封面
市场调查报告书
商品编码
1889027

日本基于IP的产品和内容市场规模、份额和趋势分析报告:按类型、年龄层、性别、分销管道、地区和细分市场预测(2025-2030年)

Japanese IP-driven Merchandise And Content Market Size, Share & Trends Analysis Report By Type (Merchandise, Content), By Age Group, By Gender, By Distribution Channel, By Region, And Segment Forecasts, 2025 - 2030

出版日期: | 出版商: Grand View Research | 英文 140 Pages | 商品交期: 2-10个工作天内

价格

利用日本智慧财产权的产品和内容市场摘要

2024 年,利用日本智慧财产权的产品和内容的全球市场规模估计为 191.701 亿美元,预计到 2030 年将达到 372.47 亿美元。

预计从 2025 年到 2030 年,该市场将以 11.7% 的复合年增长率成长。市场成长的驱动因素包括动画世界的流行、电子商务和串流媒体平台的普及、御宅族和粉丝文化的扩张、频繁的国际和跨行业合作、限量版收藏品的推出,以及将人工智慧驱动的个人化、扩增实境和 NFT 等先进技术融入产品体验。

内容创作与週边产品销售之间的紧密联繫是推动日本IP衍生性商品及内容产业发展的主要动力。日本动画、漫画等内容在国内外的日益流行,显着提升了相关实体产品的需求。这些产品包括手办、服装、钥匙圈、配件和收藏品,让粉丝与他们喜爱的角色和故事建立切实的联繫。完善的授权制度为这个週边产品市场提供了支持,该制度授权合法使用IP元素,确保了产品的真实性和品质。

在日本,行销和分销管道在拓展IP产品市场方面发挥着至关重要的作用。电子商务平台和国际授权协议显着提升了产品的可及性,使世界各地的粉丝都能购买到种类繁多的产品。数位媒体和社群媒体的蓬勃发展进一步增强了行销效果,使粉丝能够直接与品牌互动,并发布限量版产品资讯。此外,与时尚和科技品牌合作推出的限量版产品也有助于持续提升消费者兴趣和销售量,从而进一步推动日本IP产品和内容产业的发展。

此外,日本基于智慧财产权的产品和内容市场的特点是智慧财产权(IP)跨越多种媒体和产品形式,从而推动了全球需求的成长。日本企业正在采用「媒体组合」策略,将源自漫画和动画的热门IP开发成电影、电子游戏、週边产品和主题乐园景点等各种形式。一个显着的例子是《鬼灭之刃》系列,它成功地从漫画过渡到动画、票房大片、游戏和周边产品,创造了一个吸引全球观众的协同生态系统。

此外,在日本,内容创作过程本身就与週边产品的开发紧密相连,从一开始就贯穿始终。这种被称为「媒体组合模式」的策略,一方面将单一智慧财产权(IP)拓展到包括漫画、轻小说、动画和电子游戏在内的多种媒体形式,另一方面也开发一系列相关的衍生产品。这种模式使得内容和产品能够相互补充、相辅相成,从而形成媒体曝光、粉丝互动和产生收入的良性循环。在日本,商品行销是内容生命週期中不可或缺的一部分,并被有意地融入创造性和商业策略之中。

目录

第一章调查方法和范围

第二章执行摘要

第三章:日本基于IP的产品和内容市场的变数、趋势和范围

  • 市场谱系展望
  • 市场动态
  • 基于日本智慧财产权的产品与内容市场分析工具
    • 产业分析:波特五力模型
    • PESTEL 分析

第四章:日本基于IP的产品和内容市场:按类型分類的估算和趋势分析

  • 日本基于智慧财产权的产品和内容市场:按类型分類的变化分析(2024 年和 2030 年)
  • 商品
    • 数据
    • 衣服
    • 图书
    • 海报
    • 锡徽章
    • 别针
    • 钥匙圈
    • 绒毛玩具
    • 其他的
  • 内容

第五章:日本基于IP的产品和内容市场:按年龄组别分類的估算和趋势分析

  • 日本基于IP的产品和内容市场:按年龄组别分類的趋势分析(2024年和2030年)
  • 10至16岁
  • 16岁或以上

第六章:日本基于IP的产品和内容市场:性别估算和趋势分析

  • 日本基于IP的产品和内容市场:性别变化分析(2024年和2030年)
  • 男性
  • 女士

第七章:日本基于IP的产品和内容市场:分销管道估算和趋势分析

  • 日本基于IP的产品和内容市场:分销管道变化分析(2024年和2030年)
  • 在线的
  • 离线

第八章:利用日本智慧财产权进行产品和内容的区域估算和趋势分析

  • 日本基于IP的产品和内容市场按地区划分,2024年和2030年
  • 北美洲
    • 2018-2030年北美使用日本智慧财产权的产品与内容市场估算与预测
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 2018-2030年欧洲使用日本智慧财产权的产品与内容市场估算与预测
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 2018-2030年亚太地区日本智慧财产权商品及内容市场估算与预测
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 利用日本知识产权的拉丁美洲产品和内容市场估算与预测(2018-2030 年)
    • 巴西
  • 中东和非洲
    • 2018-2030年中东和非洲地区采用日本智慧财产权的产品和内容市场估算和预测
    • 阿拉伯聯合大公国
    • 沙乌地阿拉伯
    • 南非

第九章 竞争情势

  • 公司分类
  • 公司市场定位
  • 公司热力图分析
  • 公司简介/列表
    • Akita Publishing Co., Ltd.
    • Alter Co., Ltd.
    • Aniplex Inc.(Sony Pictures Entertainment Inc.)
    • Bioworld Merchandising, Inc.
    • Bones, Inc.
    • Crunchyroll(Sony Pictures Entertainment Inc.)
    • Good Smile Company Inc.
    • Kadokawa Corporation
    • Kodansha Ltd.
    • Kyoto Animation Co., Ltd.
    • MADHOUSE, Inc.
    • MAX FACTORY, Inc.
    • Medicom Toy Co., Ltd.
    • MegaHouse Corporation(Bandai Namco Filmworks Inc.)
    • Pierrot Co., Ltd.
    • Production IG, Inc.
    • Sentai Holdings, LLC(AMC Networks)
    • Shogakukan Inc.
    • Shueisha Inc.
    • Studio Ghibli, Inc.
    • Sunrise, Inc.
    • Toei Animation Co., Ltd.
    • Ufotable Co., Ltd.
    • VIZ Media, LLC
    • Yen Press LLC
Product Code: GVR-4-68040-816-0

Japanese IP-driven Merchandise & Content Market Summary

The global Japanese IP-driven merchandise and content market size was estimated at USD 19,170.1 million in 2024 and is expected to reach USD 37,247.0 million by 2030, growing at a CAGR of 11.7% from 2025 to 2030. The global popularity of anime drives the market growth, the widespread adoption of e-commerce and streaming platforms, the expanding otaku and fandom culture, frequent international and cross-industry collaborations, the rollout of limited-edition collectibles, and the integration of advanced technologies, such as AI-powered personalization, AR, and NFTs, into merchandise experiences.

The close relationship between content creation and merchandise sales significantly drives the growth of Japan's IP-driven merchandise and content industry. The rising popularity of Japanese content, including anime and manga, both domestically and globally, significantly boosts demand for associated physical products. These products include figurines, apparel, keychains, accessories, and collectibles, which allow fans to have a tangible connection to their favorite characters and stories. This merchandise market is supported by well-established licensing programs that authorize the legal use of IP elements, ensuring authenticity and quality.

Marketing and distribution channels play a crucial role in expanding the market reach for Japanese IP-driven merchandise. E-commerce platforms and international licensing agreements have significantly increased accessibility, allowing fans worldwide to purchase a diverse range of merchandise. The growth of digital and social media further amplifies marketing efforts by connecting fans directly with brands and exclusive product launches. Additionally, limited-edition and collaboration products with fashion and tech brands contribute to sustained consumer interest and sales growth, thereby boosting the growth of the Japanese IP-driven merchandise and content industry.

Furthermore, the Japanese IP-driven merchandise and content market is witnessing strong global demand for Japanese IP-driven merchandise and content, characterized by the proliferation of its intellectual properties (IPs) across multiple media and product formats. Japanese companies employ a "media mix" strategy, expanding popular IPs created as manga or anime into various formats, including films, video games, merchandise, and themed attractions. A notable example is the Demon Slayer franchise, which successfully transitioned from manga to anime, blockbuster films, gaming, and merchandise, creating a synergistic ecosystem that appeals to a worldwide audience.

Moreover, in Japan, the process of content creation is closely intertwined with the development of merchandising opportunities from the very beginning. This strategy, known as the media mix model, involves expanding a single intellectual property (IP) simultaneously across various media formats such as manga, light novels, anime, and video games, alongside a wide range of related merchandise. This model ensures that content and products support and amplify each other, creating a cycle of media exposure, fan engagement, and revenue generation. In Japan, merchandising is an integral part of the content's lifecycle and is deliberately embedded within the creative and commercial strategy.

Global Japanese IP-driven Merchandise And Content Market Report Segmentation

This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the Japanese IP-driven merchandise and content market report based on type, age group, gender, distribution channel, and region:

  • Type Outlook (Revenue, USD Million, 2018 - 2030)
  • Merchandise
    • Figurine
    • Clothing
    • T-Shirts
    • Jackets
    • Others
    • Books
    • Comic Books
    • Light Novels
    • Others
    • Posters
    • Tin Badges
    • Pins
    • Keychains
    • Plush Toys
    • Others
  • Content
  • Age Group Outlook (Revenue, USD Million, 2018 - 2030)
  • Aged between 10 and 16 years
  • Aged above 16 years
  • Gender Outlook (Revenue, USD Million, 2018 - 2030)
  • Male
  • Female
  • Distribution Channel Outlook (Revenue, USD Million, 2018 - 2030)
  • Online
  • Offline
  • Regional Outlook (Revenue, USD Million, 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
  • Latin America
    • Brazil
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
    • 1.2.1. Information analysis
    • 1.2.2. Market formulation & data visualization
    • 1.2.3. Data validation & publishing
  • 1.3. Research Scope and Assumptions
    • 1.3.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Japanese IP-driven Merchandise and Content Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. Japanese IP-driven Merchandise and Content Market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic landscape
      • 3.3.2.3. Social landscape
      • 3.3.2.4. Technological landscape
      • 3.3.2.5. Environmental landscape
      • 3.3.2.6. Legal landscape

Chapter 4. Japanese IP-driven Merchandise and Content Market: Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Japanese IP-driven Merchandise and Content Market: Type Movement Analysis, 2024 & 2030 (USD Million)
  • 4.3. Merchandise
    • 4.3.1. Merchandise Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.2. Figurine
      • 4.3.2.1. Figurine Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.3. Clothing
      • 4.3.3.1. Clothing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.2. T-Shirts
        • 4.3.3.2.1. T-Shirts Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.3. Jackets
        • 4.3.3.3.1. Jackets Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.4. Others
        • 4.3.3.4.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.4. Books
      • 4.3.4.1. Books Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.4.2. Comic Books
        • 4.3.4.2.1. Comic Books Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.4.3. Light Novels
        • 4.3.4.3.1. Light Novels Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.4.4. Others
        • 4.3.4.4.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.5. Posters
      • 4.3.5.1. Posters Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.6. Tin Badges
      • 4.3.6.1. Tin Badges Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.7. Pins
      • 4.3.7.1. Pins Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.8. Keychains
      • 4.3.8.1. Keychains Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.9. Plush Toys
      • 4.3.9.1. Plush Toys Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.10. Others
      • 4.3.10.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.4. Content
    • 4.4.1. Content Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Japanese IP-driven Merchandise and Content Market: Age Group Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Japanese IP-driven Merchandise and Content Market: Age Group Movement Analysis, 2024 & 2030 (USD Million)
  • 5.3. Aged between 10 and 16 years
    • 5.3.1. Aged between 10 and 16 years Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.4. Aged above 16 years
    • 5.4.1. Aged above 16 years Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Japanese IP-driven Merchandise and Content Market: Gender Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Japanese IP-driven Merchandise and Content Market: Gender Movement Analysis, 2024 & 2030 (USD Million)
  • 6.3. Male
    • 6.3.1. Male Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.4. Female
    • 6.4.1. Female Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 7. Japanese IP-driven Merchandise and Content Market: Distribution Channel Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. Japanese IP-driven Merchandise and Content Market: Distribution Channel Movement Analysis, 2024 & 2030 (USD Million)
  • 7.3. Online
    • 7.3.1. Online Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.4. Offline
    • 7.4.1. Offline Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 8. Japanese IP-driven Merchandise and Content Regional Estimates & Trend Analysis

  • 8.1. Japanese IP-driven Merchandise and Content Market by Region, 2024 & 2030
  • 8.2. North America
    • 8.2.1. North America Japanese IP-driven Merchandise and Content market estimates & forecasts, 2018 - 2030 (USD Million)
    • 8.2.2. U.S.
      • 8.2.2.1. Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.2.3. Canada
      • 8.2.3.1. Canada Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.2.4. Mexico
      • 8.2.4.1. Mexico Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.3. Europe
    • 8.3.1. Europe Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.3.2. UK
      • 8.3.2.1. UK Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.3.3. Germany
      • 8.3.3.1. Germany Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.3.4. France
      • 8.3.4.1. France Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.4. Asia Pacific
    • 8.4.1. Asia Pacific Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.2. China
      • 8.4.2.1. China Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.3. Japan
      • 8.4.3.1. Japan Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.4. India
      • 8.4.4.1. India Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.5. South Korea
      • 8.4.5.1. South Korea Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.6. Australia
      • 8.4.6.1. Australia Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.5. Latin America
    • 8.5.1. Latin America Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.5.2. Brazil
      • 8.5.2.1. Brazil Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.6. Middle East and Africa
    • 8.6.1. Middle East and Africa Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.6.2. UAE
      • 8.6.2.1. UAE Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.6.3. Saudi Arabia
      • 8.6.3.1. Saudi Arabia Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.6.4. South Africa
      • 8.6.4.1. South Africa Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 9. Competitive Landscape

  • 9.1. Company Categorization
  • 9.2. Company Market Positioning
  • 9.3. Company Heat Map Analysis
  • 9.4. Company Profiles/Listing
    • 9.4.1. Akita Publishing Co., Ltd.
      • 9.4.1.1. Participant's Overview
      • 9.4.1.2. Financial Performance
      • 9.4.1.3. Service Benchmarking
      • 9.4.1.4. Strategic Initiatives
    • 9.4.2. Alter Co., Ltd.
      • 9.4.2.1. Participant's Overview
      • 9.4.2.2. Financial Performance
      • 9.4.2.3. Service Benchmarking
      • 9.4.2.4. Strategic Initiatives
    • 9.4.3. Aniplex Inc. (Sony Pictures Entertainment Inc.)
      • 9.4.3.1. Participant's Overview
      • 9.4.3.2. Financial Performance
      • 9.4.3.3. Service Benchmarking
      • 9.4.3.4. Strategic Initiatives
    • 9.4.4. Bioworld Merchandising, Inc.
      • 9.4.4.1. Participant's Overview
      • 9.4.4.2. Financial Performance
      • 9.4.4.3. Service Benchmarking
      • 9.4.4.4. Strategic Initiatives
    • 9.4.5. Bones, Inc.
      • 9.4.5.1. Participant's Overview
      • 9.4.5.2. Financial Performance
      • 9.4.5.3. Service Benchmarking
      • 9.4.5.4. Strategic Initiatives
    • 9.4.6. Crunchyroll (Sony Pictures Entertainment Inc.)
      • 9.4.6.1. Participant's Overview
      • 9.4.6.2. Financial Performance
      • 9.4.6.3. Service Benchmarking
      • 9.4.6.4. Strategic Initiatives
    • 9.4.7. Good Smile Company Inc.
      • 9.4.7.1. Participant's Overview
      • 9.4.7.2. Financial Performance
      • 9.4.7.3. Service Benchmarking
      • 9.4.7.4. Strategic Initiatives
    • 9.4.8. Kadokawa Corporation
      • 9.4.8.1. Participant's Overview
      • 9.4.8.2. Financial Performance
      • 9.4.8.3. Service Benchmarking
      • 9.4.8.4. Strategic Initiatives
    • 9.4.9. Kodansha Ltd.
      • 9.4.9.1. Participant's Overview
      • 9.4.9.2. Financial Performance
      • 9.4.9.3. Service Benchmarking
      • 9.4.9.4. Strategic Initiatives
    • 9.4.10. Kyoto Animation Co., Ltd.
      • 9.4.10.1. Participant's Overview
      • 9.4.10.2. Financial Performance
      • 9.4.10.3. Service Benchmarking
      • 9.4.10.4. Strategic Initiatives
    • 9.4.11. MADHOUSE, Inc.
      • 9.4.11.1. Participant's Overview
      • 9.4.11.2. Financial Performance
      • 9.4.11.3. Service Benchmarking
      • 9.4.11.4. Strategic Initiatives
    • 9.4.12. MAX FACTORY, Inc.
      • 9.4.12.1. Participant's Overview
      • 9.4.12.2. Financial Performance
      • 9.4.12.3. Service Benchmarking
      • 9.4.12.4. Strategic Initiatives
    • 9.4.13. Medicom Toy Co., Ltd.
      • 9.4.13.1. Participant's Overview
      • 9.4.13.2. Financial Performance
      • 9.4.13.3. Service Benchmarking
      • 9.4.13.4. Strategic Initiatives
    • 9.4.14. MegaHouse Corporation (Bandai Namco Filmworks Inc.)
      • 9.4.14.1. Participant's Overview
      • 9.4.14.2. Financial Performance
      • 9.4.14.3. Service Benchmarking
      • 9.4.14.4. Strategic Initiatives
    • 9.4.15. Pierrot Co., Ltd.
      • 9.4.15.1. Participant's Overview
      • 9.4.15.2. Financial Performance
      • 9.4.15.3. Service Benchmarking
      • 9.4.15.4. Strategic Initiatives
    • 9.4.16. Production I.G, Inc.
      • 9.4.16.1. Participant's Overview
      • 9.4.16.2. Financial Performance
      • 9.4.16.3. Service Benchmarking
      • 9.4.16.4. Strategic Initiatives
    • 9.4.17. Sentai Holdings, LLC (AMC Networks)
      • 9.4.17.1. Participant's Overview
      • 9.4.17.2. Financial Performance
      • 9.4.17.3. Service Benchmarking
      • 9.4.17.4. Strategic Initiatives
    • 9.4.18. Shogakukan Inc.
      • 9.4.18.1. Participant's Overview
      • 9.4.18.2. Financial Performance
      • 9.4.18.3. Service Benchmarking
      • 9.4.18.4. Strategic Initiatives
    • 9.4.19. Shueisha Inc.
      • 9.4.19.1. Participant's Overview
      • 9.4.19.2. Financial Performance
      • 9.4.19.3. Service Benchmarking
      • 9.4.19.4. Strategic Initiatives
    • 9.4.20. Studio Ghibli, Inc.
      • 9.4.20.1. Participant's Overview
      • 9.4.20.2. Financial Performance
      • 9.4.20.3. Service Benchmarking
      • 9.4.20.4. Strategic Initiatives
    • 9.4.21. Sunrise, Inc.
      • 9.4.21.1. Participant's Overview
      • 9.4.21.2. Financial Performance
      • 9.4.21.3. Service Benchmarking
      • 9.4.21.4. Strategic Initiatives
    • 9.4.22. Toei Animation Co., Ltd.
      • 9.4.22.1. Participant's Overview
      • 9.4.22.2. Financial Performance
      • 9.4.22.3. Service Benchmarking
      • 9.4.22.4. Strategic Initiatives
    • 9.4.23. Ufotable Co., Ltd.
      • 9.4.23.1. Participant's Overview
      • 9.4.23.2. Financial Performance
      • 9.4.23.3. Service Benchmarking
      • 9.4.23.4. Strategic Initiatives
    • 9.4.24. VIZ Media, LLC
      • 9.4.24.1. Participant's Overview
      • 9.4.24.2. Financial Performance
      • 9.4.24.3. Service Benchmarking
      • 9.4.24.4. Strategic Initiatives
    • 9.4.25. Yen Press LLC
      • 9.4.25.1. Participant's Overview
      • 9.4.25.2. Financial Performance
      • 9.4.25.3. Service Benchmarking
      • 9.4.25.4. Strategic Initiatives

List of Tables

  • Table 1 Japanese IP-driven Merchandise and Content Market Size Estimates & Forecasts 2018 - 2030 (USD Million)
  • Table 2 Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 3 Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 4 Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 5 Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 6 Merchandise market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 7 Figurine market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 8 Clothing market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 9 T-Shirts market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 10 Jackets market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 11 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 12 Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 13 Comic Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 14 Light Novels market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 15 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 16 Posters market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 17 Tin Badges market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 18 Pins market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 19 Keychains market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 20 Plush Toys market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 21 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 22 Content market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 23 Aged between 10 and 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 24 Aged above 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 25 Male market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 26 Female market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 27 Online Owned market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 28 Offline Owned market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 29 Service Provider market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 30 North America Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 31 North America Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 32 North America Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 33 North America Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 34 U.S. Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 35 U.S. Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 36 U.S. Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 37 U.S. Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 38 Canada Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 39 Canada Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 40 Canada Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 41 Canada Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 42 Mexico Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 43 Mexico Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 44 Canada Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 45 Mexico Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 46 Europe Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 47 Europe Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 48 Europe Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 49 Europe Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 50 UK Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 51 U.K Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 52 UK Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 53 UK Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 54 Germany Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 55 Germany Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 56 Garmany Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 57 Germany Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 58 France Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 59 France Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 60 France Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 61 France Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 62 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 63 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 64 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 65 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 66 China Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 67 China Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 68 China Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 69 China Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 70 Japan Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 71 Japan Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 72 Japan Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 73 Japan Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 74 India Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 75 India Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 76 India Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 77 India Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 78 South Korea Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 79 South Korea Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 80 South Korea Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 81 South Korea Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 82 Australia Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 83 Australia Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 84 Australia Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 85 Australia Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 86 Latin America Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 87 Latin America Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 88 Latin America Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 89 Latin America Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 90 Brazil Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 91 Brazil Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 92 Brazil Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 93 Brazil Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 94 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 95 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 96 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 97 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 98 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 99 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 100 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 101 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 102 UAE Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 103 UAE Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 104 UAE Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 105 UAE Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 106 South Africa Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 107 South Africa Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 108 South Africa Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 109 South Africa Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Japanese IP-driven merchandise and content market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Japanese IP-driven merchandise and content market snapshot
  • Fig. 7 Japanese IP-driven merchandise and content market segment snapshot
  • Fig. 8 Japanese IP-driven merchandise and content market competitive landscape snapshot
  • Fig. 9 Market research process
  • Fig. 10 Market driver relevance analysis (current & future impact)
  • Fig. 11 Market restraint relevance analysis (current & future impact)
  • Fig. 12 Japanese IP-driven merchandise and content market, by type, key takeaways
  • Fig. 13 Japanese IP-driven merchandise and content market, by type, market share, 2024 & 2030
  • Fig. 14 Merchandise market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 15 Figurine market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 16 Clothing market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 T-Shirts market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Jackets market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Comic Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Light Novels market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Posters market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Tin Badges market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Pins market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Keychains market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Plush Toys market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Content market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Japanese IP-driven merchandise and content market, by age group, key takeaways
  • Fig. 32 Japanese IP-driven merchandise and content market, by age group, market share, 2024 & 2030
  • Fig. 33 Japanese IP-driven merchandise and content market, by gender, key takeaways
  • Fig. 34 Japanese IP-driven merchandise and content market, by gender, market share, 2024 & 2030
  • Fig. 35 Aged between 10 & 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 Aged above 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Male market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 Female market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Japanese IP-driven merchandise and content market, by distribution channel, key takeaways
  • Fig. 40 Japanese IP-driven merchandise and content market, by distribution channel, market share, 2024 & 2030
  • Fig. 41 Online market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 Offline market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Regional marketplace: key takeaways
  • Fig. 44 North America Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 45 U.S. Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 46 Canada Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 47 Mexico Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 48 Europe Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 49 UK Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Germany Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 51 France Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 52 Asia Pacific Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 53 China Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Japan Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 55 India Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 56 South Korea Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 57 Australia Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 58 Latin America Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 59 Brazil Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 60 Middle East & Africa Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 61 Saudi Arabia Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 62 UAE Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 63 South Africa Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 64 Key company categorization
  • Fig. 65 Strategy framework