封面
市场调查报告书
商品编码
1493440

基于游戏的学习市场规模、份额、趋势分析报告:按组件、按部署模式、按平台、按游戏类型、按应用程式、按最终用途、按地区、细分市场预测,2024-2030 年

Game-based Learning Market Size, Share & Trends Analysis Report By Component, By Deployment Mode, By Platform, By Game Type, By Application, By End-user, By Region, And Segment Forecasts, 2024 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10个工作天内

价格

基于游戏的学习 (GBL) 市场成长与趋势:

Grand View Research, Inc.最新报告显示,到2030年,全球游戏学习(GBL)市场规模预计将达到645.4亿美元,2024年至2030年复合年增长率为22.0%,预计将持续增长。

K-12 教育系统的日益普及以及机器学习 (ML) 和自然语言处理 (NLP) 的出现正在推动市场成长。

COVID-19 大流行对游戏化学习市场产生了重大影响。所有学校和教育机构都被封锁并关闭。在大流行期间,教育工作者和学习者转向游戏化学习,作为让学生参与虚拟课堂的一种方式。教育内容的游戏化能够保持学生的学习动机和兴趣,特别是在缺乏传统面对面互动的情况下,这对市场成长产生了整体正面影响。

将ML和NLP技术整合到GBL解决方案中将进一步提高K-12教育系统中基于游戏的学习的有效性。机器学习演算法可以分析学生与教育游戏的互动,识别学习模式,并根据个别学生的表现调整任务难度。 NLP技术可以在游戏化学习平台内提供即时语言支援、书面作业回馈和语言理解练习,以互动和参与的方式帮助学生提高语言技能和读写能力。

云端运算的出现正在推动包括教育在内的各个领域对基于游戏的学习(GBL)解决方案的需求。云端运算技术正在彻底改变教育内容的交付、存取和管理方式,使 GBL 解决方案对于教育工作者、学生和机构更易于存取、可扩展且更具成本效益。这是由于云端基础的平台提供的灵活性和可访问性。

基于游戏的学习市场报告亮点

  • 按组成部分来看,解决方案领域在 2023 年以 73.2% 的最大销售份额引领市场。这是由于智慧型设备在各个领域的普及。在软体即服务 (SaaS)经营模式需求不断增长的推动下,服务业预计将快速成长。
  • 按部署模式划分,本地细分以 2023 年 50.9% 的收益占有率引领市场,并且由于对资料隐私和保护的担忧日益增加,预计在预测期内将以显着的复合年增长率增长。
  • 按平台划分,由于全球互联网连接日益便利,预计线上细分市场在预测期内将以显着的复合年增长率增长。
  • 按游戏类型划分,由于 GPS 技术的进步,定位游戏领域在 2023 年以 39.6% 的最大收益占有率引领市场。
  • 从应用来看,批判性思考和问题解决领域预计将在预测期内实现快速复合年增长率。这是由于认知技能发展的需求不断增加。
  • 以最终用途计算,由于学生对 GBL 的参与度和积极性有所提高,教育产业在 2023 年的收益占有率最大。
  • 2023 年 9 月,卡胡特! ASA 推出了 United Minds 系列,这是一款由乐高基金会资助的游戏,旨在提高人们对神经多样性的认识并建立包容性的学习环境。这标誌着 Kahoot!for All倡议的启动,旨在鼓励教育工作者、家长和学生了解神经多样性。此系列包括即用型学习游戏、课程计画和其他活动。

目录

第一章调查方法和范围

第 2 章执行摘要

第 3 章:基于游戏的学习市场变数、趋势和范围

  • 市场体系展望
    • 母市场展望
    • 相关/附随市场展望
  • 最终用户价值链分析
  • 市场动态
    • 市场推动要素分析
    • 市场限制因素分析
    • 市场机会分析
  • 基于游戏的学习市场分析工具
    • 最终用户分析 - 波特五力分析
    • PESTEL分析

第 4 章 游戏式学习市场:按组成部分的估计和趋势分析

  • 细分仪表板
  • 以游戏为基础的学习市场:2023 年和 2030 年各组成部分的变化分析

第五章 游戏化学习市场:依发展模式估算及趋势分析

  • 细分仪表板
  • 基于游戏的学习市场:2023 年和 2030 年部署模式的变化分析

第六章 游戏化学习市场:平台预估及趋势分析

  • 细分仪表板
  • 基于游戏的学习市场:2023 年和 2030 年按平台分類的变化分析

第七章 游戏学习市场:依游戏类型估算及趋势分析

  • 细分仪表板
  • 基于游戏的学习市场:2023 年和 2030 年按游戏类型分類的波动分析

第八章 游戏式学习市场:按应用估算和趋势分析

  • 细分仪表板
  • 基于游戏的学习市场:2023 年和 2030 年按应用分类的变化分析

第9章基于游戏的学习市场:最终用户的估计和趋势分析

  • 细分仪表板
  • 基于游戏的学习市场:2023 年和 2030 年最终用户的变化分析

第10章 游戏学习市场:按地区估算及趋势分析

  • 基于游戏的学习市场占有率:按地区划分,2023 年和 2030 年
  • 北美洲
    • 2018-2030 年北美游戏学习市场估计与预测
    • 美国
    • 加拿大
  • 欧洲
    • 2018-2030 年欧洲基于游戏的学习市场估计与预测
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
  • 亚太地区
    • 2018-2030 年亚太地区游戏学习市场估计与预测
    • 中国
    • 印度
    • 日本
    • 韩国
  • 拉丁美洲
    • 2018-2030 年拉丁美洲游戏学习市场估计与预测
    • 巴西
    • 墨西哥
  • 中东/非洲
    • 2018-2030 年中东和非洲基于游戏的学习市场估计和预测
    • 阿拉伯聯合大公国
    • 南非

第十一章竞争格局

  • 主要市场参与企业的最新趋势和影响分析
  • 公司分类
  • 公司市场定位
  • 企业热力图分析
  • 策略规划
    • 扩张
    • 併购
    • 伙伴关係与协作
    • 新产品发布
    • 研究与开发
  • 公司简介
    • Amazon Web Services, Inc.
    • Google LLC
    • Duolingo, Inc.
    • Mojang Studios
    • Kahoot!ASA
    • Epic Games
    • Age of Learning, Inc.
    • Breakaway Games
    • Filament Games
    • Lumos Labs
    • Tangible Play, Inc.
    • Quizizz, Inc.
Product Code: GVR-4-68040-269-1

Game-based Learning Market Growth & Trends:

The global game-based learning market size is anticipated to reach USD 64.54 billion by 2030, and is projected to grow at a CAGR of 22.0% from 2024 to 2030, according to a new report by Grand View Research, Inc. The growing adoption in K-12 education system, the emergence of machine learning (ML) and natural language processing (NLP) are driving the market growth.

The COVID-19 pandemic had a significant impact on the game-based learning market. All schools and educational institutes were physically shut owing to the lockdown. During the pandemic, educators and learners turned to game-based learning as a means to engage students in virtual classrooms. The gamification of educational content helped to maintain student motivation and interest in learning, especially in the absence of traditional face-to-face interactions that led to an overall positive effect on market growth.

The integration of ML and NLP technologies into GBL solutions further enhances the effectiveness of game-based learning in the K-12 education system. ML algorithms can analyze student interactions with educational games, identify learning patterns, and adapt the difficulty level of challenges based on individual student performance. NLP technologies can provide real-time language support, feedback on written assignments, and language comprehension exercises within game-based learning platforms, helping students improve their language skills and literacy abilities in an interactive and engaging manner.

The emergence of cloud computing is driving the demand for game-based learning (GBL) solutions across various sectors, including education. Cloud computing technology has revolutionized the way educational content is delivered, accessed, and managed, making GBL solutions more accessible, scalable, and cost-effective for educators, students, and institutions. This can be attributed to the flexibility and accessibility offered by cloud-based platforms.

Game-based Learning Market Report Highlights:

  • Based on components, the solution segment led the market with the largest revenue share of 73.2% in 2023. This can be attributed to the proliferation of smart devices in various sectors. The services segment is expected to witness the fastest growth, led by the increasing demand for the software-as-a-service (SaaS) business model
  • Based on deployment mode, the on-premise segment led the market with the largest revenue share of 50.9% in 2023 and is expected to grow at a significant CAGR over the forecast period, owing to the rising concerns regarding data privacy and protection
  • Based on the platform, the online segment is expected to grow at a significant CAGR over the forecast period, owing to the increased accessibility to internet connection globally
  • Based on game type, location-based games segment led the market with the largest revenue share of 39.6% in 2023, due to the advancement in GPS technologies
  • Based on application, the critical thinking & problem-solving segment is expected to witness at a rapid CAGR during the forecast period. This can be attributed to the growing need for cognitive skills development
  • Based on end-users, the education segment accounted for the largest revenue share in 2023, which is attributable to the enhanced student engagement and motivation resulting from GBL
  • In September 2023, Kahoot! ASA launched the Uniting Minds collection, LEGO Foundation-funded games designed to raise awareness about neurodiversity and create inclusive learning environments. It represents the launch of the Kahoot! for All initiative, which aims to inspire educators, parents, and students to build an understanding of neurodiversity. The collection includes ready-to-use learning games, lesson plans, and additional activities

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Segment Definitions
    • 1.2.1. Component
    • 1.2.2. Deployment mode
    • 1.2.3. Platform
    • 1.2.4. Game type
    • 1.2.5. Application
    • 1.2.6. End-user
    • 1.2.7. Regional scope
    • 1.2.8. Estimates and forecasts timeline
  • 1.3. Research Methodology
  • 1.4. Information Procurement
    • 1.4.1. Information procurement
    • 1.4.2. Information or data analysis
    • 1.4.3. Market formulation & data visualization
    • 1.4.4. Data validation & publishing
  • 1.5. Research Scope and Assumptions
    • 1.5.1. List of data sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
    • 2.2.1. Component outlook
    • 2.2.2. Deployment mode outlook
    • 2.2.3. Platform outlook
    • 2.2.4. Game type outlook
    • 2.2.5. Application outlook
    • 2.2.6. End-user outlook
  • 2.3. Competitive Insights

Chapter 3. Game-based Learning Market Variables, Trends & Scope

  • 3.1. Market Lineage Outlook
    • 3.1.1. Parent market outlook
    • 3.1.2. Related/ancillary market outlook
  • 3.2. End-user Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market driver analysis
    • 3.3.2. Market restraint analysis
    • 3.3.3. Market opportunity analysis
  • 3.4. Game-based Learning Market Analysis Tools
    • 3.4.1. End-user Analysis - Porter's
      • 3.4.1.1. Supplier power
      • 3.4.1.2. Buyer power
      • 3.4.1.3. Substitution threat
      • 3.4.1.4. Threat of new entrant
      • 3.4.1.5. Competitive rivalry
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic landscape
      • 3.4.2.3. Social landscape
      • 3.4.2.4. Technological landscape
      • 3.4.2.5. Environmental landscape
      • 3.4.2.6. Legal landscape

Chapter 4. Game-based Learning Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Game-based Learning Market: Component Movement Analysis, 2023 & 2030 (USD Million)
    • 4.2.1. Solution
      • 4.2.1.1. Solution market estimates and forecasts 2018 to 2030 (USD Million)
    • 4.2.2. Services
      • 4.2.2.1. Services market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 5. Game-based Learning Market: Deployment Mode Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Game-based Learning Market: Deployment Mode Movement Analysis, 2023 & 2030 (USD Million)
    • 5.2.1. Cloud
      • 5.2.1.1. Cloud market estimates and forecasts 2018 to 2030 (USD Million)
    • 5.2.2. On-premise
      • 5.2.2.1. On-premise market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 6. Game-based Learning Market: Platform Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Game-based Learning Market: Platform Movement Analysis, 2023 & 2030 (USD Million)
    • 6.2.1. Offline
      • 6.2.1.1. Offline market estimates and forecasts 2018 to 2030 (USD Million)
    • 6.2.2. Online
      • 6.2.2.1. Online market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 7. Game-based Learning Market: Game Type Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. Game-based Learning Market: Game Type Movement Analysis, 2023 & 2030 (USD Million)
    • 7.2.1. Location-Based Games
      • 7.2.1.1. Location-based games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.2. AR/VR Games
      • 7.2.2.1. AR/VR games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.3. AI-Based Games
      • 7.2.3.1. AI-based Games market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.4. Language Learning
      • 7.2.4.1. Language learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.5. Skill-Based Learning
      • 7.2.5.1. Skill-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.6. Simulation
      • 7.2.6.1. Simulation market estimates and forecasts 2018 to 2030 (USD Million)
    • 7.2.7. Others
      • 7.2.7.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 8. Game-based Learning Market: Application Estimates & Trend Analysis

  • 8.1. Segment Dashboard
  • 8.2. Game-based Learning Market: Application Movement Analysis, 2023 & 2030 (USD Million)
    • 8.2.1. Critical Thinking & Problem-Solving
      • 8.2.1.1. Critical thinking & problem-solving market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.2. Training & Development
      • 8.2.2.1. Training & development market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.3. Evaluation
      • 8.2.3.1. Evaluation market estimates and forecasts 2018 to 2030 (USD Million)
    • 8.2.4. Others
      • 8.2.4.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 9. Game-based Learning Market: End-user Estimates & Trend Analysis

  • 9.1. Segment Dashboard
  • 9.2. Game-based Learning Market: End-user Movement Analysis, 2023 & 2030 (USD Million)
    • 9.2.1. IT & Telecom
      • 9.2.1.1. IT & telecom market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.2. Retail
      • 9.2.2.1. Retail market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.3. Consumer
      • 9.2.3.1. Consumer market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.4. Manufacturing
      • 9.2.4.1. Manufacturing market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.5. Government
      • 9.2.5.1. Government market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.6. Education
      • 9.2.6.1. Education market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.7. Healthcare & Life Sciences
      • 9.2.7.1. Healthcare & life sciences market estimates and forecasts 2018 to 2030 (USD Million)
    • 9.2.8. Others
      • 9.2.8.1. Others market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 10. Game-based Learning Market: Regional Estimates & Trend Analysis

  • 10.1. Game-based Learning Market Share, By Region, 2023 & 2030, USD Million
  • 10.2. North America
    • 10.2.1. North America game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.2.2. U.S.
      • 10.2.2.1. U.S. game-based learning market estimates and forecasts 2017 to 2030 (USD Million)
    • 10.2.3. Canada
      • 10.2.3.1. Canada game-based learning market estimates and forecasts 2017 to 2030 (USD Million)
  • 10.3. Europe
    • 10.3.1. Europe game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.3.2. UK
      • 10.3.2.1. UK game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.3. Germany
      • 10.3.3.1. Germany game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.4. France
      • 10.3.4.1. France game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.5. Italy
      • 10.3.5.1. Italy game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.3.6. Spain
      • 10.3.6.1. Spain game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.4. Asia Pacific
    • 10.4.1. Asia Pacific game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.4.2. China
      • 10.4.2.1. China game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.3. India
      • 10.4.3.1. India game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.4. Japan
      • 10.4.4.1. Japan game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.4.5. South Korea
      • 10.4.5.1. South Korea game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.5. Latin America
    • 10.5.1. Latin America game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.5.2. Brazil
      • 10.5.2.1. Brazil game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.5.3. Mexico
      • 10.5.3.1. Mexico game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
  • 10.6. MEA
    • 10.6.1. MEA game-based learning market estimates and forecasts, 2018 - 2030 (USD Million)
    • 10.6.2. UAE
      • 10.6.2.1. UAE game-based learning market estimates and forecasts 2018 to 2030 (USD Million)
    • 10.6.3. South Africa
      • 10.6.3.1. South Africa game-based learning market estimates and forecasts 2018 to 2030 (USD Million)

Chapter 11. Competitive Landscape

  • 11.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 11.2. Company Categorization
  • 11.3. Company Market Positioning
  • 11.4. Company Heat Map Analysis
  • 11.5. Strategy Mapping
    • 11.5.1. Expansion
    • 11.5.2. Mergers & acquisition
    • 11.5.3. Partnerships & collaborations
    • 11.5.4. New product launches
    • 11.5.5. Research and development
  • 11.6. Company Profiles
    • 11.6.1. Amazon Web Services, Inc.
      • 11.6.1.1. Company overview
      • 11.6.1.2. Financial performance
      • 11.6.1.3. Product benchmarking
      • 11.6.1.4. Strategic initiatives
    • 11.6.2. Google LLC
      • 11.6.2.1. Company overview
      • 11.6.2.2. Financial performance
      • 11.6.2.3. Product benchmarking
      • 11.6.2.4. Strategic initiatives
    • 11.6.3. Duolingo, Inc.
      • 11.6.3.1. Company overview
      • 11.6.3.2. Financial performance
      • 11.6.3.3. Product benchmarking
      • 11.6.3.4. Strategic initiatives
    • 11.6.4. Mojang Studios
      • 11.6.4.1. Company overview
      • 11.6.4.2. Financial performance
      • 11.6.4.3. Product benchmarking
      • 11.6.4.4. Strategic initiatives
    • 11.6.5. Kahoot! ASA
      • 11.6.5.1. Company overview
      • 11.6.5.2. Financial performance
      • 11.6.5.3. Product benchmarking
      • 11.6.5.4. Strategic initiatives
    • 11.6.6. Epic Games
      • 11.6.6.1. Company overview
      • 11.6.6.2. Financial performance
      • 11.6.6.3. Product benchmarking
      • 11.6.6.4. Strategic initiatives
    • 11.6.7. Age of Learning, Inc.
      • 11.6.7.1. Company overview
      • 11.6.7.2. Financial performance
      • 11.6.7.3. Product benchmarking
      • 11.6.7.4. Strategic initiatives
    • 11.6.8. Breakaway Games
      • 11.6.8.1. Company overview
      • 11.6.8.2. Financial performance
      • 11.6.8.3. Product benchmarking
      • 11.6.8.4. Strategic initiatives
    • 11.6.9. Filament Games
      • 11.6.9.1. Company overview
      • 11.6.9.2. Financial performance
      • 11.6.9.3. Product benchmarking
      • 11.6.9.4. Strategic initiatives
    • 11.6.10. Lumos Labs
      • 11.6.10.1. Company overview
      • 11.6.10.2. Financial performance
      • 11.6.10.3. Product benchmarking
      • 11.6.10.4. Strategic initiatives
    • 11.6.11. Tangible Play, Inc.
      • 11.6.11.1. Company overview
      • 11.6.11.2. Financial performance
      • 11.6.11.3. Product benchmarking
      • 11.6.11.4. Strategic initiatives
    • 11.6.12. Quizizz, Inc.
      • 11.6.12.1. Company overview
      • 11.6.12.2. Financial performance
      • 11.6.12.3. Product benchmarking
      • 11.6.12.4. Strategic initiatives

List of Tables

  • Table 1 List of abbreviations
  • Table 2 Global game-based learning market, 2018 - 2030 (USD Million)
  • Table 3 Global game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 4 Global game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 5 Global game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 6 Global game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 7 Global game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 8 Global game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 9 North America game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 10 North America game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 11 North America game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 12 North America game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 13 North America game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 14 North America game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 15 North America game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 16 U.S. game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 17 U.S. game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 18 U.S. game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 19 U.S. game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 20 U.S. game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 21 U.S. game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 22 Canada game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 23 Canada game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 24 Canada game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 25 Canada game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 26 Canada game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 27 Canada game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 28 Europe game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 29 Europe game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 30 Europe game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 31 Europe game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 32 Europe game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 33 Europe game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 34 Europe game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 35 U.K. game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 36 U.K. game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 37 U.K. game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 38 U.K. game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 39 U.K. game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 40 U.K. game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 41 Germany game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 42 Germany game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 43 Germany game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 44 Germany game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 45 Germany game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 46 Germany game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 47 France game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 48 France game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 49 France game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 50 France game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 51 France game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 52 France game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 53 Italy game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 54 Italy game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 55 Italy game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 56 Italy game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 57 Italy game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 58 Italy game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 59 Spain game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 60 Spain game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 61 Spain game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 62 Spain game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 63 Spain game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 64 Spain game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 65 Asia Pacific game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 66 Asia Pacific game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 67 Asia Pacific game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 68 Asia Pacific game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 69 Asia Pacific game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 70 Asia Pacific game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 71 Asia Pacific game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 72 China game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 73 China game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 74 China game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 75 China game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 76 China game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 77 China game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 78 India game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 79 India game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 80 India game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 81 India game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 82 India game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 83 India game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 84 Japan game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 85 Japan game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 86 Japan game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 87 Japan game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 88 Japan game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 89 Japan game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 90 South Korea game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 91 South Korea game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 92 South Korea game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 93 South Korea game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 94 South Korea game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 95 South Korea game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 96 Latin America game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 97 Latin America game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 98 Latin America game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 99 Latin America game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 100 Latin America game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 101 Latin America game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 102 Latin America game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 103 Brazil game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 104 Brazil game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 105 Brazil game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 106 Brazil game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 107 Brazil game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 108 Brazil game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 109 Mexico game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 110 Mexico game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 111 Mexico game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 112 Mexico game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 113 Mexico game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 114 Mexico game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 115 MEA game-based learning market, by region, 2018 - 2030 (USD Million)
  • Table 116 MEA game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 117 MEA game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 118 MEA game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 119 MEA game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 120 MEA game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 121 MEA game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 122 UAE game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 123 UAE game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 124 UAE game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 125 UAE game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 126 UAE game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 127 UAE game-based learning market, by End-user, 2018 - 2030 (USD Million)
  • Table 128 South Africa game-based learning market, by component, 2018 - 2030 (USD Million)
  • Table 129 South Africa game-based learning market, by deployment mode, 2018 - 2030 (USD Million)
  • Table 130 South Africa game-based learning market, by platform, 2018 - 2030 (USD Million)
  • Table 131 South Africa game-based learning market, by game type, 2018 - 2030 (USD Million)
  • Table 132 South Africa game-based learning market, by application, 2018 - 2030 (USD Million)
  • Table 133 South Africa game-based learning market, by End-user, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Market research process
  • Fig. 2 Game-based learning market segmentation
  • Fig. 3 Game-based learning landscape
  • Fig. 4 Information procurement
  • Fig. 5 Data analysis models
  • Fig. 6 Market formulation and validation
  • Fig. 7 Data validating & publishing
  • Fig. 8 Market snapshot
  • Fig. 9 Segment snapshot (1/2)
  • Fig. 10 Segment snapshot (2/2)
  • Fig. 11 Competitive landscape snapshot
  • Fig. 12 Game-based learning market: End-user value chain analysis
  • Fig. 13 Game-based learning market: Market dynamics
  • Fig. 14 Game-based learning market: PORTER's analysis
  • Fig. 15 Game-based learning market: PESTEL analysis
  • Fig. 16 Game-based learning market: Component movement analysis
  • Fig. 17 Game-based learning market: Component outlook and key takeaways
  • Fig. 18 Solution market estimates and forecasts, 2018 - 2030
  • Fig. 19 Services market estimates and forecasts, 2018 - 2030
  • Fig. 20 Game-based learning market: Deployment mode movement Analysis
  • Fig. 21 Game-based learning market: Deployment mode outlook and key takeaways
  • Fig. 22 Cloud market estimates and forecasts, 2018 - 2030
  • Fig. 23 On-premise market estimates and forecasts, 2018 - 2030
  • Fig. 24 Game-based learning market: Platform movement analysis
  • Fig. 25 Game-based learning market: Platform outlook and key takeaways
  • Fig. 26 Offline market estimates and forecasts, 2018 - 2030
  • Fig. 27 Online market estimates and forecasts, 2018 - 2030
  • Fig. 28 Game-based learning market: Game type movement analysis
  • Fig. 29 Game-based learning market: Game type outlook and key takeaways
  • Fig. 30 Location-based games market estimates and forecasts, 2018 - 2030
  • Fig. 31 AR/VR games market estimates and forecasts, 2018 - 2030
  • Fig. 32 AI-Based games market estimates and forecasts, 2018 - 2030
  • Fig. 33 Language learning market estimates and forecasts, 2018 - 2030
  • Fig. 34 Skill-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 35 Simulation market estimates and forecasts, 2018 - 2030
  • Fig. 36 Others market estimates and forecasts, 2018 - 2030
  • Fig. 37 Game-based learning market: Application movement analysis
  • Fig. 38 Game-based learning market: Application outlook and key takeaways
  • Fig. 39 Critical thinking & problem-solving market estimates and forecasts, 2018 - 2030
  • Fig. 40 Training & development market estimates and forecasts, 2018 - 2030
  • Fig. 41 Evaluation market estimates and forecasts, 2018 - 2030
  • Fig. 42 Others market estimates and forecasts, 2018 - 2030
  • Fig. 43 Game-based learning market: End-user movement analysis
  • Fig. 44 Game-based learning market: End-user outlook and key takeaways
  • Fig. 45 IT & telecom market estimates and forecasts, 2018 - 2030
  • Fig. 46 Retail market estimates and forecasts, 2018 - 2030
  • Fig. 47 Consumer market estimates and forecasts, 2018 - 2030
  • Fig. 48 Manufacturing market estimates and forecasts, 2018 - 2030
  • Fig. 49 Government market estimates and forecasts, 2018 - 2030
  • Fig. 50 Education market estimates and forecasts, 2018 - 2030
  • Fig. 51 Healthcare & life sciences market estimates and forecasts, 2018 - 2030
  • Fig. 52 Others market estimates and forecasts, 2018 - 2030
  • Fig. 53 Global game-based learning market: Regional movement analysis
  • Fig. 54 Global game-based learning market: Regional outlook and key takeaways
  • Fig. 55 North America game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 56 US game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 57 Canada game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 58 Europe game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 59 UK game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 60 Germany game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 61 France game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 62 Italy game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 63 Spain game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 64 Asia Pacific game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 65 China game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 66 India game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 67 Japan game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 68 South Korea game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 69 Latin America game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 70 Brazil game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 71 Mexico game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 72 Middle East and Africa game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 73 UAE game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 74 South Africa game-based learning market estimates and forecasts, 2018 - 2030
  • Fig. 75 Key company categorization
  • Fig. 76 Company market positioning
  • Fig. 77 Strategic framework