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市场调查报告书
商品编码
1799145

全球互动健身市场

Interactive Fitness

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 168 Pages | 商品交期: 最快1-2个工作天内

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简介目录

2030年,全球互动健身市场规模将达到99亿美元

全球互动健身市场规模预计在2024年达到61亿美元,预计在分析期间(2024-2030年)的复合年增长率为8.3%,到2030年将达到99亿美元。健身器材是本报告分析的细分市场之一,预计其复合年增长率为9.4%,到分析期结束时将达到71亿美元。软体系统细分市场在分析期间的复合年增长率预计为5.7%。

美国市场预计将达到 16 亿美元,中国市场复合年增长率将达到 8.0%

美国互动健身市场规模预计在2024年达到16亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到16亿美元,在2024-2030年的分析期间内,复合年增长率为8.0%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,复合年增长率分别为7.8%和6.9%。在欧洲,预计德国的复合年增长率约为6.5%。

全球互动健身市场-主要趋势与驱动因素摘要

为什么互动健身在消费者和健身品牌中越来越受欢迎?

互动式健身是指数位化的锻炼体验,结合了即时回馈、游戏化锻炼和透过连网装置的虚拟互动。这些平台利用智慧型装置、穿戴式感测器、直播或随选课程以及人工智慧主导的效能追踪技术,打造个人化锻炼体验,提升锻炼动力。消费者对灵活、引人入胜且注重效果的健身的需求日益增长,尤其是在居家和混合式运动环境中。

疫情期间及疫情过后,人们向数位化健康转型,这推动了对虚拟健身计画和智慧健身器材的需求。使用者被互动平台的便利性、效能分析和社群功能所吸引。健身品牌、器材製造商和数位内容提供者正在合作,在多种装置上提供个人化训练计画、即时比赛功能和自适应目标设定工具。

哪些技术支持用户参与和平台创新?

互动式健身系统整合了动作感测器、心率监测器和云端基础分析引擎,可即时处理使用者表现数据。该平台透过同步的应用程式和设备提供人工智慧指导、姿势矫正和进度追踪。智慧镜子、连网自行车、划船机和阻力训练系统均采用触控萤幕介面和网路连接,以支援身临其境型锻炼。

排行榜、徽章和互动挑战等游戏化元素正被用于提高健身依从性并鼓励社交参与。与健康平台、虚拟实境介面和语音助理的整合也增强了使用者互动。提供个人化课程、自适应强度等级和互动课程安排的订阅模式正日益流行,尤其是在健身爱好者和科技达人中。

哪些领域的采用正在成长,哪些领域的使用处于领先地位?

消费者对健身的接受度正在各个领域不断扩大,包括家庭健身、精品工作室用户,以及注重健康的专业人士,他们正在寻求比传统健身房更省时的替代方案。此外,企业健康部门正在采用互动健身平台,鼓励远距员工保持健康。连锁健身房和私人教练正在将虚拟元素融入线下和线上训练相结合的混合模式中。

北美仍然是最大的市场,这得益于其较高的健身意识和日益普及的连网型设备。欧洲和亚太地区正在经历稳步增长,这得益于不断壮大的中产阶级、日益增强的健康意识以及日益增长的数位连接。千禧世代和Z世代是主要的健身用户,他们更青睐基于行动装置、注重效果、社交化和互动性的健身模式。

是什么推动了互动健身市场的成长?

互动健身市场的成长受到多种因素的推动,包括人们对居家运动的兴趣日益浓厚、对个人化训练体验的需求,以及数位科技在健身服务中的日益融合。连网设备、人工智慧教练系统和身临其境型内容创作的进步,使健身项目更具互动性、便利性和有效性。

家庭健身、混合工作室、企业健康和行动医疗系统等终端应用领域的不断扩展,正在推动持续的需求。消费者对弹性、随选训练选项和即时绩效回馈的日益偏好,正在增强使用者的参与度和留存率。随着消费者更加重视健康、时间效率和数位化可及性,互动健身平台正成为个人化、互联健康体验发展的核心。

部分

产品(健身器材、软体系统);应用(健身房应用、家庭应用);最终用户(住宅最终用户、非住宅最终用户)

受访公司范例

  • Aaptiv
  • Echelon Fitness
  • Ergatta
  • FITURE
  • Forme Life
  • Freeletics
  • Hydrow
  • iFIT Health & Fitness
  • Interactive Fitness Holdings(Expresso)
  • JAXJOX
  • Liteboxer
  • Mirror(by lululemon)
  • Myzone
  • Peloton
  • ProForm
  • SoulCycle
  • Strava
  • Tonal
  • VAHA
  • Zwift

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global Industry Analysts 没有查询通用的 LLM 或特定于行业的 SLM,而是建立了一个从世界各地的专家收集的内容库,其中包括视频录像、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP38964

Global Interactive Fitness Market to Reach US$9.9 Billion by 2030

The global market for Interactive Fitness estimated at US$6.1 Billion in the year 2024, is expected to reach US$9.9 Billion by 2030, growing at a CAGR of 8.3% over the analysis period 2024-2030. Fitness Equipment, one of the segments analyzed in the report, is expected to record a 9.4% CAGR and reach US$7.1 Billion by the end of the analysis period. Growth in the Software System segment is estimated at 5.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.6 Billion While China is Forecast to Grow at 8.0% CAGR

The Interactive Fitness market in the U.S. is estimated at US$1.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.6 Billion by the year 2030 trailing a CAGR of 8.0% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.8% and 6.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 6.5% CAGR.

Global Interactive Fitness Market - Key Trends & Drivers Summarized

Why Is Interactive Fitness Gaining Momentum Among Consumers and Fitness Brands?

Interactive fitness refers to digitally enabled exercise experiences that combine real-time feedback, gamified workouts, and virtual engagement through connected devices. These platforms use smart equipment, wearable sensors, live-streamed or on-demand classes, and AI-driven performance tracking to personalize training and enhance motivation. Demand is rising among consumers seeking flexible, engaging, and results-oriented fitness solutions, particularly in home and hybrid workout environments.

The shift toward digital wellness during and after the pandemic has fueled demand for virtual fitness programs and smart gym equipment. Users are drawn to interactive platforms for their convenience, performance analytics, and community features. Fitness brands, device makers, and digital content providers are collaborating to deliver personalized training plans, live competition features, and adaptive goal-setting tools across multiple devices.

What Technologies Are Powering User Engagement and Platform Innovation?

Interactive fitness systems are powered by integration of motion sensors, heart rate monitors, and cloud-based analytics engines that process user performance data in real time. Platforms offer AI-guided coaching, form correction, and progress tracking through synchronized apps and devices. Smart mirrors, connected bikes, rowing machines, and resistance training systems are designed with touchscreen interfaces and internet connectivity to support immersive workouts.

Gamification elements such as leaderboards, badges, and interactive challenges are being used to improve adherence and encourage social engagement. Integration with health platforms, virtual reality interfaces, and voice assistants is also enhancing user interaction. Subscription-based models offering personalized programs, adaptive intensity levels, and interactive class schedules are gaining traction, especially among fitness enthusiasts and tech-savvy users.

Where Is Adoption Expanding, and Which Segments Are Leading Usage?

Consumer adoption is expanding across home fitness, boutique studio users, and health-conscious professionals seeking time-efficient alternatives to traditional gyms. The corporate wellness sector is also deploying interactive fitness platforms to engage remote employees in health initiatives. Gym chains and personal trainers are integrating virtual components into hybrid models that combine in-person and digital training.

North America remains the largest market due to high fitness awareness and strong penetration of connected devices. Europe and Asia Pacific are witnessing steady growth driven by expanding middle-class populations, rising health awareness, and increasing digital connectivity. Millennials and Gen Z are primary adopters, favoring mobile-based, results-focused, and socially interactive fitness formats.

What Is Driving Growth in the Interactive Fitness Market?

Growth in the interactive fitness market is driven by several factors including rising interest in home-based exercise, demand for personalized training experiences, and increasing integration of digital technologies in fitness delivery. Advances in connected equipment, AI coaching systems, and immersive content creation are elevating the interactivity, convenience, and effectiveness of fitness programs.

End-use expansion in home fitness, hybrid studios, corporate wellness, and mobile health ecosystems is creating recurring demand. Growing preference for flexible, on-demand training options and real-time performance feedback is strengthening user engagement and retention. As consumers prioritize health, time efficiency, and digital accessibility, interactive fitness platforms are becoming central to the evolution of personalized, connected wellness experiences.

SCOPE OF STUDY:

The report analyzes the Interactive Fitness market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product (Fitness Equipment, Software System); Application (Gym Application, Household Application); End-User (Residential End-User, Non-Residential End-User)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • Aaptiv
  • Echelon Fitness
  • Ergatta
  • FITURE
  • Forme Life
  • Freeletics
  • Hydrow
  • iFIT Health & Fitness
  • Interactive Fitness Holdings (Expresso)
  • JAXJOX
  • Liteboxer
  • Mirror (by lululemon)
  • Myzone
  • Peloton
  • ProForm
  • SoulCycle
  • Strava
  • Tonal
  • VAHA
  • Zwift

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Interactive Fitness - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Consumer Preference for Home-Based Digital Workouts Drives Demand for Interactive Fitness Equipment and Platforms
    • Growth in Connected Fitness Ecosystems Strengthens Appeal of Smart Bikes, Treadmills, and Interactive Mirrors
    • OEM Integration of Gamified Features, Leaderboards, and Live Coaching Enhances User Engagement and Motivation
    • Expansion of Virtual Fitness Communities Throws Spotlight on Socially Connected Wellness Platforms
    • Increasing Focus on Personalized Workouts and Adaptive Training Drives Use of AI-Based Fitness Coaching Algorithms
    • OEM Development of Subscription-Based Content and On-Demand Classes Supports Recurring Revenue Models
    • Surge in Wellness Tech Adoption Among Gen Z and Millennials Fuels Interest in Immersive and Goal-Oriented Fitness Devices
    • OEM Innovation in Biometric Tracking and Motion Sensors Improves Workout Feedback and Injury Prevention
    • Rising Demand for Compact and Modular Home Gym Systems Supports Space-Efficient Interactive Fitness Solutions
    • OEM Focus on Augmented Reality and Immersive Exercise Environments Enhances Workout Variety and Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Interactive Fitness Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Interactive Fitness by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Interactive Fitness by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Fitness Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Fitness Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Gym Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Gym Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Household Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Household Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Residential End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Residential End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Non-Residential End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Non-Residential End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 16: USA Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 18: USA Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: USA 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 20: USA Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: USA 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • CANADA
    • TABLE 22: Canada Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Canada 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Canada 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: Canada 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • JAPAN
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: Japan 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Japan 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 32: Japan Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Japan 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • CHINA
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 34: China Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: China 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 36: China Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: China 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 38: China Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: China 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • EUROPE
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: Europe 6-Year Perspective for Interactive Fitness by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 42: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Europe 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 44: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Europe 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 46: Europe Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Europe 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • FRANCE
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 48: France Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: France 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 50: France Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: France 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 52: France Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: France 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • GERMANY
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 54: Germany Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Germany 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 56: Germany Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Germany 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 58: Germany Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Germany 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • ITALY
    • TABLE 60: Italy Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Italy 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 62: Italy Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Italy 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 64: Italy Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Italy 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • UNITED KINGDOM
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 66: UK Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: UK 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 68: UK Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: UK 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 70: UK Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: UK 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 72: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Rest of Europe 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 74: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Rest of Europe 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 76: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Rest of Europe 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 78: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Asia-Pacific 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 80: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Asia-Pacific 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 82: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Asia-Pacific 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 84: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of World 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 86: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of World 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 88: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of World 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030

IV. COMPETITION