封面
市场调查报告书
商品编码
1882270

全球情感运算市场

Affective Computing

出版日期: | 出版商: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 英文 602 Pages | 商品交期: 最快1-2个工作天内

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简介目录

全球情感运算市场预计到2030年将达到3,447亿美元

全球情绪运算市场预计在2024年达到837亿美元,到2030年将达到3,447亿美元,在分析期间(2024-2030年)内复合年增长率(CAGR)为26.6%。情绪计算软体是本报告分析的细分市场之一,预计其复合年增长率将达到28.5%,到分析期结束时达到2322亿美元。情绪计算硬体细分市场预计在分析期间内复合年增长率将达到23.3%。

美国市场规模估计为308亿美元,而中国市场预计将以33.6%的复合年增长率成长。

预计到2024年,美国情感运算市场规模将达到308亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到426亿美元,在2024年至2030年的分析期间内,复合年增长率(CAGR)将达到33.6%。其他值得关注的区域市场包括日本和加拿大,预计在分析期内,它们的复合年增长率将分别达到22.0%和21.0%。在欧洲,德国预计将以约25.0%的复合年增长率成长。

全球情感识别计算市场—主要市场趋势与驱动因素概述

软体和硬体组件如何推动情绪智商革命?

情感运算市场由一个协同运作的软硬体生态系统支撑,该生态系统使机器能够检测、解读和回应人类情感。情绪运算软体,包括情绪辨识演算法、脸部表情分析引擎、语音情绪解读和自然语言处理 (NLP) 模型,在应用数量和范围上主导。这些软体解决方案采用深度学习和多模态资料融合技术,使系统能够高精度地将语音变化、微表情和上下文语言等生理征兆映射到情绪状态。领先的科技公司正在将情绪分析功能嵌入到 API 和 SDK 中,以便轻鬆整合到 Web、行动和边缘应用程式中,从而创建模组化和扩充性的应用程式场景。

在硬体方面,情绪辨识硬体包括生物感测器、穿戴式装置、触觉设备以及先进的影像设备,例如3D摄影机、眼动追踪设备和热感测器。这些设备构成了情绪辨识系统的感测基础设施,能够即时捕捉心率变异性、皮肤电反应和脸部肌肉活动等生物讯号。新型外形规格的出现,例如内建皮肤电感测器的智慧型手錶和配备脸部肌电图的VR头戴装置,使得在消费性电子、汽车和医疗应用领域实现无缝的情绪追踪成为可能。同时,边缘运算正日益融入情绪辨识硬件,最大限度地降低延迟,并提升资料密集型应用的装置端处理能力。硬体小型化和感测器校准技术的进步正在模糊被动情绪感知和主动行为回馈之间的界限,开启了感知情绪机器的新时代。

触控和非触控技术如何影响情感感知介面的发展?

情感运算的技术基础分为两大核心范式:触觉式和非触觉式,分别针对特定的应用场景和使用者环境。触觉式技术,包括触觉回馈系统、压力感测器和触觉介面,广泛应用于穿戴式装置、车上资讯娱乐系统和医疗復健系统。这些介面利用使用者直接互动来侦测细微的征兆,例如握力、反应时间和手势动态,从而提供用于情绪推论的详细输入资讯。触觉式情绪计算广泛应用于驾驶员疲劳监测、透过方向盘压力和握持动态测量压力和唤醒水平等应用。

同时,由于对卫生、无摩擦且扩充性的情感检测解决方案的需求日益增长,非接触式技术正迅速普及。这些技术包括利用摄影机影像进行面部表情识别、使用自然语言处理引擎进行语音情绪分析、眼动追踪,甚至利用光达和雷达感测器进行手势姿态辨识。新冠疫情标誌着非接触式情绪技术发展的关键转捩点,尤其是在医疗保健、零售和公共交通等领域,减少接触已成为设计上的必然要求。人工智慧驱动的影像分析和即时语音情绪辨识技术现已整合到智慧自助服务终端、数位学习平台和客服机器人。非接触式情绪运算在为言语和运动障碍人士提供的辅助沟通工具中也发挥关键作用,它利用目光和脸部动作作为情绪输入。深度神经网路和低功耗嵌入式处理器的结合,使得这些解决方案更加精准、注重隐私,并在全球范围内得到应用。

情感计算在哪些特定应用领域产生了有意义的影响?

情感运算正日益普及于各行各业,运用其情感感知能力实现个人化互动、优化结果并提升安全性。在医疗保健和生命科学领域,情感运算正在变革心理健康诊断、治疗性介入和病患监测。人工智慧驱动的情绪检测工具正被应用于远距精神科平台,以辅助临床医生透过非语言线索诊断焦虑和忧郁。医院正在重症监护室(ICU)环境中整合脸部辨识技术和语音语调分析,以监测无法说话的患者的疼痛、痛苦和镇静程度。製药公司也已开始在临床试验中试用情感辨识穿戴设备,以更准确地将情绪反应与药物疗效关联起来。

在汽车领域,情绪运算正被应用于进阶驾驶辅助系统 (ADAS)、车内监控和资讯娱乐个人化。情绪感应仪錶板可以提醒疲劳驾驶员,并自动调节音乐、温度和照明,从而提升舒适度。在资讯科技和通讯领域,情感分析正被用于增强虚拟助理介面、改善应用程式使用者体验 (UX) 以及提升客服中心分析能力。在金融、保险和证券 (BFSI) 领域,情绪分析正被应用于诈欺侦测、数位互动中的客户情绪分析,甚至个人化金融咨询系统。在媒体和娱乐领域,即时情感回馈正被用于内容策划、调整游戏难度以及在虚拟实境体验中动态生成身临其境型故事。在教育平台,情感识别技术可以检测虚拟课堂中的分心和压力水平,使教师能够透过自适应内容进行干预。零售和电商公司正将情绪分析融入网路商店,以优化产品陈列、分析消费者的不满并即时调整数位行销策略。这些多样化的应用案例表明,情感运算已策略性地融入消费者领域和关键任务型企业领域。

情感运算市场下一阶段的成长动力将来自哪些因素?

全球情感运算市场的成长受到多种因素的驱动,包括技术进步、产业数位化以及行为规范的转变。人工智慧技术的成熟,尤其是电脑视觉和语音辨识技术的进步,显着提高了情绪检测系统的准确性和即时回应能力。多模态情绪分析技术融合了语音、脸部资料、文字情绪和生理指标,其应用范围正在不断扩大,涵盖心理健康、幼儿教育和自动驾驶等多个敏感领域。边缘人工智慧和隐私保护运算技术的进步使得即使在资料敏感环境下也能进行即时情感分析,从而促进了其在医疗保健和金融等合规性至关重要的领域的应用。

在终端用户方面,对高度个人化用户体验日益增长的需求正迫使各行业超越传统的互动指标。消费者现在期望数位介面不仅能回应指令,还能感知情绪,这推动了具备情感感知能力的聊天机器人、学习平台和娱乐系统的普及。在汽车领域,向自动驾驶和半自动驾驶汽车的转变推动了对车载情感感知技术的需求,以提升乘客的安全性和舒适度。在教育和电子商务领域,情感分析技术正被用于根据使用者的情绪和行为模式即时客製化内容和介面。此外,人们对心理健康的日益关注以及全球范围内对包容性技术设计的推动,正促使机构和政策制定者将情感识别技术纳入其数位无障碍计划。这些驱动因素共同作用,有望将情感识别技术从一种新奇事物转变为一种必需品,成为跨产业下一代人机互动的基础。

部分:

细分市场:按组件(情绪识别软体、情绪识别硬体);按技术(触控技术​​、非接触式技术);按应用领域(医疗保健与生命科学、汽车、IT与通讯、金融服务、媒体与娱乐、教育、零售与电子商务、其他)

受访公司范例

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC(captemoa")

人工智慧集成

我们正在利用检验的专家内容和人工智慧工具来变革市场和竞争情报。

Market Glass, Inc. 并没有采用典型的 LLM 或产业专用的SLM 方法,而是建立了一个由世界各地领域专家精心策划的内容库,其中包括影片转录、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

在最新发布的报告中,Market Glass, Inc. 将关税对地理市场的影响纳入考量,并根据公司总部所在国、製造地以及进出口(成品和OEM产品)情况,预测企业竞争格局的变化。这种复杂多变的市场现实将对竞争对手产生多方面的影响,包括销货成本增加、盈利下降和供应链重组,同时也会影响微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲
  • 亚太地区
  • 世界其他地区

第四章 竞赛

简介目录
Product Code: MCP10116

Global Affective Computing Market to Reach US$344.7 Billion by 2030

The global market for Affective Computing estimated at US$83.7 Billion in the year 2024, is expected to reach US$344.7 Billion by 2030, growing at a CAGR of 26.6% over the analysis period 2024-2030. Affective Computing Software, one of the segments analyzed in the report, is expected to record a 28.5% CAGR and reach US$232.2 Billion by the end of the analysis period. Growth in the Affective Computing Hardware segment is estimated at 23.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$30.8 Billion While China is Forecast to Grow at 33.6% CAGR

The Affective Computing market in the U.S. is estimated at US$30.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$42.6 Billion by the year 2030 trailing a CAGR of 33.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 22.0% and 21.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 25.0% CAGR.

Global Affective Computing Market - Key Trends & Drivers Summarized

How Are Software and Hardware Components Powering the Emotional Intelligence Revolution?

The affective computing market is anchored by a synergistic ecosystem of software and hardware components that collectively enable machines to detect, interpret, and respond to human emotions. Affective computing software dominates in terms of volume and application reach, encompassing emotion recognition algorithms, facial expression analysis engines, speech sentiment interpretation, and natural language processing (NLP) models. These software solutions are increasingly powered by deep learning and multimodal data fusion, allowing systems to map physiological cues-such as voice modulation, micro-expressions, and contextual language-onto emotional states with growing precision. Leading tech firms are embedding emotion analytics into APIs and SDKs for easy integration across web, mobile, and edge-based applications, creating modular and scalable use cases.

On the hardware side, affective computing hardware includes biosensors, wearables, haptic devices, and advanced imaging equipment such as 3D cameras, eye trackers, and thermal sensors. These devices form the sensory infrastructure of affective systems, capturing real-time biometric signals such as heart rate variability, galvanic skin response, and facial muscle activity. Emerging form factors-such as smartwatches with embedded electrodermal sensors, or VR headsets with facial electromyography-are enabling seamless emotion tracking in consumer, automotive, and healthcare domains. In parallel, edge computing integration in affective hardware is minimizing latency and enhancing on-device processing for data-sensitive applications. As hardware miniaturization and sensor calibration continue to advance, the line between passive emotion sensing and active behavioral feedback is blurring, ushering in a new era of emotionally-aware machines.

How Are Touch-Based and Touchless Technologies Shaping the Evolution of Affective Interfaces?

The technology backbone of affective computing is split into two core paradigms: touch-based and touchless modalities, each catering to specific use cases and user environments. Touch-based technologies, including haptic feedback systems, pressure sensors, and tactile interfaces, are commonly deployed in wearables, automotive infotainment, and healthcare rehabilitation systems. These interfaces leverage direct user interaction to detect subtle cues in grip pressure, response time, or gesture dynamics-providing granular inputs for emotion inference. Touch-based affective computing has found widespread adoption in applications such as driver fatigue monitoring, where steering wheel pressure and grip dynamics are interpreted to gauge stress or alertness levels.

In contrast, touchless technologies are rapidly gaining ground as the demand for hygienic, frictionless, and scalable emotion-sensing solutions accelerates. These include facial expression recognition via camera feeds, voice sentiment analysis using NLP engines, eye movement tracking, and even gesture recognition through LiDAR and radar-based sensors. COVID-19 has been a pivotal inflection point for touchless affective tech, especially in environments such as healthcare, retail, and public transportation, where minimizing contact became a design imperative. AI-powered video analytics and real-time emotion recognition from voice are now integrated into smart kiosks, e-learning platforms, and customer service bots. Touchless affective computing also plays a critical role in augmentative communication tools for people with speech or motor impairments, using gaze or facial motion as emotional inputs. The convergence of deep neural networks with low-power embedded processors is making these solutions more accurate, privacy-compliant, and accessible across geographies.

Where Are Sector-Specific Deployments Creating Meaningful Impact for Affective Computing?

The penetration of affective computing is expanding across a wide array of industries, each exploiting its emotion-sensing capabilities to personalize engagement, optimize outcomes, or enhance safety. In the healthcare and life sciences sector, affective computing is transforming mental health diagnostics, therapeutic interventions, and patient monitoring. AI-powered emotion detection tools are being deployed in telepsychiatry platforms to assist clinicians in diagnosing anxiety or depression through nonverbal cues. Hospitals are integrating facial recognition and speech tone analysis in ICU settings to monitor pain, distress, or sedation levels in non-verbal patients. Pharmaceutical firms are also piloting affective wearables in clinical trials to better correlate emotional response with drug efficacy.

In automotive, affective computing is embedded in advanced driver-assistance systems (ADAS), cabin monitoring, and infotainment personalization. Emotion-sensing dashboards can alert drowsy drivers or auto-adjust music, temperature, or lighting to improve comfort. IT & Telecom sectors are using emotion analysis to enrich virtual assistant interfaces, enhance user experience (UX) in applications, and improve call center analytics. In BFSI, affective computing is being applied to fraud detection, customer sentiment analysis during digital interactions, and even in personalized financial advice systems. Media & entertainment is leveraging real-time emotion feedback to curate content, adjust gaming difficulty, or dynamically generate immersive narratives in VR experiences. Education platforms are incorporating emotion recognition to identify disengagement or stress in virtual classrooms, thereby allowing instructors to intervene with adaptive content. Retail and e-commerce players are deploying affective analytics in online stores to optimize product placement, analyze shopper frustration, and fine-tune digital marketing in real time. The diversity of use cases underscores the strategic integration of affective computing across both consumer-facing and mission-critical enterprise domains.

What Is Fueling the Next Phase of Growth in the Affective Computing Market?

The growth in the global affective computing market is driven by several factors related to technology evolution, sectoral digitization, and shifting behavioral expectations. Technological maturity in AI, especially in computer vision and speech recognition, has significantly improved the accuracy and real-time responsiveness of emotion detection systems. The adoption of multi-modal affective analytics-where voice, facial data, text sentiment, and physiological metrics are integrated-has broadened the applicability across diverse and sensitive domains like mental health, early childhood education, and autonomous mobility. Improvements in edge AI and privacy-preserving computing are enabling real-time affective computing in data-sensitive environments, driving adoption in sectors like healthcare and banking where compliance is paramount.

On the end-use front, rising demand for hyper-personalized user experiences is compelling industries to move beyond conventional engagement metrics. Consumers now expect digital interfaces to be responsive not just to commands, but to emotions-propelling deployment of emotion-aware chatbots, learning platforms, and entertainment systems. In automotive, the transition toward autonomous and semi-autonomous vehicles is fueling demand for in-cabin emotion sensing that enhances occupant safety and comfort. In education and e-commerce, emotion analytics is being used to tailor content and interfaces to mood and behavioral patterns in real time. Additionally, growing mental health awareness and the global push for inclusive tech design are prompting institutions and policymakers to endorse emotion-aware technologies as part of digital accessibility initiatives. Collectively, these drivers are catalyzing a shift from novelty to necessity, ensuring that affective computing becomes a foundational pillar in next-generation human-machine interaction across industries.

SCOPE OF STUDY:

The report analyzes the Affective Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

TComponent (Affective Computing Software, Affective Computing Hardware); Technology (Touch-based Technology, Touchless Technology); End-Use (Healthcare & Life Sciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 78 Featured) -

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC (captemoa"¢)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Affective Computing: Entering an Era of Emotional Devices
    • Global Market Prospects & Outlook
    • Key Market Trends, Drivers and Challenges
    • Analysis by Component
    • Analysis by Technology
    • Analysis by End-Use Applications
    • Regional Analysis
    • Trade Shocks, Uncertainty, and the Structural Rewiring of Globalization Bring Global Economy Under Siege
    • Trade Wars, Policy Volatility & Geopolitical Upheaval Compound Pressures on Global Economic Growth: World Economic Growth Projections (Real Gross Domestic Product (GDP), Annual % Change) for the Years 2024 Through 2026
    • All Eyes on Global Inflation as Tariff Volatility Reignites Price Pressures and Emerges as a Flashpoint Risk Across Global Markets: Global Headline Inflation Rates (In %) for the Years 2019 through 2026
    • Oil Prices Take Center Stage as the Ultimate Barometer of Global Economic Health-Signaling Boom or Heralding Recession: Global Average Annual Brent Crude Oil Price (In US$ Per Barrel) for Years 2019 through 2026
    • Tariff Shockwaves Redefine the Global Affective Computing Market
    • Competitive Scenario
    • Affective Computing - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
    • Affective Computing: An Overview
    • Addressing the Challenges in Affective Computing
    • Recent Market Activity
    • Domain Expert Insights
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Affective Computing: Emotion-Aware Technology in Human-Centered Design
    • Affective Computing (Emotion AI) Use Cases Across Industries
    • Harnessing Emotion in Technology: Affective Computing and the Future of Human-Machine Interaction
    • Building Trust in Technology with Affective Computing
    • Affective Computing: Bridging Human Emotions with Artificial Intelligence
    • Global Market for Artificial Intelligence (AI) (In US$ Billion) for Years 2023, 2025 & 2027F
    • Advanced Emotional Intelligence in Computational Devices: The Future of Affective Computing
    • Machine Learning and Deep Learning: Transforming the Affective Computing Landscape
    • The Rise of Emotionally Intelligent Technology in Business
    • The Future of Digital Marketing with Affective Computing and Neuromarketing
    • Transforming E-Commerce with Affective Computing: Challenges and Opportunities
    • Burgeoning e-Commerce Sales Drive Affective Computing Market: Global E-commerce Sales in $ Trillion for the Years 2022, 2024, 2026, 2028 and 2030
    • Global e-Commerce Sales as Percentage of Total Retail Sales (2015-2024E)
    • Leveraging Affective Computing in Media & Entertainment for Innovative Promotion Strategies
    • Opportunities in the Automotive Industry: The Rise of Emotion AI
    • Transforming Personal Devices with Emotion AI: A New Era of Context-Aware Technology
    • The Rise of Mobile Affective Computing: Transforming User Experiences
    • The Rise of Smartphones Fuels Affective Computing Innovation
    • Smartphones Sales Growth Bodes Well for Affective Computing Market
    • Rise in Smartphone Ownership Offers New Avenues for Growth: Global Smartphones Users (In Million) for Years 2024, 2026, 2028 and 2030
    • Worldwide Smartphone Sales (in % Share) by Geographic Region/Country for the Year 2023E
    • Surging Smartphone Penetration: Smartphone Users as % of Global Population for the Period 2018-2023E
    • Pioneering Advances in Affective Computing for Enhanced Human-Robot Interaction
    • Transforming e-Learning: Affective Computing Brings Emotional Intelligence to Online Education
    • Global e-Learning Market (in US$ Billion) by Region: 2022-2030F
    • Affective Computing: Revolutionizing Healthcare Through Emotionally Intelligent AI
    • As Healthcare Services Worldwide Expand So Does the Addressable Market Opportunity for Affective Computing: Global Market for Healthcare Services (In US$ Trillion) for Years 2024, 2026, 2028, 2030 and 2032
    • Healthcare Spending as % of GDP by Select Countries: 2019 vs. 2030
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Affective Computing Market Analysis of Annual Sales in US$ Million for Years 2018 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 4: World 12-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2018, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Affective Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Affective Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 7: World 12-Year Perspective for Affective Computing Software by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Affective Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Affective Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 10: World 12-Year Perspective for Affective Computing Hardware by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 13: World 12-Year Perspective for Touch-based Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 16: World 12-Year Perspective for Touchless Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 19: World 12-Year Perspective for Healthcare & Lifesciences End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 22: World 12-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for IT & Telecom End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for IT & Telecom End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 25: World 12-Year Perspective for IT & Telecom End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 28: World 12-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 31: World 12-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 34: World 12-Year Perspective for Education End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Retail & E-commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Retail & E-commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 37: World 12-Year Perspective for Retail & E-commerce End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 40: World 12-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 41: USA Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 43: USA 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 46: USA 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 49: USA 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • CANADA
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Canada for 2025 (E)
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 52: Canada 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 53: Canada Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Canada Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 55: Canada 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 58: Canada 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • JAPAN
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 59: Japan Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Japan Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 61: Japan 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 64: Japan 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 67: Japan 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • CHINA
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 68: China Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 70: China 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 71: China Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: China Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 73: China 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 76: China 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • EUROPE
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 79: Europe 12-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2018, 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 82: Europe 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 85: Europe 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 88: Europe 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • FRANCE
    • TABLE 89: France Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: France Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 91: France 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 94: France 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 95: France Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 97: France 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • GERMANY
    • TABLE 98: Germany Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 100: Germany 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 101: Germany Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Germany Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 103: Germany 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 106: Germany 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • ITALY
    • TABLE 107: Italy Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Italy Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 109: Italy 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 110: Italy Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Italy Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 112: Italy 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 115: Italy 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • UNITED KINGDOM
    • TABLE 116: UK Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 118: UK 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 119: UK Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: UK Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 121: UK 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 122: UK Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 124: UK 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • REST OF EUROPE
    • TABLE 125: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Europe Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 127: Rest of Europe 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 128: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Europe Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 130: Rest of Europe 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Europe Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 133: Rest of Europe 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • ASIA-PACIFIC
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 134: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Asia-Pacific Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 136: Asia-Pacific 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 137: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Asia-Pacific Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 139: Asia-Pacific 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Asia-Pacific Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 142: Asia-Pacific 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • REST OF WORLD
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Rest of World for 2025 (E)
    • TABLE 143: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Rest of World Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 145: Rest of World 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 146: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Rest of World Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 148: Rest of World 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 149: Rest of World Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of World Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 151: Rest of World 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030

IV. COMPETITION