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市场调查报告书
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1313506

电子学习市场中的虚拟实境:按技术(手势控制、头戴式装置、投影机)、按组件(硬体、服务、软体)、按用途划分 - 2023-2030 年全球预测

Virtual Reality in eLearning Market by Technology (Gesture Control, Head Mount, Projectors), Component (Hardware, Services, Software), Application - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2个工作天内

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全球电子学习虚拟实境市场预计将大幅成长,复合年增长率为 44.35%,到 2023 年将达到 3.0935 亿美元,预计到 2030 年将达到 40.444 亿美元。

FPNV定位矩阵

FPNV 定位矩阵对于评估全球虚拟实境电子学习市场至关重要。透过检验业务策略和产品满意度等关键指标,它可以对供应商进行全面评估,使用户能够根据自己的特定需求做出资讯的决策。这种进阶分析将供应商分为四个像限,并取得了不同程度的成功:前沿 (F)、探路者 (P)、利基 (N) 和重要 (V)。

市占率分析

市场占有率分析可以深入了解供应商在特定市场领域的当前地位。比较供应商对总收入、基本客群和其他关键指标的贡献,可以帮助公司更好地了解他们在争夺市场份额时的表现以及面临的情况。该分析还揭示了特定行业的竞争程度、累积和合併的优势以及研究基准年的合併特征。

本报告提供了以下几点见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开发:提供有关利润丰厚的新兴市场的详细资讯,并分析其在成熟市场的渗透率。

3. 市场多元化:提供有关新产品发布、未开发领域、最新发展和投资的详细资讯。

4.市场趋势:全面了解COVID-19、俄罗斯-乌克兰衝突和高通膨的累积影响。

5.竞争评估与资讯:对主要企业的市场占有率、策略、产品、认证、法规状况、专利状况、製造能力等进行综合评估。

6. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告回答了以下问题:

1.电子学习中虚拟实境的全球市场规模与预测为何?

2.在预测期内,COVID-19 塑造全球虚拟实境电子学习市场的阻碍因素和影响是什么?

3.在预测期内,全球电子学习虚拟实境市场需要投资哪些产品/细分市场/应用/领域?

4.全球电子学习虚拟实境市场的竞争策略为何?

5.全球电子学习虚拟实境市场的技术趋势和法律规范是什么?

6.全球虚拟实境电子学习市场主要厂商的市占率是多少?

7. 哪些型态和策略措施被认为适合进入电子学习虚拟实境全球市场?

目录

第1章前言

第2章调查方法

第3章执行摘要

第4章市场概况

第5章市场洞察

  • 市场动态
    • 促进因素
      • 增加对虚拟实境教室的投资
      • 加强电子学习课程中的线上训练模拟和游戏化
      • AR/VR 在企业培训和发展计画中广受接受
    • 抑制因素
      • 鬆散定义的互通性标准
    • 机会
      • VR电子学习的技术进步
      • 引入基于网路的课程的客製化学习选项
    • 任务
      • 隐私和网路安全威胁
  • 市场趋势
  • COVID-19 的累积影响
  • 俄罗斯-乌克兰衝突的累积影响
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法律规范
  • 客户客製化

第6章电子学习中的虚拟实境市场:依技术分类

  • 手势控制
  • 头戴式
  • 投影仪

第7章电子学习市场中的虚拟实境:按组成部分

  • 硬体
  • 服务
  • 软体

第8章电子学习市场中的虚拟实境:依用途

  • 学术的
  • 对于企业

第9章美洲电子学习市场中的虚拟现实

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第10章亚太地区电子学习市场的虚拟现实

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第11章欧洲、中东和非洲电子学习中的虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第12章竞争形势

  • FPNV定位矩阵
  • 市占率分析:主要企业
  • 竞争情境分析:主要企业

第13章上市公司名单

第14章附录

  • 讨论指南
  • 关于许可证和定价
Product Code: MRR-6611A51114E7

The Global Virtual Reality in eLearning Market is forecasted to grow significantly, with a projected USD 309.35 million in 2023 at a CAGR of 44.35% and expected to reach a staggering USD 4,044.40 million by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Virtual Reality in eLearning Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Virtual Reality in eLearning Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Technology, market is studied across Gesture Control, Head Mount, and Projectors. The Head Mount is projected to witness significant market share during forecast period.

Based on Component, market is studied across Hardware, Services, and Software. The Software is projected to witness significant market share during forecast period.

Based on Application, market is studied across Academic and Corporate. The Corporate is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.74% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Virtual Reality in eLearning Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Virtual Reality in eLearning Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality in eLearning Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality in eLearning Market?

4. What is the competitive strategic window for opportunities in the Global Virtual Reality in eLearning Market?

5. What are the technology trends and regulatory frameworks in the Global Virtual Reality in eLearning Market?

6. What is the market share of the leading vendors in the Global Virtual Reality in eLearning Market?

7. What modes and strategic moves are considered suitable for entering the Global Virtual Reality in eLearning Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Virtual Reality in eLearning Market, by Technology, 2022 vs 2030
  • 4.3. Virtual Reality in eLearning Market, by Component, 2022 vs 2030
  • 4.4. Virtual Reality in eLearning Market, by Application, 2022 vs 2030
  • 4.5. Virtual Reality in eLearning Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased investment in virtual reality classrooms
      • 5.1.1.2. Enhanced online training simulations and gamification in eLearning courses
      • 5.1.1.3. Wide acceptance of AR/VR for corporate training & development programs
    • 5.1.2. Restraints
      • 5.1.2.1. Loosely defined interoperability standards
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in VR eLearning
      • 5.1.3.2. Deployment of customized learning options for web-based courses
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy and cyber security threats
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Virtual Reality in eLearning Market, by Technology

  • 6.1. Introduction
  • 6.2. Gesture Control
  • 6.3. Head Mount
  • 6.4. Projectors

7. Virtual Reality in eLearning Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
  • 7.3. Services
  • 7.4. Software

8. Virtual Reality in eLearning Market, by Application

  • 8.1. Introduction
  • 8.2. Academic
  • 8.3. Corporate

9. Americas Virtual Reality in eLearning Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality in eLearning Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality in eLearning Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. FPNV Positioning Matrix
  • 12.2. Market Share Analysis, By Key Player
  • 12.3. Competitive Scenario Analysis, By Key Player

13. List of Company Mentioned

14. Appendix

  • 14.1. Discussion Guide
  • 14.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY IN ELEARNING MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2022 VS 2030
  • FIGURE 3. VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2022 VS 2030 (%)
  • FIGURE 5. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2022 VS 2030 (%)
  • FIGURE 6. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2022 VS 2030 (%)
  • FIGURE 7. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 8. VIRTUAL REALITY IN ELEARNING MARKET DYNAMICS
  • FIGURE 9. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 16. VIRTUAL REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 17. VIRTUAL REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY IN ELEARNING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 5. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY GESTURE CONTROL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD MOUNT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 9. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 13. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 19. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 20. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 21. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 23. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 24. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 25. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 26. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 29. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 30. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 32. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 35. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 40. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 41. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 44. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 46. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 47. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 52. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 53. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. MALAYSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 55. MALAYSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. MALAYSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. PHILIPPINES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 58. PHILIPPINES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. PHILIPPINES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. SINGAPORE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 61. SINGAPORE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 62. SINGAPORE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. TAIWAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 67. TAIWAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 68. TAIWAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 69. THAILAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. THAILAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. THAILAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. VIETNAM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 73. VIETNAM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 74. VIETNAM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 76. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 77. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 80. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 84. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 92. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 93. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 96. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 97. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 98. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 99. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 102. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 104. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 106. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 107. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 108. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 109. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 110. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 111. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 113. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 114. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 117. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 118. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 119. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 122. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 123. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 124. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 125. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 126. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 127. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 129. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 131. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 133. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 134. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 135. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 137. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 142. VIRTUAL REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 143. VIRTUAL REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 144. VIRTUAL REALITY IN ELEARNING MARKET LICENSE & PRICING