市场调查报告书
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1370380
图形附加板 (AIB) 市场:2023-2028 年全球产业趋势、份额、规模、成长、机会与预测Graphics Add-in Board (AIB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
2022 年,全球图形附加板 (AIB) 市场规模达到 159 亿美元。展望未来,IMARC 集团预计到 2028 年,市场规模将达到 446 亿美元,2023 年复合年增长率 (CAGR) 为 18.9%。2028 年。
图形附加板 (AIB) 是指电脑系统中用于增强图形、记忆体和视觉通讯功能的电子组件。它是一种单晶片处理器,可提高视讯和图形的效能并最大限度地减少中央处理单元(CPU)的负载。整合式和离散式是电脑系统中最常用的两种图形 AIB 变体。整合板内建于电脑主机板中,无需额外的卡片。另一方面,独立卡额外安装在主机板上,可依需求进行升级。这些 AIB 通常嵌入桌上型电脑、笔记型电脑、控制台、工作站和智慧型手机中,以产生高清 (HD) 影像。
游戏产业的显着成长是对市场产生正面影响的关键因素之一。此外,基于触控萤幕的消费性电子产品的利用率不断提高也推动了市场的成长。图形 AIB 广泛应用于远端工作站、超级电脑和模拟器。这些设备主要用于航空航太和国防工业的科学和技术应用。此外,各种技术进步,例如利用机器学习(ML)、人工智慧(AI)和虚拟实境(VR)系统来创建具有高图形要求的游戏,也是其他成长诱导因素。游戏软体开发人员正在使用 AIB 以及地理资讯系统 (GIS),透过即时空间输入向使用者提供身临其境的多媒体体验。平板电脑、手机、游戏机和个人电脑等游戏机也嵌入了 AIB 和 Advanced Micro Devices (AMD),以增强效能。加上广泛的研究和开发(R&D),预计将进一步推动市场发展。
The global graphics add-in board (AIB) market size reached US$ 15.9 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 44.6 Billion by 2028, exhibiting a growth rate (CAGR) of 18.9% during 2023-2028.
Graphics add-in board (AIB) refers to an electronic component used in computer systems to augment graphics, memory and visual communication capabilities. It is a single-chip processor that improves the performance of videos and graphics and minimizes the load on the central processing unit (CPU). Integrated and discrete are the two most commonly used variants of graphics AIB used in computer systems. The integrated boards are built into the motherboard of the computer to eliminate the need for additional cards. On the other hand, discrete cards are additionally installed into the motherboard and can be upgraded as per requirement. These AIBs are commonly embedded in desktop computers, laptops, consoles, workstations and smartphones to generate high-definition (HD) images.
Significant growth in the gaming industry is one of the key factors creating a positive impact on the market. Furthermore, increasing utilization of touchscreen-based consumer electronics is also driving the market growth. Graphic AIBs are widely being used in remote workstations, supercomputers and simulators. These devices are primarily utilized for scientific and technical applications in the aerospace and defense industries. Additionally, various technological advancements, such as the utilization of machine learning (ML), artificial intelligence (AI) and virtual reality (VR) systems to create games with high graphic requirements, are acting as other growth-inducing factors. Gaming software developers are using AIBs, along with geographic information systems (GIS), to offer an immersive multimedia experience with real-time spatial input to the user. Gaming machines, such as tablets, phones, consoles and personal computers, are also being embedded with AIBs and Advanced Micro Devices (AMDs) for enhanced performance capabilities. This, along with extensive research and development (R&D), is expected to drive the market further.
IMARC Group provides an analysis of the key trends in each sub-segment of the global graphics add-in board (AIB) market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, application and end use.
Discrete
Integrated
Gaming
Design and Visualization
High-performance Computing
Data Center
Others
Desktops
Notebooks and Tablets
Workstations
Others
North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The report has also analysed the competitive landscape of the market with some of the key players being Advanced Micro Devices Inc., AsusTek Computer Inc., EVGA Corporation, Gigabyte Technology Co. Ltd., Intel Corporation, Matrox, Micro-Star International Co., Nvidia Corporation, Sapphire Technology and ZOTAC (PC Partner Limited).