GameFi市场规模、份额和成长分析(按组件、游戏类型、区块链平台和地区划分)—产业预测(2026-2033年)
市场调查报告书
商品编码
1915803

GameFi市场规模、份额和成长分析(按组件、游戏类型、区块链平台和地区划分)—产业预测(2026-2033年)

GameFi Market Size, Share, and Growth Analysis, By Component (Game Platform, In-Game Assets), By Game Type (Play-To-Earn Games, Move-To-Earn Games), By Blockchain Platform, By Region -Industry Forecast 2026-2033.

出版日期: | 出版商: SkyQuest | 英文 198 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球 GameFi 市场规模预计到 2024 年将达到 163.3 亿美元,到 2025 年将达到 209.9 亿美元,到 2033 年将达到 1560.2 亿美元,在预测期(2026-2033 年)内复合年增长率为 28.5%。

去中心化金融与区块链基础设施的整合显着扩大了全球GameFi市场。数位资产所有权的日益普及为GameFi平台提供了动力,使玩家能够在获得经济奖励的同时提升游戏体验。这种创新的奖励机制正在改变传统的游戏经济。非同质化代币(NFT)、游戏内代币经济和去中心化自治组织(DAO)等关键要素正在重新定义游戏价值链。这种变革吸引了散户和机构投资者,加速了市场成长。随着Web3技术的广泛应用,玩家对其数位资产拥有前所未有的控制权,从而提高了用户参与度和留存率。此外,区块链可扩展性和互通性的进步正在改善用户体验,并促进跨平台资产的使用。亚太地区,尤其是韩国和日本,凭藉其浓厚的游戏文化和支持性的法规环境,在该领域处于领先地位。

全球GameFi市场按组件、游戏类型、区块链平台和地区进行细分。依组件划分,市场分为游戏平台和游戏内资产。依游戏类型划分,市场分为付费赚钱(P2E)游戏和行动赚钱(M2E)游戏。以区块链平台划分,市场分为以太坊、币安智能链、Polygon、Solana和其他区块链。依地区划分,市场分为北美、欧洲、亚太、拉丁美洲以及中东和非洲。

全球GameFi市场驱动因素

去中心化金融模式和「边玩边赚」(P2E)框架的兴起正在彻底改变传统的游戏经济。 GameFi平台透过代币和加密资产奖励玩家的参与和成就,吸引了包括非游戏玩家在内的多元化用户群。这种创新机制激励玩家投入更多时间和精力在游戏中,并让他们获得相应的回报。因此,GameFi生态系统持续扩张,推动其在全球已开发市场和新兴市场的普及和参与。这种发展趋势激发了玩家、投资者和开发者的浓厚兴趣,正在革新整个游戏产业。

全球GameFi市场限制因素

缺乏标准化的网路风险评估框架给保险公司带来了巨大挑战,导致定价和风险评估难以准确进行。这种不确定性常常阻碍一些保险公司进入市场,造成保单客製化程度有限。这种限制阻碍了网路安全保险在各行业的成长和扩充性,也使企业无法获得有效管理风险所需的客製化保障。总而言之,这些因素限制了稳健的网路安全保险解决方案的开发环境,对保险公司和潜在投保人均造成了影响。

全球GameFi市场趋势

全球GameFi市场正见证着Layer 2区块链解决方案的显着普及,这些解决方案以更快的交易速度和更低的gas费用革新了游戏体验。这项转变不仅促进了NFT的流畅运行,也提升了区块链游戏对开发者和玩家的易用性和扩充性。随着这些高效解决方案的日益普及,它们正在重塑玩家互动方式,并催生创新的游戏机制,从而吸引更广泛的受众。这一趋势预示着游戏生态系统对无缝互动和低成本营运的需求日益增长,最终将推动GameFi的未来发展。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二手资料和一手资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态与展望

  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2025)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术分析
  • 案例研究
  • 顾客购买行为分析

全球GameFi市场规模(依组件划分)、复合年增长率(2026-2033年)

  • 游戏平台
  • 游戏内资源

全球GameFi市场规模(依游戏类型划分)、复合年增长率(2026-2033年)

  • 玩游戏赚钱的游戏(P2E)
  • 行动赢取游戏 (M2E)

全球游戏金融市场规模(以区块链平台划分),复合年增长率(2026-2033 年)

  • 以太坊
  • 币安智能链
  • 多边形
  • 索拉纳
  • 其他区块链

全球GameFi市场规模及复合年增长率(2026-2033年)

  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业的市场定位(2025 年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市占率分析(2025 年)
  • 主要企业公司简介
    • 公司详情
    • 产品系列分析
    • 依业务板块进行公司股票分析
    • 2023-2025年营收年比比较

主要企业简介

  • Animoca Brands(Hong Kong)
  • Sky Mavis(Vietnam)
  • Gala Games(United States)
  • Immutable(Australia)
  • Dacoco GmbH(Switzerland)
  • Decentraland Foundation(Cayman Islands)
  • Wemade Co., Ltd.(South Korea)
  • Sandbox(Hong Kong)
  • Vulcan Forged(Greece)
  • Enjin(Singapore)
  • Myria(Singapore)
  • Planet Mojo(United States)
  • Rainmaker Games(United States)
  • Ultra(France)
  • Big Time Studios(United States)

结论与建议

简介目录
Product Code: SQMIG50I2011

Global GameFi Market size was valued at USD 16.33 Billion in 2024 poised to grow between USD 20.99 Billion in 2025 to USD 156.02 Billion by 2033, growing at a CAGR of 28.5% in the forecast period (2026-2033).

The global GameFi market is experiencing significant expansion as decentralized finance and blockchain frameworks converge. Increasing acceptance of digital asset ownership empowers GameFi platforms, allowing players to earn financial rewards while enhancing their gaming experience. This innovative incentive structure is transforming traditional gaming economics. Key elements such as non-fungible tokens, in-game token economies, and decentralized autonomous organizations are redefining the gaming value chain. This shift is attracting both retail investors and institutional capital, accelerating market growth. As Web3 technologies gain traction, players enjoy unparalleled control over digital assets, boosting engagement and retention. Moreover, advancements in blockchain scalability and interoperability enhance user experiences, fostering cross-platform asset utilization. The Asia-Pacific region, particularly South Korea and Japan, leads the way due to a strong gaming culture and supportive regulatory environments.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global GameFi market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global GameFi Market Segments Analysis

The global GameFi market is segmented based on components, game type, blockchain platform, and region. In terms of components, the market is divided into game platform and in-game assets. Based on game type, the market is bifurcated into play-to-earn games and move-to-earn games. Based on blockchain platform, the market is grouped into Ethereum, Binance Smart Chain, Polygon, Solana, and other blockchains. Based on region, the market is segmented into North America, Europe, Asia-Pacific, Central and South America, and the Middle East and Africa.

Driver of the Global GameFi Market

The emergence of decentralized finance models and play-to-earn frameworks is significantly reshaping the economics of conventional gaming. GameFi platforms reward players with tokens or cryptocurrencies for their participation and achievements, attracting a diverse range of individuals including those from non-gaming sectors. This innovative structure motivates players to invest more time and effort into games, enabling them to profit from their engagement. As a result, the GameFi ecosystem continues to expand, fostering greater adoption and participation globally, encompassing both advanced and emerging markets. Consequently, this evolution is driving increased interest from players, investors, and developers alike, revolutionizing the gaming landscape.

Restraints in the Global GameFi Market

The lack of a standardized framework for evaluating cyber risk presents significant challenges for insurers, making it difficult to determine accurate premium pricing and assess exposures. This uncertainty often leads to hesitance among some providers to enter the market, which in turn restricts the customization of policies. Consequently, this limitation hampers the growth and scalability of cybersecurity insurance across various industries, preventing businesses from obtaining the tailored coverage they need to effectively manage their risks. Overall, these factors contribute to a constrained environment for developing robust cybersecurity insurance solutions, impacting both insurers and potential policyholders.

Market Trends of the Global GameFi Market

The Global GameFi market is witnessing a significant trend towards the adoption of Layer-2 blockchain solutions, which are revolutionizing the gaming experience by enhancing transaction speed and reducing gas fees. This shift is not only facilitating smoother NFT operations but also making blockchain gaming more accessible and scalable for developers and players alike. As these efficient solutions gain traction, they are reshaping player engagement and enabling innovative gameplay dynamics, thereby attracting a wider audience. This trend is indicative of a growing desire for seamless interactions and cost-effective operations within the gaming ecosystem, ultimately driving the future of GameFi forward.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global GameFi Market Size by Component & CAGR (2026-2033)

  • Market Overview
  • Game Platform
  • In-Game Assets

Global GameFi Market Size by Game Type & CAGR (2026-2033)

  • Market Overview
  • Play-To-Earn Games
  • Move-To-Earn Games

Global GameFi Market Size by Blockchain Platform & CAGR (2026-2033)

  • Market Overview
  • Ethereum
  • Binance Smart Chain
  • Polygon
  • Solana
  • Other Blockchains

Global GameFi Market Size & CAGR (2026-2033)

  • North America (Component, Game Type, Blockchain Platform)
    • US
    • Canada
  • Europe (Component, Game Type, Blockchain Platform)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Game Type, Blockchain Platform)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Game Type, Blockchain Platform)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Game Type, Blockchain Platform)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dacoco GmbH (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland Foundation (Cayman Islands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vulcan Forged (Greece)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Myria (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planet Mojo (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rainmaker Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultra (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations