封面
市场调查报告书
商品编码
1905649

日本区块链游戏市场报告(按游戏类型(角色扮演游戏、开放世界游戏、收藏游戏)、平台(ETH、BNB Chain、Polygon)和地区划分,2026-2034 年)

Japan Blockchain Gaming Market Report by Game Type (Role Playing Games, Open World Games, Collectible Games), Platform (ETH, BNB Chain, Polygon), and Region 2026-2034

出版日期: | 出版商: IMARC | 英文 120 Pages | 商品交期: 5-7个工作天内

价格
简介目录

2025年,日本区块链游戏市场规模达13.329亿美元。展望未来, IMARC Group预计到2034年,该市场规模将达到824.466亿美元,2026年至2034年间的复合年增长率(CAGR)将达到58.14%。市场成长的主要驱动力是主要利害关係人之间的策略合作以及不断涌现的技术创新。

本报告解答的关键问题:

  • 日本区块链游戏市场目前表现如何?未来几年又将如何发展?
  • 日本区块链游戏市场按游戏类型分類的组成是怎样的?
  • 日本区块链游戏市场按平台分類的组成是怎样的?
  • 日本区块链游戏市场价值链的各个阶段有哪些?
  • 日本区块链游戏产业的关键驱动因素和挑战是什么?
  • 日本区块链游戏市场的结构是怎么样的?主要参与者有哪些?
  • 日本区块链游戏市场的竞争程度如何?

目录

第一章:序言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 数据来源
  • 市场估算
  • 预测方法

第三章:执行概要

第四章:日本区块链游戏市场-简介

  • 概述
  • 市场动态
  • 产业趋势
  • 竞争情报

第五章:日本区块链游戏市场概览

  • 历史及当前市场趋势(2020-2025)
  • 市场预测(2026-2034)

第六章:日本区块链游戏市场-依游戏类型划分

  • 角色扮演游戏
  • 开放世界游戏
  • 收藏游戏

第七章:日本区块链游戏市场-依平台划分

  • 以太坊
  • BNB 链
  • 多边形

第八章:日本区块链游戏市场-按地区划分

  • 关东地区
  • 关西/近畿地区
  • 中部/中部地区
  • 九州·冲绳地区
  • 东北部地区
  • 中国地区
  • 北海道地区
  • 四国地区

第九章:日本区块链游戏市场-竞争格局

  • 概述
  • 市场结构
  • 市场参与者定位
  • 最佳制胜策略
  • 竞争格局分析
  • 公司评估象限

第十章:关键参与者简介

第十一章:日本区块链游戏市场—产业分析

  • 驱动因素、限制因素和机会
  • 波特五力分析
  • 价值链分析

第十二章:附录

简介目录
Product Code: SR112025A18566

Japan blockchain gaming market size reached USD 1,332.9 Million in 2025. Looking forward, IMARC Group expects the market to reach USD 82,446.6 Million by 2034, exhibiting a growth rate (CAGR) of 58.14% during 2026-2034. The growth of the market is primarily being propelled by strategic collaborations among major stakeholders and the rising technological innovations.

Blockchain gaming operates on a decentralized ledger, commonly referred to as a blockchain. This technology ensures transparency, security, and the permanence of in-game transactions and assets. In contrast to traditional gaming setups, where central entities control and own in-game elements, blockchain gaming empowers players by granting them true ownership of in-game items and assets. This enables them to buy, sell, and trade with unprecedented independence. Additionally, it effectively addresses issues like cheating and fraud, thanks to the decentralized nature of blockchain that prevents unauthorized alterations. The benefits of blockchain gaming include heightened security, verifiable scarcity of virtual items, and the potential for play-to-earn models, allowing players to generate real-world value through their in-game activities. There are three primary categories of blockchain gaming: collectible, play-to-earn, and interoperable games.

Japan Blockchain Gaming Market Trends:

The Japan blockchain gaming market is experiencing significant growth driven by the increasing awareness of the inherent security and transparency offered by blockchain technology. This awareness is further amplified by the integration of non-fungible tokens (NFTs), a factor that enhances player ownership of in-game assets and contributes to the market's expansion. Moreover, the recognition of blockchain's decentralized nature has led to its application in cross-border transactions, thereby fostering market growth in Japan. Furthermore, the adoption of the play-to-earn model, made possible by blockchain technology, is empowering players to monetize their gaming efforts, thereby serving as a catalyst for market growth in the country. In tandem with this trend, the growing demand for rare in-game items and unique gaming experiences, coupled with the increasing number of partnerships between gaming companies and blockchain platforms, is providing a further impetus to the Japan blockchain gaming market's expansion. As a result, the market is poised for continued growth, driven by the multifaceted advantages that blockchain technology brings to the gaming industry, including enhanced security, player ownership, and the monetization of gaming skills, all of which resonate strongly with the gaming community in Japan.

Japan Blockchain Gaming Market Segmentation:

Game Type Insights:

  • Role Playing Games
  • Open World Games
  • Collectible Games

Platform Insights:

  • ETH
  • BNB Chain
  • Polygon

Regional Insights:

  • Kanto Region
  • Kansai/Kinki Region
  • Central/ Chubu Region
  • Kyushu-Okinawa Region
  • Tohoku Region
  • Chugoku Region
  • Hokkaido Region
  • Shikoku Region
  • The report has also provided a comprehensive analysis of all the major regional markets, which include Kanto Region, Kansai/Kinki Region, Central/ Chubu Region, Kyushu-Okinawa Region, Tohoku Region, Chugoku Region, Hokkaido Region, and Shikoku Region.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report:

  • How has the Japan blockchain gaming market performed so far and how will it perform in the coming years?
  • What is the breakup of the Japan blockchain gaming market on the basis of game type?
  • What is the breakup of the Japan blockchain gaming market on the basis of platform?
  • What are the various stages in the value chain of the Japan blockchain gaming market?
  • What are the key driving factors and challenges in the Japan blockchain gaming?
  • What is the structure of the Japan blockchain gaming market and who are the key players?
  • What is the degree of competition in the Japan blockchain gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Blockchain Gaming Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Blockchain Gaming Market Landscape

  • 5.1 Historical and Current Market Trends (2020-2025)
  • 5.2 Market Forecast (2026-2034)

6 Japan Blockchain Gaming Market - Breakup by Game Type

  • 6.1 Role Playing Games
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2020-2025)
    • 6.1.3 Market Forecast (2026-2034)
  • 6.2 Open World Games
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2020-2025)
    • 6.2.3 Market Forecast (2026-2034)
  • 6.3 Collectible Games
    • 6.3.1 Overview
    • 6.3.2 Historical and Current Market Trends (2020-2025)
    • 6.3.3 Market Forecast (2026-2034)

7 Japan Blockchain Gaming Market - Breakup by Platform

  • 7.1 ETH
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2020-2025)
    • 7.1.3 Market Forecast (2026-2034)
  • 7.2 BNB Chain
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2020-2025)
    • 7.2.3 Market Forecast (2026-2034)
  • 7.3 Polygon
    • 7.3.1 Overview
    • 7.3.2 Historical and Current Market Trends (2020-2025)
    • 7.3.3 Market Forecast (2026-2034)

8 Japan Blockchain Gaming Market - Breakup by Region

  • 8.1 Kanto Region
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2020-2025)
    • 8.1.3 Market Breakup by Game Type
    • 8.1.4 Market Breakup by Platform
    • 8.1.5 Key Players
    • 8.1.6 Market Forecast (2026-2034)
  • 8.2 Kansai/Kinki Region
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2020-2025)
    • 8.2.3 Market Breakup by Game Type
    • 8.2.4 Market Breakup by Platform
    • 8.2.5 Key Players
    • 8.2.6 Market Forecast (2026-2034)
  • 8.3 Central/ Chubu Region
    • 8.3.1 Overview
    • 8.3.2 Historical and Current Market Trends (2020-2025)
    • 8.3.3 Market Breakup by Game Type
    • 8.3.4 Market Breakup by Platform
    • 8.3.5 Key Players
    • 8.3.6 Market Forecast (2026-2034)
  • 8.4 Kyushu-Okinawa Region
    • 8.4.1 Overview
    • 8.4.2 Historical and Current Market Trends (2020-2025)
    • 8.4.3 Market Breakup by Game Type
    • 8.4.4 Market Breakup by Platform
    • 8.4.5 Key Players
    • 8.4.6 Market Forecast (2026-2034)
  • 8.5 Tohoku Region
    • 8.5.1 Overview
    • 8.5.2 Historical and Current Market Trends (2020-2025)
    • 8.5.3 Market Breakup by Game Type
    • 8.5.4 Market Breakup by Platform
    • 8.5.5 Key Players
    • 8.5.6 Market Forecast (2026-2034)
  • 8.6 Chugoku Region
    • 8.6.1 Overview
    • 8.6.2 Historical and Current Market Trends (2020-2025)
    • 8.6.3 Market Breakup by Game Type
    • 8.6.4 Market Breakup by Platform
    • 8.6.5 Key Players
    • 8.6.6 Market Forecast (2026-2034)
  • 8.7 Hokkaido Region
    • 8.7.1 Overview
    • 8.7.2 Historical and Current Market Trends (2020-2025)
    • 8.7.3 Market Breakup by Game Type
    • 8.7.4 Market Breakup by Platform
    • 8.7.5 Key Players
    • 8.7.6 Market Forecast (2026-2034)
  • 8.8 Shikoku Region
    • 8.8.1 Overview
    • 8.8.2 Historical and Current Market Trends (2020-2025)
    • 8.8.3 Market Breakup by Game Type
    • 8.8.4 Market Breakup by Platform
    • 8.8.5 Key Players
    • 8.8.6 Market Forecast (2026-2034)

9 Japan Blockchain Gaming Market - Competitive Landscape

  • 9.1 Overview
  • 9.2 Market Structure
  • 9.3 Market Player Positioning
  • 9.4 Top Winning Strategies
  • 9.5 Competitive Dashboard
  • 9.6 Company Evaluation Quadrant

10 Profiles of Key Players

  • 10.1 Company A
    • 10.1.1 Business Overview
    • 10.1.2 Services Offered
    • 10.1.3 Business Strategies
    • 10.1.4 SWOT Analysis
    • 10.1.5 Major News and Events
  • 10.2 Company B
    • 10.2.1 Business Overview
    • 10.2.2 Services Offered
    • 10.2.3 Business Strategies
    • 10.2.4 SWOT Analysis
    • 10.2.5 Major News and Events
  • 10.3 Company C
    • 10.3.1 Business Overview
    • 10.3.2 Services Offered
    • 10.3.3 Business Strategies
    • 10.3.4 SWOT Analysis
    • 10.3.5 Major News and Events
  • 10.4 Company D
    • 10.4.1 Business Overview
    • 10.4.2 Services Offered
    • 10.4.3 Business Strategies
    • 10.4.4 SWOT Analysis
    • 10.4.5 Major News and Events
  • 10.5 Company E
    • 10.5.1 Business Overview
    • 10.5.2 Services Offered
    • 10.5.3 Business Strategies
    • 10.5.4 SWOT Analysis
    • 10.5.5 Major News and Events

11 Japan Blockchain Gaming Market - Industry Analysis

  • 11.1 Drivers, Restraints, and Opportunities
    • 11.1.1 Overview
    • 11.1.2 Drivers
    • 11.1.3 Restraints
    • 11.1.4 Opportunities
  • 11.2 Porters Five Forces Analysis
    • 11.2.1 Overview
    • 11.2.2 Bargaining Power of Buyers
    • 11.2.3 Bargaining Power of Suppliers
    • 11.2.4 Degree of Competition
    • 11.2.5 Threat of New Entrants
    • 11.2.6 Threat of Substitutes
  • 11.3 Value Chain Analysis

12 Appendix