封面
市场调查报告书
商品编码
1541636

2024-2032 年按组件(耳机、滑鼠、控制器、键盘等)、设备类型(PC、游戏机)、连接类型(有线、无线)、销售管道(线上、离线)和区域分類的游戏配件市场报告

Gaming Accessories Market Report by Component (Headsets, Mice, Controller, Keyboard, and Others), Device Type (PC, Gaming Console), Connectivity Type (Wired, Wireless), Sales Channel (Online, Offline), and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 147 Pages | 商品交期: 2-3个工作天内

价格

2023年全球游戏配件市场规模达101亿IMARC Group。

游戏配件是指独立使用或在视频游戏控制台中使用的一组特定硬件,以丰富游戏的整体体验。这些配件向电脑提供讯息,以处理和处理游戏资料,然后将其传递给操作员。专为电玩游戏设计的游戏配件主要构成游戏系统原有硬体和软体以外的外部设备。这些配件提供的一些主要优点包括改善反应、提高准确性和更好的游戏操作。一些最常见的游戏配件包括控制器、耳机、操纵桿、虚拟实境 (VR) 护目镜、滑鼠、键盘和网路摄影机。这些配件用途广泛,相容于多种设备,例如桌上型电脑、笔记型电脑、智慧型手机和游戏机。

游戏配件市场趋势:

该市场主要由互动娱乐产业的显着成长所推动。这可以归因于视频游戏的日益普及及其在众多社交平台上的扩散。除此之外,游戏领域的持续创新促进了高图形需求,也刺激了全球对高阶游戏配件的需求。虚拟实境(VR)、扩增实境(AR)、人工智慧(AI)和游戏机游戏等创新技术的出现也为市场提供了推动力。电子竞技联盟的持续发展以及越来越多的人选择游戏作为职业进一步推动了市场的发展。此外,主要市场参与者所进行的广泛研发(R&D)活动正在为市场创造积极的前景。促进市场成长的其他一些因素包括高速网路的普及率不断提高、智慧型设备用户数量不断增加、快速城市化以及大众可支配收入的增加。

本报告回答的关键问题:

  • 迄今为止,全球游戏配件市场表现如何,未来几年又将如何表现?
  • COVID-19 对全球游戏配件市场有何影响?
  • 主要区域市场有哪些?
  • 基于组件的市场区隔是什么?
  • 根据设备类型分類的市场是怎么样的?
  • 根据连结类型分類的市场是怎样的?
  • 基于销售管道的市场区隔是怎样的?
  • 产业价值链的各个阶段是什么?
  • 该行业的关键驱动因素和挑战是什么?
  • 全球游戏配件市场的结构如何?
  • 产业竞争程度如何?

目录

第一章:前言

第 2 章:范围与方法

  • 研究目的
  • 利害关係人
  • 数据来源
    • 主要来源
    • 二手资料
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第 5 章:全球游戏配件市场

  • 市场概况
  • 市场表现
  • COVID-19 的影响
  • 市场预测

第 6 章:市场区隔:按组成部分

  • 耳机
    • 市场趋势
    • 市场预测
  • 小鼠
    • 市场趋势
    • 市场预测
  • 控制器
    • 市场趋势
    • 市场预测
  • 键盘
    • 市场趋势
    • 市场预测
  • 其他的
    • 市场趋势
    • 市场预测

第 7 章:市场区隔:按设备类型

  • 个人电脑
    • 市场趋势
    • 市场预测
  • 游戏机
    • 市场趋势
    • 市场预测

第 8 章:市场区隔:按连结类型

  • 有线
    • 市场趋势
    • 市场预测
  • 无线的
    • 市场趋势
    • 市场预测

第 9 章:市场区隔:依销售管道

  • 在线的
    • 市场趋势
    • 市场预测
  • 离线
    • 市场趋势
    • 市场预测

第 10 章:市场区隔:按地区

  • 北美洲
    • 美国
    • 加拿大
  • 亚太
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
    • 印尼
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 其他的
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他的
  • 中东和非洲
    • 市场趋势
    • 市场细分:按国家/地区
    • 市场预测

第 11 章:SWOT 分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 12 章:价值链分析

第 13 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第 14 章:价格分析

第15章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Anker Innovations Technology Co. Ltd.
    • Cooler Master Technology Inc.
    • Corsair Gaming Inc.
    • Dell Technologies Inc.
    • HP Inc.
    • Logitech international SA
    • Mad Catz Global Limited
    • Nintendo Co. Ltd
    • Razer Inc.
    • Samsung Electronics Co. Ltd.
    • Sennheiser electronic GmbH & Co. KG
    • Sony Group Corporation
    • Turtle Beach Corporation
Product Code: SR112024A5878

The global gaming accessories market size reached US$ 10.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 19.6 Billion by 2032, exhibiting a growth rate (CAGR) of 7.4% during 2024-2032.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator. Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game. Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends:

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms. In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market. The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession. Moreover, the extensive research and development (R&D) activities conducted by major market players are creating a positive outlook for the market. Some of the other factors contributing to the market growth include the increasing penetration of high-speed internet, the rising number of smart device users, rapid urbanization, and inflating disposable incomes of the masses.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming accessories market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on component, device type, connectivity type, and sales channel.

Breakup by Component:

Headsets

Mice

Controller

Keyboard

Others

Breakup by Device Type:

PC

Gaming Console

Breakup by Connectivity Type:

Wired

Wireless

Breakup by Sales Channel:

Online

Offline

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.

Key Questions Answered in This Report:

  • How has the global gaming accessories market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the connectivity type?
  • What is the breakup of the market based on the sales channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global gaming accessories market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Accessories Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Mice
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Controller
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Keyboard
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Others
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 PC
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Console
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Connectivity Type

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Sales Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Anker Innovations Technology Co. Ltd.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cooler Master Technology Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Corsair Gaming Inc.
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
      • 15.3.3.3 Financials
    • 15.3.4 Dell Technologies Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
      • 15.3.4.4 SWOT Analysis
    • 15.3.5 HP Inc.
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
      • 15.3.5.3 Financials
      • 15.3.5.4 SWOT Analysis
    • 15.3.6 Logitech international S.A.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Mad Catz Global Limited
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Nintendo Co. Ltd
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
      • 15.3.8.3 Financials
      • 15.3.8.4 SWOT Analysis
    • 15.3.9 Razer Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
    • 15.3.10 Samsung Electronics Co. Ltd.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Sennheiser electronic GmbH & Co. KG
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 Sony Group Corporation
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
      • 15.3.12.3 Financials
      • 15.3.12.4 SWOT Analysis
    • 15.3.13 Turtle Beach Corporation
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials

List of Figures

  • Figure 1: Global: Gaming Accessories Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Accessories Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Gaming Accessories Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Gaming Accessories Market: Breakup by Component (in %), 2023
  • Figure 5: Global: Gaming Accessories Market: Breakup by Device Type (in %), 2023
  • Figure 6: Global: Gaming Accessories Market: Breakup by Connectivity Type (in %), 2023
  • Figure 7: Global: Gaming Accessories Market: Breakup by Sales Channel (in %), 2023
  • Figure 8: Global: Gaming Accessories Market: Breakup by Region (in %), 2023
  • Figure 9: Global: Gaming Accessories (Headsets) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: Gaming Accessories (Headsets) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: Gaming Accessories (Mice) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Gaming Accessories (Mice) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Gaming Accessories (Controller) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Gaming Accessories (Controller) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Gaming Accessories (Keyboard) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Gaming Accessories (Keyboard) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Gaming Accessories (Other Components) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Gaming Accessories (Other Components) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: Global: Gaming Accessories (PC) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: Global: Gaming Accessories (PC) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: Global: Gaming Accessories (Gaming Console) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: Global: Gaming Accessories (Gaming Console) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Global: Gaming Accessories (Wired) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Global: Gaming Accessories (Wired) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Global: Gaming Accessories (Wireless) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Global: Gaming Accessories (Wireless) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: Global: Gaming Accessories (Online) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: Global: Gaming Accessories (Online) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Global: Gaming Accessories (Offline) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Global: Gaming Accessories (Offline) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: North America: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: North America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: United States: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: United States: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Canada: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Canada: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Asia-Pacific: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Asia-Pacific: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: China: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: China: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Japan: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Japan: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: India: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: India: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: South Korea: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: South Korea: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: Australia: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: Australia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: Indonesia: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: Indonesia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Others: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: Europe: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: Europe: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Germany: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Germany: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: France: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: France: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: United Kingdom: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: United Kingdom: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Italy: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Italy: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Spain: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Spain: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Russia: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Russia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 67: Others: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 68: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 69: Latin America: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 70: Latin America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 71: Brazil: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 72: Brazil: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 73: Mexico: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 74: Mexico: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 75: Others: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 76: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 77: Middle East and Africa: Gaming Accessories Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 78: Middle East and Africa: Gaming Accessories Market: Breakup by Country (in %), 2023
  • Figure 79: Middle East and Africa: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 80: Global: Gaming Accessories Industry: SWOT Analysis
  • Figure 81: Global: Gaming Accessories Industry: Value Chain Analysis
  • Figure 82: Global: Gaming Accessories Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Gaming Accessories Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Gaming Accessories Market Forecast: Breakup by Component (in Million US$), 2024-2032
  • Table 3: Global: Gaming Accessories Market Forecast: Breakup by Device Type (in Million US$), 2024-2032
  • Table 4: Global: Gaming Accessories Market Forecast: Breakup by Connectivity Type (in Million US$), 2024-2032
  • Table 5: Global: Gaming Accessories Market Forecast: Breakup by Sales Channel (in Million US$), 2024-2032
  • Table 6: Global: Gaming Accessories Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 7: Global: Gaming Accessories Market: Competitive Structure
  • Table 8: Global: Gaming Accessories Market: Key Players