2026-2030年全球漫画市场
市场调查报告书
商品编码
2005614

2026-2030年全球漫画市场

Global Comic Book Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 294 Pages | 订单完成后即时交付

价格
简介目录

预计 2025 年至 2030 年间,全球漫画市场规模将成长至 35.224 亿美元,预测期内复合年增长率为 4.6%。

本报告对全球漫画市场进行了全面分析,包括市场规模和预测、趋势、成长要素、挑战以及涵盖约 25 家供应商的供应商分析。

本报告对当前市场状况、最新趋势和驱动因素以及整体市场环境进行了最新分析。推动该市场发展的因素包括:多媒体平台上影像改编作品数量的增加、数位发行和消费模式的扩展以及内容和表达方式的多样化。

本研究客观地结合一手和二手讯息,包括主要行业相关人员的意见,进行了这项研究。报告内容包括对主要企业的分析、全面的市场规模数据、区域細項分析以及供应商格局。报告还包含了历史数据和预测数据。

市场范围
基准年 2026
年末 2030
调查期 2026-2030
成长势头 加速度
与 2026 年相比 4.4%
复合年增长率 4.6%
增量 35.224亿美元

本研究指出,创作者自主模式和独立出版的兴起是未来几年全球漫画市场成长的关键驱动力。此外,数位漫画和纸本漫画形式的融合,以及漫画和网路漫画日益增长的影响力,也将产生巨大的市场需求。

目录

第一章执行摘要

第二章 Technavio 分析

  • 分析定价、生命週期、顾客购买篮子、采用率和购买标准。
  • 输入的重要性及差异化因素
  • 混淆因素
  • 促进因素和挑战的影响

第三章 市场状况

  • 市场生态系统
  • 市场特征
  • 价值链分析

第四章 市场规模

  • 市场的定义
  • 市场区隔分析
  • 2025年市场规模
  • 2025-2030年市场展望

第五章 市场规模与表现

  • 2020-2024年全球漫画市场
  • 类型细分市场分析 2020-2024
  • 2020-2024年产品类型细分市场分析
  • 2020-2024年通路細項分析
  • 2020-2024年区域市场分析
  • 2020-2024年各国细分市场分析

第六章 定性分析

  • 人工智慧的影响:全球漫画市场
  • 地缘政治衝突影响全球漫画市场

第七章:五力分析

  • 五力模型概述
  • 买方的议价能力
  • 供应商的议价能力
  • 新进入者的威胁
  • 替代品的威胁
  • 竞争威胁
  • 市场状况

第八章 市场区隔:依类型

  • 比较:按类型
  • 非数位化
  • 数位的
  • 市场机会:按类型划分

第九章 市场区隔:依产品类型

  • 比较:依产品类型
  • 纸媒
  • 电子书
  • 有声书
  • 市场机会:依产品类型划分

第十章 市场区隔:按分销管道

  • 比较:按分销管道
  • 在线的
  • 离线
  • 市场机会:依分销管道划分

第十一章 客户情况

第十二章 区域情势

  • 区域细分
  • 区域比较
  • 亚太地区
    • 日本
    • 韩国
    • 中国
    • 印度
    • 澳洲
    • 印尼
  • 北美洲
    • 我们
    • 加拿大
    • 墨西哥
  • 欧洲
    • 法国
    • 英国
    • 德国
    • 义大利
    • 西班牙
    • 荷兰
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥伦比亚
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 南非
    • 以色列
    • 土耳其
  • 市场机会:按地区划分

第十三章 促进因素、挑战与机会

  • 市场驱动因素
  • 市场挑战
  • 促进因素和挑战的影响
  • 市场机会

第十四章 竞争格局

  • 概述
  • 竞争格局
  • 混乱局面
  • 产业风险

第十五章 竞争分析

  • 公司简介
  • 公司排名指标
  • 企业市场定位
  • AfterShock Media
  • Archie Comics Publications Inc.
  • Boom Entertainment Inc.
  • DMG Entertainment Inc.
  • Dynamic Forces Inc.
  • Embracer Group AB
  • Fantagraphics
  • Humanoids Inc.
  • Idea and Design Works LLC
  • Image Comics Inc.
  • Lion Forge Animation
  • Rebellion Group Holdings Ltd.
  • The Walt Disney Co.
  • Warner Bros Discovery Inc.
  • Zenescope Entertainment Inc.

第十六章附录

简介目录
Product Code: IRTNTR75602

The global comic book market is forecasted to grow by USD 3522.4 mn during 2025-2030, accelerating at a CAGR of 4.6% during the forecast period. The report on the global comic book market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by proliferation of comic book adaptations across multimedia platforms, expansion of digital distribution and consumption formats, increasing diversity of content and representation.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20264.4%
CAGR4.6%
Incremental Value$3522.4 mn

Technavio's global comic book market is segmented as below:

By Type

  • Non-digital
  • Digital

By Product Type

  • Hard copy
  • E-book
  • Audiobooks

By Distribution Channel

  • Online
  • Offline

Geography

  • APAC
    • Japan
    • South Korea
    • China
    • India
    • Australia
    • Indonesia
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • France
    • UK
    • Germany
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ascendancy of creator-owned models and independent publishing as one of the prime reasons driving the global comic book market growth during the next few years. Also, convergence of digital and physical comic formats and global influence of manga and webtoon formats will lead to sizable demand in the market.

The report on the global comic book market covers the following areas:

  • Global comic book market sizing
  • Global comic book market forecast
  • Global comic book market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global comic book market vendors that include AfterShock Media, Ahoy Comics LLC, Archie Comics Publications Inc., Aspen MLT Inc., Black Mask Studios, Boom Entertainment Inc., Creative Mind Energy LLC, DMG Entertainment Inc., Dynamic Forces Inc., Embracer Group AB, Fantagraphics, Humanoids Inc., Idea and Design Works LLC, Image Comics Inc., Lion Forge Animation, Rebellion Group Holdings Ltd., Scout Comics and Entertainment Holdings Inc., The Walt Disney Co., Warner Bros Discovery Inc., Zenescope Entertainment Inc.. Also, the global comic book market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Product Type
    • Executive Summary - Chart on Market Segmentation by Distribution Channel
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Comic Book Market 2020 - 2024
    • Historic Market Size - Data Table on Global Comic Book Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Product Type segment analysis 2020 - 2024
    • Historic Market Size - Product Type Segment 2020 - 2024 ($ million)
  • 5.4 Distribution Channel segment analysis 2020 - 2024
    • Historic Market Size - Distribution Channel Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global comic book market
  • 6.2 Impact of geopolitical conflicts on global comic book market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Non-digital - Market size and forecast 2025-2030
  • 8.4 Digital - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Product Type

  • 9.1 Market segments
  • 9.2 Comparison by Product Type
  • 9.3 Hard copy - Market size and forecast 2025-2030
  • 9.4 E-book - Market size and forecast 2025-2030
  • 9.5 Audiobooks - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Product Type
    • Market opportunity by Product Type ($ million)

10 Market Segmentation by Distribution Channel

  • 10.1 Market segments
  • 10.2 Comparison by Distribution Channel
  • 10.3 Online - Market size and forecast 2025-2030
  • 10.4 Offline - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Distribution Channel
    • Market opportunity by Distribution Channel ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 APAC - Market size and forecast 2025-2030
    • 12.3.1 Japan - Market size and forecast 2025-2030
    • 12.3.2 South Korea - Market size and forecast 2025-2030
    • 12.3.3 China - Market size and forecast 2025-2030
    • 12.3.4 India - Market size and forecast 2025-2030
    • 12.3.5 Australia - Market size and forecast 2025-2030
    • 12.3.6 Indonesia - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 France - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 Germany - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Proliferation of comic book adaptations across multimedia platforms
    • Expansion of digital distribution and consumption formats
    • Increasing diversity of content and representation
  • 13.2 Market challenges
    • Safeguarding intellectual property and managing complex rights in transmedia landscape
    • Addressing audience fragmentation and heightened competition from alternative entertainment media
    • Overcoming supply chain inefficiencies and navigating consolidated distribution landscape
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Ascendancy of creator-owned models and independent publishing
    • Convergence of digital and physical comic formats
    • Global influence of manga and webtoon formats

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 AfterShock Media
    • AfterShock Media - Overview
    • AfterShock Media - Product / Service
    • AfterShock Media - Key offerings
    • SWOT
  • 15.5 Archie Comics Publications Inc.
    • Archie Comics Publications Inc. - Overview
    • Archie Comics Publications Inc. - Product / Service
    • Archie Comics Publications Inc. - Key offerings
    • SWOT
  • 15.6 Boom Entertainment Inc.
    • Boom Entertainment Inc. - Overview
    • Boom Entertainment Inc. - Product / Service
    • Boom Entertainment Inc. - Key offerings
    • SWOT
  • 15.7 DMG Entertainment Inc.
    • DMG Entertainment Inc. - Overview
    • DMG Entertainment Inc. - Product / Service
    • DMG Entertainment Inc. - Key offerings
    • SWOT
  • 15.8 Dynamic Forces Inc.
    • Dynamic Forces Inc. - Overview
    • Dynamic Forces Inc. - Product / Service
    • Dynamic Forces Inc. - Key offerings
    • SWOT
  • 15.9 Embracer Group AB
    • Embracer Group AB - Overview
    • Embracer Group AB - Business segments
    • Embracer Group AB - Key offerings
    • Embracer Group AB - Segment focus
    • SWOT
  • 15.10 Fantagraphics
    • Fantagraphics - Overview
    • Fantagraphics - Product / Service
    • Fantagraphics - Key offerings
    • SWOT
  • 15.11 Humanoids Inc.
    • Humanoids Inc. - Overview
    • Humanoids Inc. - Product / Service
    • Humanoids Inc. - Key offerings
    • SWOT
  • 15.12 Idea and Design Works LLC
    • Idea and Design Works LLC - Overview
    • Idea and Design Works LLC - Product / Service
    • Idea and Design Works LLC - Key offerings
    • SWOT
  • 15.13 Image Comics Inc.
    • Image Comics Inc. - Overview
    • Image Comics Inc. - Product / Service
    • Image Comics Inc. - Key offerings
    • SWOT
  • 15.14 Lion Forge Animation
    • Lion Forge Animation - Overview
    • Lion Forge Animation - Product / Service
    • Lion Forge Animation - Key offerings
    • SWOT
  • 15.15 Rebellion Group Holdings Ltd.
    • Rebellion Group Holdings Ltd. - Overview
    • Rebellion Group Holdings Ltd. - Product / Service
    • Rebellion Group Holdings Ltd. - Key offerings
    • SWOT
  • 15.16 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
    • SWOT
  • 15.17 Warner Bros Discovery Inc.
    • Warner Bros Discovery Inc. - Overview
    • Warner Bros Discovery Inc. - Business segments
    • Warner Bros Discovery Inc. - Key news
    • Warner Bros Discovery Inc. - Key offerings
    • Warner Bros Discovery Inc. - Segment focus
    • SWOT
  • 15.18 Zenescope Entertainment Inc.
    • Zenescope Entertainment Inc. - Overview
    • Zenescope Entertainment Inc. - Product / Service
    • Zenescope Entertainment Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations