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市场调查报告书
商品编码
1492620

电子玩具和游戏市场:按产品类型、年龄层、分销管道和应用分類的全球预测 - 2024-2030

Electronic Toys & Games Market by Product (Electronic Building Blocks, Electronic Pets, Gaming Consoles), Type (Owned, Rented), Age Group, Distribution Channel, Usage - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2个工作天内

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预计2023年电子玩具和游戏市场规模为503.9亿美元,预计2024年将达到536.7亿美元,2030年将达到792.5亿美元,复合年增长率为6.68%。

电子玩具和游戏是指采用电子技术设计的游戏产品。这包括使用电池或电气连接运行并具有灯光、声音和数位功能等互动组件的玩具和游戏。例如各种各样的产品,从支援边玩边学的教育手持设备,到遥控车辆,再到连接到萤幕并提供数位娱乐的视讯游戏。这些玩具和游戏旨在透过提供传统非电子玩具无法提供的感官回馈和互动体验来提高使用者参与度。由于全球可支配收入的增加以及人们对这些小工具的教育潜力的认识不断增强,电子玩具和游戏市场正在经历显着增长。然而,与这些技术相关的挑战,例如高成本和网路安全风险,是市场成长的主要障碍。为了克服这些挑战并推动市场成长,必须努力开拓具有成本效益的电子玩具和游戏模型,加强资料安全,针对环境进行设计,并提供适合需求的内容,包括建立教育合作伙伴关係和设计包容性产品。残障儿童。整合这些创新和解决方案预计将解决现有的限制并扩大市场基础,使这些智慧互动玩具在全球各个市场上更容易获得和更具吸引力。

主要市场统计
基准年[2023] 503.9亿美元
预测年份 [2024] 536.7亿美元
预测年份 [2030] 792.5亿美元
复合年增长率(%) 6.68%

区域洞察

电子玩具和游戏市场在全球范围内正在经历强劲的成长和创新,并观察到不同的区域趋势和偏好。在美洲,人们非常注重将 AR 和 VR 等最尖端科技融入游戏中,也非常注重教育玩具。欧洲国家有严格的安全法规和资料保护条例,并且强调高度安全的电子玩具和游戏。中东市场的高科技教育游戏正在蓬勃发展,尤其是那些提高英语和 STEM 技能的游戏。非洲市场仍处于起步阶段,但随着中产阶级的不断壮大,它有潜力主要透过​​社区主导的教育电子游戏来扩展。亚太地区处于製造和创新的前沿,中国得到了政府促进技术教育措施的大力支持。日本凭藉以流行文化和动画为中心的高科技游戏和玩具而脱颖而出,而印度市场的蓬勃发展则受到数位存取、可负担性和在地化内容的推动。

FPNV定位矩阵

FPNV 定位矩阵对于评估供应商在电子玩具和游戏市场的定位至关重要。此矩阵提供了对供应商的全面评估,并检验了与业务策略和产品满意度相关的关键指标。这种详细的评估使用户能够根据自己的要求做出明智的决定。根据评估结果,供应商被分为代表其成功程度的四个像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可以对电子玩具和游戏市场供应商的现状进行深入而详细的评估。透过仔细比较和分析供应商的贡献,您可以更深入地了解每个供应商的绩效以及他们在争夺市场占有率时面临的挑战。这些贡献包括整体收益、客户群和其他重要指标。此外,该分析还提供了对该行业竞争性质的宝贵见解,包括在研究基准年期间观察到的累积、分散主导地位和合併特征等因素。有了这些详细信息,供应商可以做出更明智的决策并製定有效的策略,以在市场竞争中保持领先地位。

策略分析与建议

策略分析对于寻求在全球市场站稳脚跟的组织至关重要。对电子玩具和游戏市场当前地位的全面评估使公司能够做出符合其长期愿望的明智决策。此关键评估涉及对组织的资源、能力和整体绩效进行彻底分析,以确定核心优势和需要改进的领域。

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 消费者生活水准与家庭支出的提高
      • 整个经济体中线上通路的产品供应量增加
    • 抑制因素
      • 与替代品和替代品相比价格较高
    • 机会
      • 整合人工智慧技术的进步改善游戏体验
      • 科技公司与玩具製造商之间的合作不断增加
    • 任务
      • 产品开发和製造的复杂性
  • 市场区隔分析
    • 产品:虚拟实境和扩增实境玩具的新应用和重要性
    • 分销管道:由于用户便利,线上销售管道变得越来越受欢迎
  • 市场扰动分析
  • 波特五力分析
  • 价值炼和关键路径分析
  • 价格分析
  • 技术分析
  • 专利分析
  • 贸易分析
  • 法规结构分析

第六章 电子玩具与游戏市场:依产品分类

  • 电子积木
  • 电子宠物
  • 游戏机
  • 掌上型游戏机
  • 掌上游戏
  • 互动娃娃和动作玩偶
  • 学习/益智玩具
  • 音乐玩具
  • 遥控车
  • 智慧穿戴玩具
  • 电玩游戏
  • 虚拟实境与扩增实境玩具

第七章 电子玩具与游戏市场:依类型

  • 拥有
  • 出租

第八章 电子玩具与游戏市场:依年龄划分

  • 15岁以上
  • 9-15岁
  • 8岁以下

第九章 电子玩具与游戏市场:依通路划分

  • 便利商店
  • 电器产品专卖店
  • 网路零售商
  • 超级市场和大卖场

第10章电子玩具和游戏市场(按应用)

  • 商业的
  • 个人的

第十一章美洲电子玩具与游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太地区电子玩具与游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的电子玩具和游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • 透过 Mattel 与 Outright Games 的合作,策略性扩张至数位游戏领域
    • 孩之宝推出互动小猪佩奇玩具,透过创新游戏吸引孩子们
    • Just Play 的 FurReal 互动宠物的市场拓展
  • 战略分析和建议

第15章竞争组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-FE70EC183B5F

[191 Pages Report] The Electronic Toys & Games Market size was estimated at USD 50.39 billion in 2023 and expected to reach USD 53.67 billion in 2024, at a CAGR 6.68% to reach USD 79.25 billion by 2030.

Electronic toys and games refer to products designed for play that incorporate electronic technology. These include toys and games that operate on battery power or through an electrical connection and feature interactive components such as lights, sounds, or digital functions. Examples encompass a wide range of products, from educational handheld devices that assist in learning through play to remote-controlled vehicles and video games that connect to a screen and provide digital entertainment. These toys and games are intended to enhance user engagement by providing sensory feedback and interactive experiences that traditional non-electronic toys cannot offer. The electronic toys and games market is witnessing substantial growth driven by rising global disposable incomes and a growing awareness of the educational potential of these gadgets. However, challenges such as high costs and cybersecurity risks associated with these technologies pose significant barriers to market growth. To navigate these challenges and propel market growth, opportunities lie in developing cost-effective electronic toys and game models, enhancing data security, crafting eco-friendly designs, forming educational partnerships for tailored content, and designing inclusive products that cater to children with disabilities. Embracing these innovations and solutions is expected to address the existing limitations and broaden the market reach, making these intelligent and interactive toys more accessible and appealing across various global markets.

KEY MARKET STATISTICS
Base Year [2023] USD 50.39 billion
Estimated Year [2024] USD 53.67 billion
Forecast Year [2030] USD 79.25 billion
CAGR (%) 6.68%

Regional Insights

The electronic toys and games market exhibits robust growth and innovation across the globe, with distinctive trends and preferences observed in different regions. In the Americas, a strong emphasis on incorporating cutting-edge technologies, including AR and VR, into games, alongside a significant inclination toward educational toys. European countries are stringent in their safety and data protection regulations, emphasizing secured electronic toys and games. The Middle Eastern market is burgeoning with tech-savvy educational games, particularly those enhancing English language and STEM skills. Although the African market is nascent, a growing middle class indicates potential for expansion, primarily through community-driven educational electronic offerings. The Asia-Pacific region is marked by significant activities, with China at the forefront of manufacturing and innovation, heavily backed by government initiatives promoting technological education. Japan differentiates itself through high-tech games and toys centered around popular culture and animation, whereas India's rapidly growing market is fueled by increasing digital access, affordability, and localized content.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the Electronic Toys & Games Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Increasing consumer standard of living and household spending
      • Growing availability of products on online channels across economies
    • Market Restraints
      • High price point compared to alternatives and substitutes
    • Market Opportunities
      • Advancements in integrated AI technologies for enhanced gaming experience
      • Increase in collaborative ventures between tech companies and toy manufacturers
    • Market Challenges
      • Complexities in product development and manufacturing
  • Market Segmentation Analysis
    • Product: Emerging applications and significance of virtual reality & augmented reality toys
    • Distribution Channel: Growing popularity of online sales channels owing to user convenience
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Electronic Toys & Games Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Electronic Toys & Games Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Strategic Expansion into Digital Gaming with Partnership between Mattel and Outright Games

Mattel, Inc. has announced a strategic multi-year partnership with Outright Games to expand its presence in the digital gaming sphere and to launch three new games across all consoles and PC, namely Matchbox Driving Adventures, Monster High: Skulltimate Secrets, and Barbie Project Friendship. These games, scheduled for release by year-end, epitomize Mattel's commitment to leveraging its iconic brands to enhance digital engagement globally. [Published On: 2024-05-20]

Launch of Hasbro's Interactive Peppa Pig Toys to Enhance Child Engagement through Innovative Play

Hasbro has expanded its product line by introducing the Peppa Pig Peppa's Muddy Puddles Party Interactive Doll. This innovative 12-inch doll is designed to enhance interactive play by offering over 55 sounds, phrases, and reactions across two distinct modes. In Muddy Puddles game mode, the doll simulates splashing in puddles and sings songs, while the party mode activates when the flower on Peppa's dress is pressed. [Published On: 2024-04-18]

Market Expansion of Just Play's FurReal Interactive Pets

Just Play has launched its new FurReal line of interactive pets across major UK retailers, licensed by Hasbro. This diverse range reflects the evolving interests in pet and nurture play, incorporating Newborns, Wag-a-lots, Walk-a-lots, and My Minis, each tailored to different user interactions. The Newborns offer a nurturing experience where children engage in caring activities such as brushing and feeding. In contrast, Wag-a-lots and Walk-a-lots provide a more dynamic play with features, including detachable leads and life-like animal sounds for a simulated walk experience. The FurReal My Minis series introduces palm-sized pets with interactive capabilities, which are ideal for portable entertainment. [Published On: 2024-02-20]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Electronic Toys & Games Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Electronic Toys & Games Market, highlighting leading vendors and their innovative profiles. These include Arcade1Up, Buffalo Games, Educational Insights, Epic Games, Hamleys by Reliance Brands Limited, Hasbro, Just Play, LLC, Learning Resources Inc., LEGO Group, Mattel, Inc., Microsoft Corporation, Nexon Co., Ltd., Nintendo Co., Ltd., Sony Group Corporation, Tamagotchi by Bandai Namco Entertainment Inc., Toyshine by Sunshine Gifts and Stationers, Valve Corporation, Webby Toys, WembleyToys, and WowWee Group Limited.

Market Segmentation & Coverage

This research report categorizes the Electronic Toys & Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Electronic Building Blocks
    • Electronic Pets
    • Gaming Consoles
    • Handheld Game Consoles
    • Handheld Games
    • Interactive Dolls & Action Figures
    • Learning and Educational Toys
    • Music Toys
    • Remote Control Vehicles
    • Smart-Wearable Toys
    • Video Games
    • Virtual Reality & Augmented Reality Toys
  • Type
    • Owned
    • Rented
  • Age Group
    • 15 years & Above
    • 9 - 15 Years
    • Up to 8 Years
  • Distribution Channel
    • Convenience Stores
    • Electronic Specialty Stores
    • Online Retailers
    • Supermarkets & Hypermarkets
  • Usage
    • Commercial
      • Corporate Training
      • Gaming Centers
      • Schools & Colleges
    • Personal
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing consumer standard of living and household spending
      • 5.1.1.2. Growing availability of products on online channels across economies
    • 5.1.2. Restraints
      • 5.1.2.1. High price point compared to alternatives and substitutes
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in integrated AI technologies for enhanced gaming experience
      • 5.1.3.2. Increase in collaborative ventures between tech companies and toy manufacturers
    • 5.1.4. Challenges
      • 5.1.4.1. Complexities in product development and manufacturing
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product: Emerging applications and significance of virtual reality & augmented reality toys
    • 5.2.2. Distribution Channel: Growing popularity of online sales channels owing to user convenience
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Electronic Toys & Games Market, by Product

  • 6.1. Introduction
  • 6.2. Electronic Building Blocks
  • 6.3. Electronic Pets
  • 6.4. Gaming Consoles
  • 6.5. Handheld Game Consoles
  • 6.6. Handheld Games
  • 6.7. Interactive Dolls & Action Figures
  • 6.8. Learning and Educational Toys
  • 6.9. Music Toys
  • 6.10. Remote Control Vehicles
  • 6.11. Smart-Wearable Toys
  • 6.12. Video Games
  • 6.13. Virtual Reality & Augmented Reality Toys

7. Electronic Toys & Games Market, by Type

  • 7.1. Introduction
  • 7.2. Owned
  • 7.3. Rented

8. Electronic Toys & Games Market, by Age Group

  • 8.1. Introduction
  • 8.2. 15 years & Above
  • 8.3. 9 - 15 Years
  • 8.4. Up to 8 Years

9. Electronic Toys & Games Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Convenience Stores
  • 9.3. Electronic Specialty Stores
  • 9.4. Online Retailers
  • 9.5. Supermarkets & Hypermarkets

10. Electronic Toys & Games Market, by Usage

  • 10.1. Introduction
  • 10.2. Commercial
  • 10.3. Personal

11. Americas Electronic Toys & Games Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Electronic Toys & Games Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Electronic Toys & Games Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Strategic Expansion into Digital Gaming with Partnership between Mattel and Outright Games
    • 14.3.2. Launch of Hasbro's Interactive Peppa Pig Toys to Enhance Child Engagement through Innovative Play
    • 14.3.3. Market Expansion of Just Play's FurReal Interactive Pets
  • 14.4. Strategy Analysis & Recommendation

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. ELECTRONIC TOYS & GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. ELECTRONIC TOYS & GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. ELECTRONIC TOYS & GAMES MARKET DYNAMICS
  • FIGURE 7. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. ELECTRONIC TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. ELECTRONIC TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ELECTRONIC TOYS & GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC BUILDING BLOCKS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC BUILDING BLOCKS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC PETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC PETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAME CONSOLES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAME CONSOLES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY HANDHELD GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY INTERACTIVE DOLLS & ACTION FIGURES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY INTERACTIVE DOLLS & ACTION FIGURES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY LEARNING AND EDUCATIONAL TOYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY LEARNING AND EDUCATIONAL TOYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY MUSIC TOYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY MUSIC TOYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REMOTE CONTROL VEHICLES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY REMOTE CONTROL VEHICLES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SMART-WEARABLE TOYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SMART-WEARABLE TOYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIDEO GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY TOYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY VIRTUAL REALITY & AUGMENTED REALITY TOYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CONVENIENCE STORES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CONVENIENCE STORES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC SPECIALTY STORES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ELECTRONIC SPECIALTY STORES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CENTERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY GAMING CENTERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SCHOOLS & COLLEGES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 68. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY SCHOOLS & COLLEGES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 69. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PERSONAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 70. GLOBAL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PERSONAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 76. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 77. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 78. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 79. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 80. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 81. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 82. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 83. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 84. AMERICAS ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 85. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 86. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 87. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 90. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 91. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 92. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 93. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 94. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 95. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 96. ARGENTINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 97. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 98. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 99. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 102. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 103. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 104. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 105. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 106. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 107. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 108. BRAZIL ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 109. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 110. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 111. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 114. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 115. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 116. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 117. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 118. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 119. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 120. CANADA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 121. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 122. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 123. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 124. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 125. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 126. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 127. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 128. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 129. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 130. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 131. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 132. MEXICO ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 133. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 134. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 135. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 136. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 137. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 138. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 139. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 140. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 141. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 142. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 143. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 144. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 145. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 146. UNITED STATES ELECTRONIC TOYS & GAMES MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 147. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 148. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 149. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 152. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 153. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 154. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 155. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 156. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 157. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 158. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 161. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 162. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 163. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 164. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 165. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 166. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 167. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 168. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 169. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 170. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 171. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 172. AUSTRALIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 173. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 174. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 175. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 176. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 177. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 178. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 179. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 180. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 181. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 182. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 183. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 184. CHINA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 185. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 186. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 187. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 188. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 189. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 190. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 191. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 192. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 193. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 194. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 195. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 196. INDIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 197. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 198. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 199. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 202. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 203. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 204. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 205. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 206. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 207. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 208. INDONESIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 209. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 210. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 211. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 212. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 213. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 214. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 215. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 216. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 217. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 218. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 219. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 220. JAPAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 221. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 222. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 223. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 226. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 227. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 228. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 229. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 230. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 231. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 232. MALAYSIA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 233. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 234. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 235. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 236. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 237. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 238. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 239. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 240. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 241. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 242. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 243. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 244. PHILIPPINES ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 245. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 246. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 247. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 250. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 251. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 252. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 253. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 254. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 255. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 256. SINGAPORE ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 257. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 258. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 259. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 260. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 261. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 262. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 263. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 264. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 265. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 266. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 267. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 268. SOUTH KOREA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 269. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 270. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 271. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 274. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 275. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 276. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 277. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 278. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 279. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 280. TAIWAN ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 281. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 282. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 283. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 286. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 287. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 288. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 289. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 290. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 291. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 292. THAILAND ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 293. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 294. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 295. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 298. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 299. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 300. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 301. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 302. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 303. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 304. VIETNAM ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 307. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 308. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 309. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 310. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 311. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 312. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 313. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 314. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 315. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 316. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 317. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 318. EUROPE, MIDDLE EAST & AFRICA ELECTRONIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 319. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 320. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 321. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 322. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 323. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 324. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 325. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 326. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 327. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2018-2023 (USD MILLION)
  • TABLE 328. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY USAGE, 2024-2030 (USD MILLION)
  • TABLE 329. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2018-2023 (USD MILLION)
  • TABLE 330. DENMARK ELECTRONIC TOYS & GAMES MARKET SIZE, BY COMMERCIAL, 2024-2030 (USD MILLION)
  • TABLE 331. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 332. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 333. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 334. EGYPT ELECTRONIC TOYS & GAMES MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 335. EGYPT ELECTRONIC TOYS & GAMES MARKE