封面
市场调查报告书
商品编码
1887095

射击游戏市场规模、占有率、成长及全球产业分析:依类型、应用和地区划分的洞察,以及2024年至2032年的预测

Shooter Games Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 200 Pages | 商品交期: 请询问到货日

价格

射击游戏市场成长驱动因素

受线上游戏参与度不断提高、电子竞技生态系统不断扩展以及智慧型手机普及率不断提高的推动,全球射击游戏市场持续快速发展。根据2024年的产业估值,预计2024年市场规模将达到726.8亿美元,2025年将达到820.2亿美元。之后,预计将以13.0%的复合年增长率加速成长,到2032年达到1929亿美元。射击游戏以其快节奏的动作、竞技性强的游戏玩法和沈浸式的游戏环境而闻名,仍然是全球游戏产业中最具影响力的游戏类型之一。

2024年,亚太地区占了46.9%的市场占有率,占主导地位。这主要得益于行动游戏的普及、可支配收入的成长以及中国、印度、韩国和日本等国家数位存取管道的扩大。 Rockstar Games、Activision Blizzard、Ubisoft、Valve Corporation和Gameloft等主要游戏开发商透过采用先进技术、跨平台部署和发布新游戏,不断巩固其市场地位。

市场驱动因素

推动市场成长的关键因素之一是人们对电子竞技和线上多人游戏的兴趣日益浓厚。 "反恐精英" 、 "决胜时刻" 和 "Valorant" 等射击游戏已成为全球竞技游戏的核心,吸引了数百万玩家和观众。根据娱乐软体协会(ESA)预测,到2024年,美国游戏玩家的平均年龄将上升至36岁,显示各个年龄层的玩家群体都在广泛参与游戏。

另一个关键驱动因素是网路存取的普及,使得行动和PC平台之间的无缝线上游戏成为可能。随着新兴市场高速网路连线的改善,射击游戏的下载量和玩家数量持续增长,从而支撑了市场的持续扩张。

市场限制因子

儘管市场成长强劲,但高昂的开发成本仍是市场面临的挑战。开发高品质的射击游戏需要先进的图形技术、复杂的AI机制和庞大的世界构建,这需要大量的投资。这种资本密集的生态系统限制了新进业者与成熟的全球工作室竞争的能力。此外,来自其他游戏类型(例如角色扮演游戏和动作冒险游戏)的竞争可能会分散新进入者对射击游戏的投入。

市场机会

技术创新为射击游戏市场提供了巨大的成长机会。游戏工作室正在整合扩增实境 (AR)、虚拟实境 (VR)、跨平台进度系统、基于人工智慧的扩增功能以及多装置相容性,以提升游戏体验。例如,2024 年,Mountaintop Studios 发布了创新的第一人称射击游戏 "Specta Divide" ,展现了游戏产业对高阶机制和战术玩法的重视。

此外,跨平台游戏(支援主机、PC 和行动装置之间的跨平台游戏)正在重塑消费者的期望。 "斗阵特攻" 、 "天命2" 和 "枪火游侠" 等游戏透过跨装置互通性不断扩大玩家群体,提供更广泛的游戏体验和强大的社群互动。

依细分市场分析

依产品分类

2024 年,第一人称射击游戏 (FPS) 细分市场引领市场,这主要得益于沉浸式游戏体验、基于技巧的机制以及在男性玩家群体中的流行。射击游戏细分市场保持第二大地位,这主要得益于休閒和竞技类目标导向型游戏的高渗透率。

依装置类型划分

预计手机将继续引领市场,并在2025年后保持其主导地位。手机价格实惠、使用便捷,且普及率高,使其成为全球首选的游戏平台。电视/游戏主机设备将在2024年占第二大市场占有率,吸引那些追求高品质视觉体验的玩家。

依最终使用者划分

男性用户将在2024年引领市场,这主要得益于他们对竞技射击游戏和电竞的浓厚兴趣。女性用户预计将实现显着增长,这主要得益于女性角色数量的增加和性别中立的营销策略。

依地区划分

亚太地区

亚太地区将在2024年继续维持其全球领先地位,占46.9%的市场。这反映了强大的数位基础设施、较高的行动普及率以及人们对电子竞技日益增长的兴趣。中国、韩国、印度和日本凭藉其活跃的游戏社区,持续推动市场需求。

北美

2024年,北美保持了第二大市场占有率。美国凭藉其强大的游戏文化、精通科技的民众以及Rockstar Games和Activision Blizzard等极具影响力的游戏开发商,在该地区占主导地位。

欧洲

欧洲市场呈现强劲成长,主要得益于德国、英国和法国对数位娱乐的强烈偏好。支持性的游戏协会以及消费者在高端游戏上不断增长的支出进一步巩固了该地区的扩张。

南美洲、中东和非洲

由于年轻人口的成长、数位接取的扩大以及可支配收入的增加,这些地区正经历着稳定成长。射击游戏已成为千禧世代和Z世代玩家的热门娱乐选择。

目录

第一章:引言

第二章:摘要整理

第三章:市场动态

  • 市场驱动因素
  • 市场限制因素
  • 市场趋势

第四章:主要发现

  • 母市场/相关市场概览
  • 行业SWOT分析
  • 供应链分析及监理框架
  • 波特五力分析
  • 近期行业趋势
  • 关税对市场的影响

第五章:全球射击游戏市场分析、洞察与预测(2019-2032)

  • 主要发现/摘要
  • 市场分析、洞察与预测 - 依产品分类
    • 射击游戏
    • 光枪射击
    • 第一人称射击游戏 (FPS)
    • 第三人称射击游戏 (TPS)
    • 其他
  • 市场分析、洞察与预测 - 依设备分类
    • PC/MMO
    • 平板电脑
    • 手机
    • 电视/游戏主机
  • 市场分析、洞察与预测 - 依最终用户分类
    • 男性
    • 女性
  • 市场分析、洞察与预测 - 依地区分类
    • 北美
    • 欧洲
    • 亚太地区
    • 南美美洲
    • 中东和非洲

第六章 北美射击游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 美国
    • 加拿大
    • 墨西哥

第七章 欧洲射击游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 俄罗斯
    • 欧洲其他地区

第八章 亚太地区射击游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 亚太其他地区

第九章:南美洲射击游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 巴西
    • 阿根廷
    • 南美洲其他地区

第十章:中东与非洲射击游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 南非
    • 阿拉伯联合大公国
    • 中东其他地区非洲

第十一章 竞争分析

  • 主要行业趋势
  • 全球市占率/排名分析(2024)
  • 公司简介
    • Rockstar Games
    • Valve Corporation(美国)
    • Gameloft(法国)
    • Activision Blizzard(美国)
    • Ubisoft(法国)
    • Nexon(日本)
    • Epic Games(美国)
    • DICE(瑞典)
    • Vlambeer(荷兰)
    • Raw Fury AB(瑞典)

第十二章 策略建议/市场机会

Product Code: FBI113013

Growth Factors of shooter games Market

The global shooter games market continues its rapid evolution, driven by rising participation in online gaming, expanding eSports ecosystems, and widespread smartphone penetration. According to the 2024 industry assessment, the market reached USD 72.68 billion in 2024 and is projected to rise to USD 82.02 billion in 2025, before accelerating to USD 192.90 billion by 2032 at a CAGR of 13.0%. Shooter games, known for their high-speed action, competitive gameplay, and immersive environments, remain one of the most influential genres in the global gaming landscape.

In 2024, Asia Pacific held a dominant 46.9% market share, driven by massive mobile gaming adoption, rising disposable incomes, and growing digital access across China, India, South Korea, and Japan. Major game developers such as Rockstar Games, Activision Blizzard, Ubisoft, Valve Corporation, and Gameloft continue to strengthen their market presence through advanced technologies, cross-platform expansions, and new game launches.

Market Drivers

One of the major drivers of market growth is the surging interest in eSports and online multiplayer gaming. Shooter games such as Counter-Strike, Call of Duty, and Valorant have become central components of global competitive gaming, attracting millions of players and spectators. According to the Entertainment Software Association, the average age of gamers in the U.S. increased to 36 years in 2024, indicating broader participation across age groups.

Another key driver is increasing internet accessibility, enabling seamless online gameplay across mobile and PC platforms. As high-speed connectivity improves across emerging markets, shooter game downloads and participation continue to multiply, supporting sustained market expansion.

Market Restraints

Despite strong growth, the market faces challenges related to high development costs. Creating high-quality shooter games demands advanced graphics, complex AI mechanics, and expansive world-building-requiring significant investment. This capital-intensive ecosystem restricts new entrants from competing with established global studios. Additionally, competition from other gaming genres such as RPGs and action-adventure games can divert player spending away from shooter titles.

Market Opportunities

Technology-driven innovation offers significant growth opportunities for the shooter games market. Game studios are increasingly integrating augmented reality (AR), virtual reality (VR), cross-progression systems, AI-based enhancements, and multi-device compatibility to elevate gaming experiences. For instance, in 2024, Mountaintop Studios announced its innovative FPS title, Spectre Divide, demonstrating the industry's emphasis on advanced mechanics and tactical gameplay.

Moreover, cross-platform gaming, enabling participation across consoles, PCs, and mobile devices, is reshaping consumer expectations. Titles such as Overwatch, Destiny 2, and Paladins continue to expand their player base through cross-device interoperability, offering broader accessibility and stronger community engagement.

Segmentation Insights

By Product

The First-Person Shooter (FPS) segment dominated the market in 2024 due to its immersive gameplay, skill-based mechanics, and popularity among male gamers. The shooting gallery segment remains the second-largest, supported by strong adoption of casual and competitive target-based games.

By Device Type

Mobile phones lead the market and will continue to dominate through 2025 and beyond. Their affordability, convenience, and widespread availability make them the preferred gaming platform globally. TV/console devices held the second-largest share in 2024, attracting gamers seeking premium visual experiences.

By End User

The male segment led the market in 2024, driven by strong interest in competitive shooter games and eSports. The female segment is expected to grow significantly, supported by rising inclusion of female characters and gender-neutral marketing strategies.

Regional Outlook

Asia Pacific

Asia Pacific remained the global leader in 2024 with 46.9% market share, reflecting strong digital infrastructure, high mobile penetration, and rising interest in eSports. China, South Korea, India, and Japan continue to drive demand due to their highly active gaming communities.

North America

North America held the second-largest share in 2024. The U.S. dominates the region through its strong gaming culture, tech-savvy population, and presence of influential game developers such as Rockstar Games and Activision Blizzard.

Europe

Europe exhibits robust growth driven by strong digital entertainment preferences in Germany, the U.K., and France. Supportive gaming associations and increasing consumer spending on premium titles further strengthen regional expansion.

South America & Middle East-Africa

These regions are growing steadily due to rising youth populations, expanding digital access, and higher disposable incomes. Shooter games have become popular entertainment options among millennials and Gen Z gamers.

Conclusion

With market value increasing from USD 72.68 billion in 2024 to USD 192.90 billion by 2032, the shooter games industry is on a transformative growth trajectory. Advancements in cross-platform gaming, AR/VR technologies, and eSports integration will continue to shape the competitive landscape. As global gaming communities expand, the shooter genre is expected to remain a major contributor to the digital entertainment economy.

Segmentation By Product

  • Shooting gallery
  • Light gun shooter
  • First-person Shooter (FPS)
  • Third-person Shooter (TPS)
  • Others

By Device Type

  • PC/MMO
  • Tablet
  • Mobile Phone
  • TV/Console

By End User

  • Male
  • Female

By Region

  • North America (By Product, Device Type, End User, and Country)
    • U.S. (By Product)
    • Canada (By Product)
    • Mexico (By Product)
  • Europe (By Product, Device Type, End User, and Country)
    • Germany (By Product)
    • U.K. (By Product)
    • France (By Product)
    • Spain (By Product)
    • Italy (By Product)
    • Russia (By Product)
    • Rest of Europe (By Product)
  • Asia Pacific (By Product, Device Type, End User, and Country)
    • China (By Product)
    • Japan (By Product)
    • India (By Product)
    • Australia (By Product)
    • Rest of Asia Pacific (By Product)
  • Middle East & Africa (By Product, Device Type, End User, and Country)
    • UAE (By Product)
    • South Africa (By Product)
    • Rest of the Middle East & Africa (By Product)
  • South America (By Product, Device Type, End User, and Country)
    • Brazil (By Product)
    • Argentina (By Product)
  • Rest of South America (By Product)

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Trends

4. Key Insights

  • 4.1. Overview of the Parent/Related Market
  • 4.2. Industry SWOT Analysis
  • 4.3. Supply Chain Analysis & Regulatory Framework
  • 4.4. Porter's Five Forces Analysis
  • 4.5. Recent Industry Advancements
  • 4.6. Impact of Tariffs on the Market

5. Global Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Analysis, Insights and Forecast - By Product
    • 5.2.1. Shooting gallery
    • 5.2.2. Light gun shooter
    • 5.2.3. First-person shooter (FPS)
    • 5.2.4. Third-person shooter (TPS)
    • 5.2.5. Others
  • 5.3. Market Analysis, Insights and Forecast - By Device Type
    • 5.3.1. PC/MMO
    • 5.3.2. Tablet
    • 5.3.3. Mobile Phone
    • 5.3.4. TV/Console
  • 5.4. Market Analysis, Insights and Forecast - By End User
    • 5.4.1. Male
    • 5.4.2. Female
  • 5.5. Market Analysis, Insights and Forecast - By Region
    • 5.5.1. North America
    • 5.5.2. Europe
    • 5.5.3. Asia Pacific
    • 5.5.4. South America
    • 5.5.5. Middle East & Africa

6. North America Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Analysis, Insights and Forecast - By Product
    • 6.2.1. Shooting gallery
    • 6.2.2. Light gun shooter
    • 6.2.3. First-person shooter (FPS)
    • 6.2.4. Third-person shooter (TPS)
    • 6.2.5. Others
  • 6.3. Market Analysis, Insights and Forecast - By Device Type
    • 6.3.1. PC/MMO
    • 6.3.2. Tablet
    • 6.3.3. Mobile Phone
    • 6.3.4. TV/Console
  • 6.4. Market Analysis, Insights and Forecast - By End User
    • 6.4.1. Male
    • 6.4.2. Female
  • 6.5. Market Analysis, Insights and Forecast - By Country
    • 6.5.1. U.S. Market Analysis, by Product
      • 6.5.1.1. Shooting gallery
      • 6.5.1.2. Light gun shooter
      • 6.5.1.3. First-person shooter (FPS)
      • 6.5.1.4. Third-person shooter (TPS)
      • 6.5.1.5. Others
    • 6.5.2. Canada Market Analysis, by Product
      • 6.5.2.1. Shooting gallery
      • 6.5.2.2. Light gun shooter
      • 6.5.2.3. First-person shooter (FPS)
      • 6.5.2.4. Third-person shooter (TPS)
      • 6.5.2.5. Others
    • 6.5.3. Mexico Market Analysis, by Product
      • 6.5.3.1. Shooting gallery
      • 6.5.3.2. Light gun shooter
      • 6.5.3.3. First-person shooter (FPS)
      • 6.5.3.4. Third-person shooter (TPS)
      • 6.5.3.5. Others

7. Europe Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Analysis, Insights and Forecast - By Product
    • 7.2.1. Shooting gallery
    • 7.2.2. Light gun shooter
    • 7.2.3. First-person shooter (FPS)
    • 7.2.4. Third-person shooter (TPS)
    • 7.2.5. Others
  • 7.3. Market Analysis, Insights and Forecast - By Device Type
    • 7.3.1. PC/MMO
    • 7.3.2. Tablet
    • 7.3.3. Mobile Phone
    • 7.3.4. TV/Console
  • 7.4. Market Analysis, Insights and Forecast - By End User
    • 7.4.1. Male
    • 7.4.2. Female
  • 7.5. Market Analysis, Insights and Forecast - By Country
    • 7.5.1. U.K Market Analysis, by Product
      • 7.5.1.1. Shooting gallery
      • 7.5.1.2. Light gun shooter
      • 7.5.1.3. First-person shooter (FPS)
      • 7.5.1.4. Third-person shooter (TPS)
      • 7.5.1.5. Others
    • 7.5.2. Germany Market Analysis, by Product
      • 7.5.2.1. Shooting gallery
      • 7.5.2.2. Light gun shooter
      • 7.5.2.3. First-person shooter (FPS)
      • 7.5.2.4. Third-person shooter (TPS)
      • 7.5.2.5. Others
    • 7.5.3. France Market Analysis, by Product
      • 7.5.3.1. Shooting gallery
      • 7.5.3.2. Light gun shooter
      • 7.5.3.3. First-person shooter (FPS)
      • 7.5.3.4. Third-person shooter (TPS)
      • 7.5.3.5. Others
    • 7.5.4. Spain Market Analysis, by Product
      • 7.5.4.1. Shooting gallery
      • 7.5.4.2. Light gun shooter
      • 7.5.4.3. First-person shooter (FPS)
      • 7.5.4.4. Third-person shooter (TPS)
      • 7.5.4.5. Others
    • 7.5.5. Italy Market Analysis, by Product
      • 7.5.5.1. Shooting gallery
      • 7.5.5.2. Light gun shooter
      • 7.5.5.3. First-person shooter (FPS)
      • 7.5.5.4. Third-person shooter (TPS)
      • 7.5.5.5. Others
    • 7.5.6. Russia Market Analysis, by Product
      • 7.5.6.1. Shooting gallery
      • 7.5.6.2. Light gun shooter
      • 7.5.6.3. First-person shooter (FPS)
      • 7.5.6.4. Third-person shooter (TPS)
      • 7.5.6.5. Others
    • 7.5.7. Rest of Europe Market Analysis, by Product
      • 7.5.7.1. Shooting gallery
      • 7.5.7.2. Light gun shooter
      • 7.5.7.3. First-person shooter (FPS)
      • 7.5.7.4. Third-person shooter (TPS)
      • 7.5.7.5. Others

8. Asia Pacific Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Analysis, Insights and Forecast - By Product
    • 8.2.1. Shooting gallery
    • 8.2.2. Light gun shooter
    • 8.2.3. First-person shooter (FPS)
    • 8.2.4. Third-person shooter (TPS)
    • 8.2.5. Others
  • 8.3. Market Analysis, Insights and Forecast - By Device Type
    • 8.3.1. PC/MMO
    • 8.3.2. Tablet
    • 8.3.3. Mobile Phone
    • 8.3.4. TV/Console
  • 8.4. Market Analysis, Insights and Forecast - By End User
    • 8.4.1. Male
    • 8.4.2. Female
  • 8.5. Market Analysis, Insights and Forecast - By Country
    • 8.5.1. China Market Analysis, by Product
      • 8.5.1.1. Shooting gallery
      • 8.5.1.2. Light gun shooter
      • 8.5.1.3. First-person shooter (FPS)
      • 8.5.1.4. Third-person shooter (TPS)
      • 8.5.1.5. Others
    • 8.5.2. India Market Analysis, by Product
      • 8.5.2.1. Shooting gallery
      • 8.5.2.2. Light gun shooter
      • 8.5.2.3. First-person shooter (FPS)
      • 8.5.2.4. Third-person shooter (TPS)
      • 8.5.2.5. Others
    • 8.5.3. Japan Market Analysis, by Product
      • 8.5.3.1. Shooting gallery
      • 8.5.3.2. Light gun shooter
      • 8.5.3.3. First-person shooter (FPS)
      • 8.5.3.4. Third-person shooter (TPS)
      • 8.5.3.5. Others
    • 8.5.4. Australia Market Analysis, by Product
      • 8.5.4.1. Shooting gallery
      • 8.5.4.2. Light gun shooter
      • 8.5.4.3. First-person shooter (FPS)
      • 8.5.4.4. Third-person shooter (TPS)
      • 8.5.4.5. Others
    • 8.5.5. Rest of Asia Pacific Market Analysis, by Product
      • 8.5.5.1. Shooting gallery
      • 8.5.5.2. Light gun shooter
      • 8.5.5.3. First-person shooter (FPS)
      • 8.5.5.4. Third-person shooter (TPS)
      • 8.5.5.5. Others

9. South America Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Analysis, Insights and Forecast - By Product
    • 9.2.1. Shooting gallery
    • 9.2.2. Light gun shooter
    • 9.2.3. First-person shooter (FPS)
    • 9.2.4. Third-person shooter (TPS)
    • 9.2.5. Others
  • 9.3. Market Analysis, Insights and Forecast - By Device Type
    • 9.3.1. PC/MMO
    • 9.3.2. Tablet
    • 9.3.3. Mobile Phone
    • 9.3.4. TV/Console
  • 9.4. Market Analysis, Insights and Forecast - By End User
    • 9.4.1. Male
    • 9.4.2. Female
  • 9.5. Market Analysis, Insights and Forecast - By Country
    • 9.5.1. Brazil Market Analysis, by Product
      • 9.5.1.1. Shooting gallery
      • 9.5.1.2. Light gun shooter
      • 9.5.1.3. First-person shooter (FPS)
      • 9.5.1.4. Third-person shooter (TPS)
      • 9.5.1.5. Others
    • 9.5.2. Argentina Market Analysis, by Product
      • 9.5.2.1. Shooting gallery
      • 9.5.2.2. Light gun shooter
      • 9.5.2.3. First-person shooter (FPS)
      • 9.5.2.4. Third-person shooter (TPS)
      • 9.5.2.5. Others
    • 9.5.3. Rest of South America Market Analysis, by Product
      • 9.5.3.1. Shooting gallery
      • 9.5.3.2. Light gun shooter
      • 9.5.3.3. First-person shooter (FPS)
      • 9.5.3.4. Third-person shooter (TPS)
      • 9.5.3.5. Others

10. Middle East & Africa Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Analysis, Insights and Forecast - By Product
    • 10.2.1. Shooting gallery
    • 10.2.2. Light gun shooter
    • 10.2.3. First-person shooter (FPS)
    • 10.2.4. Third-person shooter (TPS)
    • 10.2.5. Others
  • 10.3. Market Analysis, Insights and Forecast - By Device Type
    • 10.3.1. PC/MMO
    • 10.3.2. Tablet
    • 10.3.3. Mobile Phone
    • 10.3.4. TV/Console
  • 10.4. Market Analysis, Insights and Forecast - By End User
    • 10.4.1. Male
    • 10.4.2. Female
  • 10.5. Market Analysis, Insights and Forecast - By Country
    • 10.5.1. South Africa Market Analysis, by Product
      • 10.5.1.1. Shooting gallery
      • 10.5.1.2. Light gun shooter
      • 10.5.1.3. First-person shooter (FPS)
      • 10.5.1.4. Third-person shooter (TPS)
      • 10.5.1.5. Others
    • 10.5.2. UAE Market Analysis, by Product
      • 10.5.2.1. Shooting gallery
      • 10.5.2.2. Light gun shooter
      • 10.5.2.3. First-person shooter (FPS)
      • 10.5.2.4. Third-person shooter (TPS)
      • 10.5.2.5. Others
    • 10.5.3. Rest of MEA Market Analysis, by Product
      • 10.5.3.1. Shooting gallery
      • 10.5.3.2. Light gun shooter
      • 10.5.3.3. First-person shooter (FPS)
      • 10.5.3.4. Third-person shooter (TPS)
      • 10.5.3.5. Others

11. Competitive Analysis

  • 11.1. Key Industry Developments
  • 11.2. Global Market Share/Ranking Analysis (2024)
  • 11.3. Company Profiles
    • 11.3.1. Rockstar Games
      • 11.3.1.1. Company Overview
      • 11.3.1.2. Business Overview
      • 11.3.1.3. Product Portfolio
      • 11.3.1.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.1.5. Recent Developments
      • 11.3.1.6. SWOT Analysis
    • 11.3.2. Valve Corporation (U.S)
      • 11.3.2.1. Company Overview
      • 11.3.2.2. Business Overview
      • 11.3.2.3. Product Portfolio
      • 11.3.2.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.2.5. Recent Developments
      • 11.3.2.6. SWOT Analysis
    • 11.3.3. Gameloft (France)
      • 11.3.3.1. Company Overview
      • 11.3.3.2. Business Overview
      • 11.3.3.3. Product Portfolio
      • 11.3.3.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.3.5. Recent Developments
      • 11.3.3.6. SWOT Analysis
    • 11.3.4. Activision Blizzard (U.S)
      • 11.3.4.1. Company Overview
      • 11.3.4.2. Business Overview
      • 11.3.4.3. Product Portfolio
      • 11.3.4.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.4.5. Recent Developments
      • 11.3.4.6. SWOT Analysis
    • 11.3.5. Ubisoft (France)
      • 11.3.5.1. Company Overview
      • 11.3.5.2. Business Overview
      • 11.3.5.3. Product Portfolio
      • 11.3.5.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.5.5. Recent Developments
      • 11.3.5.6. SWOT Analysis
    • 11.3.6. Nexon (Japan)
      • 11.3.6.1. Company Overview
      • 11.3.6.2. Business Overview
      • 11.3.6.3. Product Portfolio
      • 11.3.6.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.6.5. Recent Developments
      • 11.3.6.6. SWOT Analysis
    • 11.3.7. Epic Games (U.S)
      • 11.3.7.1. Company Overview
      • 11.3.7.2. Business Overview
      • 11.3.7.3. Product Portfolio
      • 11.3.7.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.7.5. Recent Developments
      • 11.3.7.6. SWOT Analysis
    • 11.3.8. DICE (Sweden)
      • 11.3.8.1. Company Overview
      • 11.3.8.2. Business Overview
      • 11.3.8.3. Product Portfolio
      • 11.3.8.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.8.5. Recent Developments
      • 11.3.8.6. SWOT Analysis
    • 11.3.9. Vlambeer (Netherlands)
      • 11.3.9.1. Company Overview
      • 11.3.9.2. Business Overview
      • 11.3.9.3. Product Portfolio
      • 11.3.9.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.9.5. Recent Developments
      • 11.3.9.6. SWOT Analysis
    • 11.3.10. Raw Fury AB (Sweden)
      • 11.3.10.1. Company Overview
      • 11.3.10.2. Business Overview
      • 11.3.10.3. Product Portfolio
      • 11.3.10.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.10.5. Recent Developments
      • 11.3.10.6. SWOT Analysis

12. Strategic Recommendations/Market Opportunitiess

List of Tables

  • Table 1: Global Shooter Games Market Revenue (USD Billion), by Region (2019-2032)
  • Table 2: Global Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 3: Global Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 4: Global Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 5: North America Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 6: North America Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 7: North America Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 8: North America Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 9: U.S. Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 10: Canada Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 11: Mexico Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 12: Europe Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 13: Europe Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 14: Europe Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 15: Europe Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 16: U.K Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 17: Germany Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 18: France Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 19: Spain Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 20: Italy Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 21: Russia Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 22: Rest of Europe Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 23: Asia Pacific Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 24: Asia Pacific Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 25: Asia Pacific Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 26: Asia Pacific Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 27: China Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 28: India Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 29: Japan Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 30: Australia Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 31: Rest of Asia Pacific Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 32: South America Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 33: South America Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 34: South America Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 35: South America Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 36: Brazil Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 37: Argentina Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 38: Rest of South America Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 39: Middle East and Africa Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 40: Middle East and Africa Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 41: Middle East and Africa Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 42: Middle East and Africa Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 43: South Africa Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 44: UAE Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 45: Rest of Middle East & Africa Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 46: Shooter Games Market, Market Share/Ranking Analysis, 2024

List of Figures

  • Figure 1: Global Shooter Games Market Size (USD Billion), 2024-2032
  • Figure 2: Global Shooter Games Market by Product, 2024 & 2032 (in USD Billion)
  • Figure 3: Global Shooter Games Market by Device Type, 2024 & 2032 (in USD Billion)
  • Figure 4: Global Shooter Games Market by End User, 2024 & 2032 (in USD Billion)
  • Figure 5: Global Shooter Games Market Value (USD Billion), by Region, 2024 & 2032
  • Figure 6: Global Shooter Games Market Value Share (%), by Region, 2024
  • Figure 7: Global Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 8: Global Shooter Games Market Value Share (%), by Product, 2024
  • Figure 9: Global Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 10: Global Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 11: Global Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 12: Global Shooter Games Market Value Share (%), by End User, 2024
  • Figure 13: North America Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 14: North America Shooter Games Market Value Share (%), by Product, 2024
  • Figure 15: North America Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 16: North America Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 17: North America Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 18: North America Shooter Games Market Value Share (%), by End User, 2024
  • Figure 19: North America Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 20: North America Shooter Games Market Value Share (%), by Country, 2024
  • Figure 21: U.S. Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 22: U.S. Shooter Games Market Value Share (%), by Product, 2024
  • Figure 23: Canada Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 24: Canada Shooter Games Market Value Share (%), by Product, 2024
  • Figure 25: Mexico Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 26: Mexico Shooter Games Market Value (%), by Product, 2024
  • Figure 27: Europe Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 28: Europe Shooter Games Market Value Share (%), by Product, 2024
  • Figure 29: Europe Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 30: Europe Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 31: Europe Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 32: Europe Shooter Games Market Value Share (%), by End User, 2024
  • Figure 33: Europe Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 34: Europe Shooter Games Market Value Share (%), by Country, 2024
  • Figure 35: U.K Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 36: U.K Shooter Games Market Value Share (%), by Product, 2024
  • Figure 37: Germany Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 38: Germany Shooter Games Market Value Share (%), by Product, 2024
  • Figure 39: France Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 40: France Shooter Games Market Value Share (%), by Product, 2024
  • Figure 41: Spain Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 42: Spain Shooter Games Market Value Share (%), by Product, 2024
  • Figure 43: Italy Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 44: Italy Shooter Games Market Value Share (%), by Product, 2024
  • Figure 45: Russia Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 46: Russia Shooter Games Market Value Share (%), by Product, 2024
  • Figure 47: Rest of Europe Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 48: Rest of Europe Shooter Games Market Value Share (%), by Product, 2024
  • Figure 49: Asia Pacific Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 50: Asia Pacific Shooter Games Market Value Share (%), by Product, 2024
  • Figure 51: Asia Pacific Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 52: Asia Pacific Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 53: Asia Pacific Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 54: Asia Pacific Shooter Games Market Value Share (%), by End User, 2024
  • Figure 55: Asia Pacific Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 56: Asia Pacific Shooter Games Market Value Share (%), by Country, 2024
  • Figure 57: China Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 58: China Shooter Games Market Value Share (%), by Product, 2024
  • Figure 59: India Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 60: India Shooter Games Market Value Share (%), by Product, 2024
  • Figure 61: Japan Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 62: Japan Shooter Games Market Value Share (%), by Product, 2024
  • Figure 63: Australia Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 64: Australia Shooter Games Market Value Share (%), by Product, 2024
  • Figure 65: Rest of Asia Pacific Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 66: Rest of Asia Pacific Shooter Games Market Value Share (%), by Product, 2024
  • Figure 67: South America Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 68: South America Shooter Games Market Value Share (%), by Product, 2024
  • Figure 69: South America Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 70: South America Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 71: South America Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 72: South America Shooter Games Market Value Share (%), by End User, 2024
  • Figure 73: South America Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 74: South America Shooter Games Market Value Share (%), by Country, 2024
  • Figure 75: Brazil Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 76: Brazil Shooter Games Market Value Share (%), by Product, 2024
  • Figure 77: Argentina Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 78: Argentina Shooter Games Market Value Share (%), by Product, 2024
  • Figure 79: Rest of South America Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 80: Rest of South America Shooter Games Market Value Share (%), by Product, 2024
  • Figure 81: Middle East & Africa Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 82: Middle East & Africa Shooter Games Market Value Share (%), by Product, 2024
  • Figure 83: Middle East & Africa Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 84: Middle East & Africa Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 85: Middle East & Africa Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 86: Middle East & Africa Shooter Games Market Value Share (%), by End User, 2024
  • Figure 87: Middle East & Africa Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 88: Middle East & Africa Shooter Games Market Value Share (%), by Country, 2024
  • Figure 89: Middle East & Africa Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 90: Middle East & Africa Shooter Games Market Value Share (%), by Product, 2024
  • Figure 91: UAE Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 92: UAE Shooter Games Market Value Share (%), by Product, 2024
  • Figure 93: Rest of Middle East & Africa Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 94: Rest of Middle East & Africa Shooter Games Market Value Share (%), by Product, 2024