封面
市场调查报告书
商品编码
1611252

媒体和娱乐领域人工智慧市场规模、份额和趋势分析报告:按解决方案、按应用、按地区、细分市场预测,2025-2030 年

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/ Equipment, Services), By Application (Gaming, Fake Story Detection), By Region, And Segment Forecasts, 2025 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10个工作天内

价格

人工智慧市场成长以及媒体和娱乐趋势

根据 Grand View Research, Inc. 的最新报告,到 2030 年,全球媒体娱乐领域人工智慧市场规模预计将达到 994.8 亿美元,2025 年至 2030 年复合年增长率为 24.2%。

虚拟创作在媒体和娱乐产业中的日益普及以及创建高清图形和即时虚拟世界的能力正在推动市场向前发展。

人工智慧可以帮助改善内容处理工作流程中各个阶段的内容,包括智慧内容分析和分类、自动图像标记、可扩展的个人化和预测、节省时间的内容创建辅助、文字智慧和分析以及语音控制平台。正在帮助媒体公司利用这些优势。人工智慧技术提供者正在与广播公司合作,整合人工智慧并优化节目时间表。例如,BBC 发起了多项应用 AI/ML 来优化和自动化内容管理的措施。这些活动都是现场进行的,并在后面的部分中进一步探讨。这些计划着重于工作流程的增强,旨在节省生产和分销的时间和成本。

由于电影工作室和电视节目中越来越多地使用基于人工智慧的虚拟製作基础设施,预计未来几年对动作捕捉工作站、虚拟摄影机、类比摄影机和其他虚拟製作硬体的需求将激增。电影和电玩游戏中逼真的虚拟元素和3D设计的日益普及预计将推动对电脑显示卡的需求。

人工智慧正在媒体和娱乐产业中应用于交易和行销,包括设计、广告和电影推广。智慧人工智慧框架可以产生广泛的行销和广告解决方案。透过使用人工智慧,预测分析可以加快行销流程。由人工智慧支援的行销软体有助于创建促销方法、解决受众目标并创建有效的客户解决方案。例如,阿里巴巴鲁班是一款基于人工智慧的图形设计软体。这意味着它创建视觉设计的速度比人类快 100 倍,只需一秒钟即可创建 8,000 个横幅。

媒体和娱乐市场中的人工智慧报告亮点

  • 2024年的市场占有率将由服务业主导,达60.2%。在媒体和娱乐工作流程中对人工智慧整合和客製化的需求不断增长的推动下,服务业占据了市场的主导地位。
  • 透过利用人工智慧工具进行有针对性的宣传活动和受众参与,销售和行销将在 2024 年获得主导地位。预测分析使企业能够识别潜在客户并相应地定制策略,从而提高转换率。
  • 北美在媒体和娱乐领域的人工智慧市场中处于领先地位,到 2024 年,其市占率将达到 33.6%。

目录

第一章调查方法和范围

第 2 章执行摘要

第 3 章媒体和娱乐领域的人工智慧市场变数、趋势和范围

  • 全球媒体和娱乐领域的人工智慧市场前景
  • 产业价值链分析
  • 市场动态
    • 市场驱动因素分析
    • 市场限制因素分析
    • 工业挑战
  • 波特五力分析
    • 供应商的力量
    • 买方的权力
    • 另类威胁
    • 新进入的威胁
    • 竞争公司之间的敌对关係
  • PESTEL分析
    • 政局
    • 经济状况
    • 社会情境
    • 技术状况
    • 环境状况
    • 法律状况

第 4 章媒体和娱乐领域的人工智慧市场:估计和预测解决方案前景

  • 媒体与娱乐领域的人工智慧市场:2024 年和 2030 年解决方案变化分析

第 5 章媒体和娱乐领域的人工智慧市场:估计和预测应用前景

  • 媒体与娱乐领域的人工智慧市场:2024 年和 2030 年应用变化分析
    • 游戏
    • 假新闻检测
    • 抄袭检测
    • 个人化
    • 生产计画与控制
    • 销售和行销
    • 发现人才
    • 内容捕获
    • 体育自动化生产

第六章媒体和娱乐领域的人工智慧市场:区域估计和趋势分析

  • 2024 年和 2030 年人工智慧在媒体和娱乐领域的市场占有率(按地区)
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 巴西
  • 中东/非洲
    • 阿拉伯聯合大公国
    • 沙乌地阿拉伯
    • 南非

第七章 竞争格局

  • 主要市场参与企业的最新趋势和影响分析
  • 供应商情况
    • 公司分类
    • 主要经销商及通路伙伴名单
    • 潜在客户名单/名单
  • 竞争动态
    • 竞争标基准化分析
    • 策略规划
    • 热图分析
  • 公司简介/上市公司
    • The MathWorks, Inc
    • Amazon Web Services, Inc.
    • EMG
    • Gearhouse South Africa PTY Limited
    • Gravity Media
    • GrayMeta
    • International Business Machines Corporation
    • LMG, LLC
    • Matchroom Sport Ltd
    • Production Resource Group, LLC
    • Synthesia Ltd
    • TAIT
    • Valossa Labs Ltd.
    • Veritone, Inc.
    • Pixellot
    • PlaySight Interactive LTD
    • AISportsWatch GmbH
    • Spiideo
    • Sportway AB
    • EVS Broadcast Equipment SA
    • Hudl
    • Move.ai
    • AutomaticTV
Product Code: GVR-4-68039-944-3

AI In Media & Entertainment Market Growth & Trends:

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 24.2% from 2025 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, 'Alibaba Luban' is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights:

  • The services segment dominated the market in 2024 with a market share of 60.2%. The services category held a leading position in the market, driven by the rising demand for AI integration and customization in Media & entertainment workflows.
  • Sales and marketing have achieved a dominant position in 2024 by utilizing AI tools for targeted campaigns and audience engagement. Predictive analytics enables businesses to identify potential customers and customize their strategies, accordingly, increasing conversion rates.
  • North America leads the global AI in media & entertainment market accounting for leading share of 33.6% in 2024.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Insights
  • 2.2. Segmental Outlook
  • 2.3. Competitive Outlook

Chapter 3. AI In Media & Entertainment Market Variables, Trends & Scope

  • 3.1. Global AI In Media & Entertainment Market Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
  • 3.4. Porter's Five Forces Analysis
    • 3.4.1. Supplier Power
    • 3.4.2. Buyer Power
    • 3.4.3. Substitution Threat
    • 3.4.4. Threat from New Entrant
    • 3.4.5. Competitive Rivalry
  • 3.5. PESTEL Analysis
    • 3.5.1. Political Landscape
    • 3.5.2. Economic Landscape
    • 3.5.3. Social Landscape
    • 3.5.4. Technological Landscape
    • 3.5.5. Environmental Landscape
    • 3.5.6. Legal Landscape

Chapter 4. AI In Media & Entertainment Market: Solution Estimates & Forecasts

  • 4.1. AI In Media & Entertainment Market: Solution Movement Analysis, 2024 & 2030
    • 4.1.1. Hardware/ Equipment
      • 4.1.1.1. Hardware/ Equipment Market estimates and forecast, 2018 - 2030 (USD Million)
    • 4.1.2. Services
      • 4.1.2.1. Services Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 5. AI In Media & Entertainment Market: Application Outlook Estimates & Forecasts

  • 5.1. AI In Media & Entertainment Market: Application Movement Analysis, 2024 & 2030
    • 5.1.1. Gaming
      • 5.1.1.1. Gaming Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.2. Fake Story Detection
      • 5.1.2.1. Fake Story Detection Market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.3. Plagiarism Detection
      • 5.1.3.1. Plagiarism Detection Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.4. Personalization
      • 5.1.4.1. Personalization Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.5. Production Planning and Management
      • 5.1.5.1. Production Planning and Management Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.6. Sales and Marketing
      • 5.1.6.1. Sales and Marketing Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.7. Talent Identification
      • 5.1.7.1. Talent Identification Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.8. Content Capture
      • 5.1.8.1. Content Capture Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.9. Sports Automatic Productions
      • 5.1.9.1. Sports Automatic Productions Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 6. AI In Media & Entertainment Market: Regional Estimates & Trend Analysis

  • 6.1. AI In Media & Entertainment Market Share, By Region, 2024 & 2030 (USD Million)
  • 6.2. North America
    • 6.2.1. North America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.1.1. North America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.2.1.2. North America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.1.3. North America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.2.2. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.2.3. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.3.2. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.3.3. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.4. Mexico
      • 6.2.4.1. Mexico AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.4.2. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.4.3. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.1.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.3.1.2. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.1.3. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.2. U.K.
      • 6.3.2.1. U.K. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.2.2. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.2.3. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.3.2. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.3.3. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.4.2. France AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.4.3. France AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.1.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.4.1.2. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.1.3. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.2. China
      • 6.4.2.1. China AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.2.2. China AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.2.3. China AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.3. Japan
      • 6.4.3.1. Japan AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.3.2. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.3.3. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.4. India
      • 6.4.4.1. India AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.4.2. India AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.4.3. India AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.5.2. Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.5.3. South Korea AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.6. Australia
      • 6.4.6.1. Australia AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.6.2. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.6.3. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.1.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.5.1.2. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.1.3. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.2.2. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.2.3. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.1.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.6.1.2. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.1.3. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.2. UAE
      • 6.6.2.1. UAE AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.2.2. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.2.3. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.3. KSA
      • 6.6.3.1. KSA AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.3.2. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.3.3. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.4. South Africa
      • 6.6.4.1. South Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.4.2. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.4.3. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 7.2. Vendor Landscape
    • 7.2.1. Company categorization
    • 7.2.2. List of Key Distributors and channel Partners
    • 7.2.3. List of Potential Customers/Listing
  • 7.3. Competitive Dynamics
    • 7.3.1. Competitive Benchmarking
    • 7.3.2. Strategy Mapping
    • 7.3.3. Heat Map Analysis
  • 7.4. Company Profiles/Listing
    • 7.4.1. The MathWorks, Inc
      • 7.4.1.1. Participant's overview
      • 7.4.1.2. Financial performance
      • 7.4.1.3. Solution benchmarking
      • 7.4.1.4. Strategic initiatives
    • 7.4.2. Amazon Web Services, Inc.
      • 7.4.2.1. Participant's overview
      • 7.4.2.2. Financial performance
      • 7.4.2.3. Solution benchmarking
      • 7.4.2.4. Strategic initiatives
    • 7.4.3. EMG
      • 7.4.3.1. Participant's overview
      • 7.4.3.2. Financial performance
      • 7.4.3.3. Solution benchmarking
      • 7.4.3.4. Strategic initiatives
    • 7.4.4. Gearhouse South Africa PTY Limited
      • 7.4.4.1. Participant's overview
      • 7.4.4.2. Financial performance
      • 7.4.4.3. Solution benchmarking
      • 7.4.4.4. Strategic initiatives
    • 7.4.5. Gravity Media
      • 7.4.5.1. Participant's overview
      • 7.4.5.2. Financial performance
      • 7.4.5.3. Solution benchmarking
      • 7.4.5.4. Strategic initiatives
    • 7.4.6. GrayMeta
      • 7.4.6.1. Participant's overview
      • 7.4.6.2. Financial performance
      • 7.4.6.3. Solution benchmarking
      • 7.4.6.4. Strategic initiatives
    • 7.4.7. International Business Machines Corporation
      • 7.4.7.1. Participant's overview
      • 7.4.7.2. Financial performance
      • 7.4.7.3. Solution benchmarking
      • 7.4.7.4. Strategic initiatives
    • 7.4.8. LMG, LLC
      • 7.4.8.1. Participant's overview
      • 7.4.8.2. Financial performance
      • 7.4.8.3. Solution benchmarking
      • 7.4.8.4. Strategic initiatives
    • 7.4.9. Matchroom Sport Ltd
      • 7.4.9.1. Participant's overview
      • 7.4.9.2. Financial performance
      • 7.4.9.3. Solution benchmarking
      • 7.4.9.4. Strategic initiatives
    • 7.4.10. Production Resource Group, L.L.C.
      • 7.4.10.1. Participant's overview
      • 7.4.10.2. Financial performance
      • 7.4.10.3. Solution benchmarking
      • 7.4.10.4. Strategic initiatives
    • 7.4.11. Synthesia Ltd
      • 7.4.11.1. Participant's overview
      • 7.4.11.2. Financial performance
      • 7.4.11.3. Solution benchmarking
      • 7.4.11.4. Strategic initiatives
    • 7.4.12. TAIT
      • 7.4.12.1. Participant's overview
      • 7.4.12.2. Financial performance
      • 7.4.12.3. Solution benchmarking
      • 7.4.12.4. Strategic initiatives
    • 7.4.13. Valossa Labs Ltd.
      • 7.4.13.1. Participant's overview
      • 7.4.13.2. Financial performance
      • 7.4.13.3. Solution benchmarking
      • 7.4.13.4. Strategic initiatives
    • 7.4.14. Veritone, Inc.
      • 7.4.14.1. Participant's overview
      • 7.4.14.2. Financial performance
      • 7.4.14.3. Solution benchmarking
      • 7.4.14.4. Strategic initiatives
    • 7.4.15. Pixellot
      • 7.4.15.1. Participant's overview
      • 7.4.15.2. Financial performance
      • 7.4.15.3. Solution benchmarking
      • 7.4.15.4. Strategic initiatives
    • 7.4.16. PlaySight Interactive LTD
      • 7.4.16.1. Participant's overview
      • 7.4.16.2. Financial performance
      • 7.4.16.3. Solution benchmarking
      • 7.4.16.4. Strategic initiatives
    • 7.4.17. AISportsWatch GmbH
      • 7.4.17.1. Participant's overview
      • 7.4.17.2. Financial performance
      • 7.4.17.3. Solution benchmarking
      • 7.4.17.4. Strategic initiatives
    • 7.4.18. Spiideo
      • 7.4.18.1. Participant's overview
      • 7.4.18.2. Financial performance
      • 7.4.18.3. Solution benchmarking
      • 7.4.18.4. Strategic initiatives
    • 7.4.19. Sportway AB
      • 7.4.19.1. Participant's overview
      • 7.4.19.2. Financial performance
      • 7.4.19.3. Solution benchmarking
      • 7.4.19.4. Strategic initiatives
    • 7.4.20. EVS Broadcast Equipment S.A.
      • 7.4.20.1. Participant's overview
      • 7.4.20.2. Financial performance
      • 7.4.20.3. Solution benchmarking
      • 7.4.20.4. Strategic initiatives
    • 7.4.21. Hudl
      • 7.4.21.1. Participant's overview
      • 7.4.21.2. Financial performance
      • 7.4.21.3. Solution benchmarking
      • 7.4.21.4. Strategic initiatives
    • 7.4.22. Move.ai
      • 7.4.22.1. Participant's overview
      • 7.4.22.2. Financial performance
      • 7.4.22.3. Solution benchmarking
      • 7.4.22.4. Strategic initiatives
    • 7.4.23. AutomaticTV
      • 7.4.23.1. Participant's overview
      • 7.4.23.2. Financial performance
      • 7.4.23.3. Solution benchmarking
      • 7.4.23.4. Strategic initiatives

List of Tables

  • Table 1 Global AI In Media & Entertainment market estimates and forecasts, by region, 2018 - 2030 (USD Million)
  • Table 2 Global AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 3 Global AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 4 North America AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 5 North America AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 6 North America AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 7 U.S. AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 8 U.S. AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 9 Canada AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 10 Canada AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 11 Mexico AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 12 Mexico AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 13 Europe AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 14 Europe AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 15 Europe AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 16 UK AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 17 UK AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 18 Germany AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 19 Germany AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 20 France AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 21 France AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 22 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 23 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 24 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 25 China AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 26 China AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 27 Japan AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 28 Japan AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 29 India AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 30 India AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 31 Australia AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 32 Australia AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 33 South Korea AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 34 South Korea AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 35 Latin America AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 36 Latin America AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 37 Latin America AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 38 Brazil AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 39 Brazil AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 40 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 41 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 42 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 43 Saudi Arabia AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 44 Saudi Arabia AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 45 UAE AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 46 UAE AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 47 South Africa AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 48 South Africa AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 AI In Media & Entertainment market segmentation
  • Fig. 2 Market research process
  • Fig. 3 Information procurement
  • Fig. 4 Primary research pattern
  • Fig. 5 Market research approaches
  • Fig. 6 Parent market analysis
  • Fig. 7 Market formulation & validation
  • Fig. 8 AI In Media & Entertainment market snapshot
  • Fig. 9 AI In Media & Entertainment market segment snapshot
  • Fig. 10 AI In Media & Entertainment market competitive landscape snapshot
  • Fig. 11 Market driver relevance analysis (Current & future impact)
  • Fig. 12 Market restraint relevance analysis (Current & future impact)
  • Fig. 13 Value Chain Analysis
  • Fig. 14 AI In Media & Entertainment market: Solution outlook key takeaways (USD Million)
  • Fig. 15 AI In Media & Entertainment market: Solution movement analysis 2024 & 2030 (USD Million)
  • Fig. 16 Hardware/ Equipment market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 Services market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 AI In Media & Entertainment market: Application outlook key takeaways (USD Million)
  • Fig. 19 AI In Media & Entertainment market: Application movement analysis 2024 & 2030 (USD Million)
  • Fig. 20 Gaming market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Fake Story Detection market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Plagiarism Detection market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Personalization market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Production Planning and Management market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Sales and Marketing market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Talent Identification market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Content Capture market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Sports Automatic Productions market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Regional marketplace: Key takeaways
  • Fig. 30 AI In Media & Entertainment market: Regional outlook, 2024 & 2030 (USD Million)
  • Fig. 31 North America AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 U.S. AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 Canada AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 34 Mexico AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 35 Europe AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 U.K. AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Germany AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 France AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Asia Pacific AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 Japan AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 China AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 India AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Australia AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 44 South Korea AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 45 Latin America AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Brazil AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 MEA AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 KSA AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 UAE AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 South Africa AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 Strategy framework
  • Fig. 52 Company Categorization