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市场调查报告书
商品编码
1661198
2025 年至 2033 年翻转教室市场报告(按产品(软体、硬体、服务)、最终用户(高等教育、K-12)和地区划分)Flip Classroom Market Report by Product (Software, Hardware, Services), End-User (Higher Education, K-12), and Region 2025-2033 |
2024IMARC Group全球翻转(Flipped)课堂市场规模达 24 亿美元。
翻转教室是一种创新的教学模式,学习透过线上模式进行,而不是传统的课堂教学模式。在这种设定下,学生可以观看现场或预先录製的讲座,与同学一起工作,并透过网路接受导师的指导。它为学生提供了学习灵活性,因为他们可以自由地按照自己的步调学习。这种模式鼓励学生自学,为他们提供充足的机会去探索知识,因此,以视讯和音讯格式提供给学生的内容更具吸引力,也更容易被记住。
数位化日益增长的趋势是推动市场成长的关键因素之一。再加上个人化学习在大众中的日益普及和线上教育社群的发展,大大促进了翻转教室的需求。教育机构目前正在部署翻转学习计划,因为它们能够增强学生和教师之间的互动,从而帮助教师有效地了解每个学生的个人需求。此外,它们还能让学生轻鬆理解任何概念,学生可以存取和下载通常储存在线上储存库中的讲座,并且可以任意次数地倒带、暂停和播放讲座。可支配收入水准的提高、为改善现有教育设施而进行的研发(R&D)以及技术创新也在催化市场的成长。
The global flip (Flipped) classroom market size reached USD 2.4 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 7.9 Billion by 2033, exhibiting a growth rate (CAGR) of 13.19% during 2025-2033.
A flip classroom is an innovative teaching model where the learning takes place through an online mode rather than the conventional classroom mode of teaching. In this setup, students watch live or pre-recorded lectures, work together with fellow students and take guidance from a mentor through the web. It provides learning flexibility to the students as they are free to learn at their own pace. The content available to the students in video and audio formats is more engaging and is retained better as this model encourages the student to practice self-study and provides ample opportunities to explore the subject themselves.
The increasing trend of digitization is one of the key factors driving the market growth. This, coupled with the growing popularity of personalized learning among the masses and the development of online education communities, has significantly contributed to the demand for flipped classrooms. Educational institutions are currently deploying flip learning programs as they enable enhanced interaction among students and teachers which helps instructors in effectively understanding the individual needs of each student. Furthermore, they also allow easy understanding of any concept to the students who can access and download the lectures, usually stored in an online repository, and can rewind, pause and play them any number of times. Rising disposable income levels, increasing research and development (R&D) to improve the available educational facilities and technological innovations are also catalyzing the growth of the market.
The report has also analysed the competitive landscape of the market with some of the key players being Adobe Inc., Cisco Systems, Inc., D2L Corporation, Echo360, Inc., Panopto, Inc., Aptara Inc., Articulate Global, Inc., City & Guilds Group, Crestron Electronics, Inc., Dell Inc., Haiku Learning Systems, Inc., Mediacore, N2N Services Inc., OpenEye Scientific Software, Inc., Saba Software, Inc., Schoology Inc. and TechSmith Corporation