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市场调查报告书
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教育领域的虚拟实境市场:按组件、功能和应用划分 - 2024-2030 年全球预测

Virtual Reality In Education Sector Market by Component (Services, VR Content, VR Hardware), Function (Classroom Management, Independent Learning, Teacher Lesson Planning), Application - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2个工作天内

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教育虚拟实境市场规模预计到 2023 年为 34.7 亿美元,2024 年达到 45.1 亿美元,预计到 2030 年将达到 243.1 亿美元,复合年增长率为 32.05%。

教育中的虚拟实境是指允许使用者、学生和教育工作者在3D电脑生成的环境中进行互动的技术。这种身临其境型技术透过模拟现实世界和虚构场景来促进体验式学习。让学习者能够以视觉和身体方式参与教育内容,以提高理解力、记忆力和参与度。教育领域的虚拟实境 (VR) 透过提供超越实体教室限制的互动式和沈浸式体验,正在彻底改变传统的教学方法。同时,学习环境中智慧型设备的普及正在推动虚拟实境(VR)在教育领域的发展。耳机和感测器等硬体的改进改善了用户体验,并使虚拟环境更加身临其境和互动。软体开发也使教育内容多样化,使 VR 体验能够针对不同的科目和学习成果进行客製化。然而,在教育领域实施和整合VR的高昂成本是主要企业面临的主要挑战。公司正在与教育机构、技术提供者和内容创作者合作,推动创新,使 VR 教育更具影响力并更广泛地普及。此外,政府和教育机构对将 VR 技术纳入课程的支援大幅增加,这为营业单位提供了一条重要的前进道路。投资 VR 基础设施并开发适合您需求的教育计划表明了对 VR 改善学习成果潜力的坚定信念。

主要市场统计
基准年[2023] 34.7亿美元
预测年份 [2024] 45.1亿美元
预测年份 [2030] 243.1亿美元
复合年增长率(%) 32.05%

组件将先进的 VR 设备整合到教育中可以增强学生的参与度,同时提高知识保留率。

将 VR 技术融入教育涉及几个关键组成部分,每个组成部分都有助于提供身临其境型学习体验。该服务包括全面的支援和开发,有助于在教育环境中无缝实施和维护 VR 系统。 VR内容是指专为VR平台设计的精选教育材料,提供针对不同主题和年龄层的互动和引人入胜的学习体验。 VR 硬体是 VR 体验的支柱,包括VR头戴装置、控制器和感测器,使其功能强大且使用者友好,可支援教育应用。充电和储存解决方案对于管理教室中的多个 VR 设备并确保它们井井有条、充电并可供学生使用至关重要。课堂介面软体可让教师控制和监控 VR 学习环境,促进有凝聚力和重点的课堂体验。此外,独立扬声器和耳机透过提供高品质音讯来增强沉浸感,这对于让学生充分参与 VR 教育内容至关重要。

在提供应用程式协作学习和模拟体验的教育机构中扩大 VR 介绍

虚拟实境技术透过提供不同层次和学科的身临其境型学习体验正在彻底改变教育。在企业和职业培训中,VR 可以实现逼真的模拟实践体验,而无需考虑物理环境固有的风险,从而增强技能获取和员工心态。小学和学前教育将抽象概念带入生活,培养年轻学习者的兴趣和好奇心。在中学教育中,VR支援互动式学习和视觉化,帮助学生更有效地掌握科学和历史等复杂学科。同时,在大学和高等教育中,VR 促进了医学、工程和建筑等领域的高级研究、协作学习和实际应用,让学生透过理论知识和模拟体验的融合来了解现实世界。

区域洞察

在美洲,对互动式和沈浸式学习体验的需求正在推动 VR 技术在教育中的采用。虚拟实验室和远距学习的高投资率和研究活动引人注目。最新专利揭示了专为教育目的而客製化的 VR 硬体的进步,提高了用户参与度和学习成果。此外,对教育机构和 VR新兴企业之间合作计划的重视表明了在该地区创建在地化和特定内容的 VR 学习体验的趋势。同时,欧盟 (EU) 在教育领域的 VR 方法专注于将 VR 融入现有课程并提高教育和培训品质。欧盟资助的计划和研究津贴旨在创新教学方法,包括虚拟现实,用于成员国的专业和继续教育。此外,中东和非洲正在积极投资 VR 教育,并对将传统教育环境转变为数位学习环境抱持浓厚兴趣。同样,在中国、日本、韩国和印度等国家的快速技术进步和政府支持力度加大的推动下,亚太地区虚拟实境在教育中的采用呈指数级增长。该地区市场的特点是应用范围广泛,从职业培训和医学教育到历史重演和语言学习,展示了亚太地区教育产业未来成长和创新的潜力。

FPNV定位矩阵

FPNV 定位矩阵对于评估虚拟实境教育市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可以对教育虚拟实境市场中供应商的现状进行深入而深入的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该行业竞争特征的宝贵见解,包括在研究基准年观察到的累积、分散主导地位和合併特征等因素。这种详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。

本报告对以下几个方面提供了宝贵的见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开拓:我们深入研究利润丰厚的新兴市场,并分析其在成熟细分市场的渗透率。

3. 市场多元化:提供有关新产品发布、开拓地区、最新发展和投资的详细资讯。

4.竞争力评估与资讯:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况、製造能力等进行全面评估。

5. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告解决了以下关键问题:

1.虚拟实境在教育领域的市场规模和预测是多少?

2.在教育虚拟实境市场的预测期内,有哪些产品、细分市场、应用程式和领域需要考虑投资?

3. 教育领域虚拟实境市场的技术趋势和法规结构是什么?

4.教育领域虚拟实境市场主要厂商的市场占有率是多少?

5. 进入教育领域虚拟实境市场的合适型态和策略手段是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 增加虚拟学习的参与度和参与度
      • 政府推动教育系统数位化的倡议
      • 在教学中引入智慧型设备
    • 抑制因素
      • VR引入教育的高成本和功能问题
    • 机会
      • 体验式学习教育科技的演变
      • 教育机构与企业之间的培训投入与合作快速增加
    • 任务
      • 安全问题以及教育工作者和家长缺乏接受度
  • 市场区隔分析
    • 组成部分:将先进的 VR 设备整合到教育中,以提高学生的参与度,同时提高知识保留率
    • 应用:在提供协作学习和模拟体验的教育机构中扩大 VR 的引入
  • 市场趋势分析
  • 俄罗斯-乌克兰衝突的累积影响
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法规结构分析
  • 客户客製化
    • VR对数位学习的影响

第六章教育领域的虚拟实境市场:按组成部分

  • 服务
  • VR内容
  • 虚拟实境硬体

第七章教育领域虚拟实境市场:依功能分类

  • 教室安排
  • 自主学习
  • 教师教学计划

第八章教育领域虚拟实境市场:依应用分类

  • 企业和职业培训
  • 小学
  • 早期儿童教育
  • 中学
  • 大学和高等教育

第九章美洲教育领域虚拟实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章 亚太地区教育领域虚拟实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲教育领域虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Meta 与美国大学合作推出新的元宇宙教育倡议
    • EON Reality 宣布与 CEIPA 大学建立创新合作伙伴关係,以推进哥伦比亚的虚拟教育
    • VR科技强化教育领域

第13章竞争产品组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-431FDAE5A6EA

[188 Pages Report] The Virtual Reality In Education Sector Market size was estimated at USD 3.47 billion in 2023 and expected to reach USD 4.51 billion in 2024, at a CAGR 32.05% to reach USD 24.31 billion by 2030.

Virtual reality in education refers to the technology that allows users, students, and educators to interact within a computer-generated, three-dimensional environment. This immersive technology facilitates experiential learning by simulating real-world or imaginary scenarios. It enables learners to engage visually and physically with educational content, enhancing comprehension, retention, and engagement. Virtual Reality (VR) in education is revolutionizing traditional teaching methodologies by offering interactive and immersive experiences beyond the constraints of physical classrooms. Meanwhile, the increasing deployment of smart devices in learning environments has propelled the growth of virtual reality (VR) in education. Improvements in hardware, such as headsets and sensors, have enhanced the user experience, making virtual environments more immersive and interactive. Software developments have also led to a wider variety of educational content, tailoring VR experiences to different subjects and learning outcomes. However, the significant cost associated with implementing and integrating VR in education sectors is a significant challenge the key players face. Companies are working on collaborating with educational institutions, technology providers, and content creators to drive innovation, making VR education more impactful and widely accessible. Moreover, a noticeable increase in support from governments and educational institutions for incorporating VR technologies into the curriculum presents a significant avenue for the entities. Investments in VR infrastructure and the development of tailored educational programs signal a strong belief in the potential of VR to enhance learning outcomes.

KEY MARKET STATISTICS
Base Year [2023] USD 3.47 billion
Estimated Year [2024] USD 4.51 billion
Forecast Year [2030] USD 24.31 billion
CAGR (%) 32.05%

Component: Integration of advanced VR devices in education enhancing student engagement while boosting knowledge retention

Integrating VR technology into education encompasses several critical components, each contributing to the immersive learning experience. Services incorporate comprehensive support and development offerings that facilitate VR systems' seamless implementation and maintenance within educational settings. VR content refers to curated educational materials designed specifically for VR platforms, offering interactive and engaging learning experiences tailored to various subjects and age groups. VR hardware is the backbone of the VR experience, including VR headsets, controllers, and sensors, which are powerful and user-friendly to support educational applications. Charging & storage solutions are essential for managing multiple VR devices in a classroom setting, ensuring they are organized, charged, and ready for students' use. Classroom interface software lets teachers control and monitor the VR learning environment, facilitating a cohesive and focused classroom experience. Moreover, standalone speakers & headsets enhance the immersive experience by providing high-quality audio, which is crucial for fully engaging students in the VR educational content.

Application: Widening adoption of VR in educational institutions offering collaborative learning and simulated experiences

Virtual reality technology is revolutionizing education by offering immersive learning experiences across various levels and fields. In corporate & vocational training, VR enables realistic simulations for hands-on experience without the risks inherent in physical environments, enhancing skill acquisition and employee preparedness. Elementary and pre-school education brings abstract concepts to life, fostering engagement and curiosity among young learners. In secondary school, VR supports interactive learning and visualization, helping students grasp complex subjects such as science and history more effectively. Meanwhile, in university & higher education, VR facilitates advanced research, collaborative learning, and practical applications in disciplines such as medicine, engineering, and architecture, preparing students for real-world challenges through a blend of theoretical knowledge and simulated experiences.

Regional Insights

In the Americas, the adoption of VR technology in education is driven by the demand for interactive and immersive learning experiences. High investment rates and research activities focusing on virtual laboratories and distance learning are notable. Latest patents reveal advancements in VR hardware tailored for educational purposes, enhancing user engagement and learning outcomes. In addition, the emphasis on collaborative projects between educational institutions and VR startups indicates a trend toward creating localized and content-specific VR learning experiences in the region. At the same time, the European Union's (EU) approach to VR in education highlights the integration of VR within established curricula, focusing on enhancing the quality of education and training. EU-funded projects and research grants are directed towards innovative teaching methodologies, including VR, for professional and continuous education across member states. Moreover, the Middle East and Africa have been actively investing in VR for education, with a keen interest in transforming traditional educational setups into digital learning environments. Similarly, the Asia-Pacific region is witnessing exponential growth in the adoption of virtual reality in the education sector, propelled by rapid technological advancements and increasing governmental support in countries such as China, Japan, South Korea, and India. The market in the region is characterized by diverse applications, from vocational training and medical education to historical recreations and language learning, indicating a robust potential for future growth and innovation in the Asia-Pacific education sector.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Reality In Education Sector Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Reality In Education Sector Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality In Education Sector Market, highlighting leading vendors and their innovative profiles. These include Avantis Systems Limited, Axon Enterprise, Inc., Cisco Systems, Inc., DPVR, Econoxy Solutions Pvt. Ltd., ENGAGE XR Holdings PLC, EON Reality, Inc., fotonVR, Google LLC by Alphabet Inc., HTC Corporation, International Business Machines Corporation, Lenovo Group Ltd., Meta Platforms, Inc., Microsoft Corporation, Mursion Inc., Nearpod Inc. by Renaissance Learning, Inc., Oracle Corporation, Samsung Electronics Co., Ltd., Schell Games, Sony Group Corporation, SweetRush, Inc., Unimersiv, Veative Group by Dev Clever Holdings PLC, Virtalis Holdings Limited, and zSpace, Inc..

Market Segmentation & Coverage

This research report categorizes the Virtual Reality In Education Sector Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Services
    • VR Content
    • VR Hardware
      • Charging & Storage
      • Classroom Interface
      • Standalone Speakers & Headsets
  • Function
    • Classroom Management
    • Independent Learning
    • Teacher Lesson Planning
  • Application
    • Corporate & Vocational Training
    • Elementary School
    • Pre-School Education
    • Secondary School
    • University & Higher Education
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Virtual Reality In Education Sector Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Reality In Education Sector Market?

3. What are the technology trends and regulatory frameworks in the Virtual Reality In Education Sector Market?

4. What is the market share of the leading vendors in the Virtual Reality In Education Sector Market?

5. Which modes and strategic moves are suitable for entering the Virtual Reality In Education Sector Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased Participation and Engagement in Virtual Learning
      • 5.1.1.2. Government Initiatives for Digitalizing the Education System
      • 5.1.1.3. Deployment of Smart Devices on Teaching and Learning
    • 5.1.2. Restraints
      • 5.1.2.1. High Costs and Functionality Issues of Implementing VR in Education
    • 5.1.3. Opportunities
      • 5.1.3.1. Evolving Education Technologies for Experiential Learning
      • 5.1.3.2. Surge in Investment and Collaboration in the Educational Institutes and Corporate for Training
    • 5.1.4. Challenges
      • 5.1.4.1. Security Concerns and Lack of Acceptance Among Educators and Parents
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Integration of advanced VR devices in education enhancing student engagement while boosting knowledge retention
    • 5.2.2. Application: Widening adoption of VR in educational institutions offering collaborative learning and simulated experiences
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization
    • 5.9.1. Impact of VR in eLearning

6. Virtual Reality In Education Sector Market, by Component

  • 6.1. Introduction
  • 6.2. Services
  • 6.3. VR Content
  • 6.4. VR Hardware

7. Virtual Reality In Education Sector Market, by Function

  • 7.1. Introduction
  • 7.2. Classroom Management
  • 7.3. Independent Learning
  • 7.4. Teacher Lesson Planning

8. Virtual Reality In Education Sector Market, by Application

  • 8.1. Introduction
  • 8.2. Corporate & Vocational Training
  • 8.3. Elementary School
  • 8.4. Pre-School Education
  • 8.5. Secondary School
  • 8.6. University & Higher Education

9. Americas Virtual Reality In Education Sector Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality In Education Sector Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality In Education Sector Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Meta Partners with US Universities on New Metaverse Education Initiatives
    • 12.3.2. EON Reality Announces Innovative Partnership with CEIPA University to Advance Virtual Education in Colombia
    • 12.3.3. VR tech to enhance education sector

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. VIRTUAL REALITY IN EDUCATION SECTOR MARKET DYNAMICS
  • FIGURE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. VIRTUAL REALITY IN EDUCATION SECTOR MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SERVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SERVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR CONTENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR CONTENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CHARGING & STORAGE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CHARGING & STORAGE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM INTERFACE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM INTERFACE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STANDALONE SPEAKERS & HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STANDALONE SPEAKERS & HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM MANAGEMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM MANAGEMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY INDEPENDENT LEARNING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY INDEPENDENT LEARNING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY TEACHER LESSON PLANNING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY TEACHER LESSON PLANNING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CORPORATE & VOCATIONAL TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CORPORATE & VOCATIONAL TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY ELEMENTARY SCHOOL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY ELEMENTARY SCHOOL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY PRE-SCHOOL EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY PRE-SCHOOL EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY UNIVERSITY & HIGHER EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY UNIVERSITY & HIGHER EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 44. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 46. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 48. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 49. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 50. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 53. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 54. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 56. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 57. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 58. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 59. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 60. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 61. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 62. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 63. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 64. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 65. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 66. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 67. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 68. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 69. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 70. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 71. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 72. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 73. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 74. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 75. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 76. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 77. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 78. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 79. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 80. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 81. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 82. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 83. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 84. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 85. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 86. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 87. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 88. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 89. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 90. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 91. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 92. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 93. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 94. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 95. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 96. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 105. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 106. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 108. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 110. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 112. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 113. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 114. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 115. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 116. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 117. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 118. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 119. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 120. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 121. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 122. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 123. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 124. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 125. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 126. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 127. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 130. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 131. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 132. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 133. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 134. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 135. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 136. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 137. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 138. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 139. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 140. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 141. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 142. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 143. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 144. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 145. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 146. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 147. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 148. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 149. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 150. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 151. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 152. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 153. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 154. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 156. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 158. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 160. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 161. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 162. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 163. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 164. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 165. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 166. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 167. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 168. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 169. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 170. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 172. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 174. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 176. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 177. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 178. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 179. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 180. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 181. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 182. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 183. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 184. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 185. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 186. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 187. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 188. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 189. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 190. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 191. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 192. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 193. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 194. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 195. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 196. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 197. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 198. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 199. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 200. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 201. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 202. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 211. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 212. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 213. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 214. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 215. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 216. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 217. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 218. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 219. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 220. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 221. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 222. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 223. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 224. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 225. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 226. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 227. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 228. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 229. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 230. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 231. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 232. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 233. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 234. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 235. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 236. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 237. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 238. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 239. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 240. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 241. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 242. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 243. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 244. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 245. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 246. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 247. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 248. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 249. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 250. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 251. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 252. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 253. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 254. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 255. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 256. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 257. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 258. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 259. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 260. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 261. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 262. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 263. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 264. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 265. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 266. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 267. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 268. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 270. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 272. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 274. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 275. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 276. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 277. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 278. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 279. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 280. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 281. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 282. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 283. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 284. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 285. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 286. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 287. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 288. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 289. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 290. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 291. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 292. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 293. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 294. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 295. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2023 (USD MILLION)
  • TABLE 296. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2024-2030 (USD MILLION)
  • TABLE 297. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 298. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 299. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
  • TABLE 300. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
  • TABLE 301. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2023 (U