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市场调查报告书
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全球图形处理器(GPU)市场

Graphic Processing Unit (GPU)

出版日期: | 出版商: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 英文 219 Pages | 商品交期: 最快1-2个工作天内

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简介目录

全球图形处理器(GPU)市场预计到2030年将达到7,437亿美元

全球图形处理器 (GPU) 市场规模预计在 2024 年达到 1,537 亿美元,到 2030 年将达到 7,437 亿美元,在分析期(2024-2030 年)内复合年增长率 (CAGR) 为 30.1%。本报告分析的细分市场之一—混合 GPU,预计将以 31.3% 的复合年增长率成长,并在分析期结束时达到 5,118 亿美元。整合 GPU 细分市场预计在分析期内将以 28.4% 的复合年增长率成长。

美国市场规模估计为460亿美元,而中国市场预计将以28.9%的复合年增长率成长。

预计到2024年,美国图形处理器(GPU)市场规模将达到460亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到1,100亿美元,2024年至2030年的复合年增长率(CAGR)为28.9%。其他值得关注的区域市场分析包括日本和加拿大,预计在分析期间内,这两个国家的复合年增长率将分别达到26.8%和25.2%。在欧洲,德国预计将以约20.5%的复合年增长率成长。

全球图形处理器(GPU)市场-主要市场趋势与驱动因素概述

为什么图形处理器 (GPU) 对于高效能运算和进阶图形应用至关重要?

图形处理器 (GPU) 已从最初主要用于视频游戏中图像和图形渲染的专用硬件,发展成为高效能运算 (HPC) 和各种高级图形应用的关键组件。那么,GPU 如今为何如此重要? GPU 是一种专用处理器,旨在透过并行处理加速大量数据,使其成为运算密集型应用的理想选择。与按顺序处理少量任务的传统 CPU 不同,GPU 经过最佳化,可以同时处理数千个任务,因此非常适合渲染复杂图形、驱动人工智慧 (AI) 演算法以及在科学研究中运行模拟。

如今,GPU在众多产业中都扮演着至关重要的角色,包括游戏、电影製作、虚拟实境(VR)和扩增实境(AR),以及汽车产业(例如自动驾驶汽车)。除了图形处理之外,GPU还广泛应用于深度学习、资料分析和加密货币挖矿,其并行处理大量资料集的能力显着缩短了计算时间。随着人工智慧和机器学习的兴起,GPU已成为训练深度神经网路的关键,使研究人员和开发人员能够快速训练更复杂的模型。随着各产业不断突破运算能力的极限,GPU正成为高效能运算的基石,推动从科学模拟到即时图形渲染等各领域的突破性进展。

技术进步如何提升GPU的效能与效率?

技术创新显着提升了GPU的效能和效率,使其功能更强大、用途更广泛,并能胜任各种应用。其中一项最重要的进展是开发出拥有更多核心和更高记忆体频宽的GPU,使其能够处理更大的资料集并执行并发任务。基于NVIDIA Ampere和AMD RDNA架构的最新GPU拥有数千个核心,能够即时处理高度复杂的运算任务。核心数量的增加对于那些以大规模并行处理为性能关键的应用至关重要,例如图形中的即时射线追踪、AI模型训练和大规模模拟。

另一项重大进展是引入了张量核心(Tensor Core),这是一种专门用于加速矩阵运算的处理单元,而矩阵运算是机器学习和人工智慧工作负载的基础。张量核心使GPU能够更快地执行深度学习操作,进而提高影像识别、自然语言处理和建议系统等任务的效率。这些专用核心使GPU成为人工智慧研究人员和开发人员的首选硬件,他们需要快速且有效率地处理大量数据。张量核心的整合促进了更高级人工智慧模型的开发,推动了医疗保健、金融和机器人等行业的创新。

提高能源效率对于提升GPU的可用性至关重要,尤其是在资料中心和高效能运算丛集等对能耗要求极高的场所。新一代GPU采用节能设计,提高了每瓦效能,进而降低了运算任务的整体功耗。这对于大规模部署GPU的云端服务供应商和大型人工智慧研究机构尤其重要。优化的功耗使GPU在大规模应用中更具永续性,帮助企业在维持高效能的同时降低成本。

多GPU配置和GPU虚拟化技术的进步进一步拓展了这些处理器的功能。多GPU配置允许使用者在单一系统中组合多个GPU的处理能力,从而显着提升运算效能。这在电影製作等行业尤其重要,因为复杂的渲染任务可以分配到多个GPU上,加速工作流程。同样,GPU虚拟化允许多个使用者和应用程式共用单一GPU的处理能力,使其成为需要按需高效能运算的组织更容易取得且更具成本效益的解决方案。虚拟化GPU正越来越多地应用于云端游戏、人工智慧和渲染应用程序,为需要大量运算能力的产业提供可扩展的解决方案。

记忆体技术的进步,例如高频宽记忆体(HBM)和GDDR6的采用,也正在提升GPU的效能。这些记忆体技术能够实现更快的数据传输速率,使GPU能够更快地存取和处理数据,这对于即时3D渲染、影片编辑和科学模拟等任务至关重要。高频宽记忆体尤其适用于人工智慧工作负载和资料分析,因为在这些应用中,必须快速处理大型资料集才能获得洞见。 GPU记忆体的这些进步正在拓展资料密集型领域的能力边界。

为什么 GPU 对于加速人工智慧、科学研究和图形密集型应用至关重要?

GPU凭藉其独特的架构,能够处理大量资料并高速执行并行处理,因此对于加速人工智慧、科学研究和图形密集型应用至关重要。在人工智慧和机器学习领域,GPU在训练和推理过程中扮演着核心角色,因为它们可以快速执行矩阵乘法以及建构神经网路所需的其他复杂计算。虽然传统CPU功能强大,但它们并未针对人工智慧所需的平行处理任务进行最佳化。 GPU拥有数千个核心,可以在CPU所需时间的几分之一内完成深度学习模型的训练,这使得它们对于自动驾驶、医疗诊断和自然语言处理等人工智慧主导领域的突破性进展至关重要。

在科学研究中,GPU 加速了物理、化学、基因组学、气候建模等领域的模拟和计算。研究人员利用 GPU 运行的模拟,在传统的基于 CPU 的系统上可能需要数月甚至数年才能完成。例如,在药物研发中,可以即时模拟分子和蛋白质相互作用,从而快速识别新的候选治疗方法。同样,在气候科学领域,可以模拟复杂的天气模式来预测长期气候变化,为研究人员提供更快、更准确的资讯。 GPU 的高速运算能力使科学家能够应对世界上一些最复杂的挑战。

GPU对于在视讯游戏、3D渲染和虚拟实境等图形密集型应用中提供高品质视觉效果和流畅效能至关重要。 GPU支援即时射线追踪,最尖端科技能够模拟光线与物件互动的方式,从而在视讯游戏和模拟环境中创建超逼真的光照和反射效果。它彻底革新了游戏和电影产业,实现了前所未有的即时逼真画面。对于动画、视觉特效和影像製作等领域的创新专业人士而言,GPU能够显着加速渲染过程,从而缩短製作週期并提升创造性灵活性。

GPU对于虚拟实境(VR)和扩增实境(AR)等身临其境型技术也至关重要,因为高影格速率和低延迟对于流畅的使用者体验至关重要。例如,在VR应用程式中,GPU能够让视觉环境对使用者的动作做出即时回应,从而避免使用者感到不适,并提供更逼真的体验。这在医疗领域(利用VR模拟手术)和教育领域(AR正在改变我们与学习材料互动的方式)尤其重要。 GPU即时渲染复杂3D环境的能力是未来身临其境型媒体发展的基石。

此外,GPU在加密货币挖矿和区块链技术等领域至关重要,这些领域利用GPU的平行处理能力来解决复杂的数学问题。在加密货币挖矿中,GPU用于检验交易和保护区块链网路安全,使其成为比特币和以太坊等去中心化系统运作不可或缺的一部分。随着加密货币和区块链应用的持续成长,这些领域对高效能GPU的需求将保持强劲。

哪些因素正在推动GPU市场的成长?

推动GPU市场快速成长的关键因素包括人工智慧和机器学习的兴起、游戏和娱乐领域对高品质图形日益增长的需求、云端运算的扩张以及科学研究和企业应用领域对高效能运算(HPC)需求的不断增长。首先,人工智慧和机器学习的兴起是GPU市场的主要驱动力之一。 GPU被广泛认为是训练深度学习模式最高效的硬件,随着人工智慧渗透到医疗保健、金融和自动驾驶系统等行业,对GPU的需求预计将进一步扩大。投资人工智慧技术的机构依赖GPU来处理大量资料集并快速训练复杂模型,使其成为人工智慧革命的关键工具。

游戏和娱乐领域对高品质图形的需求不断增长,也是推动GPU市场发展的主要因素。随着4K、8K和VR内容的普及,以及电子竞技和游戏的日益流行,消费者和开发者都在寻找能够处理这些高负载的GPU。即时射线追踪、3D渲染和高影格速率如今已成为游戏主机和PC的标配,这也推动了对高效能GPU的需求,以满足这些需求。尤其值得一提的是,游戏产业一直是GPU製造商的关键成长领域,因为游戏设计和视觉特效的进步不断挑战硬体的极限。

云端运算的扩张也推动了GPU市场的成长。亚马逊云端服务(AWS)、微软Azure和Google云端等云端服务供应商正越来越多地提供基于GPU的实例,用于人工智慧、资料分析和渲染应用程式。这些云端基础GPU使企业能够按需存取强大的运算资源,而无需投资昂贵的硬体。这为各种规模的企业创造了新的机会,使它们能够利用GPU执行复杂的任务,例如训练机器学习模型、影片渲染和科学模拟,而无需专用的本地基础设施。

科学研究和企业应用领域对高效能运算 (HPC) 日益增长的需求也是 GPU 市场发展的关键驱动力。製药、能源、金融和汽车等产业越来越依赖 GPU 驱动的 HPC 系统来加速研发进程。例如,在药物研发领域,GPU 被用于模拟分子层面的相互作用,从而显着加速新候选治疗方法的发现过程。在金融领域,GPU 被应用于高频交易演算法和风险建模,在这些应用中,速度和精确度至关重要。

此外,GPU技术本身的进步,例如更强大的架构、节能设计以及AI加速功能的集成,也推动了GPU市场的成长。随着NVIDIA和AMD等GPU製造商不断创新并发布新一代GPU,企业和消费者都在升级换代,以利用更高的效能和新的功能。随着各行各业越来越多地采用需要高效能运算来实现AI、VR和5G等功能的技术,对更强大、更有效率的GPU的需求将持续成长。

总之,GPU市场的成长主要受人工智慧和机器学习的兴起、游戏和娱乐领域对高品质图形日益增长的需求、云端运算的扩张以及科学研究和企业应用领域对高效能运算(HPC)需求的不断增长所驱动。随着各产业对运算能力的需求持续成长,GPU将持续引领技术创新,并为人工智慧、图形和高效能运算领域的下一代突破提供动力。

部分:

按类型(混合型、整合型、专用型)、按设备(智慧型手机、平板电脑、电脑、游戏机、电视、其他设备)、按应用(电子、IT/通讯、媒体/娱乐、国防/资讯、其他应用)

受访公司范例

  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.

人工智慧集成

我们正在利用检验的专家内容和人工智慧工具,改变您分析市场和竞争情报的方式。

Global Industry Analysts 并没有依赖通用的 LLM 或查询产业专用的SLM,而是建立了一个由世界各地领域专家精心整理的内容库,包括视讯转录、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

我们最新发布的报告纳入了关税对地理市场的影响,全球产业分析师预测,企业竞争地位将根据其总部所在地、製造地以及进出口(成品和OEM产品)而变化。这种复杂多变的市场现实将透过微观和宏观市场动态影响竞争对手,包括销货成本增加、盈利下降以及供应链重组。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲
  • 亚太地区
  • 世界其他地区

第四章 竞赛

简介目录
Product Code: MCP12215

Global Graphic Processing Unit (GPU) Market to Reach US$743.7 Billion by 2030

The global market for Graphic Processing Unit (GPU) estimated at US$153.7 Billion in the year 2024, is expected to reach US$743.7 Billion by 2030, growing at a CAGR of 30.1% over the analysis period 2024-2030. Hybrid GPU, one of the segments analyzed in the report, is expected to record a 31.3% CAGR and reach US$511.8 Billion by the end of the analysis period. Growth in the Integrated GPU segment is estimated at 28.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$46.0 Billion While China is Forecast to Grow at 28.9% CAGR

The Graphic Processing Unit (GPU) market in the U.S. is estimated at US$46.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$110.0 Billion by the year 2030 trailing a CAGR of 28.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 26.8% and 25.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 20.5% CAGR.

Global Graphic Processing Unit (GPU) Market - Key Trends and Drivers Summarized

Why Are Graphics Processing Units (GPUs) Becoming Essential for High-Performance Computing and Advanced Graphics Applications?

Graphics Processing Units (GPUs) have evolved from specialized hardware used primarily for rendering images and graphics in video games to a critical component in high-performance computing (HPC) and various advanced graphics applications. But why are GPUs so essential today? GPUs are specialized processors designed to accelerate the processing of large amounts of data in parallel, making them ideal for applications that require intense computation. Unlike traditional CPUs, which handle a few tasks sequentially, GPUs are optimized for handling thousands of tasks simultaneously, making them perfect for tasks like rendering complex graphics, powering artificial intelligence (AI) algorithms, and running simulations in scientific research.

GPUs are now integral to a wide range of industries, including gaming, film production, virtual and augmented reality (VR/AR), and automotive industries (for powering autonomous vehicles). Beyond graphics, they are heavily used in deep learning, data analytics, and cryptocurrency mining, where their ability to process vast datasets in parallel significantly accelerates computation times. With the rise of AI and machine learning, GPUs have become indispensable for training deep neural networks, allowing researchers and developers to train more complex models faster. As industries continue to push the boundaries of computational power, GPUs are becoming the backbone of high-performance computing, enabling breakthroughs in fields ranging from scientific simulations to real-time graphics rendering.

How Are Technological Advancements Improving the Capabilities and Efficiency of GPUs?

Technological advancements are significantly improving the capabilities and efficiency of GPUs, making them more powerful and versatile across various applications. One of the most important advancements is the development of GPUs with more cores and higher memory bandwidth, enabling them to process even larger datasets and execute more parallel tasks simultaneously. Modern GPUs, such as those based on NVIDIA's Ampere or AMD's RDNA architectures, come with thousands of cores, allowing them to handle highly complex computational tasks in real time. This increased core count is essential for applications such as real-time ray tracing in graphics, AI model training, and large-scale simulations, where massive parallelism is key to performance.

Another major advancement is the incorporation of tensor cores, which are specialized processing units designed to accelerate matrix calculations-the backbone of machine learning and AI workloads. Tensor cores enable GPUs to perform faster deep learning operations, improving the efficiency of tasks like image recognition, natural language processing, and recommendation systems. These specialized cores have made GPUs the hardware of choice for AI researchers and developers, who need to process massive amounts of data quickly and efficiently. The integration of tensor cores has also facilitated the development of more advanced AI models, driving innovation in industries like healthcare, finance, and robotics.

Power efficiency improvements are also playing a crucial role in enhancing the usability of GPUs, particularly for data centers and high-performance computing clusters, where energy consumption is a significant concern. Newer generations of GPUs are being designed with more energy-efficient architectures that deliver higher performance per watt, reducing the overall power requirements for computing tasks. This is particularly important for cloud providers and large-scale AI research labs, where GPUs are deployed at scale. By optimizing energy consumption, GPUs are becoming more sustainable for large-scale operations, enabling organizations to reduce costs while maintaining high performance.

Advances in multi-GPU setups and GPU virtualization are further expanding the capabilities of these processors. Multi-GPU configurations allow users to combine the power of several GPUs in a single system, greatly enhancing computational performance. This is particularly useful in industries such as film production, where complex rendering tasks can be split across multiple GPUs to speed up the workflow. Similarly, GPU virtualization enables multiple users or applications to share the processing power of a single GPU, making it more accessible and cost-effective for organizations that require high-performance computing on demand. Virtualized GPUs are increasingly used in cloud gaming, AI, and rendering applications, providing scalable solutions for industries that rely on heavy computational power.

Memory advancements, such as the adoption of high-bandwidth memory (HBM) and GDDR6, have also enhanced the capabilities of GPUs. These memory technologies provide faster data transfer rates, allowing GPUs to access and process data more quickly, which is essential for tasks like real-time 3D rendering, video editing, and scientific simulations. High-bandwidth memory is particularly useful for AI workloads and data analytics, where large datasets need to be processed rapidly to generate insights. These advancements in GPU memory are pushing the boundaries of what is possible in data-intensive fields.

Why Are GPUs Critical for Accelerating AI, Scientific Research, and Graphics-Intensive Applications?

GPUs are critical for accelerating AI, scientific research, and graphics-intensive applications because of their unique architecture, which allows them to handle massive amounts of data and perform parallel processing at high speeds. In AI and machine learning, GPUs play a central role in training and inference processes, where they can rapidly execute matrix multiplications and other complex calculations required for building neural networks. Traditional CPUs, while powerful, are not optimized for the parallel processing tasks needed in AI. GPUs, with their thousands of cores, can train deep learning models in a fraction of the time it would take using CPUs, making them essential for breakthroughs in AI-driven fields such as autonomous driving, healthcare diagnostics, and natural language processing.

In scientific research, GPUs are accelerating simulations and computations in fields such as physics, chemistry, genomics, and climate modeling. Researchers use GPUs to run simulations that would otherwise take months or years on traditional CPU-based systems. For example, in drug discovery, GPUs can model the interactions between molecules and proteins in real-time, speeding up the identification of potential new therapies. Similarly, in climate science, GPUs are used to model complex weather patterns and predict long-term climate changes, providing researchers with faster and more accurate insights. By enabling faster computations, GPUs are empowering scientists to tackle some of the world’s most complex problems.

In graphics-intensive applications, such as video games, 3D rendering, and virtual reality, GPUs are indispensable for delivering high-quality visuals and smooth performance. GPUs power real-time ray tracing, a cutting-edge technique that simulates how light interacts with objects, creating highly realistic lighting and reflections in video games and simulations. This has revolutionized the gaming and film industries by delivering stunning, lifelike graphics that were previously impossible to achieve in real-time. For creative professionals in fields like animation, visual effects, and video production, GPUs dramatically speed up the rendering process, allowing for faster turnaround times and more creative flexibility.

GPUs are also essential for immersive technologies such as virtual reality (VR) and augmented reality (AR), where high frame rates and low latency are crucial for a seamless user experience. In VR applications, for example, GPUs ensure that the visual environment responds instantly to the user’s movements, preventing motion sickness and providing a more realistic experience. This is particularly important in industries like healthcare, where VR is used for surgical simulations, and in education, where AR is transforming the way students interact with learning materials. The ability of GPUs to render complex 3D environments in real-time makes them the foundation for the future of immersive media.

Furthermore, GPUs are critical in fields such as cryptocurrency mining and blockchain technology, where their parallel processing power is leveraged to solve complex mathematical problems. In cryptocurrency mining, GPUs are used to verify transactions and secure the blockchain network, making them essential for the functioning of decentralized systems like Bitcoin and Ethereum. As cryptocurrencies and blockchain applications continue to grow, the demand for high-performance GPUs in this sector remains strong.

What Factors Are Driving the Growth of the GPU Market?

Several key factors are driving the rapid growth of the GPU market, including the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for high-performance computing (HPC) in scientific research and enterprise applications. First, the rise of AI and machine learning is one of the primary drivers of the GPU market. GPUs are widely recognized as the most efficient hardware for training deep learning models, and as AI continues to penetrate industries such as healthcare, finance, and autonomous systems, the demand for GPUs will only grow. Organizations investing in AI technologies rely on GPUs to process massive datasets and train complex models quickly, making them a critical tool in the AI revolution.

The increasing demand for high-quality graphics in gaming and entertainment is another major factor driving the GPU market. With the proliferation of 4K, 8K, and VR content, as well as the growing popularity of esports and gaming, consumers and developers alike are seeking GPUs that can handle these demanding workloads. Real-time ray tracing, 3D rendering, and high frame rates are now expected features in gaming consoles and PCs, fueling demand for powerful GPUs that can deliver these experiences. The gaming industry, in particular, continues to be a significant growth area for GPU manufacturers, as advancements in game design and visual effects push the limits of hardware capabilities.

The expansion of cloud computing is also driving the growth of the GPU market. Cloud providers, such as Amazon Web Services (AWS), Microsoft Azure, and Google Cloud, are increasingly offering GPU-based instances for AI, data analytics, and rendering applications. These cloud-based GPUs enable organizations to access powerful computing resources on demand, without the need to invest in expensive hardware. This has opened up new opportunities for businesses of all sizes to leverage GPUs for complex tasks, such as machine learning model training, video rendering, and scientific simulations, without the need for dedicated on-premises infrastructure.

The growing need for high-performance computing (HPC) in scientific research and enterprise applications is another significant driver of the GPU market. Industries such as pharmaceuticals, energy, finance, and automotive are increasingly relying on HPC systems powered by GPUs to accelerate research and development. In drug discovery, for example, GPUs are used to simulate the interactions of molecules at a molecular level, dramatically speeding up the process of identifying potential new treatments. In the financial sector, GPUs are employed in high-frequency trading algorithms and risk modeling, where speed and accuracy are critical.

Additionally, advancements in GPU technology itself, such as the introduction of more powerful architectures, energy-efficient designs, and the integration of AI-accelerating features, are contributing to the growth of the GPU market. As GPU manufacturers like NVIDIA and AMD continue to innovate and release new generations of GPUs, businesses and consumers alike are upgrading to take advantage of improved performance and new capabilities. The demand for more powerful and efficient GPUs will continue to rise as industries increasingly adopt technologies such as AI, VR, and 5G, which rely on high-performance computing for their functionality.

In conclusion, the growth of the GPU market is driven by the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for HPC in scientific research and enterprise applications. As the demand for computational power continues to rise across industries, GPUs will remain at the forefront of technological innovation, powering the next generation of breakthroughs in AI, graphics, and high-performance computing.

SCOPE OF STUDY:

The report analyzes the Graphic Processing Unit (GPU) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Hybrid, Integrated, Dedicated); Device (Smartphone, Tablet, Computer, Gaming Console, Television, Other Devices); End-Use (Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 33 Featured) -

  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.

AI INTEGRATIONS

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TARIFF IMPACT FACTOR

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TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
    • Global Economic Update
    • Graphic Processing Unit (GPU) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for High-performance Computing Fuels GPU Market Growth
    • Expansion of Cloud Gaming and Streaming Platforms Drives GPU Adoption
    • Increasing Role of GPUs in Artificial Intelligence and Machine Learning Applications
    • Future Directions: Development of Quantum GPUs for Next-generation Computing
    • Technological Integration of GPUs in Autonomous Vehicles for Real-time Data Processing
    • Consumer Demand for Immersive VR and AR Experiences Driving GPU Innovation
    • Advances in Multi-GPU Configurations for Improved Performance in Data Centers
    • Growth in Artificial Intelligence Accelerators Expanding GPU Applications
    • Market Dynamics Driven by the Proliferation of 5G and Edge Computing
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Processing Unit (GPU) Market Analysis of Annual Sales in $ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Hybrid by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Integrated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Dedicated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Smartphone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Computer by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Television by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for IT & Telecom by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Defense & Intelligence by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 47: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 74: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: China 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 77: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: China Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: China 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 80: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: China 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 89: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 95: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: France 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 98: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: France Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: France 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 101: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: France Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: France 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 107: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Germany Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 110: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Germany Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 116: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Italy Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 119: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Italy Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 122: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: UK 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 125: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: UK Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: UK 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 128: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: UK Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: UK 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 149: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of World Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 152: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Rest of World Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 155: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Rest of World Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030

IV. COMPETITION