封面
市场调查报告书
商品编码
1541423

2024-2032 年虚拟实境内容建立市场报告(按内容类型、元件、最终用户和地区)

Virtual Reality Content Creation Market Report by Content Type, Component, End User, and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 136 Pages | 商品交期: 2-3个工作天内

价格

IMARC Group年,全球虚拟实境内容创作市场规模达51亿美元。由于对更具吸引力和吸引力的娱乐形式的渴望、VR 在车辆设计和模拟中的利用率不断提高以及VR 耳机的可用性不断提高,对沉浸式数位体验的需求不断增长,推动了市场的稳定增长。

虚拟实境内容创作市场分析:

市场成长与规模:由于对沉浸式体验的需求不断增长,虚拟实境 (VR) 内容创作市场正在经历强劲成长。

主要市场驱动力:对新内容开发的财政支持不断增加,以及人们对使用 VR 在吸引用户和传达品牌讯息方面的重要性的认识不断提高,是市场的主要驱动力。

技术进步:VR 技术(包括硬体和软体)的不断进步正在提高虚拟实境内容的品质和互动性。

产业应用:VR内容创作可应用于多个产业,包括游戏、房地产、医疗保健、教育和娱乐。这些应用程式满足特定需求并推动市场扩张。

主要市场趋势:VR 在教育和培训中的使用,以及提供多样化内容以保持用户参与和兴趣的重要性正在促进市场成长。

地理趋势:亚太地区因其规模、快速的技术采用和强大的游戏文化而引领市场。然而,由于大众对增强和沈浸式数位体验的需求不断增长,北美正在成为一个快速成长的市场。

竞争格局:市场的主要参与者正在投资研发(R&D)、建立策略合作伙伴关係以及扩展到新兴市场。他们专注于内容多样性并与硬体製造商合作以确保无缝整合。

挑战与机会:挑战包括高昂的开发成本、内容盗版问题以及对使用者友善介面的需求。儘管如此,新兴市场尚未开发的潜力、持续的技术进步以及医疗保健和教育领域的应用预计将克服这些挑战。

虚拟实境内容创作市场趋势:

对沉浸式体验的需求不断增长

大众对沉浸式体验的需求不断增长正在推动市场的成长。人们越来越多地寻求能够让他们进入虚拟世界并以有意义的方式与之互动的内容。这种需求是由对更具吸引力和吸引力的娱乐、教育和交流形式的渴望所推动的。随着科技的不断进步,虚拟实境有望提供比以往更深层的沉浸感。虚拟实境 (VR) 耳机、控制器和触觉回馈设备不断发展,为使用者在虚拟环境中提供增强的临场感。这种增强的临场感推动了对能够充分利用这些功能的高品质 VR 内容的需求。企业正在认识到 VR 以创新和有影响力的方式吸引观众的潜力。从虚拟产品演示到沉浸式培训模拟,VR 正在各个行业中使用,以增强客户体验并改善员工培训。因此,内容创作者专注于提供不仅具有娱乐性而且能够提供价值和实用性的内容。

VR应用的扩展

VR应用在不同产业的扩展正在促进市场的成长。虽然 VR 最初在游戏产业占据主导地位,但其影响力现在已远远超出了娱乐领域。在医疗保健领域,VR 被用于医疗培训、疼痛管理和治疗。教育机构正在将 VR 纳入其课程中,以增强学习体验。房地产专业人士正在利用 VR 为潜在买家提供虚拟房地产之旅。汽车公司正在使用 VR 进行车辆设计和模拟。这些只是 VR 如何彻底改变各个领域的几个例子。 VR 应用的多样化正在创造对客製化内容的巨大需求。每个行业都需要独特且专业的虚拟实境体验来满足其特定需求。内容创作者正在抓住这个机会开发客製化的 VR 解决方案,为这些产业提供价值、效率和创新。随着虚拟实境不断证明其多功能性和有效性,越来越多的企业正在探索将其整合到营运中的方法。 VR 应用领域的不断扩大确保了对内容创作的稳定需求。

技术进步

持续的技术进步正在改善与 VR 内容创作相关的各个方面。随着硬体和软体功能的不断发展,内容创作者拥有了提供更高品质、更身临其境的 VR 体验所需的工具。在硬体方面,VR 耳机和周边设备变得越来越强大且价格实惠。高解析度显示器、改进的追踪系统和人体工学设计有助于提供更舒适、视觉效果更令人印象深刻的 VR 体验。随着人们越来越容易使用这些设备,对能够利用其功能的内容的需求也在增长。 VR内容创作的软体工具也正在快速发展。内容创作者现在可以使用复杂的 3D 建模和动画软体,以及简化开发流程的游戏引擎。这些工具使创作者能够更轻鬆、更有效率地设计复杂的虚拟世界、逼真的角色和互动式场景。此外,人工智慧 (AI) 和机器学习 (ML) 的技术进步在增强 VR 内容方面也发挥着重要作用。人工智慧驱动的演算法可以优化图形、模拟自然运动,甚至可以根据使用者行为和偏好提供个人化体验。

目录

第一章:前言

第 2 章:范围与方法

  • 研究目的
  • 利害关係人
  • 数据来源
    • 主要来源
    • 二手资料
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第 5 章:全球虚拟实境内容创作市场

  • 市场概况
  • 市场表现
  • COVID-19 的影响
  • 市场预测

第 6 章:市场区隔:依内容类型

  • 影片
    • 市场趋势
    • 市场预测
  • 360 度照片
    • 市场趋势
    • 市场预测
  • 游戏
    • 市场趋势
    • 市场预测

第 7 章:市场区隔:按组成部分

  • 软体
    • 市场趋势
    • 市场预测
  • 服务
    • 市场趋势
    • 市场预测

第 8 章:市场区隔:依最终用户

  • 房地产
    • 市场趋势
    • 市场预测
  • 旅游和酒店业
    • 市场趋势
    • 市场预测
  • 媒体与娱乐
    • 市场趋势
    • 市场预测
  • 卫生保健
    • 市场趋势
    • 市场预测
  • 零售
    • 市场趋势
    • 市场预测
  • 赌博
    • 市场趋势
    • 市场预测
  • 汽车
    • 市场趋势
    • 市场预测
  • 其他的
    • 市场趋势
    • 市场预测

第 9 章:市场区隔:按地区

  • 北美洲
    • 美国
    • 加拿大
  • 亚太
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
    • 印尼
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 其他的
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他的
  • 中东和非洲
    • 市场趋势
    • 市场细分:按国家/地区
    • 市场预测

第 10 章:SWOT 分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 11 章:价值链分析

第 12 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第 13 章:价格分析

第14章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • 360 Labs
    • Blippar Group Limited
    • Dell Inc
    • Koncept VR LLC
    • Matterport Inc.
    • Panedia Pty Ltd.
    • Scapic Innovations Private Limited
    • Subvrsive
    • VIAR Inc
    • WeMakeVR
Product Code: SR112024A6486

The global virtual reality content creation market size reached US$ 5.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 162.5 Billion by 2032, exhibiting a growth rate (CAGR) of 45.39% during 2024-2032. The market is experiencing steady growth driven by the escalating demand for immersive digital experiences fueled by the desire for more engaging and captivating forms of entertainment, rising utilization of VR for vehicle design and simulation, and increasing availability of VR headsets.

Virtual Reality Content Creation Market Analysis:

Market Growth and Size: The virtual reality (VR) content creation market is experiencing robust growth due to increasing demand for immersive experiences.

Major Market Drivers: The growing financial support for the development of new content and rising awareness about the importance of using VR in engaging users and conveying brand messages are major drivers of the market.

Technological Advancements: Ongoing advancements in VR technology, including hardware and software, are enhancing the quality and interactivity of virtual reality content.

Industry Applications: VR content creation finds applications in diverse industries, including gaming, real estate, healthcare, education, and entertainment. These applications cater to specific needs and drive market expansion.

Key Market Trends: The use of VR in education and training, and the importance of diverse content offerings to maintain user engagement and interest is facilitating the market growth.

Geographical Trends: Asia Pacific leads the market due to its size, rapid technological adoption, and strong gaming culture. However, North America is emerging as a fast-growing market on account of the rising demand for enhanced and immersive digital experiences among the masses.

Competitive Landscape: Key players in the market are investing in research and development (R&D), forming strategic partnerships, and expanding into emerging markets. They are focusing on content diversity and collaborating with hardware manufacturers to ensure seamless integration.

Challenges and Opportunities: Challenges include high development costs, content piracy concerns, and the need for user-friendly interfaces. Nonetheless, opportunities for the untapped potential of emerging markets, continued technological advancements and applications in healthcare and education sectors are projected to overcome these challenges.

Virtual Reality Content Creation Market Trends:

Growing Demand for Immersive Experiences

The rising demand for immersive experiences among the masses is impelling the growth of the market. People are increasingly seeking content that allows them to step into a virtual world and interact with it in a meaningful way. This demand is fueled by the desire for more engaging and captivating forms of entertainment, education, and communication. As technology continues to advance, virtual reality offers the promise of a deeper level of immersion than ever before. Virtual reality (VR) headsets, controllers, and haptic feedback devices have evolved to provide users with a heightened sense of presence within virtual environments. This heightened sense of presence drives the demand for high-quality VR content that can fully leverage these capabilities. Businesses are recognizing the potential of VR to engage their viewers in innovative and impactful ways. From virtual product demonstrations to immersive training simulations, VR is being used across various industries to enhance customer experiences and improve employee training. As a result, content creators are focusing on delivering content that not only entertains but also provides value and utility.

Expansion of VR Applications

The expansion of VR applications across diverse industries is contributing to the market growth. While VR initially gained prominence in the gaming industry, its reach has now extended far beyond entertainment. In the healthcare sector, VR is being used for medical training, pain management, and therapy. Educational institutions are incorporating VR into their curriculum to enhance learning experiences. Real estate professionals are utilizing VR to offer virtual property tours to potential buyers. Automotive companies are using VR for vehicle design and simulation. These are just a few examples of how VR is revolutionizing various sectors. This diversification of VR applications is creating a substantial demand for tailored content. Each industry requires unique and specialized virtual reality experiences that cater to its specific needs. Content creators are seizing this opportunity to develop customized VR solutions that provide value, efficiency, and innovation to these industries. As VR continues to prove its versatility and effectiveness, more businesses are exploring ways to integrate it into their operations. This expanding landscape of VR applications ensures a steady demand for content creation.

Technological Advancements

The ongoing technological advancements are improving various aspects associated with VR content creation. As hardware and software capabilities continue to evolve, content creators have the tools needed to deliver higher-quality and more immersive VR experiences. On the hardware front, VR headsets and peripherals are becoming more powerful and affordable. High-resolution displays, improved tracking systems, and ergonomic designs contribute to a more comfortable and visually impressive VR experience. As these devices become more accessible to people, the demand for content that can leverage their capabilities grows. Software tools for VR content creation are also advancing rapidly. Content creators now have access to sophisticated 3D modeling and animation software, as well as game engines that streamline the development process. These tools enable creators to design intricate virtual worlds, realistic characters, and interactive scenarios with greater ease and efficiency. Additionally, technological improvements in artificial intelligence (AI) and machine learning (ML) play a role in enhancing VR content. AI-driven algorithms can optimize graphics, simulate natural movements, and even personalize experiences based on user behavior and preferences.

Virtual Reality Content Creation Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on content type, component, and end user.

Breakup by Content Type:

Videos

360 Degree Photos

Games

Videos account for the majority of the market share

The report has provided a detailed breakup and analysis of the market based on the content type. This includes videos, 360 degree photos, and games. According to the report, videos represented the largest segment.

Video content stands out as the largest segment within the virtual reality (VR) content creation market. This dominance can be attributed to the broad appeal and versatility of video in delivering immersive experiences. From cinematic storytelling to educational tutorials, VR videos offer users a wide range of engaging content. Businesses and content creators recognize the potential of VR videos in captivating audiences and fostering deeper connections. This segment continues to expand as VR technology advances, leading to higher-resolution videos and more interactive experiences.

The 360-degree photos segment plays a significant role in offering immersive snapshots of environments and products. 360-degree photos find applications in real estate, tourism, and product showcasing, allowing users to explore a location or product from all angles. This segment caters to businesses seeking to provide interactive visual experiences to their customers.

Virtual reality (VR) games have long been a driving force behind VR adoption, due to their ability to transport users to fantastical worlds and offer highly interactive experiences. This segment encompasses a wide range of genres, from action-packed adventures to immersive simulations. VR game developers leverage technological capabilities to create captivating and physically engaging experiences, attracting gamers and enthusiasts alike.

Breakup by Component:

Software

Services

Software holds the largest share in the industry

A detailed breakup and analysis of the market based on the component have also been provided in the report. This includes software and services. According to the report, software accounted for the largest market share.

Software represents the largest segment within the virtual reality (VR) content creation market. The significance of software can be attributed to its pivotal role in designing, developing, and optimizing VR experiences. Content creators rely on sophisticated 3D modeling, animation software, and game engines to craft immersive VR environments, characters, and interactions. Additionally, software plays a crucial role in optimizing graphics, simulating natural movements, and personalizing experiences based on user behavior. The availability of powerful and user-friendly VR content creation software tools continues to attract a growing community of developers and content creators.

Virtual reality content creation services are a vital component of modern marketing and communication strategies. These services encompass the development of immersive and interactive experiences using virtual reality technology. Tailored VR solutions that align with your specific goals and requirements are crucial. A provider that can customize VR content to your brand and objectives will enhance engagement and user satisfaction.

Breakup by End User:

Real Estate

Travel and Hospitality

Media and Entertainment

Healthcare

Retail

Gaming

Automotive

Others

Gaming represents the leading market segment

The report has provided a detailed breakup and analysis of the market based on the end user. This includes real estate, travel and hospitality, media and entertainment, healthcare, retail, gaming, automotive, and others. According to the report, gaming represented the largest segment.

The gaming industry stands as the largest segment within the virtual reality (VR) content creation market. Virtual reality gaming is a driving force behind the adoption of VR technology, offering players immersive and interactive experiences that transcend traditional gaming. The demand for VR games continues to soar as developers leverage the capabilities of the technology to create captivating and physically engaging content. Gamers are drawn to VR for its ability to transport them to fantastical worlds and provide unparalleled immersion. This segment encompasses a wide range of gaming genres, from action-packed adventures to simulation games, and it plays a pivotal role in advancing VR technology as a whole.

The real estate industry has embraced VR as a powerful tool for property showcasing and visualization. Virtual property tours and immersive 3D walkthroughs are becoming popular among real estate professionals and potential buyers. This segment caters to those seeking to explore properties remotely and make more informed decisions.

The travel and hospitality sector are recognizing the potential of VR in improving the customer experience. VR is used to provide virtual tours of hotels, resorts, and tourist destinations, allowing travelers to explore and make informed decisions before booking. This segment offers travelers a taste of their destination, fostering anticipation and excitement.

VR is making a significant impact on the media and entertainment industry, offering new avenues for storytelling and engagement. This segment includes VR content for films, documentaries, and interactive storytelling experiences. VR technology allows creators to transport audiences into the heart of their narratives, providing a level of immersion and engagement that traditional media cannot match.

The healthcare industry has adopted VR for various applications, such as medical training, therapy, and pain management. VR simulations offer medical professionals a safe and realistic environment to practice surgical procedures and improve their skills. In therapy, VR is used for exposure therapy, pain distraction, and rehabilitation exercises.

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Asia Pacific leads the market, accounting for the largest virtual reality content creation market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The Asia Pacific virtual reality content creation market is driven by the increasing availability of virtual reality (VR) devices, government support, and the growing gaming and entertainment industry. Educational institutions and businesses are leveraging VR for immersive learning and realistic simulations.

North America maintains a strong presence driven by the need for remote collaboration and the desire to reduce travel costs in the enterprise sector.

Europe stands as another key region in the market, driven by the increasing government initiatives to promote VR innovation in education, healthcare, and entertainment.

Latin America exhibits growing potential in the virtual reality content creation market, fueled by the increasing interest in VR entertainment and gaming.

The Middle East and Africa region show a developing market for virtual reality content creation, driven by the increasing focus on VR content development, especially in sectors like education and healthcare, to drive innovation and economic growth.

Leading Key Players in the Virtual Reality Content Creation Industry:

Key players in the virtual reality (VR) content creation market are actively pursuing several strategies to maintain their competitive edge. They are heavily investing in research and development (R&D) to create cutting-edge VR content and technology. This includes developing immersive storytelling experiences, high-quality VR games, and educational simulations. Additionally, these companies are forging partnerships and collaborations with VR hardware manufacturers to ensure seamless integration and optimize user experiences. They are also expanding their reach into emerging markets to tap into the growing user base. Furthermore, key players are focusing on content diversity to cater to various industries, including healthcare, real estate, and entertainment, thereby diversifying their revenue streams and solidifying their positions as industry leaders.

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

360 Labs

Blippar Group Limited

Dell Inc

Koncept VR LLC

Matterport Inc.

Panedia Pty Ltd.

Scapic Innovations Private Limited

Subvrsive

VIAR Inc

WeMakeVR

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

Latest News:

December 2022: WeMakeVR presented the solution for making VR more social with its HoloJump-system, which can transform a meeting room, office cafeteria, factory floor or other areas into a virtual world where multiple users can experience training programs.

Key Questions Answered in This Report

  • 1. How big is the global virtual reality content creation market?
  • 2. What is the expected growth rate of the global virtual reality content creation market during 2024-2032?
  • 3. What are the key factors driving the global virtual reality content creation market?
  • 4. What has been the impact of COVID-19 on the global virtual reality content creation market?
  • 5. What is the breakup of the global virtual reality content creation market based on the content type?
  • 6. What is the breakup of the global virtual reality content creation market based on the component?
  • 7. What is the breakup of the global virtual reality content creation market based on the end user?
  • 8. What are the key regions in the global virtual reality content creation market?
  • 9. Who are the key players/companies in the global virtual reality content creation market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Virtual Reality Content Creation Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Content Type

  • 6.1 Videos
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 360 Degree Photos
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Games
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Component

  • 7.1 Software
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Services
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by End User

  • 8.1 Real Estate
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Travel and Hospitality
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Media and Entertainment
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Healthcare
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Retail
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast
  • 8.6 Gaming
    • 8.6.1 Market Trends
    • 8.6.2 Market Forecast
  • 8.7 Automotive
    • 8.7.1 Market Trends
    • 8.7.2 Market Forecast
  • 8.8 Others
    • 8.8.1 Market Trends
    • 8.8.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 360 Labs
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
    • 14.3.2 Blippar Group Limited
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
    • 14.3.3 Dell Inc
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 Koncept VR LLC
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
    • 14.3.5 Matterport Inc.
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
    • 14.3.6 Panedia Pty Ltd.
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
    • 14.3.7 Scapic Innovations Private Limited
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio
    • 14.3.8 Subvrsive
      • 14.3.8.1 Company Overview
      • 14.3.8.2 Product Portfolio
    • 14.3.9 VIAR Inc
      • 14.3.9.1 Company Overview
      • 14.3.9.2 Product Portfolio
    • 14.3.10 WeMakeVR
      • 14.3.10.1 Company Overview
      • 14.3.10.2 Product Portfolio

List of Figures

  • Figure 1: Global: Virtual Reality Content Creation Market: Major Drivers and Challenges
  • Figure 2: Global: Virtual Reality Content Creation Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Virtual Reality Content Creation Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Virtual Reality Content Creation Market: Breakup by Content Type (in %), 2023
  • Figure 5: Global: Virtual Reality Content Creation Market: Breakup by Component (in %), 2023
  • Figure 6: Global: Virtual Reality Content Creation Market: Breakup by End User (in %), 2023
  • Figure 7: Global: Virtual Reality Content Creation Market: Breakup by Region (in %), 2023
  • Figure 8: Global: Virtual Reality Content Creation (Videos) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 9: Global: Virtual Reality Content Creation (Videos) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 10: Global: Virtual Reality Content Creation (360 Degree Photos) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 11: Global: Virtual Reality Content Creation (360 Degree Photos) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 12: Global: Virtual Reality Content Creation (Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: Virtual Reality Content Creation (Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: Virtual Reality Content Creation (Software) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: Virtual Reality Content Creation (Software) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: Virtual Reality Content Creation (Services) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: Virtual Reality Content Creation (Services) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: Virtual Reality Content Creation (Real Estate) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: Virtual Reality Content Creation (Real Estate) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: Virtual Reality Content Creation (Travel and Hospitality) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: Virtual Reality Content Creation (Travel and Hospitality) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: Virtual Reality Content Creation (Media and Entertainment) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: Virtual Reality Content Creation (Media and Entertainment) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: Virtual Reality Content Creation (Healthcare) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 25: Global: Virtual Reality Content Creation (Healthcare) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 26: Global: Virtual Reality Content Creation (Retail) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 27: Global: Virtual Reality Content Creation (Retail) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 28: Global: Virtual Reality Content Creation (Gaming) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 29: Global: Virtual Reality Content Creation (Gaming) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 30: Global: Virtual Reality Content Creation (Automotive) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 31: Global: Virtual Reality Content Creation (Automotive) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 32: Global: Virtual Reality Content Creation (Other End Users) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 33: Global: Virtual Reality Content Creation (Other End Users) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 34: North America: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 35: North America: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 36: United States: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 37: United States: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 38: Canada: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Canada: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 40: Asia-Pacific: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Asia-Pacific: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 42: China: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: China: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: Japan: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 45: Japan: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 46: India: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 47: India: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 48: South Korea: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 49: South Korea: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 50: Australia: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 51: Australia: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 52: Indonesia: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 53: Indonesia: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 54: Others: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 55: Others: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 56: Europe: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 57: Europe: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 58: Germany: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 59: Germany: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 60: France: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 61: France: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 62: United Kingdom: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 63: United Kingdom: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 64: Italy: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 65: Italy: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 66: Spain: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 67: Spain: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: Russia: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 69: Russia: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 70: Others: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 71: Others: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 72: Latin America: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 73: Latin America: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 74: Brazil: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 75: Brazil: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 76: Mexico: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 77: Mexico: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 78: Others: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 79: Others: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 80: Middle East and Africa: Virtual Reality Content Creation Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 81: Middle East and Africa: Virtual Reality Content Creation Market: Breakup by Country (in %), 2023
  • Figure 82: Middle East and Africa: Virtual Reality Content Creation Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 83: Global: Virtual Reality Content Creation Industry: SWOT Analysis
  • Figure 84: Global: Virtual Reality Content Creation Industry: Value Chain Analysis
  • Figure 85: Global: Virtual Reality Content Creation Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Virtual Reality Content Creation Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Virtual Reality Content Creation Market Forecast: Breakup by Content Type (in Million US$), 2024-2032
  • Table 3: Global: Virtual Reality Content Creation Market Forecast: Breakup by Component (in Million US$), 2024-2032
  • Table 4: Global: Virtual Reality Content Creation Market Forecast: Breakup by End User (in Million US$), 2024-2032
  • Table 5: Global: Virtual Reality Content Creation Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 6: Global: Virtual Reality Content Creation Market: Competitive Structure
  • Table 7: Global: Virtual Reality Content Creation Market: Key Players