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市场调查报告书
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游戏市场:2025-2032年全球预测(依平台、经营模式、类型、分销管道和设备类型划分)

Gaming Market by Platform, Business Model, Genre, Distribution Channel, Device Type - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 190 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,游戏市场规模将成长至 5,424 亿美元,复合年增长率为 10.06%。

关键市场统计数据
基准年 2024 2518.9亿美元
预计年份:2025年 2770.5亿美元
预测年份 2032 5424亿美元
复合年增长率 (%) 10.06%

策略定向需与不断发展的游戏生态系统相契合,包括平台融合、获利模式趋势、监管变化以及经营团队决策需求。

现代游戏格局的特点是技术快速整合、消费行为不断变化以及复杂的经营模式相互交织,这需要更清晰的策略重点。曾经独立的平台之间的互通性日益增强,玩家的期望也在不断提高,包括即时存取、社交互动以及可持续的内容经济。本文为经营团队提供了策略背景:相关人员必须使开发生命週期与不断加速的平台功能集保持一致,调整商业化战略以适应不同的经营模式,并使基础设施投资与不断变化的消费模式保持一致。

平台演进、获利模式创新、供应链转型和监管变革如何共同作用,重新定义游戏产业的竞争格局

过去几个产业转折点加速了一场变革性的转变,重塑了整个生态系统的价值获取模式。云端游戏和串流媒体服务已从实验阶段发展成为成熟的营运管道,重塑了分发经济模式,使用户能够在包括主机、个人电脑、智慧型手机、平板电脑以及新兴的VR头戴装置在内的各种设备上近乎即时地存取游戏内容。平台所有者不仅投资于容量,还投资于差异化体验,以确保效能稳定、延迟降低和内容独占性。同时,硬体生命週期受到消费者对高清体验的需求以及半导体和组件供应紧张的双重驱动,促使内部工作室与製造合作伙伴之间开展更紧密的合作。

评估近期关税调整的累积效应如何重塑游戏产业的供应链策略、区域生产决策和分销经济。

近期贸易週期中的政策调整导致了累积关税效应,影响游戏产业价值链上的硬体成本、分销策略和供应商关係。对于依赖进口零件和成品的公司而言,关税正在改变其硬体生产地点的选择,包括主机、控制器、 VR头戴装置以及游戏PC的高效能组件。采购部门正在透过供应商网路多元化、评估区域製造方案以及谈判长期合约来应对这项挑战,以降低成本波动。这些营运方面的因应措施也延伸至产品组合、包装和保固模式等方面的策略决策,以维持利润率和零售竞争力。

从详细的细分观点,将平台差异化、获利模式、类型差异化、通路以及设备特定开发需求连结起来。

细分洞察始于平台。云端平台、主机、行动平台和PC平台构成了使用者参与的独立支柱,但彼此之间的相互依存度却日益提高。云端平台,包括微软XCloud和NVIDIA GeForce Now等主流服务,能够实现即时存取并降低试玩体验的门槛。同时,主机对于任天堂、PlayStation和Xbox等厂商的第一方独占游戏和高清体验仍然至关重要。 Android和iOS行动平台继续主导休閒用户参与,并作为产品发现和大众市场获利的主要管道。运行Linux、macOS和Windows的个人电脑拥有多元化的生态系统,支援MOD社群、电子竞技和高效能游戏。每个平台都需要客製化的技术优化、认证流程和合作伙伴关係,以确保最佳效能和使用者满意度。

区域情报将全球品牌策略与当地市场行为、法规环境、基础设施限制和伙伴关係需求相匹配。

区域趋势正在影响美洲、欧洲、中东和非洲以及亚太地区的产品策略、获利模式和伙伴关係选择。在美洲,消费者的支出模式和强大的特许经营文化支撑着高端游戏的发行和蓬勃发展的电竞生态系统,而行动装置的普及和跨境数位发行则推动了内容的快速扩张。在大西洋彼岸,欧洲、中东和非洲地区呈现出管理体制和市场成熟度各异的复杂格局,因此需要进行细緻的在地化,遵守内容和数据标准,并制定灵活的定价策略以满足不同的购买力需求。

企业策略洞察阐述了平台整合、内容投资、技术合作和开发者工具如何建构永续的竞争优势。

企业定位是平台持有者、发行商、中介软体供应商和硬体供应商竞争优势的核心。掌控分送生态系统的平台公司专注于服务、开发者工具和独家内容,以增强用户参与度和留存率。发行商和内部工作室投资于IP开发、线上服务营运和社群管理,以维持长期的IP价值。硬体供应商致力于平衡成本、效能和开发者关係,以维护生态系统的健康发展。中间件和云端供应商提供从匹配和分析到渲染和串流媒体等关键基础设施,从而实现可扩展性和丰富的功能。

经营团队可透过模组化开发、供应链多元化、混合盈利模式和区域合作,采取切实可行的优先事项来增强韧性并抓住机会。

产业领导者应立即采取实际措施,调整组织能力,以应对平台多样性和关税敏感环境的挑战。首先,应优先考虑模组化产品架构和跨平台工具,使游戏能够以可控的增量成本同时发布到主机、PC、行动装置和云端。这种模组化设计可以缩短认证週期,并加快区域部署。其次,透过多元化供应链关係和采取灵活的采购策略来降低关税风险。这包括评估区域生产合作伙伴,并考虑能够应对政策变化的合约保障条款。

我们采用稳健的多面向调查方法,结合对产业相关人员的初步访谈、第二手资料研究、细分市场分析和情境检验,得出可操作的见解。

本研究采用结构化的多维度调查方法,整合了定性和定量资料的检验、情境分析和专家检验,以得出策略性洞察和切实可行的建议。主要资料来源包括对出版业、平台营运、开发工作室、硬体供应商和云端服务供应商等行业从业人员的结构化访谈,并辅以对平台功能和开发者工具的技术评估。次要资料来源包括公开文件、监管公告、开发者平台文件和行业出版物,以阐明营运动态和政策变化。

将营运韧性、平台多样性、获利模式和地理执行力综合起来,形成可执行的策略蓝图。

在当今世界,建立有效的策略需要将平台演进、获利模式创新、供应链韧性以及区域差异整合到一个连贯、可操作且可衡量的计划中。产业正处于转折点,云端串流、混合经营模式和动态即时营运正在定义竞争优势,而关税和政策的变化则要求营运具备灵活性。那些拥抱模组化开发、实现采购多元化并使获利模式与玩家期望相符的领导者,将能够降低风险并保持策略选择权。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 云端游戏平台的快速普及使得在任何装置上享受高清游戏体验成为可能。
  • 透过整合人工智慧驱动的程式产生工具,实现庞大开放世界的自动化。
  • 随着基于区块链的NFT生态系统的扩展,数位资产所有权正在改变。
  • 广泛实施跨平台进展共用和统一玩家个人资料
  • 透过赛季通行证和微交易实现的线上服务型游戏的经济成长
  • 行动电竞联赛的兴起将推动全球赛事观看量和赞助量的成长。
  • 更重视为不同能力等级的玩家提供易于使用的设计功能

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章:按平台分類的游戏市场

    • Microsoft XCloud
    • NVIDIA GeForce Now
  • 主机
    • 任天堂
    • PlayStation
    • Xbox
  • 移动的
    • Android
    • iOS
  • PC
    • Linux
    • MacOS
    • Windows

第九章:游戏市场经营模式

  • 免费游戏
    • 广告
    • 游戏内收费
  • 优质的
    • 数位下载
    • 零售
  • 订阅
    • 游戏通行证

第十章 游戏市场按类型划分

  • 行动
  • 冒险
  • 角色扮演
    • 动作角色扮演游戏
    • 大型多人线上角色扮演游戏
  • 射击游戏
    • 第一人称观点
    • 第三人称观点
  • 模拟
  • 运动的
    • 篮球
    • 足球
  • 策略

第十一章:按通路分類的游戏市场

  • 数位下载
  • 实体零售
  • 串流媒体

第十二章:按设备类型分類的游戏市场

  • 主机
  • 个人电脑
  • 智慧型手机
  • 药片
  • VR头戴装置
    • 独立版
    • 繫绳类型

第十三章:各地区的游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十四章:游戏市集(依类别划分)

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十五章:各国游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十六章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Tencent Holdings Limited
    • Sony Group Corporation
    • Microsoft Corporation
    • Nintendo Co., Ltd.
    • NetEase, Inc.
    • Activision Blizzard, Inc.
    • Electronic Arts Inc.
    • Take-Two Interactive Software, Inc.
    • Bandai Namco Holdings Inc.
    • Ubisoft Entertainment SA
Product Code: MRR-1A1A064C029A

The Gaming Market is projected to grow by USD 542.40 billion at a CAGR of 10.06% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 251.89 billion
Estimated Year [2025] USD 277.05 billion
Forecast Year [2032] USD 542.40 billion
CAGR (%) 10.06%

A strategic orientation to the evolving gaming ecosystem that frames platform convergence, monetization dynamics, regulatory shifts, and executive decision imperatives

The contemporary gaming landscape is defined by rapid technological integration, shifting consumer behavior, and a complex interplay of commercial models that demand clearer strategic focus. Platforms that were once distinct are increasingly interoperable, and the expectations of players now span instant access, social connectivity, and persistent content economies. This introduction frames the strategic context for executives: stakeholders must reconcile development lifecycles with accelerating platform feature sets, adapt monetization strategies to diverse business models, and align infrastructure investments with evolving consumption patterns.

Decision-makers face a dual mandate. Internally, they must optimize product roadmaps to balance live-service longevity with episodic launches while ensuring development pipelines can support cross-platform parity. Externally, they must navigate a competitive supplier landscape that includes established console manufacturers, cloud streaming providers, and dominant mobile ecosystems. Regulatory and trade dynamics are an increasingly material consideration, shaping sourcing, distribution, and pricing. Consequently, leaders should prioritize agility in partner selection, modularity in technology stacks, and disciplined monetization strategies that respect player sentiment.

This introduction sets the stage for deeper analysis across platform transitions, monetization shifts, tariff impacts, segmentation intelligence, regional considerations, corporate positioning, and pragmatic recommendations. By synthesizing cross-cutting trends and operational levers, it equips senior leaders to identify where to invest, where to partner, and how to sequence strategic initiatives to preserve competitive advantage

How platform evolution, monetization innovation, supply chain shifts, and regulatory changes are collectively redefining competitive dynamics across the gaming industry

The last several industry inflection points have accelerated transformative shifts that are reshaping value capture across the ecosystem. Cloud gaming and streaming have matured from experimental propositions into operational channels that reconfigure distribution economics, enabling near-instant access on devices that include consoles, personal computers, smartphones, tablets, and emerging VR headsets. Platform owners are therefore investing not only in capacity but in differentiated experiences that preserve performance, latency reduction, and content exclusivity. At the same time, hardware cycles are influenced by both consumer demand for higher-fidelity experiences and supplier-side pressures in semiconductor and component availability, driving closer coordination between first-party studios and manufacturing partners.

Monetization is also evolving. Free-to-play economics have become more sophisticated, integrating advertising with in-game purchases and leveraging live-service mechanics to extend player engagement. Subscription models are consolidating premium catalogs and offering predictable revenue streams, while premium transactional models continue to command attention for marquee releases. These shifts are accompanied by genre-level innovation: shooters and role-playing franchises are integrating persistent worlds and cross-play features, while puzzle and simulation titles exploit short-session engagement on mobile and cloud platforms. Simultaneously, distribution channels are fragmenting as digital storefronts, physical retail, and streaming introduce different discoverability and promotional mechanics.

Regulatory and policy changes are amplifying these dynamics. Trade measures and tariff adjustments are prompting firms to recalibrate supply chains and consider regional manufacturing or alternate sourcing. Data privacy and content moderation requirements are influencing live-service design and monetization choices. Collectively, these transformative shifts require an integrated response that aligns product strategy, commercial models, and operational resilience to sustain growth amid ongoing disruption

Assessing how the cumulative effects of recent tariff adjustments are reshaping supply chain strategy, regional production decisions, and distribution economics in the gaming sector

Policy adjustments in recent trade cycles have led to cumulative tariff effects that influence hardware costs, distribution strategies, and supplier relationships across the gaming value chain. For companies that depend on imported components or finished devices, tariffs change the calculus for where to produce hardware such as consoles, controllers, VR headsets, and high-performance components used in gaming PCs. Procurement teams are responding by diversifying supplier networks, evaluating regional manufacturing options, and negotiating longer-term contracts to dampen cost volatility. These operational responses extend into strategic decisions about product configuration, packaging, and warranty models to preserve margin and retail competitiveness.

Tariffs also influence ecosystem behavior beyond pure cost pressure. Platform owners and publishers reassess release strategies by region, sometimes staging launches or shifting promotional windows to align with localized pricing and distribution constraints. Retail partners and distribution channels that rely on physical goods must adapt inventory planning and inventory financing to manage the operational burden of tariff-induced cost changes. On the software side, companies increasingly emphasize digital distribution, streaming, and subscription access as mechanisms to reduce exposure to hardware tariff volatility and to preserve global pricing consistency.

Moreover, tariff adjustments interact with broader industrial policy that incentivizes reshoring, investment in regional manufacturing capacity, and public-private collaboration on critical technologies. Firms that proactively model tariff scenarios and integrate them into supply chain stress-testing will be better positioned to respond to sudden policy shifts. In practical terms, executives should prioritize flexible sourcing strategies, modular product designs that allow component substitution, and contractual protections that mitigate tariff pass-through to end customers

In-depth segmentation perspective that links platform divergence, monetization choices, genre differentiation, distribution pathways, and device-specific development imperatives

Segmentation insight begins with platforms, where cloud, console, mobile, and PC form distinct yet increasingly interdependent pillars of engagement. Cloud platforms-including major services such as Microsoft XCloud and NVIDIA GeForce Now-enable instant access and lower friction for trial experiences, while consoles remain critical for first-party exclusives and high-fidelity experiences across manufacturers such as Nintendo, PlayStation, and Xbox. Mobile platforms on Android and iOS continue to dominate casual engagement and serve as primary channels for discoverability and mass-market monetization. Personal computers running Linux, MacOS, and Windows sustain a diverse ecosystem that supports modding communities, esports, and high-performance titles. Each platform demands bespoke technical optimizations, certification pathways, and partner relations to ensure peak performance and user satisfaction.

Business models require granular attention. Free-to-play titles combine advertising and in-game purchases to monetize broad user bases and support extensive live-service roadmaps. Premium models persist via digital downloads and retail distribution for flagship releases that leverage brand strength and franchise loyalty. Subscription services-embodied by curated catalog access such as Game Pass-reframe lifetime value projections and influence content commissioning strategies. These models are not mutually exclusive; hybrid approaches increasingly surface as companies experiment with bundling, episodic content, and tiered access to balance acquisition with retention.

Genre specialization further refines go-to-market choices. Action and shooter titles demand tight input latency and robust netcode for competitive play, with shooters subdividing into first-person and third-person experiences. Role-playing games, including action RPGs and massively multiplayer online RPGs, emphasize progression systems and social persistence. Sports simulations, broken into basketball and football subgenres, require authentic physics and licensed content to resonate with fans. Puzzle, adventure, simulation, and strategy genres each attract specific demographic cohorts and session patterns, informing content cadence and monetization design.

Distribution channel strategy integrates digital download, physical retail, and streaming to balance discoverability and revenue capture. Device type considerations-spanning console, personal computer, smartphone, tablet, and VR headset, with VR differentiated into standalone and tethered experiences-dictate development budgets, UI paradigms, and quality assurance frameworks. By mapping platform, business model, genre, distribution channel, and device type together, companies can prioritize development resources and align marketing approaches with the nuanced behaviors of target player segments

Regional intelligence that reconciles global brand strategy with local market behaviors, regulatory regimes, infrastructure constraints, and partnership imperatives

Regional dynamics are shaping product strategy, monetization approaches, and partnership choices across the Americas, Europe, Middle East & Africa, and Asia-Pacific. In the Americas, consumer spending patterns and strong franchise cultures support premium releases and robust esports ecosystems, while mobile adoption and cross-border digital distribution facilitate rapid content scaling. Transitioning across the Atlantic, the Europe, Middle East & Africa region presents a mosaic of regulatory regimes and diverse market maturities, which necessitates careful localization, compliance with content and data standards, and flexible pricing strategies to accommodate varied spending power.

Asia-Pacific continues to exert outsized influence on game design and monetization norms. High mobile penetration, sophisticated free-to-play mechanics, and deeply entrenched live-service expectations drive innovation in engagement loops and social features. Local platform partnerships and licensing agreements are often essential for market access and cultural resonance. Meanwhile, infrastructure deployment and cloud availability vary widely across regions, so streaming and cloud-dependent features must be architected with regional latency and capacity considerations in mind.

Cross-regional strategies require harmonization of product roadmaps with localized go-to-market plans and regulatory compliance. Strategic partnerships with regional publishers, platform holders, and distribution networks can accelerate market entry while mitigating execution risk. Ultimately, senior leaders must balance global brand coherence with local adaptability, leveraging regional insights to tailor monetization mechanics, content localization, and community management in ways that reflect the preferences and constraints of each geographic market

Corporate strategy insights describing how platform integration, content investment, technology partnerships, and developer tools create durable competitive moats

Corporate positioning across platform holders, publishers, middleware providers, and hardware vendors is central to competitive advantage. Platform companies that control distribution ecosystems focus on services, developer tools, and exclusive content to strengthen engagement and lock-in. Publishers and first-party studios invest in IP development, live-service operations, and community management to sustain long-term franchises. Hardware vendors concentrate on balancing costs, performance, and developer relations to maintain ecosystem health. Middleware and cloud providers supply critical infrastructure-ranging from matchmaking and analytics to rendering and streaming-that enables scalability and feature richness.

Strategic differentiation often emerges through ecosystem orchestration rather than standalone product superiority. Firms that successfully integrate content, distribution, and community tools create network effects that enhance retention and monetization. Partnerships and M&A remain important levers: content studios seek distribution scale, platform owners aim for exclusive or timed access, and technology providers pursue integrations that reduce friction for developers. Meanwhile, companies investing in developer-facing tools, cross-play enablement, and robust analytics platforms can shorten time-to-market and improve live tuning of gameplay economies.

Competitive dynamics also reflect a push toward vertical integration in some cases and platform-agnostic distribution in others. Leaders that maintain a dual approach-retaining first-party experiences for brand strength while enabling cross-platform access through cloud and streaming-are better positioned to capture diversified revenue streams. At the same time, mid-tier and independent studios often succeed by specializing in niche genres, innovative mechanics, or differentiated art direction, leveraging digital distribution and community engagement to scale without heavy upfront capital expenditure

Actionable priorities for executives to build resilience and capture opportunity through modular development, supply chain diversification, hybrid monetization, and regional alignment

Industry leaders should take immediate, actionable steps to align organizational capabilities with the realities of a platform-diverse, tariff-sensitive environment. First, prioritize modular product architectures and cross-platform tooling so that titles can ship across console, PC, mobile, and cloud with manageable incremental cost. Such modularity shortens certification cycles and enables faster regional deployments. Secondly, diversify supply chain relationships and adopt flexible sourcing policies to mitigate tariff exposure, including evaluating regional production partners and contractual protections that can absorb policy shifts.

Third, refine monetization strategies with a hybrid mindset: combine subscription offerings with curated premium releases and well-calibrated free-to-play mechanics that use advertising and in-game purchases responsibly to maintain trust. Fourth, invest in live operations and analytics capabilities to monitor engagement, tune economies, and detect content fatigue early. Fifth, deepen regional strategy by aligning content localization, regulatory compliance, and go-to-market partnerships with the distinct behaviors of the Americas, Europe, Middle East & Africa, and Asia-Pacific, ensuring localized pricing, cultural relevance, and infrastructure readiness.

Finally, strengthen partnerships with cloud and middleware providers to lower latency and accelerate feature deployment, and allocate resources to community management and creator ecosystems that amplify organic discovery. Executives should sequence these initiatives by balancing near-term resilience with long-term differentiation, instituting governance that ties product, commercial, and operational KPIs to strategic outcomes

A robust multi-method research approach combining primary industry interviews, secondary documentation, segmentation mapping, and scenario validation to produce actionable insights

This research applies a structured, multi-dimensional methodology that integrates qualitative and quantitative source triangulation, scenario analysis, and expert validation to surface strategic insights and practical recommendations. Primary inputs included structured interviews with industry practitioners across publishing, platform operations, development studios, hardware vendors, and cloud providers, supplemented by technical assessments of platform capabilities and developer tooling. Secondary inputs encompassed public filings, regulatory releases, developer platform documentation, and trade press to contextualize operational dynamics and policy shifts.

Analytical methods combined thematic synthesis with scenario modeling to explore alternative futures arising from tariff adjustments, platform feature rollouts, and monetization evolution. Segmentation analysis mapped platform, business model, genre, distribution channel, and device type to identify distinct developer and player archetypes and to pinpoint operational levers that influence success. Regional analysis incorporated infrastructure availability, regulatory regime differences, and consumer behavior patterns across the Americas, Europe, Middle East & Africa, and Asia-Pacific to highlight where tactical approaches differ materially.

Findings were validated through iterative expert review and cross-checked against observed behavior in live-service economies, platform announcements, and supply chain movements. The methodology emphasizes transparency: assumptions, data sources, and scenario levers are documented to enable clients to tailor conclusions to their unique risk tolerances and strategic priorities. This approach ensures that recommendations are actionable, defensible, and tightly linked to observable industry dynamics

Concluding synthesis that connects operational resilience, platform plurality, monetization discipline, and regional execution into an actionable strategic roadmap

Effective strategy in the current era requires synthesizing platform evolution, monetization innovation, supply chain resilience, and regional nuance into a coherent plan that is executable and measurable. The industry is at an inflection where cloud streaming, hybrid business models, and dynamic live operations define competitive advantage, while tariff and policy shifts demand operational agility. Leaders that embrace modular development, diversify sourcing, and align monetization to player expectations will mitigate risk and preserve strategic optionality.

Putting insights into practice means sequencing investments: shore up short-term resilience through supply chain and contractual protections, then invest in cross-platform toolchains and live operations to drive sustained engagement. Layer on regional differentiation through localized content and partner ecosystems, and finally, pursue longer-term differentiation via exclusive content, technological integration, and community-driven growth. By doing so, organizations can convert market complexity into structured competitive advantage.

In conclusion, the path forward combines disciplined operational adjustments with bold product and commercial strategies. Companies that act with a blend of prudence and ambition-anticipating policy shifts, embracing platform plurality, and prioritizing player trust-will be well placed to succeed in a more interconnected and policy-sensitive gaming ecosystem

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Rapid adoption of cloud streaming platforms enabling high-fidelity gaming across devices
  • 5.2. Integration of AI-driven procedural generation tools to automate expansive open worlds
  • 5.3. Expansion of blockchain-powered NFT ecosystems transforming digital asset ownership
  • 5.4. Widespread implementation of cross-platform progression and unified player profiles
  • 5.5. Growth of live-service title economies with seasonal battle passes and microtransactions
  • 5.6. Emergence of mobile esports leagues driving global tournament viewership and sponsorships
  • 5.7. Increasing focus on accessible design features for players with diverse abilities

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Gaming Market, by Platform

  • 8.1. Cloud
    • 8.1.1. Microsoft XCloud
    • 8.1.2. NVIDIA GeForce Now
  • 8.2. Console
    • 8.2.1. Nintendo
    • 8.2.2. PlayStation
    • 8.2.3. Xbox
  • 8.3. Mobile
    • 8.3.1. Android
    • 8.3.2. iOS
  • 8.4. PC
    • 8.4.1. Linux
    • 8.4.2. MacOS
    • 8.4.3. Windows

9. Gaming Market, by Business Model

  • 9.1. Free To Play
    • 9.1.1. Advertising
    • 9.1.2. In Game Purchases
  • 9.2. Premium
    • 9.2.1. Digital Download
    • 9.2.2. Retail
  • 9.3. Subscription
    • 9.3.1. Game Pass

10. Gaming Market, by Genre

  • 10.1. Action
  • 10.2. Adventure
  • 10.3. Puzzle
  • 10.4. Role Playing
    • 10.4.1. Action RPG
    • 10.4.2. Massively Multiplayer Online RPG
  • 10.5. Shooter
    • 10.5.1. First Person
    • 10.5.2. Third Person
  • 10.6. Simulation
  • 10.7. Sports
    • 10.7.1. Basketball
    • 10.7.2. Football
  • 10.8. Strategy

11. Gaming Market, by Distribution Channel

  • 11.1. Digital Download
  • 11.2. Physical Retail
  • 11.3. Streaming

12. Gaming Market, by Device Type

  • 12.1. Console
  • 12.2. Personal Computer
  • 12.3. Smartphone
  • 12.4. Tablet
  • 12.5. VR Headset
    • 12.5.1. Standalone
    • 12.5.2. Tethered

13. Gaming Market, by Region

  • 13.1. Americas
    • 13.1.1. North America
    • 13.1.2. Latin America
  • 13.2. Europe, Middle East & Africa
    • 13.2.1. Europe
    • 13.2.2. Middle East
    • 13.2.3. Africa
  • 13.3. Asia-Pacific

14. Gaming Market, by Group

  • 14.1. ASEAN
  • 14.2. GCC
  • 14.3. European Union
  • 14.4. BRICS
  • 14.5. G7
  • 14.6. NATO

15. Gaming Market, by Country

  • 15.1. United States
  • 15.2. Canada
  • 15.3. Mexico
  • 15.4. Brazil
  • 15.5. United Kingdom
  • 15.6. Germany
  • 15.7. France
  • 15.8. Russia
  • 15.9. Italy
  • 15.10. Spain
  • 15.11. China
  • 15.12. India
  • 15.13. Japan
  • 15.14. Australia
  • 15.15. South Korea

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2024
  • 16.2. FPNV Positioning Matrix, 2024
  • 16.3. Competitive Analysis
    • 16.3.1. Tencent Holdings Limited
    • 16.3.2. Sony Group Corporation
    • 16.3.3. Microsoft Corporation
    • 16.3.4. Nintendo Co., Ltd.
    • 16.3.5. NetEase, Inc.
    • 16.3.6. Activision Blizzard, Inc.
    • 16.3.7. Electronic Arts Inc.
    • 16.3.8. Take-Two Interactive Software, Inc.
    • 16.3.9. Bandai Namco Holdings Inc.
    • 16.3.10. Ubisoft Entertainment SA

LIST OF FIGURES

  • FIGURE 1. GLOBAL GAMING MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING MARKET SIZE, BY GENRE, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL GAMING MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. EUROPE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. MIDDLE EAST GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. AFRICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GLOBAL GAMING MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASEAN GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GCC GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. EUROPEAN UNION GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. BRICS GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. G7 GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. NATO GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. GAMING MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 30. GAMING MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL GAMING MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL GAMING MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL GAMING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL GAMING MARKET SIZE, BY CLOUD, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL GAMING MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL GAMING MARKET SIZE, BY XBOX, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL GAMING MARKET SIZE, BY XBOX, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL GAMING MARKET SIZE, BY XBOX, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL GAMING MARKET SIZE, BY XBOX, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL GAMING MARKET SIZE, BY XBOX, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL GAMING MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL GAMING MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL GAMING MARKET SIZE, BY PC, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL GAMING MARKET SIZE, BY PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL GAMING MARKET SIZE, BY PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL GAMING MARKET SIZE, BY PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL GAMING MARKET SIZE, BY PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL GAMING MARKET SIZE, BY LINUX, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL GAMING MARKET SIZE, BY LINUX, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL GAMING MARKET SIZE, BY LINUX, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL GAMING MARKET SIZE, BY LINUX, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL GAMING MARKET SIZE, BY LINUX, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL GAMING MARKET SIZE, BY MACOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL GAMING MARKET SIZE, BY MACOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL GAMING MARKET SIZE, BY MACOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL GAMING MARKET SIZE, BY MACOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL GAMING MARKET SIZE, BY MACOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL GAMING MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL GAMING MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL GAMING MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL GAMING MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL GAMING MARKET SIZE, BY ACTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL GAMING MARKET SIZE, BY ACTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL GAMING MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL GAMING MARKET SIZE, BY ACTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL GAMING MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL GAMING MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 265. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 266. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 267. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 270. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 271. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 272. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 273. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 274. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 275. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 276. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 277. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 278. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 279. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 280. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 281. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 282. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 283. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 284. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 285. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 286. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 287. GLOBAL GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 288. GLOBAL GAMING MARKET SIZE, BY TABLET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 289. GLOBAL GAMING MARKET SIZE, BY TABLET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 290. GLOBAL GAMING MARKET SIZE, BY TABLET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 291. GLOBAL GAMING MARKET SIZE, BY TABLET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 292. GLOBAL GAMING MARKET SIZE, BY TABLET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 293. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, 2018-2024 (USD MILLION)
  • TABLE 294. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, 2025-2032 (USD MILLION)
  • TABLE 295. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 296. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 297. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 298. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 299. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 300. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 301. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 302. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 303. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 304. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 305. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 306. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 307. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 308. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 309. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 310. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 311. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 312. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 313. GLOBAL GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 314. GLOBAL GAMING MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 315. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 316. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 317. AMERICAS GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 318. AMERICAS GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 319. AMERICAS GAMING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
  • TABLE 320. AMERICAS GAMING MARKET SIZE, BY CLOUD, 2025-2032 (USD MILLION)
  • TABLE 321. AMERICAS GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 322. AMERICAS GAMING MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 323. AMERICAS GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 324. AMERICAS GAMING MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 325. AMERICAS GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
  • TABLE 326. AMERICAS GAMING MARKET SIZE, BY PC, 2025-2032 (USD MILLION)
  • TABLE 327. AMERICAS GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 328. AMERICAS GAMING MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 329. AMERICAS GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 330. AMERICAS GAMING MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 331. AMERICAS GAMING MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 332. AMERICAS GAMING MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 333. AMERICAS GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 334. AMERICAS GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 335. AMERICAS GAMING MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 336. AMERICAS GAMING MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 337. AMERICAS GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 338. AMERICAS GAMING MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 339. AMERICAS GAMING MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 340. AMERICAS GAMING MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 341. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 342. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 343. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 344. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 345. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 346. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 347. AMERICAS GAMING MARKET SIZE, BY VR HEADSET, 2018-2024 (USD MILLION)
  • TABLE 348. AMERICAS GAMING MARKET SIZE, BY VR HEADSET, 2025-2032 (USD MILLION)
  • TABLE 349. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 350. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 351. NORTH AMERICA GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 352. NORTH AMERICA GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 353. NORTH AMERICA GAMING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
  • TABLE 354. NORTH AMERICA GAMING MARKET SIZE, BY CLOUD, 2025-2032 (USD MILLION)
  • TABLE 355. NORTH AMERICA GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 356. NORTH AMERICA GAMING MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 357. NORTH AMERICA GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 358. NORTH AMERICA GAMING MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 359. NORTH AMERICA GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
  • TABLE 360. NORTH AMERICA GAMING MARKET SIZE, BY PC, 2025-2032 (USD MILLION)
  • TABLE 361. NORTH AMERICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 362. NORTH AMERICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 363. NORTH AMERICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 364. NORTH AMERICA GAMING MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 365. NORTH AMERICA GAMING MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 366. NORTH AMERICA GAMING MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 367. NORTH AMERICA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 368. NORTH AMERICA GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 369. NORTH AMERICA GAMING MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 370. NORTH AMERICA GAMING MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 371. NORTH AMERICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 372. NORTH AMERICA GAMING MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 373. NORTH AMERICA GAMING MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 374. NORTH AMERICA GAMING MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 375. NORTH AMERICA GAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 376. NORTH AMERICA GAMING MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 377. NORTH AMERICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 378. NORTH AMERICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 379. NORTH AMERICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 380. NORTH AMERICA GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 381. NORTH AMERICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2024 (USD MILLION)
  • TABLE 382. NORTH AMERICA GAMING MARKET SIZE, BY VR HEADSET, 2025-2032 (USD MILLION)
  • TABLE 383. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 384. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 385. LATIN AMERICA GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 386. LATIN AMERICA GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 387. LATIN AMERICA GAMING MARKET SI