市场调查报告书
商品编码
1456760
2024-2028 年全球教育应用市场Global Education Apps Market 2024-2028 |
预计 2023 年至 2028 年,教育应用市场将成长 41.8 亿美元,预测期内复合年增长率为 11.78%。
该报告包括对教育应用市场的总体分析、市场规模和预测、趋势、成长动力、挑战以及涵盖约 25 家供应商的供应商分析。
它提供了对当前市场状况、最新趋势和驱动因素以及整体市场环境的最新分析。政府不断推出的数位学习倡议、对基于茎的教育应用程式的需求不断增长以及教育应用程式的日益普及推动了市场的发展。
市场范围 | |
---|---|
基准年 | 2024年 |
结束年份 | 2028年 |
预测期 | 2024-2028 |
成长动力 | 加速度 |
2024年与前一年同期比较 | 11.58% |
复合年增长率 | 11.78% |
增量 | 41.8亿美元 |
该研究认为,对穿戴式科技的日益关注是未来几年推动教育应用市场成长的关键因素之一。对基于游戏的学习的需求不断增长,以及创新应用程式和学习工具的日益集成,预计也将带来强劲的市场需求。
The education apps market is forecasted to grow by USD 4.18 bn during 2023-2028, accelerating at a CAGR of 11.78% during the forecast period. The report on the education apps market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing government initiatives for digital learning, growing demand for stem-based education apps, and growing popularity of education apps.
Technavio's education apps market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 11.58% |
CAGR | 11.78% |
Incremental Value | $4.18bn |
By End-user
By Product
By Geographical Landscape
This study identifies the growing focus on wearable technology as one of the prime reasons driving the education apps market growth during the next few years. Also, rising demand for game-based learning and increasing integration of innovative apps and learning tools will lead to sizable demand in the market.
The report on the education apps market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading education apps market vendors that include 2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp., Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology Co. Ltd., and WizIQ Inc.. Also, the education apps market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
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