
  • TABLE 389. TAIWAN ANIME MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 390. TAIWAN ANIME MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
  • TABLE 391. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 392. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
  • TABLE 393. TAIWAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2018-2024 (USD MILLION)
  • TABLE 394. TAIWAN ANIME MARKET SIZE, BY REVENUE STREAMS, 2025-2030 (USD MILLION)
  • TABLE 395. ANIME MARKET SHARE, BY KEY PLAYER, 2024
  • TABLE 396. ANIME MARKET, FPNV POSITIONING MATRIX, 2024