封面
市场调查报告书
商品编码
1468377

按设备类型(游戏机、媒体串流、智慧电视)、应用程式(电子学习、网路浏览、游戏、即时娱乐、社交网路)、最终用途(商业、住宅)和地区 2024-2032

Streaming Media Devices Market Report by Device Type (Game Consoles, Media Streamers, Smart TVs), Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), End-Use (Commercial, Residential), and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 136 Pages | 商品交期: 2-3个工作天内

价格

IMARC Group年全球串流媒体设备市场规模达139亿美元。

串流媒体设备有助于浏览和查看 Hulu、Netflix、YouTube 和 Prime Video 等影片共享入口网站上的内容。它们允许透过通讯通道按需或即时呈现和传播音讯、视讯和多媒体内容。此外,这些设备为用户提供了在流中暂停、倒回或前进的完全控制,而无需下载整个文件。随着很大一部分人出于娱乐目的从有线电视 (TV) 转向串流媒体服务,全球对串流媒体设备的需求正在增加。

推动串流媒体设备市场成长的重要因素之一是全球范围内对线上串流媒体服务的日益偏好。这可以归因于互联网普及率的提高和高速通讯基础设施的发展,特别是在新兴经济体。此外,不断增长的线上串流媒体服务库,以及有线和卫星付费电视费率的上涨,正在增加全球对串流媒体设备的需求。除此之外,由于全球的小型和大型公司都在使用线上会议服务,这进一步支持了这些设备的销售。这些服务有助于创造一个具有成本效益且灵活的工作环境,从而最大限度地减少整体资本支出以及进行面对面会议所涉及的差旅费用。此外,製造商正在资助研发活动,以推出具有更高分辨率(如 8K)的升级串流媒体设备。

本报告回答的关键问题:

  • 迄今为止,全球串流媒体设备市场表现如何,未来几年又将如何表现?
  • 全球串流媒体设备产业的主要区域市场有哪些?
  • COVID-19 对全球串流媒体设备市场有何影响?
  • 根据设备类型分類的市场是怎么样的?
  • 基于应用程式的市场区隔是什么?
  • 根据最终用途分類的市场是怎样的?
  • 全球串流媒体设备产业价值链的各个阶段是什么?
  • 全球串流媒体设备产业的关键驱动因素和挑战是什么?
  • 全球串流媒体设备产业结构如何?
  • 全球串流媒体设备产业竞争程度如何?
  • 全球串流媒体设备产业的利润率是多少?

目录

第一章:前言

第 2 章:范围与方法

  • 研究目的
  • 利害关係人
  • 资料来源
    • 主要资源
    • 二手资料
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第 5 章:全球串流媒体设备市场

  • 市场概况
  • 市场业绩
  • COVID-19 的影响
  • 市场区隔:依设备类型
  • 市场区隔:按应用
  • 市场区隔:最终用途别
  • 市场区隔:按地区
  • 市场预测

第 6 章:市场区隔:依设备类型

  • 游戏主机
    • 市场走向
    • 市场预测
  • 媒体串流
    • 市场走向
    • 市场预测
  • 智慧电视
    • 市场走向
    • 市场预测

第 7 章:市场区隔:按应用

  • 电子学习
    • 市场走向
    • 市场预测
  • 网页浏览
    • 市场走向
    • 市场预测
  • 赌博
    • 市场走向
    • 市场预测
  • 即时娱乐
    • 市场走向
    • 市场预测
  • 社群网路
    • 市场走向
    • 市场预测

第 8 章:市场区隔:最终用途别

  • 商业的
    • 市场走向
    • 市场预测
  • 住宅
    • 市场走向
    • 市场预测

第 9 章:市场区隔:按地区

  • 北美洲
    • 市场走向
    • 市场预测
  • 欧洲
    • 市场走向
    • 市场预测
  • 亚太地区
    • 市场走向
    • 市场预测
  • 中东和非洲
    • 市场走向
    • 市场预测
  • 拉丁美洲
    • 市场走向
    • 市场预测

第 10 章:SWOT 分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 11 章:价值链分析

第 12 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第 13 章:价格分析

第14章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Google LLC
    • Microsoft Corporation
    • Sony Corporation
    • Roku, Inc.
    • Samsung Electronics Co., Ltd.
    • AsusTek Computer Inc.
    • LG Electronics Inc.
    • Apple, Inc.
    • Koninklijke Philips NV
    • Amazon.com, Inc.
    • Huawei Technologies Co., Ltd.
    • HiMedia Technology Limited
    • ARRIS International Limited
    • D-Link Corporation
Product Code: SR112024A1427

The global streaming media devices market size reached US$ 13.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 42.2 Billion by 2032, exhibiting a growth rate (CAGR) of 12.7% during 2024-2032.

Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.

One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global streaming media devices market report, along with forecasts at the global and regional level from 2024-2032. Our report has categorized the market based on device type, application and end-use.

Breakup by Device Type:

Game Consoles

Media Streamers

Smart TVs

Breakup by Application:

E-Learning

Web-Browsing

Gaming

Real-Time Entertainment

Social Networking

Breakup by End-Use:

Commercial

Residential

Breakup by Region:

North America

Europe

Asia Pacific

Middle East and Africa

Latin America

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Google LLC, Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co. Ltd., AsusTek Computer Inc., LG Electronics Inc., Apple, Inc., Koninklijke Philips N.V., Amazon.com, Inc., Huawei Technologies Co., Ltd., HiMedia Technology Limited, ARRIS International Limited and D-Link Corporation.

Key Questions Answered in This Report:

  • How has the global streaming media devices market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global streaming media devices industry?
  • What has been the impact of COVID-19 on the global streaming media devices market?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the end-use?
  • What are the various stages in the value chain of the global streaming media devices industry?
  • What are the key driving factors and challenges in the global streaming media devices industry?
  • What is the structure of the global streaming media devices industry and who are the key players?
  • What is the degree of competition in the global streaming media devices industry?
  • What are the profit margins in the global streaming media devices industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Streaming Media Devices Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Device Type
  • 5.5 Market Breakup by Application
  • 5.6 Market Breakup by End-Use
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Device Type

  • 6.1 Game Consoles
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Media Streamers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smart TVs
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Application

  • 7.1 E-Learning
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Web-Browsing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Gaming
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Real-Time Entertainment
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Social Networking
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End-Use

  • 8.1 Commercial
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Residential
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Europe
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Google LLC
    • 14.3.2 Microsoft Corporation
    • 14.3.3 Sony Corporation
    • 14.3.4 Roku, Inc.
    • 14.3.5 Samsung Electronics Co., Ltd.
    • 14.3.6 AsusTek Computer Inc.
    • 14.3.7 LG Electronics Inc.
    • 14.3.8 Apple, Inc.
    • 14.3.9 Koninklijke Philips N.V.
    • 14.3.10 Amazon.com, Inc.
    • 14.3.11 Huawei Technologies Co., Ltd.
    • 14.3.12 HiMedia Technology Limited
    • 14.3.13 ARRIS International Limited
    • 14.3.14 D-Link Corporation

List of Figures

  • Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
  • Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Streaming Media Device Market: Breakup by Device Type (in %), 2023
  • Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2023
  • Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2023
  • Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2023
  • Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
  • Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
  • Figure 10: Global: Streaming Media Device Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: North America: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032

List of Tables

  • Table 1: Global: Streaming Media Device Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Streaming Media Device Market Forecast: Breakup by Device Type (in Million US$), 2024-2032
  • Table 3: Global: Streaming Media Device Market Forecast: Breakup by Application (in Million US$), 2024-2032
  • Table 4: Global: Streaming Media Device Market Forecast: Breakup by End-Use (in Million US$), 2024-2032
  • Table 5: Global: Streaming Media Device Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 6: Global: Streaming Media Device Market Structure
  • Table 7: Global: Streaming Media Device Market: Key Players